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BioHazard The Plague Master

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![-](http://seasideacademy.webs.com/anime_girl_elf.jpg "Belle Appearance") Name: Belle Age: 16 Gender: Female Personality: Belle is a bit of a tomboy. She is stubborn and cocky to others, however will be loyal to the one who is in command. She loves to mess around with people, often making remarks when someone is saying something on which she just can't resist answering. Mocking people is one of the favorite things she likes to do, however she will only do it when she becomes friends with them. Other than that Belle is a caring person who can easily bond with people, however not always wants to. But she won't push or force anyone, simply because it takes too much effort. If someone doesn't want it, just leave it. She is good at hiding her sad emotions behind a smile, as she never wants to be caught crying. She however can be depressed about something, but doesn't want to bother others with it, and can easily cheer up again. History: Belle's past is unclear, even to herself. The first thing she remembers is that she woke up in a town called Traverse Town. It was told that people, who lost their worlds, would come here. Apparently she was saved and brought to this place. Because she didn't have a home, or any munny to afford a place, she had to live on the streets. Luckily she found a nice little house in the Zero District of the town, people say it used to belong to the great wizard Merlin, not that Belle knew him though. However she also had to feed herself, this is where she began to break laws. She stole food from stores and pickpocket people. She became really good in it and was considered a thief. Not only a thief in terms of stealing from others but also the job Thief that was practiced by some. One time a pirate ship arrived in Traverse Town, the first time they really got contact from another world. They came to buy some equipment, as they respected Traverse Town as a place to take care of people, and not a place to plunder. Belle sneaked onto the ship in the hope of being recruited as a pirate there. Once she was discovered by its captain John Silver, she was allowed to stay but was going to be treated like any other pirate here on the ship. That however changed quickly when Silver became fond of Belle. She quickly was promoted and acted alongside Silver and Scroop as commander of the ship. They had been to many worlds, and her skills kept getting better. But as expected Belle wanted to do something else, she wanted to discover where she was from, who saved her. But she couldn't do this on her own and didn't want the whole crew on her journey. She hopes to discover her origins with her new team of keybladers. Keyblade: ![enter image description here](http://fc06.deviantart.net/fs25/f/2008/117/2/7/__Yuffie__s_Keyblade___by_AznTranquility.jpg "enter image title here") Other weapons: Shurikens & Kunai's Skills: Skills Support: Alert Defense: Parry, Counter Rush, Reverse. Shuriken Raid (Payback Surge) Magic: Stop, Stopra (Stopga) Movement: High Jump, Dodge Roll, Thunder Roll, (Teleport) Offense: Thunder Dash, Mug, Sneak Attack, Blitz, Wishing Edge, Time Splicer, (Barrier Surge) Command Style: Ghost Dive Summon: Mist Dragon & Cactuar
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Name: Ascot Carver Age: 13 Gender: Male Appearance Ascot is a black-haired, black-eyed boy with a face that would be considered 'cute' or 'handsome' in many quarters, and a small, but athletic body. His skin is white like most Mountain People, but years in the sun has tanned it somewhat. The boy is most often seen in an orange T-Shirt and blue jeans, as well as white/red sneakers. Personality Ascot cares for people, to the point where it can get him hurt. He values his friendships, being willing to go to great lengths for even relatively new friends. While he has the fears and insecurities of someone his age, he can overcome them if people are at stake. You do not hurt innocents around Ascot, nor should you threaten to, because Ascot will fight, and he will give his best. However, there is a darker side to the boy. If he is defeated often enough, if his objectives are frustrated several times, then it is possible for him to lose confidence in himself and his skills. Due to the fact that he is one of the weakest members of the group, the boy also has a burning objective to catch up to his peers, to prove himself capable in battle, and thus, the quest. If that goal seems unattainable, then he goes into depression... History Ascot comes from a world of high mountains, fertile valleys, and deep jungles close to the coast. This unnamed world was inhabited by two peoples, who, though warlike, were peaceful with each other, turning their energies against the monsters who inhabited the hinterlands. These peoples were the Mountain and Coast Folk, one fair-skinned and living in the higher valleys, and the other brown-skinned and living close to the sea. In one valley, though, scholarship reigned as well as battle, and from there, Ascot's father originated. He wandered the world, searching for knowledge, and found the love of a warrior from the coasts; Ascot's mother. They married, and went up to the mountains to live and bear a child. Ascot was a smart boy, being able to read books and scrolls far in advance of his age level. But, this intelligence only sharpened the pain when, at the age of six, his parents died in an avalanche while visiting another valley. This led to a long period of mourning, but in the end, Ascot recovered, and, as he grew older, he began sharpening his physical skills as well as his intellectual ones, becoming a decent warrior. He also learned the basics of Forensics and First Aid. Nevertheless, History and Literature remained his loves. One day, there was a festival where the people of the Mountain valleys met, in order to discuss matters that affected more than one settlement, as well as to feast and sing together. On that festival, most of the warrior-scholars of Ascot's valley were away, leaving Ascot himself and several trainees. They were then challenged by the warriors of another valley, and their leader, Bertam, a hulking giant at age 16. Bertam cast doubt on the trainees' scholarly ways, saying that he wanted to test whether those ways really worked, or if they were just another form of weakness. Ascot, in reponse, took up the challenge, and the two fought; Bertam using his superior size and strength, Ascot, using his small size and superior speed. Finally, however, Bertam landed a hit on Ascot, casting the boy down. However, Ascot got up again, and again, until finally, the young man's wooden sword transformed into a Keyblade, allowing him to defeat his opponent. Ascot felt guilty about this, saying that his victory wasn't fair, but Bertan corrected him, saying that the boy's tenacity had impressed him, and encouraging him to seek our more knowledge about his weapon. In the following days, Ascot got permission from the valley's Elders to go to the Mountain of Light, _Bundok Ng Liwanag_ in the Coastal language, in order to seek answers about his new blade. And so, the boy went on a three-month pilgrimage, fighting bandits, monsters, and discovering new things about his Keyblade. Once he reached the mountain, he climbed up on it...and then, his Keyblade glowed with a fierce light, and a gateway opened...a Lane Between. Ascot accidentally fell into the Lane, unintentionally traversing it without Keyblade Glider or Armor. This rendered him vulnerable to the darkness within the lanes, as well as a very bad fall once he got to his accidental destination, Disney Town. There, he was treated in a hospital, where he befriended the toons, and found out more about his Keyblade, as well as the lore of Sora. Once he had recovered, the boy then went to the local library, where he was able to access the restricted sections due to being a Keyblade wielder. At the same time, with the help of two toons named Alvin the Sentent Computer and Timothy the Talking Telephone, he managed to absorb the advances of the Renaissance, the Enlightenment, and the Modern Era in just six months, helped by his quick mind. Then, everything changed when he was asked to come to Disney Castle itself... Keyblade Ascot's Keyblade looks like an [electrum](http://en.wikipedia.org/wiki/Electrum)-colored longsword with two [bittings](http://en.wikipedia.org/wiki/Bitting) that stick out. Skills Support: Scan, Second Chance, Once More, MP Rage, MP Haste Defense: Guard, Counter, Defense Boost Magic: Sparkra, Reflara, Fira, Cura, Holy, Haste Movement: Dodge Roll, Quick Run, High Jump, Glide, Fire Glide Offense: Ars Arcanum, Sonic Blade, Aerial Slam, Slapshot Shotlock: Pulse Bomb Limit Break: *Custom Skill: Gondor Calls for Aid. **Custom Skill: Govern Magic. Summon: Chocobo, Morph **Custom Skill: Gondor Calls For Aid** - Ascot calls upon every connection he has made, all across the worlds, to empower himself and his Inner Light, allowing him to form an 'Avatar Form', which is basically a giant armor that envelops him. Said armor looks like a Knight in Gothic Plate normally, but can shape itself to take influences from the Great Kings Aslan and King Mickey Mouse. This armor is as strong as Ascot's accumulated friendships and connections, giving it extreme destructive and defensive power. However, it has three flaws: One, a barrier can stop the power of the accumulated friendships from coming to Ascot, as shown by the fact that Rika's shields stopped the main party (and Rose) from adding their strength to his. Two, the skill's power depends on the continued existence of Ascot's connections, meaning that if one kills many of Ascot's friends, or gets them to stop being friends with him, then the skill weakens. Third, the spell endangers Ascot's life; his willpower can take it, but his body cannot; prolonged use causes it to burn from the sheer heat of the light energies, proof that too much Light is just as bad as too much Darkness. **Custom Skill: Govern Magic**: White flames erupt from Ascot, which burn everything that does not accord with conventional reality; this means magic, psychic powers, or 'soft' sci-fi technology. Normal weapons, or 'hard' sci-fi tech, isn't affected. Nonliving magical and psychic constructs, or soft sci-fi technology, are destroyed even though they are normally immune to fire. As for willpower-dependent constructs such as Satoko's strings, they are _not _destroyed, but the fire can spread from them to the caster using the same connections said caster uses to feed willpower into the construct. When a living being is struck by the fire, they or their clothes do not suffer physical damage, but they do suffer spiritual pain, as if they were really burning. This continues until they are unconcious.
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Name: Joshua Tamashii Age: 13 Gender: Male Appearance: ![enter image description here](http://fc04.deviantart.net/fs71/f/2012/234/a/7/wallpaper_kirito_sao_by_diange666-d5c1its.jpg "enter image title here") Personality: Joshua was formerly a very hot-headed, stubborn, and reckless youth. When he set his eyes on something, he followed it and kept at it until he achieved his goal, consequences of his blindness be damned. He didn't care if he looked like the bad guy or the good guy, if he accomplished his goal that was all that mattered. He was quick to anger and quicker to pick a fight, even over little things. Because of these traits he was a very anti-social boy, since he often ignored anyone who had nothing to do with with him when he was chasing one. When he did talk to others he was blunt to the point of being rude, insulting, and generally unpleasant to be around. This made it hard for him to form bonds with others, leaving him isolated and alone in the dark most of the time. He didn't care, although sometimes he did crave to be with others. He wasn't without some positive traits though. If you stuck with him long enough to consider him a friend you found someone who was very loyal and supportive. He would always back you up and if you fell down, he'd help you get on your feet again, both literally and metaphorically. He would be concerned over his friends and family's safety and often placed it above his own goals. Now, having gone through a trial to control his darkness, Joshua has changed. He's calmer, kinder, and more flexible on what to do. He's more likely to try and talk his way out of a situation then to fight it, if such a route is possible. His goals no longer come first, as the safety of others, even total strangers, seems to concern him more. He is now more likely to hold his tongue back, though he can still be a bit blunter then he needs to be, and he values his friends more then ever. The friend he values most though is Amaya, his girlfriend. Her safety come above all else and should she be harmed, emotionally, mentaly, or hysically, god help the person who did it, as Joshua will do everything in his power to make them pay. And they likely will. History: Keyblade: Joshua's Keyblade. ![enter image description here](http://i640.photobucket.com/albums/uu123/guadalajara1985_2009/Ultima_Weapon__Total_Eclipse_by_CBJ.jpg "enter image title here") Toshiro's keyblade, in Joshua's hands. ![enter image description here](http://i145.photobucket.com/albums/r233/very_confused_girl/weapons/LunarEclipse.jpg "enter image title here") Skills: Skills Support: Synchblade Defense: Dark Barrier, Dark Roll, Dark Screenx3, Once More, Second Chance Magic: Dark Fira, Dark Bizzara, Dark Thundara, Cura, Zero Gravira Movement: Quick Dash lvl3, Shadow Slide, Doubleflight Offense: Counter Aura, Payback Blast, Dark Break, Dark Aura, Shadowbreaker, Shadow Slash Limit Break/Shotlock/Drive Form/Command Style: Dark Volley Summon: Fenrir, Valefor
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Name: Amaya Yashia Age: 12 Gender: Female Appearance:![enter image description here](http://th07.deviantart.net/fs70/PRE/i/2013/224/3/8/weiss_schnee_by_weslyv8-d6hrroz.png "enter image title here") Personality: Amaya is considered to be like a wallflower for the fact that she is very shy and timid and often don't want to really make decisions for herself. She has a low self confidence in herself and her abilities. She often can.be found hiding behind Joshua or ascot letting them handle the fight. When she needs to she will fight as much as she need to. She will put her life and freedom on the line to protect others. History: Amaya comes from a family within radiant gardens. She had a mother and father, a happy life yes? Wrong, she was different she didn't look like her parents nor did she act like the other children. She was the oddball of the town. She barely talked or anything. She use to just look forward as if into the distance. She never had really any want for anything just sat down and watched everyone as if she was withdrawan into her own mind her own isolated world till one day someone else managed to enter her own world and bring her to the real world, his name was Joshua Tamashii. There was a big change in her when she was around Joshua. She more or less, bloomed into a happy young girl that smiled laughed and actually talked when Joshua was around. He protected her from bullies and more or less was the only reason she was mentally awake in this world. When she was eight, she waited under her and Joshua's favorite tree at night to hang with him. She arrived early and decided to draw the moon and the city at rest. Out of the corner of her eye she noticed two big yellow eyes. She looked up from her drawing not seeing the eyes but gaining a bad feeling as she packed up deciding to go back home. So she started her trip first a slow walk to a sprint, hearing movements and seeing the yellow eyes again. She tried to make it home but ran into a dead end. She turned around seeing little beasts in the hundreds. She let out a scream of fear not knowing what these were as when Joshua managed to find her last place all that was left was a blue ribbon she usually kept in her hair. Amaya herself fell into the darkness before her own body and mind induced a coma as she has been missing for four Years trapped in her coma and placed wherever the heartless placed her. Keyblade:![enter image description here](http://th04.deviantart.net/fs71/200H/f/2012/248/c/3/the_keyblade_of_ice_by_banditnightmare-d5dnjho.png "enter image title here") Magic: Skills Support: Cure-Curaja, Esuna, Aero (KDH1 Version), Reflect Defense: Blizzard Screen Magic:Blizzard -Blizzaja, fire Movement: High Jump Offense:Blizzard Edge ( jumping slash move)' Blizzard Surge (slash forward cloaked in ice), Blizzard Raid (with a ice affinity) Limit Break: diamond dust Summon: Shiva
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Name: Reno Age: 13 Gender: Male Appearance ![enter image description here](http://onlyhdwallpapers.com/thumbnail/fairies_anime_boys_scarf_white_hair_purple_eyes_desktop_1440x900_hd-wallpaper-913004.jpg "enter image title here") While the eye not hidden by his hair is grey, the one that is hidden is red. Personality Reno is...how to say it. Very eccentric. He is always brimming with curiosity and views every day as an adventure. Of course, that is not what makes him eccentric. At times he will do random or spontaneous things without really caring much for what others think. Of course, he doesn't do anything rude or mean. He is actually a very nice person. One of his many more well seen eccentricities is that he never actually calls people by name, but instead gives everyone he meets a nick name that is either food based, as he loves to eat and has a bottomless pit for a stomach, or based on well noticeable traits that they possess. Reno is also very wise though and there are moments where this does indeed show. Of course, he is also very innocent, not knowing many things about the world. History It is unclear of where Reno came from or who is original parents are. The only clue he has to his origins is the Summon Stone he has for Bahamhut, which was found held in his hands when he was just an infant found in an alleyway in Radiant Garden by Serin, a very skilled Red Wizard and apprentice to Merlin. Serin took the boy in and raised him as his own son, teaching him magic after Reno accidentally cast his first Fire Spell on his own when he was just eight years of age. Reno learned quickly, growing more skilled with a wizard as time passed. It was three years later, when he was eleven, that Reno obtained his Keyblade. Although the way he obtained it matches his more...eccentric personality. In truth he had found an interesting box that Serin had hidden that contained candy. Naturally, unable to resist, Reno took the box and went to the outskirts of town to try and unlock it. Nothing he did worked, and he began to think of ways to unlock it. That was when he remembered something in a book he read, something about a Keyblade that could be used to unlock anything. Naturally his desire to get into the box was large, so he began to think, wondering if he had something called a Keyblade as what he remembered from the book was that only certain people had it. Much to his liking, the blade did indeed appear after several long moments of meditation. He is unsure as to why it appeared, but didn't really care as he quickly used it to unlock the box and take the sweets inside. Now, two years later, as his magic grew much faster thanks to his gaining his Keyblade, he woke up one faithful morning after receiving a letter with a familiar insignia on its envelope. Keyblade ![enter image description here](http://www.khwiki.net/images/thumb/4/45/Spellbinder_KH.png/200px-Spellbinder_KH.png "enter image title here") Skills Support: Magic Haste, MP Hasteaja, MP Hasteaga (x2), Endless Magic, Master Magic, Auto-Float, Meditation (Allows Reno to focus and regenerate Mana even faster without the need for emptying his Mana reserves, but while doing this he cannot cast Spells. If Mana is empty and recharging then this allows him to recharge it even faster) Defense: Guard Magic: Ardor, Blizzaja, Thundaja, Tornado, Meteoga, Dark Mega Flare, Float Movement: Super Glide, Quick Glide (Spin off of Quick Run, for floating along the ground quickly), Dodge Roll, Mobile Action, Flight Offense: Mana Shot (Spin off of Wisdom Shot, allows for the shooting of Mana Bolts from the Keyblade) Limit Break: Ultija, Meteoja Summon: Neo Bahamhut
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Name: Oner (pronounced O - neir. Like the word heir with an 'n'. So its O - neir) Age: 13 Gender: Male **Appearance** He looks just like Reno as they are mirrors of one another, but with a few changes. His hair is a jet black in contrast to Reno's pale white. Also the color of Oner's eyes is changed. The eye of Reno's that is green is now red and the eye of Reno's that is red is green instead. Also his skin is not as pale as Reno's. His body type, hair length, and height are all the same as Reno's, which now goes down to just a few inches above their mid-upper back. Reno and Oner's ears are also pointed and a bit longer in a more elfin manner. Now that Reno has remembered his heritage and the magic keeping him in a more human appearance and unaware of his other self has been dispelled because of it, Reno sharing this same similarity of the elfin ears as well. From the circle of pure light on the center of Oner's forehead (the one on Reno's forehead whenever he is out being one of pure darkness) go vein like lines that are bright white and seem to have a very small glow of pure light. They go from the circle down both halves of his face and all the way down his body. Reno shares this same similarity now, only the circle is black and has pure, serene darkness, the lines being black with pure, serene darkness. Of course, the circle and lines do not glow all of the time, they really only do that in battle, when Reno/Oner are relaxed the lines and circle do not glow and are just white (when Oner is out) and black ( when Reno is out). **Personality** Oner, like Reno, is kindhearted. He rarely wishes harm on others and wants to do everything he can to protect everyone, just like Reno. The only difference is, Oner is not as reluctant to inflict harm in order to prevent it unlike Reno who would rather not inflict harm at all unless he had no choice. He still doesn't like fighting, but realizes that sometimes in order to protect someone one must fight. Oner is also more serious than the eccentric Reno and not a complete eccentric like his mirror counterpart. Oner can also be a bit blunt at times that can be on scale rude at certain times as even though he is kindhearted, he may not be as polite as Reno. Due to not having any interaction with people at all he doesn't really know how to show restraint when it comes to talking to others. He is never afraid to say what is on his mind, which also stems from his belief that there is nothing within oneself that one should disavow. He is not afraid to admit weaknesses or mistakes as he knows that doing so can allow one to turn them into strength, which is something that Reno knows as well and is a trait they both possess. Still, overall Oner is very calm and observant, never getting too worked up over many things. He is also pretty wise, usually knowing what to say and the right time and place for things, unlike Reno who never knows the proper time and place. **History** Reno and Oner come from a realm known as the Mirror Realm, which is not a world but a realm separate from the worlds of Light and Darkness. The people of this realm are known as Denizens of the Mirror (or Children of the Mirror for younger ones). Denizens of the Mirror all have one special thing in common. Aside from their non-human appearances, they all have two selves that are both different, yet the same. So in reality every Denizen of the Mirror is two people, yet also a single person as well. It is this quality that allows them to accept everything about themselves and thus has made this world a very peaceful world. Children of the Mirror at first switch between their different selves every day and are unable to control the switch until they get older (About ten years old actually), when they can finally live as two people and one at the same time instead of just two separate people. They usually live for about 700-1000 years, their development being similar to a human’s until they are about 18. After that they age much more slowly, usually looking about in their thirties by the time they pass on from old age. Reno and Oner were a bit different from other children though. The balance between their selves at birth was too great for their own good. They were essentially only one being at birth, as that was how great the balance was. This meant that there would never be two individual selves to make up the whole existence. They would never have emotions, never be able to be themselves. Their parents wouldn't let them be non-existant, so they knew they had to do something. So they decided to put one self to sleep so that the two would grow up completely separate, essentially growing up with only one self while not aware of the other half until the day would come that their two halves could merge as one once again without them losing their individuality by essentially becoming completely the same. This would cause their existence to shatter and fall apart due to there no longer being two to fill the hole of one since they wouldn't possess emotions or any other sense of self, making their existences hollow, which would in the end make them much easier to shatter. Their parents knew though that Reno growing up different from the other children wouldn’t be good at all. So while they did not wish to, they knew that sending Reno and Oner to the human worlds where they could grow up with people who only had one self was the best plan, so they sent Reno and Oner off to Radiant Garden with the hopes that the two of them would grow up well and be able to eventually awaken themselves to one another in due time. Over time though the spell began to wear off. Around the time Reno was eight and learned his first spell, Oner began to awaken slowly. At that point Reno would do things such as sleepwalk, have random blackouts, and other such incidents, as these would be Oner switching with Reno, Reno not aware of the switch while Oner would be completely aware. These experiences were far and few at first, but after the first time Reno summoned Bahamhut after he had received his Keyblade, Oner receiving his at the same time, is when they have begun to happen more frequently. To this day Oner has been calling out to Reno, trying to reach him with his voice so that the two could merge together and awaken and the day in which that can happen is getting closer and closer. Unfortunately though as the two begin to get closer and closer to reaching one another the higher the risk for them to also fall into Oblivion, some of his more recent blackouts being those that, instead of Oner switching with him, were those that brought the two halves closer to Oblivion, which, to the Denizens of the Mirror, when their existence shatters and ceases to be, leaving nothing but an empty shell behind. ![enter image description here](http://th08.deviantart.net/fs71/PRE/i/2012/304/5/4/keyblade_forge__silver_mirror_keyblade_by_nwsaiyanx-d5jlpwj.png "enter image title here") Keyblade: Blade of the Mirror **Skills** Support: Magic Haste, MP Hasteaga (x2), Drive Boost, Form Boost, Master Magic, Haste, Meditation* Defense: Guard, Runic Magic: Diaja, Hasteaja, Protega, Shellga, Curaja, Reflectaga, Faithga, Ultiga, Esuna, Aura* Movement: Quick Run, High Jump, Slide Dash, Dodge Roll, Mobile Action, Air Dash (x3) Offense: Mahou Ken*, Ultima Control* Drive Form: We Fight as One **Summon**: Neo Bahamhut Drive Form: When Reno and Oner enter their Drive Form their two halves fully unite, turning them into one being in one existence fully. They are still two though, but their powers and hearts are now fully one. Thus their powers combine and they are able to use all of the abilities that each of them possesses to the fullest. Their appearance also changes as well. When in this form the vein like lines have pure darkness and pure light flowing through them in harmonious flows and patterns. The circle on their forehead is now a harmonious swirl of white (light) and black (darkness) without the two colors actually mixing. Their hair also now extends to their mid-back and now has both jet black and pale white running through it in a well-balanced manner. We Fight As One Skills - **Support**: Magic Haste (x2), MP Hasteaja, MP Hasteaga (x4), Drive Boost, Form Boost, Sync Blade, Endless Magic, Master Magic, Meditation (x2)*, Auto-Float, Haste - **Defense**: Guard, Runic - **Magic**: Diaja, Hasteaja, Protega, Shellga, Curaja, Faithga, Reflectaga, Ultima, Esuna, Aura*, Meteoga, Blizzaja, Thundaja, Tornado, Ardor, Float, Dark Mega Flare, Float, Megidola* - **Movement**: Fluid Dash*, High Jump, Slide Dash, Dodge Roll, Mobile Action, Superglide, Auto-Float, Air Slide, Quick Glide, Flight - **Offense**: Mahou Ken*, Ultima Control*, Limit Attack*, Mana-Shot - **Limit Break**: Ultija, Meteoja, Giga Strash*, Morning Star* **Summon**: Neo Bahamhut Unique Abilities Ones that are marked with * are unique. - **Aura**: A spell invented by Oner. Casts all of the Buff spells Oner knows on the target all at once. - **Ultima Control**: While Oner doesn't possess many offensive spells like Reno (only having two) like Reno he still possesses a lot of magical energy and great control over it. Thus he can unleash it out in small, focused bursts either combined with sword attacks or on its own as if he is casting really small versions of the Ultima Spell, Oner having gained complete control over the output of this spell. If he unleashes alot all at once he will cast a full very powerful Ultiga, but doing this drains a good amount of his Mana. - **Meditation**: When Mana isn't empty he can focus to recharge rather quickly, but during this time they cannot cast spells. If Mana is empty then they can use this to speed up their recharging rate. - **Mahou Ken**: A skill developed by Reno’s father that can only be used if the user knows Runic. Instead of converting magic absorbed into the weapon with Runic into MP, the user stores it in their blade instead, allowing for special magic powered attacks. - **Fluid Dash**: A combination of Quick Glide and Quick Run. This allows them to essentially move along the ground very quickly like flowing water with a combination of both floating and running, allowing not only for quick movement, but instant changes in direction as well for the purpose of dodging attacks and slipping through opponent defenses. It allows for really fast ground movement. - **Limit Attack**: By sacrificing a large amount of their energy and mana, thus either severely cutting short or ending their time in this form, they can perform one of their Limit Breaks without the need of receiving a lot of damage first. - **Megidola**: A unique spell of their own creation. With this spell they call forth and combine the powers of Oner's light and Reno's darkness and use this combined force to unleash a powerful blast of light and darkness that possesses a lot of power. The upgraded form of Megido. - **Giga Strash**: Using all of their willpower they store spells into their Keyblades that couldn’t normally be stored or absorbed with Runic into their Keyblades for a single, incredibly immensely powerful magical strike. - **Morning Star**: As Megido, but only with much more power and usually meant for just a single target. In a sense, an immensely more powerful and much more concentrated Megido. When combined with a spell like Meteoga this spell can be quite devastating. [/hider]
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My character sheet again, and sorry for the delay. Subscribed to the thread, so I won't lose it again. **Name**: John “Jake” Grendell **Age**: 36 **Quote**: “ORRRYYYAAAAA!! Ah, that gave me quite the appetite! Who’s up for some chili?” **Likes**: Cooking, chili, fishing, stories, fighting **Dislikes**: Spiders, settling down **Appearance**: Jake is 6’1” and 181 lbs, with a very muscular build. He has scars on his torso and back, and tattoos down his arms from the shoulder-blades to the wrists, with the right arm containing the words “WILD BOYS” with six names in a different colors underneath it, Jake’s name being last. On the right arm, there is a design containing many of the beasts Jake has vanquished, whether Heartless or monster. Jake has neck-length dirty-blonde hair, dark hazel eyes, and a perma-stubble on his lantern jaw, and a scar on the bridge of his aquiline nose. He often has an amused, easygoing expression in everyday life, but that changes rather quickly to a ferocious grin when fighting. **Clothes**: Jake wears dusty old travel boots and pants, with a broad belt decorating his waist. On his arms he wears bandages from just below the elbows to the second knuckle on the fingers. He wears several rings on his fingers (four on the right, five on the left including his thumb). He carries a worn-out hide cloak around his shoulders, and carries his things in an old leather knapsack. Around his neck is a tarnished silver necklace, which opens up to reveal an old picture of himself with his friends. [Alternate outfit](http://lparchive.org/NIER/Update%2003/40-nierender.jpg) **Equipment**: He carries around two fishing rods and a length of spare string, lots of rope, a hunting knife, a wood axe, spare rations, steel and flint, some spare clothes, and toothbrush. Keyblade: “Kaiser Leo” - Kaiser Leo is a keyblade in the shape of a double-bladed greataxe about 3’10” long and 2’6” across the broadest point of the blades. The handle is made of gunmetal gray steel, and about 1’8”, while the blade edges are bronze-colored with large notches to resemble key bits. In the middle of the axe head on one side is a full profile of a golden-bronze lion, his mouth open in a roar, while the other has a winged heart of silver. Connected to the end of the handle is a footlong chain ending in a bronze lion head the size of an apple. **Combat Style**: Jake is heavily focused on close quarters combat, tanking, and dishing out as well as he receives, making him a good protector of the less durable members of the group. He is, however, prone to rashness and can get carried away in the heat of battle, but always keeps an eye out for his comrades. While he enjoys fighting, he’s also a combat pragmatist, willing to do anything to save his friends and allies, and emphasizing protecting his friends over slaying a foe. **Personality**: Jake is relaxed and easygoing, always ready with a good story or a good joke to get a conversation going. He’s pretty informal when talking to his colleagues and friends, and isn’t much for authority or authority figures, which means he’s going to have awkward moments when having to be an authority figure. However, he is an excellent pillar of support to any group he’s in, and can dispense some homespun wisdom for any situation. Jake enjoys comradeship, and likes to talk things over with his fellow party members. Jake enjoys a good fight, and as such can switch from easygoing to hot-blooded when a good fight is on. He enjoys a good brawl or scrap to alleviate the boredom, though he’s not above fighting dirty when someone’s life is on the line. Even his tone of voice changes, going from relaxed and friendly like an uncle’s to hot-blooded and quite the large ham. He enjoys taunting or challenging a worthy foe, and enjoys a decent duel every once in a while. He’s also a spirit struck by wanderlust, never really sitting down in one place for long. He seeks to find the next testing grounds, the next adventure, so that he may test his mettle, see new sights, experience more. However, he’s been wondering for a while now if he’s merely just delaying the inevitable; he’s become a ‘Lost Boy’ in a way, never truly settling down or willing to commit to anything, something that has resulted in him becoming a bit distant from others despite his gregarious nature. The rest of his original party, the ‘Wild Boys’, had settled down and decided to raise their own families and/or train the next generation of Keyblade wielders. As a result, he’s been wondering whether he should settle down like the others. Jake also has a weird fear of pink-haired girls with blue eyes. The initial reaction to seeing one would be a sudden start and referring to the lady in question as ‘ma’am’. This reaction fades once Jake gets to know the girl better, but has its roots in the team sage for the Wild Boys, and one of the two girls in the group. She was very strict and ran a tight ship, often terrifying the usually slovenly, laid-back Jake into following her orders or if he pushed her too far. **Back-story**: Jake is a veteran Keyblader, with a story that goes back more than two decades. When he was a young man, he lived in a medieval fantasy world under the protection of King Mickey and his Keybladers, where was the second oldest of four siblings, and the oldest son in the household. As such, when his father was away, it was up to Jake to tend to the farm and the animals. It was a hard life, but Jake did his work and never complained. However, he would always dream of seeing faraway lands, wondering what lay beyond the familiar. He was also a bit of a gourmet, and while he never complained about the bland food, he wished he could taste food abroad. When Jake was 15, however, Jake’s home was attacked by monsters that slaughtered livestock and burned down crops. He got his family to safety in the house, and tried to fight off the monsters with his tools and axes. Nothing would hurt the monsters; either the attacks bounced off their thick hides, or went right through them harmlessly like smoke. Just as Jake was going to be overwhelmed, a pair of mystic heroes wielding strange weapons suddenly appeared. They cut through the creatures of darkness like a scythe through wheat, dispersing them like a fog before a strong gale. They saved Jake and his family, yet asked for little compensation. Jake, enraptured, found out that the two, Gabriel and Yomi, were kids no older than he, yet were self-proclaimed ‘Keyblade wielders’, who fought the monstrous ‘Heartless’ wherever they could find them. Despite his mother’s apprehension at him joining a pair of young wizards, he decided to join them. They managed to help him unlock his abilities as a Keyblade user, but his style emphasized combat strength rather than magic. As time went on, Jake became an excellent fighter, becoming the heavy combatant of the team. However, an incident where he was still somewhat illiterate resulted in him misspelling his name as “Jake” rather than “John”, and thus the name stuck. Another time, he managed to get the group so sloshed they thought his suggestion of “Wild Boys” for a team name was a good idea (sobriety and the hangover convinced them otherwise later on, but by then it was too late to change it). It was a time of adventures, a time of journeys, of mischief and heroics, and a time Jake would cherish forever. They had their triumphs and their torments, but the Wild Boys always managed to come out with their heads held up high. However, as with all good things, it had to come to an end. Jake realized that the group had changed somehow. The others weren’t as excited to go on a new journey, or were more willing to take it slow. While they still wanted to fight the Heartless, they were getting concerned about their own lives. Some wanted to raise a family, others wanted to train their successors so they could carry the torch. Only Jake remained insistent on adventuring. Even Gabriel, the first Keyblade hero of the group, had settled down somewhere to raise children and train the younger Keyblade wielders. So it was that Jake kept roaming the worlds, seeking the Heartless wherever he can, fighting them. It has been years since he last talked to his friends, practically eight years since he’s been travelling alone. Yet even he wonders if it isn’t time he tried to settle down, or how long he can keep up walking his paths alone. **Skills**: Jake has excellent cooking and food preparation skills, though he seems to have a preference towards making spicy food that can burn a hole through your mouth. He’s a good tracker and hunter out of experience, and can make a good bargain at a shop (generally out of necessity). He’s also an experienced fighter with two decades of combat under his belt. Abilities: Jake is an impressive physical specimen. Long years of working out and travel have made an already rather athletic young man into a strong warrior. He is strong enough to snap through unenhanced chains, and is a skilled brawler/fighter even without his Keyblade skills. He is fast, but not quite as nimble as he used to be, and as such has shifted to a power-based fighting style. **Stats**: Attack Haste, Critical Plus, Defence Boost, Defender, HP Boost, MP Rage **Support**: Air Combo, Plus, Berserk, Combo Plus, Once More, Second Chance, Second Wind/Hyper Healing, Synch Blade **Defense**: Aerial Recovery (Smash Recovery), Defender, Guard/Block (Blade Bash, Block-Counter, Perfect Block, Round Block, Sliding Block), Dodge Roll, Dark Screen **Magic**: *none* **Movement**: Quick Run, High Jump, Air Slide **Offense**: Aerial Dive, Aerial Sweep, Blitz, Combo Master, Counterguard, Explosion, Finishing Leap, Finishing Plus, Round Break, Sonic Strike, Upper Slash **Summon**: Titan
Hidden 9 yrs ago 8 yrs ago Post by Flamelord
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Flamelord

Member Seen 8 hrs ago

Edits inbound

**Name:** Thomas Delatori

**Age:** 16

**Gender:** Male

Appearance:

![enter image description here](img3.wikia.nocookie.net/__cb2014082720.. "enter image title here")

**Personality:** Thomas is generally a happy go lucky guy. He's curious about stuff he doesn't know, a bit bookish. While happy, he generally doesn't initiate contact with people, figuring if they want to talk they will approach him first. He has a good imagination, which helps for improvising in fighting. He likes to avoid confrontations, and will generally disengage or give in if he gets in an argument.

Over time he has grown, or regressed, depending on your opinion. He is still driven to be better, but lacks the self esteem to think that he is making any progress. Keeps his feelings to himself for the sake of the group, or so he tells himself, tolerant of his teammates, even if he finds himself using them as measuring sticks against himself. Has become more vocal and sarcastic.

**History**: Thomas was always different, very interested in learning and knowledge. He wasn't very physical with regards to activities, and it wasn't unusual to find him curled up somewhere with a book. With this interest in learning, he decided to channel it into something that he felt would get him respected and acknowledged. For this, magic. And so he started his journey.

He met and learned from Donald Duck, and Merlin. But he knew that not everything he could know would be learned from them. If he was to excel, he would need to learn how to apply his knowledge and skills. But, he never found a good opportunity to. Still, he has learned what he can, developing his skills. It was during this time that he discovered he was a Keyblade wielder, a discovery brought upon by the realization of his empathy for others. He doesn't have much experience using it, but is currently experimenting with using it as a conduit for his magical abilities, rather than as a blunt weapon.

After a period of training, he was recruited by King Mickey to go on a mission to stop the Six Senses, in whatever they had planned. Almost immediately there was conflict, his somewhat cocky approach running into the more standoffish attitudes presented by the other members of their group. Not that he let that deter him as they went on. This conflict was only exacerbated by the first world, where two of their members ended up dead, which Thomas blamed Joshua for, a grudge and suspicion that never really faded. It wasn't helped when Joshua stole the Sign and went off to do his own thing.

The group went along without him, Thomas demonstrating battle tactics at the Mysterious Jungle against Shere Khan. It was here that they met Reno, an eccentric (to put it lightly) mage and Mirror Denizen that Thomas found annoying, while also working on his self esteem through his displays of very powerful magic. But he put up with it as they went on.

At Radiant Gardens, Thomas had a run in with the Six Senses, which resulted in him being abducted for some time. He returned in the next world, Treasure Island, where he was found recuperating in B.E.N's shack, hiding a dark wound. He lied about that, using Keyblade Armor to cover it up, and rejoined the group. He helped fight the Sixth Sense member that showed up, and they successfully retrieved the Sign and escaped before everything blew up. He also recovered an item that carried another personality which talks to him in his head, though he has convinced himself that it's just another manifestation of his subconscious, and not actually a separate person. Around this time Nagi departed, leaving him in charge, something he didn't overall appreciate

They went on to Narnia, where he experienced his continued inferiority to Reno, his distrust and anger towards Joshua growing at the same time. Here he helped to defeat the White Witch, using the Limit Break taught to him by his other self, Scathe. He didn't credit it as a victory though, since it had required outside help. He also retrieved the White Witch's wand, though he hasn't done anything with it yet.

As a result of events on Narnia, the group split up, and Thomas and Belle went off after Reno to the world of Prydain. There the two split up and investigated, and Thomas met Jake, helping him to defeat the Horned King and get the Sign. Jake would end up joining them when Thomas went on to Twilight Town, having lost Belle and not found Reno either, much to his dismay.

Arriving at Twilight Town, he was slightly annoyed, but also relieved, to find everyone there, engaged in doing their own thing. Reno, having vanished while on Narnia, had shifted, and Thomas found himself becoming involved with the drama of the group with Ascot's injuries, Joshua's slight personality change, and Reno's abrupt shift. It was here that Thomas trained under Serin, Reno's adopted father, learning Runic as well as Spell Blade, but at the same time suffering a crisis of self that has yet to be full addressed. As a result, he missed the Struggle Tournament that took place.

Onwards they went to Sugar Rush, where he helped to stop an invasion of alien bug creatures. His crisis still relatively unresolved, the situation with his dark wound worsened as the suspicions of the rest of the group grew. Still, in spite of some condescension on the parts of his team members, he did help to save the day. Shortly thereafter, he was confronted by a member of another organization, who removed his dark wound by distributing it throughout his whole body.

**Keyblade**:

![enter image description here](web.archive.org/web/20131027232518im_/.. "enter image title here")

**Skills:** Fire, Fira, Thunder, Thundara, Blizzard, Blizzara, Cure, Cura, MP Haste, Leaf Bracer, Jackpot, Esuna, Spell Blade, Runic, Aqua, Stone, Black Hole, Blink, Scathe

**Summon**: Carbuncle
Hidden 9 yrs ago Post by Yuri Nakayama
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Yuri Nakayama

Member Seen 9 yrs ago

Name: Yuri Nakayama Age: 16 Gender: Male Personality: A wild gust of wind, blowing everything around; that pretty much sums up Yuri. He is a loose cannon, untamed, unkempt, and unruly. He is loud and aggressive and rough, and can often times make people uncomfortable. He is ruthless in combat, preferring physical fighting over casting spells, and when in battle, is a force of nature. Despite all his flaws however, he is a good person at heart. Although it doesn’t show too often, he does actually care for comrades, and has incredible respect for them. He hates evil, and has a very strong sense of justice, perhaps a little too strong. His whole personality is based around his strength, which he takes great pride in. There is a considerable amount of darkness within Yuri. Yet, this does not weigh down upon him. In fact, it is the source of his power. His years of training under King Mickey allowed him to face his inner darkness, and harness it in powerful ways. Yet, he must always be careful, as darkness is not to be trifled with. One big slip up, and Yuri could find himself consumed, and maybe even become a heartless! History: Yuri was the smallest boy in his tribe, in a rather primitive world where only the strong survived. Yuri tried, as hard as he could to keep up with the children his age as time went on, yet try as he might, he just couldn’t surpass the barrier of the power he was born with. He was shunned by his peers, looked at with disdain by his parents, and was just in general regarded as a failure. Yuri however, did not let it get to him, and continued trying to get stronger, training harder than anyone else his age, no matter what people said. When he was 10, and the test to become properly initiated into the tribe came, he had felt he had trained hard enough to finally get recognized. It was of course, a test based solely on physical strength. Going into it confidently, Yuri figured that with all his hard work, making it would be a piece of cake! However, he was sorely mistaken. He failed miserably, the first time anyone could remember. The penalty for failing was, as it always was, being ostracized from the tribe, and being forced to fend for himself in the dense jungle. When he was kicked out, and alone in the jungle, at first he reacted as most would: Crying, feeling sorry for himself, the usual. However, after a few hours, he felt empty of all the sorrow, and there was only one thing inside him. A burning anger, a hatred, against all those in the village, those who looked down on him, and all who would oppose him! This anger gave him an odd will to survive; he WOULD survive, he WOULD prove everyone wrong! He would NOT be a failure! He would NOT be weak! The darkness within him; unintentionally, was being channeled in a positive way, a powerful way, and for the first time in his life, he truly felt complete. He had snapped in an instant: gone was the naive, cheerful and idealistic little weakling from the village, and now here was a wild, driven, resolved boy, who would survive in the jungle, and show everyone how wrong they were! The sheer amount of willpower to survive in his heart was so strong, it resonated with one of the pieces of Kairi’s heart, and in that instant of change, before he knew it, there was an odd weapon in his hands, a key blade. Swinging it at a tree, he could tell it was powerful as it sliced in half. He began to laugh, a maniacal laugh, one of triumph, with just a tinge of insanity. Recovering his wits, he set out, ready to face whatever dangers were in the jungle. However, the triumph was short lived: Just as soon as he gained hope, a new source of despair came. A group came, an evil one. Although Yuri didn’t know it at the time, they were known as the “Cartel." He couldn't exactly comprehend what was happening, but before he knew it, there was fire everywhere, and he blacked out. When he came to, he was on the ground outside of Traverse Town. He was quickly found by some citizens, but as soon as they came close, he ran at them with his key blade out, yelling. he was quickly subdued by some people who knew what they were doing, and before he knew it, he was at King Mickey’s castle, being lectured, before being offered to be trained in the art of wielding a key blade. Yuri, despite his now rather aloof personality, was curious about mastering the powers of the blade, he would accept training under King Mickey, and begin to learn to wield the key blade. Interestingly enough, he realized that here, his strength was actually unnaturally high compared to most other humans. And so, he trained for five years, and although he wasn’t perfect yet, he was still quite strong. Eventually, he got good enough to go off on his own, and he set off on a vendetta against evil, and maybe even find the group who ended up expelling him from his home world; the cartel, who had ended up turning the place into a strip mine, and when they had gotten all the resources they could, blew it up. With the thoughts of defeating the bastards who destroyed his home, despite his experiences there, he went off; purging evil wherever he could. Eventually, he would come across the Cartel’s base and find the adventurer Ascot, and his fate would be intertwined with his, and his whole party of adventurers. Keyblade: Skills: Support: Second Chance, Once More, Leaf Bracer, Combo Plus, Damage Syphon Defense: FireScreenx2, DarkScreenx2 and Defender. Magic: Fire, Firara, Firaga, Cure, Curara, Curaga, Gravity, Gravara, Stop, Stopra Movement: Jump, High Jump, Dodge Roll, Fire Wheel, Air Slide, Reversal, Glide, Fire Glide, Sonic Impact, Slide, Homing Slide, Teleport Offense: Quick Blitz, Blitz, Meteor Crash, Fire Dash, Dark Haze, Chaos Blade, Zantetsuken, Strike Raid, Fire Surge, Aerial Slam, Ars Solum, Stun Edge, Fire Strike, Brutal Blast, Salvation, Windcutter, Sacrifice Shotlock: Flame God’s Cloud: The user swipes their key blade, and a wave of black flames rushes out towards the enemies. The flames of the attack, despite covering a large area, only effect the targeted enemies, and deal no damage to the surrounding area. Max targets: 20 Max Level: 5 Summon: Rajah
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