Okay, so, I realized the distinct lack of .hack rp's on the internet. (I've only ever been in one in five and a half years of role-playing) So, here's my attempt at running one. Since my knowledge of .hack is lackluster, (I've only watched Sign, and the last time I watched that was ten years ago) this rp will be completely divorced from the .hack canon.
Earth - 2014

"The World" is the most popular online game on the planet with over 30 million registered players and 100,000 new players signing up every month. The World is presented as an online fantasy game where anything and everything you can imagine is possible. It's also one of the first games to introduce complete virtual immersion. You don't play The World, you experience The World...

Soon, you will be thrust into a series of events to save not the world, or "The World", but yourselves. The venue is digital, but the pain, the death, and the danger you face will be very real.

Welcome to The World. Good luck.

The Rules
I don't feel a need to reiterate the basics of rp conduct, but I have a couple of rules and regulations that you should be aware of.

First of all, this rp will feature a very simple stat system. I want the focus to be on role-playing and not "roll-playing," but I feel we need an impartial arbiter to govern combat.

Secondly, this rp will be decently fast-paced. Therefore, I would like for everyone to aim for at least a post every other day.

Lastly, I reserve the right to change the rules at any time.

Character Sheet
Name:
Display Name: (Your name in The World)
Age:
Gender:
Class: [See Appendix A]

Stats: [See Appendix B]
Attack (ATK) -
Defense (DEF) -
Evasion (EVA) -
Hit (HIT) -

Equipment: (See Appendix B for starting equipment. Additionally, everyone starts with 50gp)

Real Life Appearance: [Picture or Description]
Character Appearance: [Picture or Description]
Personality: [Optional]
History: [Optional]

My Character
Name: Cyrus Rampart
Display Name: C-Rin (His friends call him Rin)
Age: 17
Gender: Male
Class: Bladedancer

Stats:
Attack (ATK) - +1
Defense (DEF) - +1
Evasion (EVA) - +3
Hit (HIT) - +1

Equipment: Training Rapier (+1 Hit), Rusty Off-Hand Dagger (+1 ATK), 50gp

Real Life Appearance:
Character Appearance:

Personality: [Optional]
History: [Optional]

Appendix A: Classes
Your class determines your starting skills, equipment, and primary stats.

Fighter Classes

Swordsman
Main Battle Role: Damage
Primary Attribute: ATK
Starting Stats
ATK: 3
DEF: 0
EVA: 0
HIT: 1
Starting Equipment: Basic Longsword (+1 ATK), Rusty Parrying Dagger (+1 DEF)

Archer
Main Battle Role: Damage
Primary Attribute: HIT
Starting Stats
ATK: 1
DEF: 0
EVA: 0
HIT: 3
Starting Equipment: Training Bow (+1 Hit), Arrows x30

Knight
Main Battle Role: Support
Primary Attribute: DEF
Starting Stats
ATK: 0
DEF: 3
EVA: 0
HIT: 1
Starting Equipment: Basic Longsword (+1 ATK), Dented Shield (+1 DEF)

Rogue Classes

Bladedancer
Main Battle Role: Damage
Primary Attribute: HIT
Starting Stats
ATK: 0
DEF: 0
EVA: 1
HIT: 3
Starting Equipment: Training Rapier (+1 Hit), Rusty Off-Hand Dagger (+1 ATK)

Thief
Main Battle Role: Support
Primary Attribute: EVA
Starting Stats
ATK: 0
DEF: 1
EVA: 3
HIT: 0
Starting Equipment: Rusty Dagger (+1 ATK), Dented Buckler (+1 DEF)

Infiltrator
Main Battle Role: Support
Primary Attribute: EVA
Starting Stats
ATK: 1
DEF: 0
EVA: 3
HIT: 0
Starting Equipment: Hand Crossbow (Hit +1)

Mage Classes

Sage
Main Battle Role: Damage
Primary Attribute: ATK
Starting Stats
ATK: 3
DEF: 0
EVA: 0
HIT: 1
Starting Equipment: Gnarled Staff (+1 DEF)

Priest
Main Battle Role: Support
Primary Attribute: DEF
Starting Stats
ATK: 0
DEF: 3
EVA: 1
HIT: 0
Starting Equipment: Dented Holy Symbol (+1 EVA)

Appendix B: Stats
Attack (ATK) - Determines damage.
Defense (DEF) - Determines resistence to damage.
Evasion (EVA) - Determines liklihood of evading an enemy attack.
Hit (HIT) - Determines liklihood of your attack hitting.

When attacking an enemy in combat, I, the GM, will compare your HIT to the enemy's EVA. If you meet or exceed the enemy's EVA, your attack hits. I then compare your ATK to the enemy's DEF. Your ATK will be subtracted from the enemy's DEF and that will be your resulting damage. (The math will be included at the bottom of my post for those who are curious.) This requires no effort on your part. ^^