Hidden 9 yrs ago Post by TheMusketMan
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TheMusketMan The Trooper

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>Charges at the ogre, smacking it in the back of the knee with his staff.
Hidden 9 yrs ago Post by BrobyDDark
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BrobyDDark Gentleman Spidey

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>Pick up one of the chunks and throw it at the ogre
Should probably cast some sort of strength deathknight thing, otherwise it'll be too heavy (just helping you avoid a waste post). :D
Or his armor is enchanted. Unless that's not allowed, in which case I think having some spells would work.
Hidden 9 yrs ago Post by Syben
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Syben Digital Ghost

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>Pick up one of the chunks and throw it at the ogre
Should probably cast some sort of strength deathknight thing, otherwise it'll be too heavy (just helping you avoid a waste post). :D
Or his armor is enchanted. Unless that's not allowed, in which case I think having some spells would work.
Nah, keeping it pretty simple. Just cast a spell. though I will implement enchantments and track them under the list. Perhaps the ogre will drop some :) (Default gear won't start enchanted) Just remember the more powerful the spell the more chance it might fail. (I roll dice, so as not to be biased)
Hidden 9 yrs ago Post by BrobyDDark
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>Pick up one of the chunks and throw it at the ogre
Should probably cast some sort of strength deathknight thing, otherwise it'll be too heavy (just helping you avoid a waste post). :D
Or his armor is enchanted. Unless that's not allowed, in which case I think having some spells would work.
Nah, keeping it pretty simple. Just cast a spell. though I will implement enchantments and track them under the list. Perhaps the ogre will drop some :) (Default gear won't start enchanted) Just remember the more powerful the spell the more chance it might fail. (I roll dice, so as not to be biased)
Alright, I edited it accordingly. You're keeping stats around, right? Because I don't see how the dice would work otherwise, unless you've got a system thought up.
Hidden 9 yrs ago Post by Syben
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Just a basic principle really. I'm not making this complicated, because it's just something for fun while. I figure based on the "level" of spell that a 3+/6+/9+/12+/15+/18+ system works just fine. Like I said, trying to keep this simple. You let me worry about rolls, and you worry about not letting the ogre kill you. <3
Hidden 9 yrs ago 9 yrs ago Post by Smink
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Smink

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>Casts a lvl 1 healing spell on everyone.
Hidden 9 yrs ago Post by Syben
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Syben Digital Ghost

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>Distracted by an incoming idea that was provoked by ogre throwing rocks at him he forgets about the battle for a moment and draws a red colored letter "S" on his own robe with his magic wand to make it clear for others that he is Smink. :3
You could have just asked haha, don't waste your action the ogre is going to kill yoube a tough fight >_>
Hidden 9 yrs ago Post by Smink
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>Distracted by an incoming idea that was provoked by ogre throwing rocks at him he forgets about the battle for a moment and draws a red colored letter "S" on his own robe with his magic wand to make it clear for others that he is Smink. :3
You could have just asked haha, don't waste your action the ogre is going to kill yoube a tough fight >_>
Thanks. I edited my previous post changing the action. ^_^
Hidden 9 yrs ago Post by Robeatics
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Robeatics Codename: Fupa

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What party doesn't need some indiscriminate thief chicks? >Create.player "Ri" >Set.class "Rogue" >Equip.Weapon "Dagger" >Equip.Head "Cloak" >Equip.Torso "Leather Armor" >Set.color primary="Black" >Set.color secondary="Gold" >Spawn.player "Ri" >Jump out of the grass and attempt to seduce the ogre
Hidden 9 yrs ago 9 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

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>Create.player "Pink" >Set.class "Bard" >Equip.Weapon "Lute of justice" >Equip.Head "Minstrelhat" >Equip.Torso "Bardoutfit" >Set.color primary="Pink" >Set.color secondary="Cyan" >Spawn.player "Pink" >play a song of friendship to the ogre Hey guys im the useless one
Hidden 9 yrs ago Post by Syben
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Syben Digital Ghost

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>Create.player "Pink" >Set.class "Bard" >Equip.Weapon Lute.default >Equip.Head "Minstrelhat" >Equip.Torso "Bardoutfit" >Set.color primary="Pink" >Set.color secondary="Cyan" >Spawn.player "Pink" >play a song of friendship to the ogre Hey guys im the useless one
Fixed. No spawning with epic gear :P
Hidden 9 yrs ago Post by Syben
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>player.cast "Focus" target.self >Ri spawns in, using his/her rogueish body to seduce the ogre! --Ri fails, it's an ogre, Ew! >Mr.pink spawns in, using the sweet melody of friendship to convert the ogre! --The Ogre is berserking! It cannot be befriended! >Smink casts a low leveling healing spell! --Party restored to full health! ----(Spell on cooldown 2 turns) >Aeon is focusing his energy! >Musket Man charges in, delivering a mighty wallop to the Ogre's knee! ---Ogre takes damage >BrobyD casts a spell of strength on himself, and proceeds to lob a large rock chunk back at the Ogre! ---Ogre takes damage >Gwazi ponders the meaning of life! >The Ogre lets out a mighty bellow, stomping his foot powerfully! ---Everyone takes damage >The Ogre growls thunderously, swinging his mighty fist in front of him! ---Aeon, Smink, Ri, Pink, BrobyD, and Gwazi are knocked back, taking damage! Ouch!
Hidden 9 yrs ago Post by Robeatics
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Robeatics Codename: Fupa

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>Ri does not care about the ogre's outward appearance, but what is inside! >Jump on its shoulders and stab this bitch ogre's eyes out!
Hidden 9 yrs ago Post by TheMusketMan
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TheMusketMan The Trooper

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>Musket goes between the ogre's legs and and shoves his staff upwards as hard as he can.
Hidden 9 yrs ago Post by Smink
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>Smink casts a spell - summoning antlers on Musket man's head.
Hidden 9 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

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>Pink plays a song of anti-friendness to the ogre in a fit of rage
3x Laugh Laugh
Hidden 9 yrs ago Post by BrobyDDark
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BrobyDDark Gentleman Spidey

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>Continue throwing rocks at the ogre
Hidden 9 yrs ago Post by Vampy
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Vampy The Lost

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>Create.player "Lincy" >Set.class "cleric" >Equip.Weapon "mace" >Equip.Head "clericHat" >Equip.Torso "clericRobes" >Set.color primary="White" >Set.color secondary="green" >Spawn.player "Lincy"
Hidden 9 yrs ago Post by Awson
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Awson Waiting & Waiting

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>Create.player "Awson" >Set.class "Barbarian" >Equip.Weapon "Battleaxe" >Equip.Head "mediumPlate" >Equip.Torso "mediumPlate" >Set.color primary="grey" >Set.color secondary="red" >Spawn.player "Awson" >Taunt >Attack >Repeat
Hidden 9 yrs ago Post by Syben
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Syben Digital Ghost

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I'm out of town for seven days, will update when I get back.
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