Hidden 9 yrs ago Post by IncredibleBee
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Earnest Evans said
Are we allowed to create new characters at this time?


I think so.
Hidden 9 yrs ago Post by Zero Hex
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Okay, first of all, let me state that as far as I was aware, more or less the point of this roleplay was to have fun messing with a variety of universes and doing things different. It certainly isn't the combat, not with every PC being enormously powerful to start with for almost any standard, there's no fun to be had with stomping through everything with a straight face and no system of conflict resolution defined for it.This is my opinion, but while I'd keep things like chickens being unkillable canon because it's stupid and funny and would make the PCs that don't have meta knowledge crap themselves, I'd change the Master Sword being a Link-only thing entirely to see his face, as it were.

Having said that: The goddesses thing and the Master Sword's origin was created for Skyward Sword, a game released over a decade after the Ocarina of Time universe we are currently in. Twilight Princess Zelda says the Master Sword was made by the Sages, so the story for it isn't set in stone. Wind Waker claims the sword needs two sages to pray to the gods in order to keep its evil-repelling power, nowhere else is this mentioned. A Link to the Past doesn't specifically state Link needs to use it, only someone pure of heart and strong of body, could be arguably used to justify Bee not being able to take it, still nothing that states Link and Link alone can use it.

There's little to no evidence that the sword can be wielded by Link and Link alone. In Skyward Sword the Goddesses chose Link, but who's to say they wouldn't have chosen somebody else if a better candidate was presented? Twilight Princess, again, says "only the true hero" can use it. I'd think multiversal avatars chosen to safeguard all of creation outrank Link in this department. Bee has solved the puzzles, his entire powerset is based around swords and the courage bit, well, I'd say it takes some courage to go stand up to the world-ending pig demon. We can also find new ways to break into the castle that don't involve the sages.
Hidden 9 yrs ago Post by Earnest Evans
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IncredibleBee said
I think so.


Cool. Do I just have to use the character sheet template in the OP? I saw some guy who posted his character sheets(like, nine of them) earlier ,and he had a load of things in his character sheets.
Hidden 9 yrs ago Post by Kalamadea
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Look, guys, I can work with this. You forget that the main guide (Kalamadea) is an all-powerful dragon god, because you were just dealing with the real version. Due to the fact we're down to a single Multiverse now and part of our lore is no duplicates of ascended beings, avatar Kalama merged with real Kalama. Since lore's getting in the way, he could come in and obliterate that magical barrier for you no problem if it's an issue. Just make your choices, guys. I don't mind you bypassing some minor detail like that, as long as you remain responsible about it, which I trust you guys will.

Zero, here's that site I spoke of. It's using a heavily modified version of SMF, as you will likely recognize. The admin still has to get around to renaming my boards and doing the rearrangements I've requested that are outside of my power, so it's still in the old and busted format and you can likely see for yourself why I did away with most of the lore. I'm linking you straight to the board itself.
http://xanje.com/index.php?board=721.s
Hidden 9 yrs ago Post by IncredibleBee
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I'm not sure I want to change sites. I'm comfy here.
Hidden 9 yrs ago Post by Earnest Evans
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That site looks really sketchy and poorly-made. If we move there, I don't think I'm going to join this RP after all.
Hidden 9 yrs ago Post by Professor_Wyvern
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Guild's a nice site me thinks.
Hidden 9 yrs ago Post by Prostagma
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Kalamadea said
http://xanje.com/index.php?board=721.s

I will join your game as long as you don't move to that site. Good god it looks horrid.
Also, I'd just like to point out that there is no lore to "get in the way"; this isn't Twilight Princess; there was at no point any form of barrier to the castle save for the magma moat.
Hidden 9 yrs ago Post by Zero Hex
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a) While it's good that you're willing to go with the flow, it really is, stroking your own ego about how awesome and unstoppable your dragon GMPC is and how he can just swoop in and do whatever isn't a particularly great move for a GM, because that's supposed to be the purview of the players. We want to find a way to bust into the fortress ourselves. Bee could cut the barrier, I've got fists that can work on magic stuff, Wyvern could shoot it down. Seeing anyone refer to their own character as "all-powerful" is fairly off-putting, at least it is for me, and why the crap would an "all-powerful" being need anyone to do anything for them. Trying to justify it by using fairly absurd game terminology you've been dragging for years does not make it better, we've established just how poorly thought out a lot of it is beyond the very basic idea of it being a crossover.

a.5) I'm not saying you can't have your "all-powerful" character, 'cause you're the GM. But I am extremely adamant in my belief that actually all-powerful characters should not be a thing, the idea inherently drains away all excitement and entertainment by virtue of having someone who is untouchable and undefeatable by definition, but you can have a super duper stronk dragon as an important NPC. The thing to remember with such characters, though, is that they're best employed as a plot device rather than an active character that goes out and does things. He needs to provide knowledge, powerups, quests, whatever that doesn't involve doing PC things, because if he can just swoop in and do everything for the players then there's no point in the players being there at all. From a narrative standpoint an invicible dragon showing up, being invincible and doing the impossible because he's invincible is a pretty shitty resource unless it swiftly leads to a severe fall.

b) If we move there I'm dropping the game. It does not look cleaner, in fact it looks far messier and has several threads and posts about the old game, something no new player wants around, because it leads to a general separation between the people who were there before and thus usually want preferential treatment and the new people trying to get into a game they're finding out has a long ass history some people aren't willing to let go of. This already happens with the returning characters and your own insistence that new ones should be weaker, as well as a general level of metagaming encouraged by the setting, such as it is, that lets old players better abuse what would usually be OOC knowledge to their advantage. I'm big on clean slates and new beginnings inspired by an old game instead of dragging its baggage around.
Hidden 9 yrs ago Post by Shisa
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You know, I was going to join fairly soon, but I'd much prefer you remained on this site. I can guarantee a fresh sign-up very soon if this RP were to stay here.
Hidden 9 yrs ago Post by Kalamadea
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Okay, that decides it. We'll stay.

Also, he is intended as an NPC type of thing. I wasn't saying he would do that, because his personality's more about you guys doing things and his staying out of involvement in the details, more about making sure a Multiversal threat gets dealt with. Even with the kind of power Dark Samus has, she simply isn't enough to get him involved. You'd have to piss off a seriously powerful entity to get Kalama involved, like if we were to go piss off Morgoth over in Lord of the Rings. That's why Kalama isn't actually there, because nothing in the Zelda universe is powerful enough to warrant his direct attention.

Also, the magical barrier I refer to is the one you dispel in the initial area of the castle, the one you need the Light Arrow to get rid of. However, since Hyrule's now more organic and lore-based, it's likely the Master Sword itself may be enough since it's the Blade of Evil's Bane.


Oh, and speaking of LotR, any objections to that being our first actual universe once we're out of the internet?

EDIT: I gave some thought to it and realized one of my above statements could be taken as me going back on what I said. I just want to clarify that it was never my intent to have Kalama come in and break the RP like that, what I meant by "could" was that he's capable of it. I'm only rarely gonna have him go into a world, but he will be more involved once we're in the rest of the Multiverse since being in the Void for too long proves unpleasant for him, even though he's fully capable of surviving in it for an extended period of time.
Hidden 9 yrs ago Post by Prostagma
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Personally prefer The Worm Ouroboros, Belgariad, or possibly the Earthsea trilogy but I guess we could go Silmaril-hunting, steal Melkor's crown, kick Ungoliant's ass and find a way to burn down Angband if that's what you really want to do guy.

Though honestly if you want Tolkien you should set it during the First Age (Silmarillion times), since that's the early days of Middle Earth where badass elves clashed armies of balrogs and Fingolfin was waging war against Melkor while Ungoliant threatened to devour the world and all sorts of crazy shit. Lord of the Rings is pretty much the tail-end of Middle Earth's heroic age.
Hidden 9 yrs ago Post by grandsword
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if i may, at some point i would enjoy revisiting the idea of using FMA: brotherhood as a world. if only because i have ideas.
Hidden 9 yrs ago Post by Earnest Evans
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I made a character!

Username: Earnest Evans

Character nickname: Cuban Pete

Gender: Male

Appearance: Cuban Pete is everything that embodies a stereotypical clown. A perpetual smile is plastered on his face, masking his true emotions. His shoes honk and squeak as he moves, and his ruffled clothes sparkle and shine in incredibly annoying ways.

Personality: Cuban Pete's has one goal: Find Clown Planet. He has lost all sense of ethics and basic human morality, but the power of his clown mask has forced him to act out in a desperate attempt at humor. His original human personality has been completely subsumed, and is unlikely to ever re-appear. In his search for comedy, Cuban Pete largely enjoys slapstick, using his powers and tools to make a mockery of every enemy he encounters.

Alignment: Neutral

Skills: *Cheatsheet: Cuban Pete's player has managed to compile a large sheet of recipes and procedures that allows him to cook many kinds of food, chemical, and mechanical device using the tools in his ship.
*Robustness: Cuban Pete is a master of the improvised weapon. If he can swing it around, he can use it to great effect in combat. He is particularly skilled in knocking people down and out.
*Scrap Master: Thanks to his ship's extensive suite of appliances, Cuban Pete can scrap any metal object for raw materials and use it to produce his own equipment.
*Scientist: With a cheatsheet and his ship, Cuban Pete can produce a wide array of gadgets, trinkets, and gewgaws. These gadgets can do a wide variety of things, but are largely useless.

Powers:* Hulk: Thanks to extensive genetic modification, Cuban Pete's body is made exponentially stronger. His skin has turned a neon green color, and he is nearly immune to being knocked over.
*Telekinesis: Thanks to extensive genetic modification, Cuban Pete can psychically manipulate any objects up to the size of a man's torso, and can throw them around with enough force to cause severe bruises.
*Heat Resistance: Thanks to extensive genetic modification, Cuban Pete is largely immune to the effects of heat. His body naturally adapts to any temperature extreme, from lava to liquid nitrogen. This does not make him immune to pressure sickness or toxic narcosis.
*Mute: Thanks to extensive genetic modification, Cuban Pete is completely mute. He must rely on games of charades to communicate.

Equipment: *Hand Teleporter: Stolen from the Research Director himself, Cuban Pete has a small device that opens a portal to his personal ship. It only allows two people to enter the portal before it closes.
*Personal Ship: The lovely engineers of Space Station Thirteen have constructed a self-sustaining space ship, complete with chemical dispenser, three hydroponics trays, a microwave, an autolathe, a full research laboratory (with circuit designer), a robot parts construction appliance, and a small cargo bay with a direct link to Nanotrasen's Delivery Office he can use to order supplies
*Backpack: Cuban Pete's backpack can hold up to five items of any size.
*Standard-Issue Clown Gear: Forcibly turned into a clown, Cuban Pete has a clown mask, a bike horn, a "rainbow" brand crayon, two pairs of floppy, squeaky shoes, and a horrendously gaudy clown suit.
Other: Cuban Pete follows whoever will provide the most fun, but particularly supports those who can get him to Clown Planet.

Password: Draco Ignis
Hidden 9 yrs ago Post by Kafka Komedy
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Okay, I'm going to step out, I think. Ayz's out, Sutter doesn't post a lot, and Key just kinda... disappeared, and I'm really attached to that group. Way to much. But still, this updates a lot, and my creative juices aren't flowing enough to post consistently. Besides, I also seem to be overextending myself with all the RP's I'm joining.

So yeah, I'm gonna see myself out. Sorry guys, seeya on the flipside.
Hidden 9 yrs ago Post by Prostagma
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Username: Prostagma

Character nickname: Cirno

Gender: F



Personality: Cirno is the strongest.

Alignment: Protagonist

Skills:
  • Dodging: Living in Gensokyo has made Cirno extremely good at dodging mass amounts of bullets.

  • Toughness: Cirno is, like most major residents of Gensokyo, fantastically durable, able to take a Master Spark to the face and keep going like nothing happened- and that's when she's play-fighting.

  • Air Conditoning: She's a convenient way to stay cool in the summer. Also, she can make flavored popsicles; nobody is entirely sure how.

  • Beetle Sommelier: Cirno can differentiate between species of beetles by taste due to flying with her mouth open too much.

  • Youkai Knowledge: You don't live in the realm of youkai for 60 years without picking up some knowledge of their habits; Cirno can be reasonably expected to know the common abilities and weaknesses of most youkai.


  • Powers:
  • Cold Manipulation: Cirno can manipulate cold and ice, often using this to make ice projectiles out of thin air or freeze frogs.

  • (9): Cirno is such a colossal, single minded, childish dunce that she's pretty much impossible to mind control or mind read for that matter, and in fact prevents people from reading or effecting the minds of everyone within a 30-foot radius.

  • Danmaku: Cirno primarily fights with ice bullets conjured from thin air, primarily supplemented with her four main spellcards, Perfect Freeze, Icicle Fall, Hailstorm and and Minus K

  • Perfect Freeze: A storm of utterly unpredictable ice bullets- not even Cirno knows where it will go.

  • Icicle Fall: A series of overlapping diagonal blasts originating from Cirno's sides, she compensates for her central blind spot by firing spread shots down the center.

  • Hailstorm: An enormous rotating radial attack centered on Cirno, it hits all directions around her. A souped-up version known as Diamond Blizzard is also used on some occasions, usually when Cirno throws a tantrum.

  • Minus K: A barrage of large ice bullets that can explode and split into shrapnel, they're hampered by their low quantity in comparison to her other attacks.

  • Flight: Cirno can fly. I'm not sure what else to say here.

  • The Strongest: Cirno is the strongest.


  • Equipment: The clothes on her back

    Password: Draco Ignis (My old Latin prof. would be furious)
    Hidden 9 yrs ago Post by Rockin Strings
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    Rockin Strings Mechanically intelligent, musically inclined.

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    Kalamadea said
    All right, first off Birth, being a counter for Phazon spread, seems a bit pointless now with Phazon nearly completely nonexistant. Dark Samus only manages to barely find enough to keep herself going, and there's no telling whether she's got a constant source or is having to scavenge throughout multiple worlds. If you want him back, I'll allow it, but I have to let you know he's a little pointless at this point.

    Also, I need you to trim down your character count a bit. We only have a single group, so five or six characters constantly being played like you had before is a bit much. Two or three should do it. I've limited myself to Kalama, Samus, and real Dark Samus.


    Well, of my 9 characters, only 5 would be in the group. I could take out Johnny and Dimidium but Rokku, Sonus and Steve can't leave. As for the other 4, Birth, Code and Anomaly would be more like the characters who pop in with helpful hints without giving the full truth or in the form of riddles. Mad Hatter, though, is more to cause trouble. I can take him out but I'd rather not.
    Hidden 9 yrs ago Post by IncredibleBee
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    Dude, just limit yourself to one or two characters.
    Hidden 9 yrs ago Post by Earnest Evans
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    Wouldn't this basically just relegate you to the same barely-active role as the GM's dragon persona? Why not just create a new, fresh, mid-tier character and have fun with the adventuring group?
    Hidden 9 yrs ago Post by Zero Hex
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    I have to ask, in all absolutely honesty, why exactly do you need 9 characters and what makes each of them completely and absolutely necessary beyond just the one for actually roleplaying. Do you realize 5 characters would be half of the current active group or so? See no problem here? And the rest, what NPC mentor and info role could they possibly serve that an apparently all-powerful dragon can't and why do you need 4 characters for this? I can understand an antagonist/villain NPC of sorts, god knows the PCs are going to need something to step on their way every once in a while.
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