Hidden 9 yrs ago Post by rush99999
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> I think I got the titles and administration figured out now. As for economy we will most likely use English names for money because it's less confusing. German ones are a tongue twister and too hard to remember, me thinks. > > It will look something like this. > > 1 pound=20 shillings > > 1 shilling= 12 pence > > 1 pound= 240 pence > > > I'm yet to figure out salaries for different troops and tax revenues, income from mining, fields, fishing, etc. > By the way guys, do you know what kind of jobs people of gentle birth did? Other than being military leaders, soldiers and church members. Like, it doesn't seem there's a lot of career possibilities for nobles. Once we get a navy I guess admiralty will also be an option, but that falls under military leader as well. Could they be merchants or just hire merchants to work for them as a source of income? I guess diplomats, bailiffs and such were also jobs for nobility. It would be a lot less confusing if you just called it gold*. As for jobs, I don't know anything about that, but I've planned on making my noble house the decedents of a group of bandits that destroyed a friendless noble house that had fallen upon tough times and took over their land. As you can imagine, there will be a lot of banditry involved in my activities in this RP. *e.g. This costs 10 gold and that costs 20 gold
Hidden 9 yrs ago Post by rush99999
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> Also, I still don't have clear the time of the Rp ^^'. 1300-1400? The RP begins in the year 1400
Hidden 9 yrs ago Post by TwistedSun
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> > Also, I still don't have clear the time of the Rp ^^'. 1300-1400? > > The RP begins in the year 1400 Right. Then scrap the wandering knights and replace them with a growing number of diplomats :P
Hidden 9 yrs ago Post by Xilaw
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> > I think I got the titles and administration figured out now. As for economy we will most likely use English names for money because it's less confusing. German ones are a tongue twister and too hard to remember, me thinks. > > > > It will look something like this. > > > > 1 pound=20 shillings > > > > 1 shilling= 12 pence > > > > 1 pound= 240 pence > > > > > > I'm yet to figure out salaries for different troops and tax revenues, income from mining, fields, fishing, etc. > > By the way guys, do you know what kind of jobs people of gentle birth did? Other than being military leaders, soldiers and church members. Like, it doesn't seem there's a lot of career possibilities for nobles. Once we get a navy I guess admiralty will also be an option, but that falls under military leader as well. Could they be merchants or just hire merchants to work for them as a source of income? I guess diplomats, bailiffs and such were also jobs for nobility. > > Well... a great number of nobles were simply married to other families to strengthen the bonds with other families, both males and females. Anyhow, most of them became clercs; a really little percentage of nobles became wandering knights, mostly in search of fame and a title, though this custom greatly disappeared as the national monarchies began to sprung. > > Also, I still don't have clear the time of the Rp ^^'. 1300-1400? I had no idea majority became clerics over land owners? That's interesting. The RP starts on 1st of January 1400AD. I think one RL day will be 2-3 RP months. Most likely two so every six days I will post a kingdom report (active members of the noble houses, who owns what, population of their fiefs, money they have, costs and incomes, possibly some sort of power index based on all of that plus the army size and social ranks of family members)
Hidden 9 yrs ago 9 yrs ago Post by Xilaw
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> > I think I got the titles and administration figured out now. As for economy we will most likely use English names for money because it's less confusing. German ones are a tongue twister and too hard to remember, me thinks. > > > > It will look something like this. > > > > 1 pound=20 shillings > > > > 1 shilling= 12 pence > > > > 1 pound= 240 pence > > > > > > I'm yet to figure out salaries for different troops and tax revenues, income from mining, fields, fishing, etc. > > By the way guys, do you know what kind of jobs people of gentle birth did? Other than being military leaders, soldiers and church members. Like, it doesn't seem there's a lot of career possibilities for nobles. Once we get a navy I guess admiralty will also be an option, but that falls under military leader as well. Could they be merchants or just hire merchants to work for them as a source of income? I guess diplomats, bailiffs and such were also jobs for nobility. > > It would be a lot less confusing if you just called it gold*. As for jobs, I don't know anything about that, but I've planned on making my noble house the decedents of a group of bandits that destroyed a friendless noble house that had fallen upon tough times and took over their land. As you can imagine, there will be a lot of banditry involved in my activities in this RP. > > *e.g. This costs 10 gold and that costs 20 gold Yes but gold is not exactly as precise. There's a big difference between costs of castle upkeep and paying your troops (e.g. a foot soldier was paid 6 pence a day while a knight was paid 2 shillings while costs of castles would be in thousands of pounds). Beside precision, it also gives more of a realistic feel and the immersion of medieval ages. Anyway, I will put the currency on the front page once I start the RP so it's easy to find along with other useful information. I like the idea for the family history though, can't wait to read it.
Hidden 9 yrs ago Post by TwistedSun
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> > I had no idea majority became clerics over land owners? That's interesting. > > The RP starts on 1st of January 1400AD. I think one RL day will be 2-3 RP months. Most likely two so every six days I will post a kingdom report (active members of the noble houses, who owns what, population of their fiefs, money they have, costs and incomes, possibly some sort of power index based on all of that plus the army size and social ranks of family members) Indeed. It was a direct consequence of the germanic-barbarians' succession custom, which stated that the property of the father had to be equally divided to each son. Following this same usance in fact, The Holy Roman Empire shed into three different countries: The Germanic Empire, Northern Italy, and France. Thus, to avoid problems with succession which was ruled by similar laws, centuries later, most nobles preferred to send their youngest children in monasteries, where they were likely to achieve an important rank nonetheless.
Hidden 9 yrs ago Post by LordZell
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Anyways Xil as to your question yea kinda like if Twisted was a Duke I could be one of his counts or Barons etc. Provide him troops,Taxes and such in return for his land and such. Basically use intrigue to take over.
Hidden 9 yrs ago Post by Xilaw
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> > > > I had no idea majority became clerics over land owners? That's interesting. > > > > The RP starts on 1st of January 1400AD. I think one RL day will be 2-3 RP months. Most likely two so every six days I will post a kingdom report (active members of the noble houses, who owns what, population of their fiefs, money they have, costs and incomes, possibly some sort of power index based on all of that plus the army size and social ranks of family members) > > Indeed. It was a direct consequence of the germanic-barbarians' succession custom, which stated that the property of the father had to be equally divided to each son. Following this same usance in fact, The Holy Roman Empire shed into three different countries: The Germanic Empire, Northern Italy, and France. > Thus, to avoid problems with succession which was ruled by similar laws, centuries later, most nobles preferred to send their youngest children in monasteries, where they were likely to achieve an important rank nonetheless. I do know about the Frankish dynasties constantly dividing lands among their offsprings but I didn't know they dealt with it like that. Learn something new every day, but that does make a lot of sense. Might have to change up my royal treeline a bit to fit in with this tradition :D speaking of that, I was thinking about limiting size of the noble house in the beginning because there won't be many positions to fulfill anyway. So say, 6-12 members per generation, males and females? If there are 5-6 RPers as it seems to be the case for the moment that puts us at a rough range of 30-72 nobles in the realm, or 51 on average. I think that's a decent pool to choose from. Also, there will be some other minor noble houses that won't be controlled by anyone and are meant to simply boost the amount of knights and possible royal marriages in the country.
Hidden 9 yrs ago Post by LordZell
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> The RP starts on 1st of January 1400AD. I think one RL day will be 2-3 RP months. Most likely two so every six days I will post a kingdom report (active members of the noble houses, who owns what, population of their fiefs, money they have, costs and incomes, possibly some sort of power index based on all of that plus the army size and social ranks of family members) You know how slow things would move I'd think the turns should be 1 day is at least 4 if not then 6 months and every 2 days a year. Since things moved so slow especially for war and such.
Hidden 9 yrs ago Post by Xilaw
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> Anyways Xil as to your question yea kinda like if Twisted was a Duke I could be one of his counts or Barons etc. Provide him troops,Taxes and such in return for his land and such. Basically use intrigue to take over. Well this is the nation RP, and it essentially means you're supposed to deal with more than one person. But your character could be a knight who owns a village and has a family. He could be the founder of a new royal house so technically he is the only noble you control at the very beginning, but then you'd have to expand your house, unless you plan to have one child throughout the RP. Once you're promoted to a noble rank by the king (me) you are entitled to a coat of arms, more land and more power, as well as your descendants will be able to intermarry with other royalty, become knights themselves and get titles much easier than being commoners. I have no problem accepting you as long as the story is good. This is how people became knights: Page at nobleman's court at 7 y.o.(pretty much errand boy) >esquire/squire at 14 y.o.(shield/armor bearer for a noble) > knight at 21 y.o. So, your main character could be a son of a wealthy merchant who was sent to a noble to be taught knighthood. The story's up to you, it's just a suggestion.
Hidden 9 yrs ago Post by Xilaw
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> > The RP starts on 1st of January 1400AD. I think one RL day will be 2-3 RP months. Most likely two so every six days I will post a kingdom report (active members of the noble houses, who owns what, population of their fiefs, money they have, costs and incomes, possibly some sort of power index based on all of that plus the army size and social ranks of family members) > > You know how slow things would move I'd think the turns should be 1 day is at least 4 if not then 6 months and every 2 days a year. Since things moved so slow especially for war and such. I thought about that too, wars lasted for years. But this also requires a lot of activity in the RP because the time would pass quicker so people would have to respond faster. Like, in the case of war, when the king calls to assemble the army you'd pretty much have to reply the same day to be taken into account. 3 months then? This also means I will have to write a report every 4 days.
Hidden 9 yrs ago Post by LordZell
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> > > The RP starts on 1st of January 1400AD. I think one RL day will be 2-3 RP months. Most likely two so every six days I will post a kingdom report (active members of the noble houses, who owns what, population of their fiefs, money they have, costs and incomes, possibly some sort of power index based on all of that plus the army size and social ranks of family members) > > > > You know how slow things would move I'd think the turns should be 1 day is at least 4 if not then 6 months and every 2 days a year. Since things moved so slow especially for war and such. > > I thought about that too, wars lasted for years. But this also requires a lot of activity in the RP because the time would pass quicker so people would have to respond faster. Like, in the case of war, when the king calls to assemble the army you'd pretty much have to reply the same day to be taken into account. 3 months then? This also means I will have to write a report every 4 days. Yea I think that would work.
Hidden 9 yrs ago Post by Durandal
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This still open? Looks fun.
Hidden 9 yrs ago Post by Xilaw
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> This still open? Looks fun. Yes, it's still being created. The Roleplay will begin in about 10 days.
Hidden 9 yrs ago Post by TwistedSun
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> > > > Indeed. It was a direct consequence of the germanic-barbarians' succession custom, which stated that the property of the father had to be equally divided to each son. Following this same usance in fact, The Holy Roman Empire shed into three different countries: The Germanic Empire, Northern Italy, and France. > > Thus, to avoid problems with succession which was ruled by similar laws, centuries later, most nobles preferred to send their youngest children in monasteries, where they were likely to achieve an important rank nonetheless. > > I do know about the Frankish dynasties constantly dividing lands among their offsprings but I didn't know they dealt with it like that. Learn something new every day, but that does make a lot of sense. Might have to change up my royal treeline a bit to fit in with this tradition :D speaking of that, I was thinking about limiting size of the noble house in the beginning because there won't be many positions to fulfill anyway. So say, 6-12 members per generation, males and females? If there are 5-6 RPers as it seems to be the case for the moment that puts us at a rough range of 30-72 nobles in the realm, or 51 on average. I think that's a decent pool to choose from. Also, there will be some other minor noble houses that won't be controlled by anyone and are meant to simply boost the amount of knights and possible royal marriages in the country. That's the nice part of life :D Anyway, it seems a decent amount of nobles to me. Now, forth to the next question! How will the economic system work?
Hidden 9 yrs ago Post by Xilaw
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> > > > > > Indeed. It was a direct consequence of the germanic-barbarians' succession custom, which stated that the property of the father had to be equally divided to each son. Following this same usance in fact, The Holy Roman Empire shed into three different countries: The Germanic Empire, Northern Italy, and France. > > > Thus, to avoid problems with succession which was ruled by similar laws, centuries later, most nobles preferred to send their youngest children in monasteries, where they were likely to achieve an important rank nonetheless. > > > > I do know about the Frankish dynasties constantly dividing lands among their offsprings but I didn't know they dealt with it like that. Learn something new every day, but that does make a lot of sense. Might have to change up my royal treeline a bit to fit in with this tradition :D speaking of that, I was thinking about limiting size of the noble house in the beginning because there won't be many positions to fulfill anyway. So say, 6-12 members per generation, males and females? If there are 5-6 RPers as it seems to be the case for the moment that puts us at a rough range of 30-72 nobles in the realm, or 51 on average. I think that's a decent pool to choose from. Also, there will be some other minor noble houses that won't be controlled by anyone and are meant to simply boost the amount of knights and possible royal marriages in the country. > > That's the nice part of life :D > Anyway, it seems a decent amount of nobles to me. > Now, forth to the next question! How will the economic system work? Still figuring out how people will earn money. I mean besides mines, agriculture and taxes. What else works? All taxes would go to the duke and then other nobles would have monthly wages. Does that make sense? Besides that, nobles who control mines will get extra profit while those living in low lands where there are more villages and developed agriculture will have more manpower. I'm not yet sure how trade will work, quite possibly I will make a list of resources that are being traded (wine, grain, wood, stone, cloth etc.) and give each buying and selling prices. So when you are expanding your castle/town/village to increase population you will buy stone and wood etc. and on the other hand you can sell extra goods you are producing for profit. Sources of income: mines, agriculture, taxes/wages, trade. Expenses: wages of soldiers, house/manor/castle upkeep, construction of new buildings. You can think of other means of gaining money and spending it as part of the roleplay, so if you want to craft a custom sword or armor for a noble you can make up numbers.
Hidden 9 yrs ago Post by gowia
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Knights would get some of their wealth from looting cities and the dead, also Knights used to pay Lords and Nobles 'Shield Money' and that way they didn't have to join the King's army during a campaign. As well as this there are tourneys which, whilst initially costing a lord in prizes (Another way for a knight to make some money.) and the expenses of setting it up, gains a lot more as lots of people with gold to spend turn up and inject cash into the local economy. Lots of small tourneys were held all year round as it was a way for knights to keep their skills sharp, since they only really needed to serve their lord about 50 days of the year.
Hidden 9 yrs ago 9 yrs ago Post by Xilaw
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> Knights would get some of their wealth from looting cities and the dead, also Knights used to pay Lords and Nobles 'Shield Money' and that way they didn't have to join the King's army during a campaign. As well as this there are tourneys which, whilst initially costing a lord in prizes (Another way for a knight to make some money.) and the expenses of setting it up, gains a lot more as lots of people with gold to spend turn up and inject cash into the local economy. Lots of small tourneys were held all year round as it was a way for knights to keep their skills sharp, since they only really needed to serve their lord about 50 days of the year. This is great input, thank you. Shield money will no doubt be an option as will looting. I did have tournaments planned as well, though the amount of people being able to hold them will be limited to counts and the duke once a year. Those who want to participate pay a fee and part of the total fees goes to the winner of the tournament while a part goes to the organizer, so it can be a source of income for both. But since one year will only last 4 RL days, perhaps we should limit it to one tournament per year just so we don't have to write about tournaments every day. Maybe just describe the most notable one and mention others but not take them into account when calculating money. As for 50 days per year, how exactly did that work? Who determines when they are serving? Was there a specific time or were they called upon when needed and could not be kept for longer that 50 days after that call? Also, could counts in a duchy grant knighthood to a person or is that ability reserved only for the highest title in the realm, in our case the duke? I'm going to follow logic and assume they do have that power but will wait for confirmation.
Hidden 9 yrs ago Post by Durandal
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50 days as needed. Another way money could come in was by initiating large building projects. As with tournaments this would first drain the coffers but with the influx of laborers, masons, and carpenters, as well as pilgrims if the building is a sizable cathedral, the lord would eventually make back much more in taxes than they spent. While the lord himself might not make it, the dynasty would benefit from the income. As to the knighting I don't know how it was handled in Austria but I believe anyone count or above could knight another. Maybe knights could do this as well. I haven't looked at medieval history in a while.
Hidden 9 yrs ago Post by gowia
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The 50 days, obviously during a long war they may be enlisted longer, would be as and when their lord called them up. And so a Knight would only receive pay for the days they were called up, the rest of the year they live on the taxes from their small fief and whatever other activities they took part in. Many tried to marry rich heiresses for the wealth. And with the Knighting I BELIEVE (Though I may, and am happy to, be wrong) was carried out by anyone who carried a title higher than a knight's, so someone who had land to give as a fief.
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