Hidden 9 yrs ago Post by Synzy
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Synzy

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Species Name: Cel Human Ancestry: Y Racial Orientation: Powerful psi-tech and dimensional manipulation, with primitive manipulation of time and a total lack of further advancement. They cannot time travel, I assure you. Homeworld Type: Their homeworld, a massive ball of dust and rock, is protected with only the thinnest of atmospheres. Massive spires cluster around areas of seemingly minimal importance. Craters are not uncommon. The thin atmosphere allowed countless objects from the void to slam into the planet. Physiology: The Cel’s external appearance has changed little from the sample used to produce their species. They are tall, thin, fair skinned things that lack any especially strange variations from the human precursors. The most striking differences come in their internal organs. They do not require oxygen, food, or water, being capable of surviving entirely on various forms of energy. They include most forms of electromagnetic radiation, and the psionic energies of other lifeforms. It’s not uncommon to see Cel as vampiric creatures. One would be perfectly content to consume the life of another to sustain themselves, were they without other sustenance. On the subject of energy, Cel generate and manipulate energy with masterful ease. Their minds are finely crafted things that allow the production of great psionic feats. They express little concern regarding the flow of time, thanks to a combination of excellent medical care and advanced technology. Most forego extensive physical training in favour of practicing shooting mind bullets, but there is a certain level of natural leanness that comes with being a Cel. They possess lips, two eyes, hair, and all of what one would expect from close relatives of humans. Hair colours tend to be dark. Blacks, browns, and so on. Eye colours, in contrast, are often bright, and what one might call dazzling. It’s suiting that such an aesthetically inclined race possesses such graceful appearances. Government Type: An unusually efficient feudal empire. The emperor or empress sits atop their throne at the desolate homeworld and governs those issues which affect the entire empire, while vassals and vassals of vassals keep themselves occupied with less important occurrences. History: A mere hundred Cel awoke from the Great Slumber more than five thousand years ago. Their planet, ravaged and broken, was a barren place where no other species dwelled. It was fortunate that other species were not necessary to survive. Long nights were spent around fires fueled on the soul, and long days were spent scrambling through dust and ash. Spires, impenetrable and ancient, served as a constant reminder that this was not their world. The Cel grew up with two maxims: There is no life. There was life. They never had to evolve. They had no records of a time before being an enlightened lot. Every Cel, in a most peculiar way, seemed to have awoken with total knowledge of how to control their psionics, a myriad of machines they had never seen, and more that would take entire books to detail. They were not a lot who found themselves particularly concerned with the world around them. Rocks and dust and impenetrable ruins were the only things around, aside from other Cel. Their clothing was all that they owned, and eventually that would degrade and whither away. There was nothing to do except enjoy the company of each other. Nothing changed, not ever. Well, nothing changed until something did, infact, change. A single tribe vanished. It was not something anyone took note of because, at first, all assumed that tribe was just sitting still, or traveling a lonely path in some particularly desolate places. It was not until there had been no sign of the lost tribe for a total of fifty years that anyone paid attention. Those who took notice investigated the paths that the missing tribe had walked. People often moved between tribes, and walking the same roads for so long forced one to memorize them. It took a mere six years to discover what caused them to vanish. In place of the lost tribe was a new spire. Unlike the others, it did not have a hide of impenetrable metals. This spire was a smooth, semi-transparent things. Those who discovered it could see winding steps leading from its base to a peak that disappeared into the starry sky. An entrance lay wide open, simple double doors comprised of a hard material they had never encountered before. It was brownish, and decorated with darker lines that traveled in a vertical pattern. The great spiral staircase carried them high above the ground. Some found that they did not have the heart to continue, and had to stop. So massive was the structure that it took a days’ time to reach the summit. At the summit, those who made it all the way were bathed in light. All around them was a great, celestial map of their solar system. They knew these words, moons and planets and stars. They knew what they meant, too. The lost tribe appeared to be lost forever, but this tower was something new and valuable. It was filled with information, sustenance, and space for every Cel on the planet. Over the many years of aimless wandering, the Cel had reproduced and grown. There were a good 2000 of them now. The tribe that discovered the tower came to a consensus very quickly. Half of their number, a good fifty, would stay with the tower and watch over it. The other half would seek out other tribes and direct them to the tower. Skip ahead a century. Every Cel lived in and around the tower, feeding off energy it emitted and pondering why it had appeared. The cleverest among them took on the monumental task of reading through the countless documents that seemed to be stored in a great databank within the tower. As far as they could tell, this was a library. Still, the lost tribe was still gone. It would be forgotten over time. Skip ahead another century. The Cel are no longer detached from their existence, or at least not as badly as before. They understand the need for material objects because of what they have read. Skip ahead fifty years. A star falls from the sky and slams into the library, punching cleanly through it, rather than toppling it. Two hundred Cel die. They had begun to learn of combat and war, and those who specialized in using their psionics for defense and attack investigated. This was not the first star to fall. Twenty years prior, the stars had lit up and fallen with disturbing regularity. The wisest Cel believed something called a war was happening beyond their world. The stars, more often than not, released Cel-shaped creatures made of gleaming material, not unlike the impenetrable spires. They tried to kill Cel, and were put down, then dissected. None had ever hurt the library, but there was a first time for everything. As Cel warriors converged on the most recent star to fall, six more stars landed at the summit of the library. This was an unprecedented event. Those who remained at the library were not knowledgeable when it came to using their minds for battle. They fell to the metal creatures and their weapons, things the Cel barely understood, and had not even conceived until witnessing them. Twenty years later, the Cel lived on, despite this invasion of their most sacred treasure. Their numbers were crippled, and those who now lived were either warrior or scholar, but at least they lived. Now, they had new things to dissect and study. The great library had been damaged, but the contraptions that the metal creatures came to ground in were relatively undamaged. Some, anyway. It took a rough century of recovery and study to figure out what the hell anything was. They saw more contraptions (Not stars, for they had grown out of such foolish thinking.) descend, but they always reached far away lands that the Cel didn’t care for anymore. The Machine Men feared the glass tower. It was filled with creatures who looked like their ancestors, and fought in a manner that shattered everything they thought they knew about organics. Their broken people united on the far side of this desert world. It was mineral rich, and totally lacking in life. It would have been perfect, if not for the one native species that had felled far too many Machine Men for comfort. The mechanical ones prospered over their modest domain for the two centuries following, always monitoring the glass tower with cautious hope that the Cel within would simply die out. It was a terrifying and panic-inducing thing when, rather than dying out, they used the knowledge in the glass tower and the corpses of Machine Men ships and soldiers to construct their own devices. The Cel refused to be stamped out. They responded to every exterminator team the same as they responded to scouting parties in the first days of planetfall. The organics flung great bolts of psionic energy and tore them apart. The Machine Men and Cel sat in their stalemate for some time. They simply stared at each other from afar, nervous and twitchy. As knowledge grew, both sides attempted more drastic methods of exterminating the other. First, small armies of warriors would be slain at the gates of Machine Men cities. Then, Machine Men would be ripped apart and turned into scrap at the gates of the glass tower. Cel try to summon a psionic storm, Machine Men snipers foil them. Machine Men try to launch a missile into the glass tower, Cel direct it into space with portals. The only change in pace- The great break in the monotony came in the form of nuclear retribution. The Machine Men were mad with paranoia. They unleashed a salvo of missiles against the Cel, and the Cel redirected them once more, but this time they turned them upon one of the great spires. Over time, the scholars and teachers had begun to question the presence of the eternal structures that had been with them since their awakening. Their plan succeeded. One of the spires was cracked open, and it began broadcasting a distress signal to creatures no longer present. They would not come, but Machine Men and Cel would. The Cel got to the spire first, and they looted all the knowledge it contained. The bloody war that was fought over the remaining spires was the worst that the Cel would see in all their years, and perhaps the bloodiest they would ever have. It took a hundred Machine Men to kill a Cel, but every Cel was precious, and Machine Men were not. They could be manufactured by the thousands. In the end, the Cel would be relying on the technology stolen from the first spire, and now many others, to win the war. The Machine Men were ready to deal with psionic bullshit, yes, but they were in no way prepared for the full force of the technology found in the spires. How strange it would have been to any other species to witness! The Cel learned how to manipulate time and create pocket dimensions before they learned how to build starships. The Machine Men fell... with time. The Cel committed unspeakable atrocities to end the war, though. Their people had become an inquisitive, bright race before the endless rivalry with the Machine Men. The all-consuming conflict turned them into conquerors and dictators. With the secrets of technology available, they ripped open their planet for its resources and made a great harvest. No longer were they doomed to be nomads, now they were rulers. The Machine Men had taken the lives of Cel, yes, but they had also provided the means for advancement. The Cel would forgive them long after they had gone extinct. They set to the task of making order out of this ruinous planet. They constructed dark, sleek void ships with crystal cores. They built cities around the spires, and a capitol around the glass tower. They refined their understanding of time and space to the point of weaponizing it. Perhaps the Cel did not have a great understanding of sciences grounded in the material universe, but none could question their power of psionics, time, and dimensions. Their cities were unassailable, dark fortresses citadels. Their ships were looming, black war machines. Their weapons were their minds, and potent energy blades that cut through armour and flesh with ease. Their armour was lightweight, shadowy, and bolstered with shields produced by manipulation of space. The Cel ascended into the void and laid claim to planet after planet, tightly gripping five solar systems, then ten, then twenty. Their expansion finally grinded to a halt after acquiring thirty, but not of their own will. No, the Cel’s struggle to be a unified and powerful species was not over yet. They expanded faster than they developed an efficient, interstellar government. As a direct result, the outermost colonies erupted into rebellion against the homeworld and its closest solar systems. Fleets of dark voidships dueled over planets and moons for years, Cel died, automatons were reduced to scrap, and psionic storms raged. Just as the balance began to tip into the favour of the autocratic, imperialist homeworld, an anomaly drew the attention of both sides of the war. One of the moons, a strategically important body that was adorned with gleaming cities, had gone dark in an instant. Investigators went missing, and a cease fire was called to ascertain the nature of this disturbance. They found their cities. They found empty spires and citadels that no longer held a single soul. The cease fire was allowed to extend for months in light of this. Millions had vanished, seemingly overnight. This had to be addressed. Warriors inspected every meter of the moon in an effort to find any answers. No answers came, only more questions in the form of a vault. At the moon’s seat of government sat a citadel, and beneath the citadel sat a vault. It appeared to have been excavated by the Cel who dwelled upon the moon before they vanished. The rebels offered to devote their surplus of scientists, who they had garnered through talk of freedom and democracy, to the task. The imperial Cel allowed this, and withdrew from the moon with a cunning plan to break the ceasefire pact. They nearly did, too. The imperial fleet assembled for a devastating crusade into the heart of rebel territory, but it was called off in a turn of events that left the entirety of the Cel’s nation destabilized. Not only was contact lost with the labcoats and military personnel on the moon, but with that entire solar system. After a final message was received from the vault and those who investigated it, that system’s sun detonated as a supernova. Billions died in the cataclysmic event, centers of trade vanished, fleets burned, and the population of the race as a whole dropped far too much for comfort. The final message, a chilling secret kept to this day, was merely this: Lost Tribe discovery, urgent. After the initial shock of this event’s implications, the imperial Cel produced an elaborate cover-up and swiftly reunited their empire. This time, an iron grip would be kept on all, and they would oversee all secrets and relics. Now, the Cel are an interstellar feudal state that practices some rather extreme autocracy, and stands at the admirable, but not incredible, size of 29 solar systems. They spy frequently, assassinate often, keep a huge military on hand, and can be described as shadowy and untrustworthy.
Hidden 9 yrs ago Post by FrozenPhoenix
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For the historical record... Here you go! Species Name: Litharians Human Ancestry: N Racial Orientation: Extreme emphasis on technological advancement. Interest and advancement in Psionics and Biological Manipulation. Homeworld Type: The Litharian homeworld of Havatk is a natural marvel. The planet is covered in lush jungles that can reach up to 400 feet in height and thanks to an abnormal weather system a mountainous tundra can exist right next to a thriving jungle that is teeming with life. The day cycle being 32 standard hours with an even spread of night and day, the day being lit up by the bright blue sun that Havatk orbits. Physiology: The Litharian race is reptilian in genis, having a low digigrade form of legs with a soft spike coming off of each joint, like knee and heel plates. Their feet are a form of two toed, clawed foot that has a sort of natural back appendage that acts as a heel. The torso is covered in chitin plates that form a sort of natural armor in the form of overlapping “Vs”. The arms follow the same suit of chitin plates that move to form a standard set. The hands are very human-like in the respect of how they have four fingers and a thumb with the same knuckle count, only each finger is tipped with a pointed claw. The head of this race has a scaled set of lips that are rather rigid and form a staggered mouth line. The chin forms a rather defined jaw line that wraps around to the nonexistent ears. The eyes are normally reptilian that can range from white to red to green to blue to orange to black in color scheme. The “hair” of this race is a form of horns or head spikes or tuffs that can take hundreds of different forms from fins down the back to horns that curl back around to give bull points. Litharians breathe the standard oxygenated mixture that is rather common with other interstellar species. Thanks to a hunter like culture system the Lithrain race is well adapted to activity making them well suited to fast running, tenacious fighting, and the ability to take a punch and keep on punching. The most noticeable feature of the Litharians physical aspect is their incredible endurance and advanced sense of sight. Another noticeable feat is their dense muscle structure. This doesn’t make them super strong, but a “ripped” Litharian wouldn’t look “jacked”, but more like a toned man thanks to the tight muscle fibers. Government Type: The Litharian Government is similar to a feudal structure but with definite caste influence. The governmental structure consists of a set of five leaders. The first being the Master of War, also known as the Master of the Hunt; his/her job is to organize, plan, and command the military might of the Litharians. The second is the Master of Structure, also known as the Master of the People; his/her job is to oversee, work with, and organize the civilian population of the Litharians. The third is the Master of Others, also known as the Master of Allies; his/her job is to manage, negotiate, and work with other races and species to make and manage allies. The fourth is the Master of Eyes, also known as the Master of Spies; his/her job is to make sure that any secret the enemy has is known to the rest of the masters. The fifth is the Master of Advancement, also known as the Master of Science; hi/her job is to study, research, and create new and wondrous things for the Litharian populous. This collective is known as the Council of Masters. For one to succeed a master the master must pick an apprentice from one of the members in their field of domain. From very early on the apprentice is chosen and for decades the apprentice stays at the master’s side learning everything they can before finally taking their role as the new master when the old one retires, dies, or is otherwise indisposed. Should a master be seen as unfit for service the other masters can vote to remove the master in question replacing him with a new accolade that is deemed most worthy and not the previous master’s apprentice to avoid a succession of an equally unworthy man. Under each master is a hierarchy so all the responsibility doesn’t fall on just one man. This structure exists with two Sub-masters, and under each Sub-master is five Journeymen, and then under each Journeyman are ten Apprentices. After the Apprentices a collection of sub-ranks that varies depending on the master’s position: the Master of War having Generals, Majors, Privates, etc. The Master of Structure having Senators, Overseers, Mayors, etc. History: The Litharain history is a tale of creation over adversity. The Litharians were at first a group of organized hunters, fighting, hunting, and gathering on their homeworld to simply survive and live. As the centuries pasted they advanced and made ideas into reality, making cities, and car, and planes to help make life on a hostile planet easier and more civil, but the call of the hunt would never leave. As time went on the idea of hunting became a rite of passage, a test of skill, and above all a way of life. Friends would spend days in silence talking only through body language and silent gestures, lovers leaving for months to live together courting through games of spear and rifle, or dispute being settled over who could bring back the most dangerous prize. This persisted up until the modern day where a code of honor through the hunt became law; making a society that respected and honored one another. Several centuries later the Litharians reached out to the stars and as their understanding grew, so did their knowledge, before long practical space travel became a reality and before long colonies on new worlds and interstellar travel expanded their reach. Finding only new hunting grounds and homes they continued to expand and thrive. To ensure the success of the future the Council of Masters was formed to regulate and manage the growing empire that was the Litharian people. One of the most defining moments in Litharian history was the discovery of their first intelligent race on a planet later known as Cathidet. A dangerous and hostile world where everything seemed to have been evolved to kill, maim, and consume. Amid the carnage they found the Karadon race and though relations didn’t start on good ground, they saw past their differences and became allies, taking the Karadons to the stars and over the next few centuries became closer allies and friends that the only word that could be used is family. The two races basically became one and together they began advancing to the technological juggernaut they now are. For the Karadons, the Litharians found that their genetic structure was a marvel of nature and began giving them natural abilities that would make the race all the more evolved and powerful. For the Litharians, technology was a road that would give them the power that nature denied them. Advanced materials gave them safety, the discovery and weaponization of plasma gave them strength, and the knowledge of the universe gave them abilities unlike any seen before. Cloaking for the hunters, warp travel for the colonists, and for the people, new medicines and chances that Havatk could never provide. It was then that the Litharians began their focus down the technological route, focusing on harnessing the wonders of plasma and the synthesizing of new stronger materials. As the years passed and the secrets came to fruition, plasma became a necessity for the Litharian race, fueling their ships, powering their weapons, and providing light in their homes. With power then came discovery, new materials created from the old ones gave the Litharians lighter, stronger, better materials to make armor, ships, and new types of homes able to withstand the dangers other planets would have in store. It was only in the past few centuries that other intelligent and spacefaring races were discovered, some peaceful allies, others formidable foes. War and peace became a persisting event that only spurred further advancement, making better weapons, better armors, and new ways of warfare that were never know before. Psionics, a frightening new threat found in other space faring races dawned and created a new field of learning. As time passed, so did understanding now the Litharian populous knows of the strength in the mind, learning new ways to shape the galaxy with mere thoughts. Today the Litharian race has a solid place in the galaxy still striving to find new allies, hunt new prey, and become a power that teaches honor to all who exist. The current hierarchy consists of Master of War Karasis, who came to succession when his master retired. Master of Structure Jutaric, who came into power when her master retired. Master of Others Hitharis, who came into place when his master passed away of natural causes. The Master of Eyes Xilanthis, who came into power when the pervious Master of Eyes was removed after being convicted of treason. The Master of Advancement Nithurk, who came into his place of knowledge after his master was killed in a lab experiment. Species Name: Karadon Human Ancestry: N Racial Orientation: Biological Manipulation and Breeding Homeworld Type: Cathidet, a huge barren world made of deserts and mountains. The day cycle of Cathidet is 56 Standard hours, but thanks to the three blazing suns 48 of those hours are lit up with scorching sunlight, making patches of shade a rare occurrence. Only in the crooks of mountains can plant life go, making most of it’s inhabitants carnivorous killers. The world is a well-known death world, recommended to be avoided at all costs. Physiology: If ever there was a warrior race, this would be it. The Karadon race is a bipedal, humanoid bunch with thick scaled skin, similar to a few kinds of dinosaurs or komodo dragons. The skin being quite resilient to forms of impact. Two digigrade legs and standard arms, with three toed clawed feet and five fingered clawed hands. Four eyes, usually a primary color and slitted and a wide mouth built for carnivorous eating. Their heads are covered in scales and can have a variety of horn patterns ranging from a collection of spikes, much like a porcupines back to devil horns that can extend a few feet. They have tails that are just thick, beefy muscle ended with a bony mass to act as a club, usually about seven feet long in total. The race themselves have no distinguishable features between male and female other than females tend to have wider, more flat tails with a smaller bone mass at the end. Karadons average between 10-12 feet in height and are stacked with dense muscle. Their brains are somewhat underdeveloped and more primal compared to other intelligent races, but they still possess the ability of speech, tool construction, and tactical sense. Karadons breathe a standard oxygenated mix common with interstellar species, but having grown up on a dusty and desert based planet, their lungs have a sort of natural filter. It doesn’t do much for fine chemicals and pathogens, but it helps them to operate at peak efficiency in swirling dust and sand storms. Karadons are a very versatile race genetically, able to have their genetic structure modified and easily change to make new forms of Karadons. With the assistance of the Litharians, the Karadons have been modified and introduced to other genetic materials to change them physically. This would add spikes to the backs and arms of some, or increase the size of others to 20+ feet. In the more internal side, certain modifications allow some Karadon’s the ability to breathe underwater or breathe a flammable gas that can be lit with “sparkers” in their mouths. Usually these modifications are not compatible so a fire breathing Karadon most likely can’t breathe underwater. Government Type: Karadon’s don’t have a government system of their own. It is more of a tribal structure with castes and sects banding together to survive and hunt with no real hierarchy or leadership. True, an Alpha usually takes a leader position of a pack, but his authority is only for that pack. When the Litharians came and integrated with them, the Karadons found many places within Litharian culture. Whether as soldiers, bodyguards, pack-men, or even family members to some. History: The history of the Karadons is nothing to intricate; through several millennium they have survived and evolved on their homeworld fighting against the dangers that infest it. It wasn’t until the Litharian race discovered Cathidet and upon reaching its surface that the Karadons began to advance at a rapid rate. Joining the Litharians on their ships and utilizing their technology did they find a place among the galaxy. In the few hundred years that they have been integrating themselves with another race so different from their own, a sort of symbiotic relationship has formed, making Karadons and Litharians are frightful force.
Hidden 9 yrs ago Post by Rennac Faintheart
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Species Application Species Name: Wolkar Human Ancestry: N Racial Orientation: Cunning and voracious fighters with a great curiosity for new technology and discovery. Heavy tech focus fighting with group strategy and tactics. Home world Type: A lush forest planet with sky cities hovering overhead. The Wolkar designed intricate systems to distribute light to the forests below to simulate the day cycle despite the planet’s constructed hi-tech shell. Primarily civilians only go down when they are certified to show they can survive on their own in case of emergency due to the vicious predators down below. Despite the few civilians that go down, it is used often by the military and guard units for training. Physiology: The Wolkar are best described as wolf men capable of traveling on both to legs or moving on all fours for heightened mobility. Their musculature ranges from light and quick to hulking berserkers, varying mainly thanks to variances concerning where they choose to apply themselves within the pack. Those who are more tech oriented have smaller frames and builds to better fit within repair conduits and tend to have fur colors that match more with the metal grating they find themselves in. Their fingers are also much more nimble to handle the smaller tools needed for their jobs, dexterity gained by working with small circuits over time. The packs that are more warrior based will be much larger in build with stronger limbs for fighting, even their claws gaining length and a keener edge for that added combat advantage. Typically the claws would only be used when challenging another for dominance if done in the more traditional style of challenge or as impromptu tools for carving out arrows and spears should they find themselves running low on supplies and need to create improvised weapons. The more modern tech has removed the need to use these claws as weapons to the point that it is almost taboo to use them for most combat situations. Though some fur colors are more easily found in certain packs most colors can be found within the collective. The ears of the Wolkar are typically canine with tufts of fur inside to act as a barrier for extremely high pitched noise. Typically these ears can move on their own, coming farther up to hear more clearly or press close to the head and tight over the fur tufts to muffle ear piercing sounds like the roar of a ship’s engine. Wolkar can see easily in the dark, their eyes easily adjusting to various levels of light. However, quick changes from one extreme to another, such as going from jet black night to a piercing white light of a flashbang grenade, can strongly disorient them and leave them recovering for several minutes without eye gear to lessen the effect. Sense of smell has over the years been muted down over the years due to the recent rush of exposure to starship fumes and other pollutants, being somewhere below tracking dogs and a standard human in terms of smell sensitivity. The few packs who have their warriors spend most of their time in the forests below the sky-cities can however train their sense of smell to return to their original sharpness. Government Type: Pack-type hierarchy. Similar to wolf packs, the Wolkar believe in strong leadership and right of challenge by combat. The Alpha is the overall leader of the pack with a Beta and Omega below him. In order to become the Alpha, one has to first defeat the Omega and keep his position for one month before he can then challenge the Beta. Once he becomes the Beta he must wait a year before he can challenge the Alpha. This is only within the pack and there is a collective known as the Alpha Council. The head of the council is known as the Sirius, the only one the other Alpha’s follow and obey. This tiered challenge system ensures strong leadership while also ensuring that power is not constantly changing hands. Even after an Alpha is defeated he is then made into the Beta so they can guide the new Alpha in their duties. Despite the competitive nature needed in such a society, it is well recognized that you only call a challenge when there is no immediate danger or when it will not cause chaos in a time of trouble. In times of war a challenge would only be issued if the majority believed the current Sirius was incapable or negligent. The Wolkar are surprisingly a close knit community, acting as a massive family while even accepting outsiders into their pack so long as they pass the proper tests and trials to prove their resolve to join the pack. History: Originally a tribal culture, they were primarily hunters and farmers for centuries. They were at the stage of going from using skilled artisans to industrialization when a freighter ship crash landed on their planet, causing first contact to be established with the rest of the galaxy and allowing the Wolkar their first grasp of true technology. It had been such a large leap from where they were that many had delved headlong into studying, and soon mastering, these new devices. In short order the Wolkar went from catching up to the advances in technology to becoming pioneers in the fields, using their cunning and analyzing gained hunting the predators of the wilds to figuring out new advances and applications of technology. Today they have made floating sky-cities which cover almost the entirety of the forest below, using advanced systems to deliver sunlight and rain water to maintain the ecosystem. They have also made themselves well renowned for their mercenaries and bounty hunters, becoming a base of the galactic mercenary guild in exchange for access to the advanced battle armors and weapons the Wolkar have created under the condition they not be sold to the other nations behind their backs. While the Wolkar have been happy to sell their technology used for agriculture or medicine, trading military equipment is highly regulated and dealt with most harshly if any smuggler is found trying to smuggle Wolkar tech off of the planet. Their overall specialization lies in their advanced power armor and cybernetics augmentation. While they only use robotic limb weapons in the case of wounded veterans on active duty, they do have most Wolkar set up with a cybernetic connector port at the back of the neck, serving to connect them directly to technology. Whether it be citizens connecting directly to the galactic net or soldiers wiring their brains to work their armor weapons with a thought, this connection gives the Wolkar unrivaled control over technology. They have even created strength assist technology that works in tandem with their body’s motions, acting as added muscle that works in sync with the user’s actual body. These advancements were later pushed to the next level when they discovered a new mineral ore which they later called Beskad, becoming many times more durable than what had previously been the galaxy’s strongest malleable metal that can be found naturally. To this day all Wolkar ships are plated with this rare metal, used only when durability was the absolute top priority in the construction of anything that could use metal. While even Wolkar children are capable of creating basic robotics, there is a university dedicated to creating new machines. There is already a host of high grade war mechs and tanks, not limited to the newest weapon in the Wolkar arsenal: The FERALS. These armored mechs can be heavily modified to suit different roles in battle from heavy missile support, to artillery, to high speed close combat specialist vehicles. They are designed to only be operable through a Wolkar neural connector and sport a wide arsenal. They are all equipped with flight boosters, quick boosters for evasion, as well as a energy armor system which, with the right tinkering and modification, can be expended to create a shockwave of devastating energy. In addition, each part is highly customizable, even capable of exchanging the standard two leg design for a tank leg unit or even four legs for stability. A FERAL can hold several weapons. Typically it has one for each hand, and two back units. While most FERALs found in the field will carry missiles, standard energy rifles, and a grenade launcher, most of the more notable and specialized FERAL pilots equip their units with an energy blade to cut through heavy armor. The back units can carry EX boosters to boost maneuverability, carry missiles, or even energy and rail cannons for doling out a long ranged barrage. While the NORMALs are used for the standard soldier and are only about 16 feet tall and lack the mobility and armor of their companions, the NEXTs used by the more elite pilots are 32 feet tall and are much more powerful.
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