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    1. Centurion 8 yrs ago

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First off I apologize for not being on yesterday. My better half's grandfather went into the hospital. By magical being think of Greeco-Roman divinity. For the most part, everyone is nice fleshy humans, but there can be a case of a demi-god or the likes. Nothing over the top that will impact how everything goes but to add flavor mostly.

Think middle to late bronze age. Iron is coming out of its shell but the dominant metal of the time is bronze. So needless to say who ever has that resource can market it for a pretty penny. There will be events that will allow you do adopt that particular fashion of metal working as time goes.

As far as turns go it depends. You'll only be able to move armies so far and spend so much money on both civil and military means. How exactly I'm gonna do the turn change I don't know yet. But if anyone wants to make a suggestion or put in their two cents, I'm all ears.
Everything is looking great people. I will try to get the ooc rolling and more in depth on the logistic within the next couple of days. Depending on how work is, since it fluctuates easily. After Mardox and Dragonsbane I think we should be good for people at the moment.
Yea and he's got a good chance for growth without anyone in his way, very good choice. Human's only maybe a possible demi-god here and there as a leader figure but nothing more. I'll right I will try and finish up with the economy stuff tomorrow, no guarantees.
@Dragonsbane Take your time. There's no rush.
@Shorticus That is perfect, just need an idea on them to be able to price. Feeling a Carthage vibe from your sheet.

@Jotunn Draugr Fictional, but you can use references from the real world.

@ActRaiserTheReturned Your military trait needs to be something that your military is good at. Advanced bowmen, higher morale etc... Also which southern portion there is a good bit of southern lands.

I'm still working on pricing various civil and military structures, so bare with me here a bit. Sorry.
Everything is still open. I need descriptions of the army composition to a lot prices and such, still working on civil buildings and such. It's still open.
Yes, so you I can start working on prices on everything and general tweaking of things. I will throw it up tomorrow, I gotta get up before dawn for work.

Edit: Map should be up.


CS Template
Name:
Flag: (Optional)
Population: (Max of 2,000,000 to start)
Location:(If you can put it on the map tell me. 2-4 provinces max.)
Capital City: (Or just cities in general)
Resources:
Luxuries:
Government Type:(Monarchy, Republic, etc..)
Economy Type:
Leaders and Generals:
Culture Description:
Military Trait: (No special units. Each nation will have specialty unit he/she can create. Spies fall here.)
Civil Trait: (Self explanatory.)
Flaw Trait: (Could fall under military or economic/diplomacy traits)
History: (How did it come together)

I will need a unit layout of the military layout so that I can set unit prices aside, upkeep etc.. You will need the following units: Light Infantry, Heavy Infantry, Shock Troops, Light Cavalry, Ranged unit (skirmisher). Heavy cavalry will come later. Your ranged units are generally gonna be either slingers, archers or javelin men. Navy’s will follow the same concept, Heavy, light and fire ships.

Once I have a list of your starting soldiers and ships I will give you prices that you will add to your sheets and a list of civil buildings such farms, temples and other structures along with a starting amount of money so you can build your nation and armies.
There will be islands so you can do that. I will get a map up for your perusal when my company leaves and I got some spare time. Just a side note, initial armies will not be massive and have the best infantry and such. It will have to be built up.
Once we get about two-three people I will come up with a sheet.
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