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Hidden 9 yrs ago Post by UnusualStranger
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Elementals: The Scarred World


Welcome to the world of Darkengrad, a world that is by no means an advanced civilization, but in fact doesn't need such things because of a gift that has been attributed to the Gods, Demons, and the inner power of humanity. Regardless of its source, what matters is that there are individuals who have the gift that is best called "Magick". It wasn't as all powerful as some would think; allowing people to shatter the world over, but it did present amazing possibilities.


Story


The ability to shift water without tools, the power to start fires with just their hands, able to shape the earth, and even bending the light or darkness around them. The possibilities seemed limitless. The world was changed and shifted to make things perfect, and technology made leaps and bounds. The world progressed, and people overall could be called happy.

Then, everything began to burst at the seams. Paranoia began to show itself as the Elementals, for all their powers, still had those that were corrupt, those that abused, and those that simply sought to destroy. Elementals began to die, by assassin, mob, and even children showing magical gifts were being murdered. Elementals began to respond in kind, and suddenly the world was faced with a crisis of Elementals beginning to exterminate humanity. When other Elementals began to oppose, nothing but war followed.

The war reshaped the world, ripping apart the lands which had once been maintained and kept calm for all people. Famine would rip across the land, but it was nothing compared to what happened at the wars end. Near the middle of Darkengrad, a collection of armies, mages, demons, and whatever else could be mustered met in full battle. While none can claim to know the exact details, the aftermath is what ended the war. An enormous elemental storm now holds the middle of the land as its own, neatly cutting the island in half as the storms rage. Sometimes raining molten boulders, other times lightning, sometimes beams of light, or darkness. All elements raged, and none dared to enter it, making a trip to the north or south dangerous.

With the wars end, surviving Elementals and humanity decided to split off from each other as best they could. The Elementals went to their own covens, known officially as Academies, to train others in their arts, and also to teach them their history, keep things a bit more organized and calm as far as mages were concerned. These separated Academies became centers of learning, areas of general calm as they could also deal with the monsters now freely roaming the world apart from the few castles and kingdoms still standing, occupied largely by what is left of the population of the world.

And now, seven hundred years after the Great Wars had taken place, things have slowly pulled themselves back together. The Academy itself has been shifted into different areas to accommodate each group, but all ultimately joining together to the Great Halls where many events, celebrations, and everyday tasks are accomplished. Every month more mages are sent in from the villages on the mainland, either found through recruitment, or running from the cities which fear their skills.

The Story thus far

The world has seen much better times as the world continues its long recovery from the destruction that had occurred hundreds of years ago. While kingdoms and people have largely normalized, the world will always seem to have the stormy reminder, and monsters are back to wandering the countryside as they please. To make things even worse, a technically advanced city known as Jurai approached an Academy with concerns that they had found something which is related to the storms. Their concern was so much so that they actually came in one of their mighty Airships to recruit some mages to combat what they consider to be a grave enough threat to come out of hiding in their almost mythical city.











TL DR


You are an Elemental who has been chosen (For reasons not yet disclosed to you) to be taken via airship northward to the Kingdom of Jurai, a secretive and paranoid group of people who contacted the Academy to deal with what they consider to be a very serious threat. You are just about to leave the Academy and board with a selection of others.

All different elements have been brought along (Just don’t plan on everyone being a master. Those are rare in and of themselves). You can come from any walk of life you like, with any race or accent in mind. World was splintered by the Magic War, so all kinds of societies/groups have been born into their own towns/cities, but ultimately ended up at the Academy due to their gifts.

Technologically the world is largely in the Medieval era, though some towns have developed farther than others, and the Elemental Academy is no exception to Cannons on ships, or the extremely rare pistol made either from Mechanists, or from the technological cities.

Character Limits: Depending on size of the group, I am willing to take 1 Master, 2-3 Weavers, 4-5 Adepts, and as many mages as want to come along. I’m also hoping to have variety in Elements, so if you see 2 Illuminates, maybe a third isn’t a good idea. Don't consider yourself down and out of course, just keep in mind the amount of competition you'll have.

My choice as who gets what if we have more applicants in one section is going to be based purely on how well you write a character, (and opinions between people in the OOC discussion)
Hidden 9 yrs ago 9 yrs ago Post by Blaze96
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Hidden 9 yrs ago 9 yrs ago Post by mindpalace
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Hidden 9 yrs ago 9 yrs ago Post by The Cook
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Hidden 9 yrs ago 9 yrs ago Post by Luna
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Name: Alice Cel

Age: 22

Gender: Female

Mastery: Illuminate
Specialty: Defender

Rank: Adept

Appearance: She had long blonde hair that reaches all the way to her waist that looks silky smooth to the touch. Her skin has a little tan but it is hardly noticeable unless someone is very observant. She had deep blue eyes that shine bright whenever she had happy or dark whenever she is made. She had a slim form that holds a lot of strength for a body with the height of 5'1". She had some scars on on the back of her neck which is covered mostly by her hair unless it is up in a high braid.

She wears a long white dress that had straps that are able to fit in two finger that is kinda like a vest that can be unbuttoned but not all the way. Under the dress she wears a faded pink off the shoulder shirt leaving the skin in between the straps and the sleeves of the faded pink shirt exposed but not enough to be considered inappropriate.

Equipment: She had a bow and a few hundred arrows that she carries with her all the time courtesy of the general who took her in as a child to make sure she had something to protect herself encase she couldn't manifest her light bow and arrow , she has a small hunting dagger she keeps in her bag whenever she is wandering around in the wilderness

Demeanor: She is a very shy girl who only talks to people she knows she can trust, but she warms up very quickly to people she knows that would never let her down. Under her shy exterior she is a sweet caring girl who would do anything to protect the ones she cares about and loves

History: She grew up in a very small town in the mountains called Voleroes that was very isolated from the world surrounding them. She had lost both her parents to illness that couldn't be cured and she was taken in by a family friend who was also the general of the small town. The general was kind and very loving but he would be very strict when he needed to be weather it be her or the small army that guarded their small down. He treated everyone in the army like they were part of his family and would do anything to make sure they had everything from weapons to food.

Around the age of nine she had found out that she had illuminate she was training on hand to hand combat and suddenly a bow made out of pure light appeared in her hand. Confused she went to her foster father and told him and he told her of how her mother was an illuminate before she decided to give up on using that power when she moved to Voleroes and started a family with her father who was a blacksmith. Her mother had apparently been close to reaching a master, but she was tired of her life being controlled by her powers and gave up using it not knowing that it would be past down if she had a child of her own.

After learning this she became determine to reach the status that her mother was so close to getting and by the time she was almost 17, which was the age where she was ready to go out on her own she had reached the level of adept. The general knew she had dreams of leaving their small town and on her 17th birthday he gave her a small hunting dagger and a bow with 60 arrows for more protection.

So the day after she had turned 17, she left the only place she knew to explore the world making a promise to everyone that she would visit
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Hidden 9 yrs ago 9 yrs ago Post by Lambi
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Hidden 9 yrs ago Post by UnusualStranger
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@Blaze96

An alright sheet. Nothing too flashy or special, but then sometimes a Master is not all flashy and special when they start out. I don't see anything really wrong with the sheet, with a simple backstory and some information about Alexander himself. Oldest part of the crew so far too, but as of right now as the only Master, and alright written, looks like a good contender.

@mindpalace

Tobias so far has the start of a character....but I need to know more about him than his parents. I know that he is harsh, but why is he harsh? His parents would fight? And where did his mom even go? Most mages tend to make the Academy their home because its safe for an Elemental to live there without worrying about angry mob forming cause they think you cursed them. Like I said, a good start, but I need to know what he is if I am to allow a Weaver level in like that.

@The Cook

This character needs a little bit of work. While the eyes can be a thing, I don't understand why they are different colors like that? It just seems like an odd trait. Also, being a firesmith means that you shouldn't be dealing with potions, antidotes, or herbs. Not really in your line of work. Also, an Academy is not so much a place to apply, but more of a place for Elementals to go so people are not hunting them throughout the day, or causing trouble in the world for other Elementals.

Finally, the personality needs to be a bit more specific. Anyone can be anything if the situation calls for it, so what is he? Is he a cruel and unforgiving judge, watching for what people do? Or is he a quiet nice guy who isn't going to jump at you just because you made some mistakes? Because if he is swearing a painful bloody death on his own flesh and blood, I lean a lot more to the unforgiving judge.

@MrOmega

Seems like we have a sleepy Weaver here, newly minted. However, I don't think it sounds like he is really close to Weaver power level if he isn't even willing to listen to his instructors in learning more or expanding his power base. Having talents for the niche powers is good, but not Weaver good. Weavers have made their elements work in the majority of its facets, and having skill in just a part isn't going to make you a Weaver.

Otherwise, the family presence is good, and the story seems like an everyman one.

@Luna

An Elemental who decided to be a bit more human huh? A very nice touch. Though, I think it could use a little grammar cleanup, I am intrigued by the idea. Though, if I may, I would ask that she be a bit older when it comes to her status. Adept is pretty high, and she has spent some time not at the Academy, so either some age raising, or some rank lowering, or something with the Academy.

Also....I think you might want to lower your arrow count. A couple hundred arrows is probably enough to make an armor of arrows, which is a bit overkill. So, just be sure to keep the grammar up to par, age a little bit to be more in line with the rank, and I think this might be alright!

@Meridian

I like this sheet. She's a little bit young, but then she is extremely brash, downright abusive, and full of spit and fire. Also, since you stated that while she advanced quickly, her abilities have all but stopped changing, I think I might even let the power slide because you don't plan (at least from the sheet) to be creeping with power. As it stands now, I think I'd be happy to see how this turns out.

@Lambi

A silly merchant Pyromancer. Quite the shift from the Firestorm before you, almost a polar opposite...And with that said, I think you could fit in here nicely. Almost a typical life growing up. Mage and not mage parents, learning to control flames and make them dance, and using that to further just make flames do something more specific. So far, I like it.

If anyone has any questions for me, character wise, RP wise, or anything like that. Nows the time to ask them, so that way you know what you are getting into!

And for those at home keeping track, we have 3 people trying to be Pyromancers(2 Adepts, 1 Weaver) , 2 Illuminates (Master and Adept), 1 Hydomancer (Weaver), and 1 Nightshade (Weaver) Lots of Elements left, and a good amount of competition for some of these if you want in.
Hidden 9 yrs ago Post by Vesuvius00
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@UnusualStranger I fought with myself forever over posting this, I hope it's not too late.

Hidden 9 yrs ago 9 yrs ago Post by Mictlan93
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Well, this one might've slipped away from me.
...the character sheet, I mean, not the RP.


Hidden 9 yrs ago Post by The Cook
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@UnusualStranger I edited my CS hope its good. Please notify if there is anything else wrong or out of order I'll be glad to correct it. :D
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@Vesuvius00

Plenty of time for new additions yet! I do hope you don't plan on having a sword as big as yourself, cause I can't let it get too silly here! But, the skill, the age, and most things all seem to fit in nicely! I am confused as to why everyone keeps grabbing potions and the like though, as those are Nightshade Alchemist realms, but its a minor thing!

@Mictlan93

The least experienced and most ruffian of a mage it seems like. Just be aware that you won't be shooting at people with those stone arrowheads and the like. Just cause you have power over the element does not make you a gun! However, it seems to line up pretty well, though quite the history of being a crook. Interesting to see how he'll get along with the others on this adventure of sorts.

@The Cook

It is a bit more specific, which is a good start. I like to recommend ya work on sheets till you know what they are totally, but I imagine thats asking a bit much for a simple RP! Just be careful of course. Can only take in so many of an element, so hopefully I won't see too many of those or I'll have to pick and choose.
Hidden 9 yrs ago Post by Vesuvius00
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@UnusualStranger oops, I probably should have mentioned that... The sword is normal size, but looks the same as the picture. She just carries the potions, she doesn't make them.
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@Mictlan93
Just be aware that you won't be shooting at people with those stone arrowheads and the like. Just cause you have power over the element does not make you a gun!


That's fair. New story, new rules. Though, would he at least be able to get to the point that he could do that?
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Hidden 9 yrs ago Post by UnusualStranger
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@Vesuvius00

Alright, just wanted to be sure!

@Mictlan93

To be a gun? No. They could become much bigger and pretty fast, but we won't have any human guns walking around.

@NeoAC

Blizzard eh? An interesting choice, and wears little even though the cold isn't much of a problem for her. Seems pretty good all the same! Though I think thats a little bit unfair to others as they got examined before you, so you might have built off of that!

@WriterRaven

Building an entire kingdom and lifestyle for your individual character huh? Always wearing sunglasses seems a bit silly, but I can let that go as far as appearance goes. Blood shadow transfusions is an interesting touch...we'll see how it plays out.

@Corsair

It all seems to be in proper order here. Light weaponry, and more of a family caretaker on the group. Wonder how that will do with this incredibly dysfunctional group at this point.

Anyways! I do plan on getting this up and running kinda soon (as in tomorrow) so if you would do your character sheet polishing, or whatever you think you need to do to get the OK to start posting, I will say if you all got the stuff to go, or if there is something wrong that wouldn't let ya in.

As it stands....

Illuminates: Master, Weaver, Adept

Pyromancer: Weaver, 2 Adepts

Nightshade: Weaver, Adept

Hydromancer: 3 Adepts

Earthshaper: Mage

So if anyone plans on making anything, or making some changes, or taking on a new element for themselves, feel more than free. Otherwise, see you tomorrow!
Hidden 9 yrs ago 9 yrs ago Post by WriterRaven
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Building an entire kingdom and lifestyle for your individual character huh? Always wearing sunglasses seems a bit silly, but I can let that go as far as appearance goes. Blood shadow transfusions is an interesting touch...we'll see how it plays out.


I never said sunglasses. Think safety glasses, in a similar style to that of a modern lab. (That and, y'know, sunglasses would be counterproductive in an Alchemist's line of work.)
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