Hidden 9 yrs ago 9 yrs ago Post by TheSecret
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-Name: Ashar Blukaj -Age: 25 -Nickname?: n/a -Weapon and armor?: Volgue (in picture),
Normal clothes: light leather armor, leather boots and a cloak (all in picture) -Items: Always carries with her a smoking pipe -Bio?: Ashar was the daughter of Tiglim Blukaj, the former leader of the tribe, Tiglim always expected to have a boy, however fate gave birth to a girl, Ashar. Tiglim was really strict with his daughter, he taught her to use the sword, ride horses and about politic almost as soon as she got 6. Because of her difficult childhood Ashar became a feared tomboy even among the braves warriors of the tribe. At the age of 22 she took her father's place as leader after he got killed by his jealous brother, Ashar did not hesitate in beheading her uncle -More info?: ->Enjoys riding horse alone, often rides at night ->Almost all the walls in her house are decorated with all kind of weapons except for bows ->Apart from her horse, Galish, she has another pet, a turtle called Marim ->Terrible cook, her food may kill you ______________________________Tribe Sheet________________________________________________ -Tribe name: Glanaz -Tribe description: Glanaz is located in the east plains of the continent, divided in two by a river. The houses are made of rock and wood, the streets are quite narrow. -Custom: ->Glanazans dedicate to cultivate rice and wheat as well as other plants and fruits in minor scale, they also grow cattle and ejoy fishing. ->They are not aggressive towards other tribes but will not hesitate to attack if provoked. ->They usually fight with swords and spears, they think the bow is a weapon for cowards. ->Everyone in the tribe makes the military service for 5 years. ->The people is always cheerful, you can always hear someone playing the flute or another instrument -More info?: They have 4 festivals, one for every season of the year
Hidden 9 yrs ago 9 yrs ago Post by Cyndyr
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"I'm not one for talking." Full Name Polaris Yukon Nickname(s) None. Gender Male Age 28 Weapon & Armor Specializes in polearm weapons and usually sticks to his lance, Farkas. Like most who choose the lance, he also carries a javelin that is used as a strategic "back-up" weapon of sorts, but doesn't use it as often. He does not wear sturdy armor, but instead, sticks to light armor for increased mobility through the snow and mountains which comes in two different colors: black and white. He owns both. Normal Attire Seen in the image above. Items Always carries an icepick, a bag of rabbit leg in the case of being lost in a snow storm and a knife that can only be used for sharpening weapons or skinning any form of hunt. Biography: When Polaris was a child, a disease had swept through the settlement killing many. While infected by it, he was able to survive only to become a street urchin at a tender age. Looked after by his neighbors and elders, he was mentored by a retired hunter who had lost all three of her children to the same disease. Hardening himself through training and harsh winters, he later became a respectful officer of the land with his lance and a heart of steel. Not considered the "best warrior" by far, he won his position of leader from being voted in as an "honorable hero" of sorts. He gained his position after taking leadership in a fight to the death against a surprise massacre. Many lost their lives and Polaris was believed to be among them. Though the circumstances of this skirmish in particular is not known to other Tribes. Additional Information: Viewed as cold and harsh by others and a bit of a brute on the battlefield for his strategic mind. He, however, does not resort to what one may refer to as "dirty means" or surprise attacks due to his proud ways, which can be more often seen as reckless than anything else. He is an extremely talented dancer and seems to enjoy fishing more than hunting. --- Tribe Name Glacerias Tribe Description A tribe of proud hunters and warriors. They are located farther north on the map, hidden behind the mountain range that stretches from the eastern plains upwards. Custom: Extra information on the Glacerian people and their lifestyle can be found below:
  • Housing: Huts made of sturdy wood with titled roofs pointing upwards; each has a stone chimney for cooking and keeping warm.
  • Food: Unable to grow most crops and rely more on fishing, hunting and livestock (mainly dairy). Very open to trading with other Tribes.
  • Education: Children are taught by their parents, neighbors, the environment, culture and personal experience.
  • Military: At the age of fourteen, all children are taught to fight to protect their land. Some may become high-ranking officers.
  • Weaponry: A "weapon will choose its warrior" -- the weapon choices are variations of lances, axes, swords and bows.
  • Society: Very patriotic and prideful and unable to be racist or sexist due to harsh conditions.
  • Politics: Each "House" has a representative and everyone is heard, however, the strongest sword stroke is what matters most.
  • Leadership: Can be earned by being an honorable hero, best warrior, high ranking officer or born of a high-ranking family.
  • Diplomacy: Very secretive with other Tribes with the exception of their celebrations. Territorial, but will not hurt children.
  • Etiquette: Blunt with speaking, most find Glacerians to be rude or offensive, however, they are raised to be respectful.
  • Laws: The usual type of laws -- don't murder, steal, violate one's basic human rights, etc.
  • Punishment: Usually banishment, sometimes it may be death.
  • Religion: They don't believe in any sort of deity, but will offer goods for softer winters and less snowfall.
  • Religious Celebration: They often hold festivals that are open to all other Tribes and focus on the phases of the moon or winter.
  • Dancing: It is believed that the best dancer is also the best warrior. A ceremonial dance is held during every festival.
Additional Information: Disease is very common in Glacerian society and is viewed as a death sentence.
Hidden 9 yrs ago Post by TheSecret
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TheSecret Kamikaze

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the pic doesnt work, i know you read the rules so accepted
Hidden 9 yrs ago Post by Cyndyr
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the pic doesnt work, i know you read the rules so accepted
Lemme edit that, whoops, sorry.
Hidden 9 yrs ago 9 yrs ago Post by TheDarkTemplar
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The Royal Family of Nalrok
   
King Sardis Taroth
Age: 48  Nickname: The Ash King, Lord of the Deadlands, Wrath of Rheasa Weapon:
Personality: Sardis is a fair but stern ruler. As military leader his duty to protect the kingdom is above all others. He hold very conservative ideals and is unlikely to welcome outsiders into the kingdom unless for special cause. He holds the old ways with high esteem for while he is wise enough to consider options other than war he will not hesitate to wage it if angered enough.  Bio: From birth it was known that Sardis would become a warrior. The boy had an interest in combat his elders described as, "The goddess put her rage in that boy". From young Sardis would train himself in multiple form of combat: sword, spear, bow, even with daggers a weapon considered to be the tool of cowards. Sardis was also a born leader making many friends during his childhood and being seen as their leader very early on. At the age of eighteen Sardis took the trails and it was no surprise to anyone when he was determined to be best in the military. He served valiantly and quickly won renown amongst his fellow soldiers. During a civil war Sardis was promoted to the rank of Voltaris(equivalent to Captain) and he was charged with the overseeing of suppressing the rebellion. He succeeded and was awarded an estate and status in the noble class.  Sardis' service in the military was not over as a second rebellion arose. This time due to a member of the noble class named Larthoran claimed a right to the throne. The war raged on for sometime until The Seige of the Royal Palace. Larthoran made his way into the palace where Sardis had been stationed to defend the previous royal family. He failed to prevent the family's murder by Larthoran but he did avenge them that day. With no heir to the throne it was decided by the representatives to elect Sardis the new king and his wife, whom he met during the first civil war, queen. The two now rule as King and Queen of the Kingdom of Nalrok with their daughter, Princess Ariya. More Info: King Sardis is currently dealing with a small insurrection group known as "The Scions of the Umbral Goddess" who wish to establish an independent faction within the northern central mountain range. They are a fanatically religious group who if allowed would create a fundamentalist theocracy. 
Queen Niranyia Taroth
Age: 45  Nickname: The Ash Queen, High Priestess of Rheasa, The Oracle Weapon:
Personality: Niranyia is a compassionate soul who puts her people first, however she knows well the art of subterfuge and intrigue. Her love for her people and protective nature towards the realm is matched only by her willingness to do whatever is necessary to protect all she holds dear.  Bio: Niranyia was born in the commoner class and was the daughter of a representative. As such Niranyia had a desire to serve the people but not in the same fashion as her father. She would often venture out of the mountain and into the plainslands below in search of game to hunt, bringing them back and giving to the people for free anonymously. This earned her a reputation as "The Altruist" among the people. She kept up this persona until one day her father caught her sneaking out in the outfit of The Altruist. Her identity was revealed and her popularity among the commoners grew exponentially.  On her eighteenth birthday she took the trails but unlike her father who was a representative she was assigned to scouting. It was during the first civil war she met her future husband Sardis. The two often worked together as the scouts were required to retrieve enemy intelligence. The two married after the wars end and had a child then. 
Princess Ariya
Age: 28 Nickname: Ari Weapon:
Personality: Ariya is a rebellious girl which is not normal amongst the Nalrokar. She does not care much for tradition, the trials, even the throne. Her main concern is for her people. She hopes to end their policy of isolationism but loathes the idea of ruling. She'd much rather prefer being out of the mountains and with the rest of the world.  Bio: Ariya was born before the second civil war. Growing up having to watch her father leave for long periods of time made her curious of the outside world. She began to feel caged within the mountains and yearned to see what was out there. She was not the only one however, a childhood friend of hers named Sehrai also felt this way. The two girls would often sneak out to the surface and explore the nearby forests. This did not sit well with her father who once king forbade her from continuing to do so. Her mother was more lenient about it and managed to convince Sardis to let her explore.  At eighteen she took the trails, despite being royalty(the royal family, specifically the children of the king and queen do not have to take the trials as it is expected of them to succeed their parents), and the results showed her capable of being a Insidiari, an Assassin in service to the crown. Her father as usual did not approve but allowed her to take on this profession until the time would come for her to take the throne.  Other: Ariya is not like the average Ash Elf. She was born with a rare mutation called "Rheasa's Blessing". Her eyes are,unlike most Ash Elves who have pure white eyes, black with bright blue pupils. These eyes are capable of seeing the finest details in anything be it tiny scribbles etched into a rockface or words on parchment that have long since been washed or written over. 
The Nalrokar AKA The Ash Elves
Tribe description: The Nalrokar are a war loving people, one massive tribe whose territory encompasses much of the southern central mountains and smaller settlements in the nearby forest.  Customs:
  • Housing: A underground network within the southern mountains. All structures are made of stone with precious metals lining the walls of the palace.
  • Food: There are no fauna within the mountains so the Ash Elves hunt, gather, and often pillage from the surrounding forests and plainslands. As for plant life, a large variety grow within the mountains. The Nalrokar are famous for their mastery of alchemy and their potions, poultices, and healing tonics are highly sought after. That is if they are willing to trade.
  • Education: Children receive an education until the age of 18. At 18 they are given a series of tests to determine their place in society.
  • Military: Those who pass the test and are determined as soldiers are the only ones serving in the military for combat roles. If the situation requires all members of the kingdoms can be recruited into service.
  • Weaponry: Most common weapons are spears, swords, and bows.
  • Society: Very war-loving and isolationist. Not always friendly to outsiders and often hostile.
  • Politics: There are representatives of the people who present the problems of the commonfolk to the King and queen who decide on what course of action to take. The two combined share equal power over the legislature of the kingdom.
  • Leadership: A Monarchy with a King and Queen holding equal power. The King controls the military. The Queen controls the spiritual aspect of the kingdom. There is a noble class but they are not nobility in the sense they are capable of taking the throne. These nobles are individuals who have served the kingdom well and are given privileged lives in society as a reward from the King and Queen. If the current king and queen die with no child to take the throne a noble is elected king or queen by the representatives.
  • Diplomacy: Isolationist, outsiders not welcome in their territory unless given permission. Easily taking to war either for revenge or for conquest and plunder.
  • Laws: Violent crimes(Murder, Assault, etc.) are settled with Arbitration. All others are settled by a judge.
  • Punishment: When suspected of a violent crime the accused will fight to prove their innocence in "The Arbitration", their opponent is a warrior chosen by the people. Non violent crimes are given a punishment befitting the crime.
  • Religion: The Mother Goddess Rheasa, overseer of life and death. Through the manipulation of the physical world creates life, through the manipulation of the living creates death. There are multiple minor spirits who are not worshiped but are revered.
  • Religious Celebration: Festival of Life every spring, Festival of death every fall. Prayer services to the goddess every sunrise and sunset. Various other celebrations throughout the months.
Other: Warring Tribes Period
Hidden 9 yrs ago Post by TheSecret
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rules?
Hidden 9 yrs ago Post by TheDarkTemplar
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Oops my bad let me add that
Hidden 9 yrs ago Post by TheSecret
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great, im curious about the potions, tell me about them. accepted by the way
Hidden 9 yrs ago Post by TheDarkTemplar
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Nothing magical like instant heal wounds, mostly enhancement of the senses. Eyesight, smell, hearing, taste, touch, are heightened. Other potions and poultices while not instantly healing a wound can speed up the healing process. Others include hallucinogenic concoctions that are used during rituals and other purposes.
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