Hidden 9 yrs ago 9 yrs ago Post by Shoe Thief
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*A piece of paper is found on the ground, it looks old, pre-war old. You pick it up and read it*

Mech Identification Chart


Mechanizations are machines designed to assist humans, They are given personalities and thought processing capabilities. Though unlike humans there emotions are a bit lacking, This does not mean they do not have them, Just they are a lot less powerful than emotions in humans. Mechs are used for anything from housekeeping to law enforcement to even Repairs on other mechs. They are made human like to help people get along with them, and to feel less awkward around them.

Classes:

-Level One: These mechs are small and basic, they will do small task that are a pain for normal sized mechs and humans to do. They will do everything from vent repairs to floor cleanings. Very few qualify for combat roles, the ones that do are generally used for disarming bombs. Many hold the shape of basic robots, none are humanoid. Most will not be over 3 feet, on average they are 1-2 feet tall. Some may have a humanoid shape but most are primarily bots.

-Level Two: These mechs are the lightest of the three main. They stand 5 feet - 6 feet. They are the fastest human sized Mechs. Though unlike levels, Three and Four they can not take a hit, they are still stronger than humans but not by much. They are primarily used for House care or entertainment. They are also the cheapest of the main 3 models so they are also the most prefered for jobs that do not require physical force to get the job done. THis could be anything from teaching to computer repair.

-Level Three: The closest to humans mechs can be, they are the most well rounded mechs, capable of doing everything a human can, But normally faster,stronger and more accurate. These are one of two mechs that can be used in all fields. They are generally faster and lighter than their Level 4 counterparts. Even though they hold a humanoid form their limbs may be tools intended for there jobs. For example blowtorches in construction, chainsaws for agriculture, cannons for military, and who knows, maybe a vacuum for house care. They the most prefered because they can be used in every field and they are a lot cheaper than their Level 4 counterparts. They are basically the closest to humans mechs can be. Though unlike their human counterparts they are a lot stronger then them. Doesn’t mean they are bulletproof. They stand at anywhere from5 and a half feet, to 7 feet.

-Level Four: These mechs are the second most valued Mechs. They are seen most in military because of the fact they are both stronger in what they can handle and they are actually capable of getting shot several times and still keep fighting without a problem. They can be used for every other field but because they are much heavier and more expensive they are not used for much more than Military uses, the next most would be construction purposes. Like their level three counterparts they may have tools as hands or other attachments on them. They are how ever slower than their level 3 counterparts. They are just as agile but with lacking speed a fight between a level three and level four would have too many variables to tell.

-Level Five: These mechs are the oversized diesel guzzlers. Standing anywhere from 8 feet to 20+ feet depending on the job that they are meant for. They are normally build big for heavy duty jobs. They can normally take a hit and if applied to combat they can dish out a major hit. That is if they can hit you, unfortunately because of their massive size they are slow and few have decent agility. So most do not qualify as effective combat tools. They are mostly used in construction yards doing things like moving heavy equipment, or they are the heavy equipment. Others can be seen working in agriculture, They will do anything from plowing to lumberjacking to digging ditches. The few that do serve the military are used for digging encampments or putting up structures. They have some humanoid form to them, or as better described Hulk form. Like levels 3 and 4 they may have attachments on them to help serve their job.

!WARNING!

Do NOT let the mechs overheat, overheating can result in system failures, aggressive actions, or a complete shutdown.

Have your Mechanization put through a check up at least once every year or two. This is important to avoid data corruption. Corrupted data can lead to Failure of computer systems, anything from slower processors (causings slower reactions times and motions), to poor thinking capabilities (Which may lead to short thought out actions and or aggressive actions), and may lead to memory and programming loss. Complete system solution will leave the mechanization in a state of minimal operations, systems will reset and functions may either force the mech to work blindly on it’s original job or cause extreme aggression causing it to attack anything and everything.
If a mechanization starts to act aggressive contact your nearest enforcement unit to deal with it. DO NOT ATTEMPT TO CALM DOWN AN AGGRESSIVE MECH! These actions have proven time and time again to fail, and has lead to pointless deaths.

It is recommended that a mech is gone through an internal repair before it hits %10 corruption. After this is when system failures start to show. After hitting 30% is when aggression may start to show. It is recommended that a mech goes through a system reset at 20% to avoid aggressive actions. The longer a Mech goes without internal repairs the more the corruption may build within it, Have your mech go through a system repair no later than 2 years apart.

*End of paper*

It's been 12 years since the end of the human war, they wiped them selves out using nuclear and chemical weapons. All that remains is the relics they built, including you, one of the remaining mechs. Yous survived the war, you were either running through the whole thing, or you turned back on in the middle of it all. All you do now is try to stay functional well avoiding hostile mechs, and scavengers, broken machines that will rip you piece from piece to get what they need to barely function. You must also battle corrupted data, though waking up after the war may have bought you time, or you may be barely holding on to what is left of your sanity. You use what ever remains of the humans, you live an adaptive life style, you do what you must to stay alive now.
Hidden 9 yrs ago Post by Shoe Thief
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Long lore yes, But I wanted to make sure I got all the details in. Crap forgot a character sheet, I'll post that ASAP.
Hidden 9 yrs ago 9 yrs ago Post by Shoe Thief
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Character sheet
Name:

Level:

Original use:

Gender base (If you mech has one):

Height (Keep within level limits):

Arms (may be different but it is recommended you have at least one standard arm with fingers, both arms may be standard if you wish.):
Legs (More then likely standard but just in case)

Other Attachments (Optional):

Gear (Optional):

Physical description:

Back ground:

(Post in OOC before posting in character section)
Hidden 9 yrs ago Post by Shoe Thief
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Anyone interested in trying the RP out?
Hidden 9 yrs ago Post by Shoe Thief
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Just posting at this point so it can be seen, I'll post IC when I have time tomorrow no matter what.
Hidden 9 yrs ago 9 yrs ago Post by HaltingBlooper
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HaltingBlooper Mudkips. I herd u liek dem.

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Me!
Making a char, will continue later

Also, what defines standard?

Name: D-4, given to him by troops

Level: One

Original use: Disarming bombs, cleaning, general repairs, sounding funny

Gender base (If you mech has one): Voice sounds like a male....kind of. Sounds like Claptrap from Borderlands, just imagine that. (BECAUSE IT IS HILARIOUS)

Height (Keep within level limits): Two feet

Arms (may be different but it is recommended you have at least one standard arm with fingers, both arms may be standard if you wish.): Two arms that have clamps on the end that can pick up things.

Legs (More then likely standard but just in case): D-4 has four three-segmented spindly legs that come out of the bottoms corners of his torso, which have little magnets so he can climb metal objects.

Other Attachments (Optional): He has a welder attachment that can emerge from the middle of the right claw-thing, when the clamps retract. He also has a small knife that is stored in his boxy chest. He also contains some possibly hazardous cleaning supplies and a collapsible mop and broom.

Gear (Optional): Sort of listed in attachments. Has a small emergency battery stored in one of his boxes that contains enough power for a day or two (for him).

Physical description: Has a short domed head with two blue optical receivers and a voicebox that lights up pale blue when he talks. Has a cubical torso which can open up in one large general container and various smaller ones. His batteries are pretty long-lasting, and they don't require too much power. Handy when trying to survive.

Back ground: D-4 (Defuser Four) was a military maintenance robot during the war. The nuclear weapons used in the wars had a bad effect on the soldiers, who slowly got sick and wasted away. He tried to help the best he could, but he isn't exactly a medical expert, so he couldn't do much. After the war, he went out and tried to scavenge what he could from scrap piles to build a shelter. It.....isn't very impressive. But hey, keeps out the rain.
(Post in OOC before posting in character section)
Hidden 9 yrs ago Post by Shoe Thief
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@HaltingBlooper
SO far so good, Now standard basically means like human based arms and legs, Now it's not a big deal for levels Ones and Five to have standard because they are not built as human like as 2-4s. But ya add a bit more info and it should be good mate!
Hidden 9 yrs ago Post by HaltingBlooper
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HaltingBlooper Mudkips. I herd u liek dem.

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Can D-4 meet up with your character when he is approved? Also, a note: If you don't know what Claptrap sounds like, just youtube search "Claptrap quotes".
Hidden 9 yrs ago Post by HaltingBlooper
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HaltingBlooper Mudkips. I herd u liek dem.

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Also, finished!
Hidden 9 yrs ago Post by Shoe Thief
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@HaltingBlooper
Approved man! Wasn't really sure how many people would pick a level one but you seem to have a decent idea what you want to o with it and you seem to make ti work. Feel free to meet in the tunnels but watch your approach, Torch is armed an a bit paranoid. I can look up the quotes later, right now I have too much running to spare the processing power, so Hopefully tonight.
Hidden 9 yrs ago Post by HaltingBlooper
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HaltingBlooper Mudkips. I herd u liek dem.

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Sooo......know anybody who might want to join this rp?
Hidden 9 yrs ago Post by Shoe Thief
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@HaltingBlooper
That's...a good question, Maybe a few people from a Zombie RP I did a while back, But even then it's hard to say, haven't seen many of them recently. I'll advertise a bit anyways.
Hidden 9 yrs ago 9 yrs ago Post by SwarthyBard126
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Name: Lockheed Martin Corporation T(actical) R(esponse) and H(unting) S(ystem) or TRHS drone, designated "Whisky"

Level: 3

Original use: Police drone, replacing K9 units. Later forced to fight in war

Gender base: N/A

Height (Keep within level limits): 5' standing up, 3 ft in K9 form

Arms: two human like appendages that can transform into canine-esqe fore legs.
Legs: Dog like hind legs.

Other Attachments (Optional): Sensor array in ears and eyes, prehensile tale with taser attachment, cycling hydrogen fuel cells. The batteries expend their charge, then recharge passively as a dual battery takes over.

Gear: none

Physical description: a Kobold like figure. Head a sylized canine head with a functioning jaw with micro-heat blades for teeth. his paw/hands have retractable heat blades that are used for self defense.

Back ground: Originally designed to replace the K9 unit in police forces, Whisky's AI is a combination of a Dog brain map and a human's. Thus he is an intelligent, but highly loyal drone that was more independent than traditional K9 units. During his servie in the police force, he was programmed to non-leathly apprehend criminals. However, when the war started, all of the THRS (pronounced Orthus) drones were confiscated and were reprogrammed as shock troopers, with orders to leave no survivors. Npw that the war is over, the twp sides of his programming clash with one another, leading to what can be described as "epileptic" fits. While not common, he goes through theshe fits once every 3 to 4 months or so. Unless a programmer with military and government access codes can be found his condition in curable. During this period of time, Whisky is completly incapacitated until his system reboots. As well, while the programming solves itself usually, it is quicker if another entity reboots him. By himself he reboots after 12 hours, with a manual reboot only 4 hours.
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@SwarthyBard126
Alright, most of it is pretty good, Now could you describe the reboot a bit? That way we can get an idea how to get you into the RP.
Hidden 9 yrs ago Post by SwarthyBard126
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@Remipa Awesome
How do you mean?
Hidden 9 yrs ago Post by Shoe Thief
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@SwarthyBard126
Like would your character already be in Reboot or have gone through at at some point in the last 12 years or would someone have to reboot your character?
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@Remipa Awesome
Added some details, is it better?
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@SwarthyBard126
Works for now I guess, Try to find a way to join ith out changing the plot of the RP to fixing the reboot, that's all I am worried about.
Hidden 9 yrs ago Post by Willow Breeze
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@Remipa Awesome
Is this RP still going?
Hidden 9 yrs ago Post by Shoe Thief
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@Willow Breeze
Sorry yes it is, I got distracted for a while and was having trouble keeping up. Sorry about that, I'll post now.
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