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2 yrs ago
Current Jokes on everyone I just look like a sad Travis Touchdown who has really really loud shits
3 likes
2 yrs ago
You status bar people sure are a contentious bunch
4 likes
2 yrs ago
Adding to that, unless you are exhibiting life threatening symptoms (unable to breathe, etc) go to a rapid test site in your area than going to the ER. Local ERs are swamped and overwhelmed here.
3 likes
2 yrs ago
As someone who has been stabbed in the past knives are not kinky
2 likes
2 yrs ago
I'd rather just...never take a lewd of myself.

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Alan Fouren

NC Pilot Barracks, New Anchorage CC
[[ Around 0200 Hours]]
M O O D M U S I C



It’s ugly.

That was the first thought Alan Fouren had when he saw the Wild Wolf being carried in via a rusted loader. The armor was discolored and looked heavier on the right side. He’d later learn that they’d scavenged some of the armor off of old tanks left behind in the prewar. The town had wasted nearly all its funds to get the Wild Wolf running and battle ready; and even then they couldn’t afford to completely outfit it with surplus armor. The fact that it ran at all was miraculous.

Dead Springs was a part of a group of towns in the north border of Neo-Atlanta. Built in a sweet spot between two very hazardous dead zones—to the west and to the north. It also helped that the area had been home to several military installations; allowing for many junkers to leave the safety of the citadel for a chance to carve out a new life.

Dead Springs. Dry River. The Mound. These little junker towns made up a very helpful route between the megacity and the dead zones—which kept the southeast separated from some of the nicer cities in the north. A buffer zone between the danger that came with the radiation and the mutants. Dry River had been the major trading area; The Mound had carved itself a little niche in housing caravan companies between the big cities. Dead Springs was the odd man out, and it suffered. It was too small of a community to provide a helpful service, and many of the residents just eked out a living collecting scrap to sell at the Dry River market.

That’s when Alan had met the testers—in Dry River. He was one of three men tested from the Springs, and the only one that passed. But that was his chance—he could risk it all and provide for his family and his home. Something better than selling old scrap for the rest of their lives, anyways.

His first crew he met up with were boys from Dry River and The Mound. Dicer, Elicott and Janus. He’d known Elicott from Dry River; his parents ran a little bakery in the town and they got on well enough. Dicer was the oldest of the boys at 19, and he’d been running in his NC for close to a year. He was the closest thing to a commander the four had, even if they were untrained, unskilled and basically acting as extra muscle or guards for most caravan trips. Those days were the best in Alan’s mind, helping protect armorer transports with gear from Maneater Salamanders or from Acid Flies. Heavy armaments tore through thick hides and carapace like a hot knife through butter; and it made them all feel powerful. The money they brought home was what made it worthwhile, and Alan wanted to pay his home back for what they’d done for him.

Beasts he could face any day of the week. But other humans…

They were—
‖ ‖ ‖ ‖ ‖

BANG

Alan sat up in his bunk, his face covered in sweat. He assumed that something had broken or fallen in the barracks; it was nicer than some of the bunks he’d slept on in the wastes; by far it was so much better--but he knew that things broke all the time. This was a military operation after all. Gunfire changed that groggy half awake attitude into fear.

It’s an attack.

He’d seen night raids in the past; hell, he’d fought off countless ones when guarding caravans. Raiders were the kind of guys who snuck into camp at late night armed with knives and machetes. Cutting down anyone asleep and foolish enough not to hold a night watch; and then the phosphorous or the flares came and the NC attack hit. Sleeping Man’s Noose. The lights were out. He felt the stale air permeate through the room. The ventilation systems were off. No emergency lights were on either.

This isn’t like a normal raider attack.

He heard the voices from the other side of the barracks. Stein. Ryn. Ray. He counted them as at least alive in this situation, which meant that the barracks room hadn’t been breached yet. It meant that they still had time to arm themselves and get ready for a fight.

“Alright, everyone get the fuck up!” Alan jumped from his top bunk and slammed onto the floor. “If you’ve got a gun or a knife stashed away, fill your hands now. He moved deeper into the darkness, groping around the corner of the room, feeling for something. Where was it? He’d seen the staff in the barracks the day earlier, dismantling one of the beds…

Clang! Clang! Clang!

Nervous glances followed Alan to the corner of the room. He approached the gathering group, groping metal posts in his arm. Alloy bedposts. Not easily bent but lightweight and with enough heft to shatter a skull. Alan was used to weapons like that in the wastes; you didn’t get to prepare or arm yourself out in the shit. No, you had to make do with what you had or what you found out in the junk. He’d split enough skulls with shovels, water pipes and the sort in the past. Bedposts were new, but he figured he could do some damage.

“We won’t win a straight up fight with the heat they’re packing outside,” he said. “Automatic fire, and it sounds high caliber. I’d rather not open that door and become a bloody hunk of swiss.” He placed the extra metal rods on a free mattress, for anyone without a gun to arm themselves. “We pry off the vents. Move where they don’t expect us. Don’t attack unless we know we can win a fight with ‘em. And get to that fuckin’ armory.”

‖ ‖ ‖ ‖ ‖

7 Days Ago // Graham’s Office, New Anchorage CC
[[ Around 1400 Hours]]


He’d been called into the Commander’s office. Why the fuck Graham wanted to see him was completely unknown to him. Maybe it’d been about the tests. Alan wondered if Graham had caught on to his actions during the test; purposefully holding back, missing shots, running slower and doing things wrong to keep his score in the low rung. He kept himself from failing; he knew he could easily get by without. But keeping expectations low was the purpose. He realized how low the stakes Graham had with pilots like Moore and Callaway being seriously considered. An Ace was more likely to get put on the front lines, special missions--missions where you could easily be torn the fuck apart. Those weren’t the missions Alan wanted. He’d seen enough of that.

"You wanted to see me, commander?" Alan noticed that the Commander was busy studying a datapad, barely acknowledging the other man’s entrance in the room.

"Yes. Congratulations, Fouren— I'm assigning you as Beta Squadron Commander."

Alan's heart dropped. "Are...you joking, commander? Why me?" He looked at his listing. "Come on, Sedgwick's military. Why not him?" What the fuck made a waster capable of leading a squad of soldiers. Graham was DV military. Sedgwick was a DV military brat. Hell, even Agatha flew for DV, even if she wasn’t a decorated officer. Any of them should have had the experience to outrank him all day long.

“Sedgwick never took down a whole raider contingent by himself with a compromised sniper as back-up.” Graham's face kept to his monitor screen. “Nor did he plan out an elaborate ambush of five raider settlements in the greater northern Georgia territory in the course of only a month.”

Alan sighed. "I was hoping my test scores and my trial time would make all that look fabricated."

“You have a habit of proving to be a good tactician and leader. Tell me something, Fouren. How is it that you have made a career out of outsmarting and outgunning more equipped enemies when they outnumber you? Why do you think that is?”

"I mean..." Alan looked down. "I just do what I have to in order to survive commander. I'm no military man. I just kick and bite and cheat until I win."

“That’s how people like us survive— corporate, waster, raider… we’re all the same at the end of the day, and those who can’t don’t.” He flicked the holoboard in front of his monitor. “The information on your squad has been sent on over to your datatool. Take a look.”

Alan scanned the list. "Ryn. She's a good sniper. I've worked with her on a few jobs. I trust her." He flicked down. "The soldier boy is a good man. His loadout is useful in a close firefight." And finally, "Commander. Are you kidding?" He looked at Madison's file. "She's already been through the grinder!"

“She’ll need you when she is operational again and she will be.”

"I feel like you want me to work miracles here."

“No. I want you to get the job done and lead by example. I sincerely doubt Stein Kalfox is thrilled with ‘guiding’ Percy Moore, but she’s expected to.”

"Percy and Ordent aren't that cracked, if you pardon my bluntness commander."

“You haven’t even read her dossier yet and are making judgements. Heh. I thought you cared about people, Fouren.”

"I care to an extent. I'm not interested in making friends. You hired me for my work as a pilot, not a social butterfly. I'll keep them in line and keep them alive, but I'm not gonna start throwing them birthday parties."

“Indeed. However, if I wanted you to throw them such occasions you will, but of course you know such things as you signed the digital contract. Unless you wish to lose your insurance and benefits from the position the contract allows.” Graham replied, though the words seemed unnecessary it was times like this he felt he had to assert control. “I’d familiarize yourself with your team now.”

“You’re dismissed.”

Alan left the office more pissed off than he’d been in a while. That fire burnt deep in his stomach. He wasn’t a leader. He’d never led a squad; just picked up the slack when others died. He didn’t have what it took to suddenly lead an entire team when shit hit the fan. He knew he’d freeze up and lose it when things got bad.

‖ ‖ ‖ ‖ ‖


Alan was busy prying the cover off the vent. “Ryn, Stein-” he called to the women. “You two can crawl through here.” It was funny. Here he was, doing everything to try and protect these people. Was it simply his own survival instincts kicking in? Was Graham right?
EMERGENCY ALERT! EMERGENCY ALERT! RP HAS ARRIVED! ALL RPIOLTS DEPLOY NOW! NOW! NOW!

*klaxons*
WARNING WARNING WARNING

RP IS APPROACHING

ALL PILOTS TO THEIR STATIONS
Yay! Old and new faces, blood and iron, danger and doom! All this and more in NCQ Season 2!
Relationships don't have to be completely filled out straight away. A few players have been filling them out in their free times after being accepted.


I'm just so hungry for this RP it's all I got left man! IT'S ALL I GOT LEFT
Hey, we all have real lives to attend to, crazy schedules, and sometimes it's difficult to balance all that and keep the creative juices flowing 100%. So no stress!
For those not privy to the Discord (or for those who haven't looked yet) Alan's CS has been updated to include all pilots (including Jingo because we love him).

Also this is secretly a bump to keep eyes on the topic, interest high and excitement palpable.
>Probably would've gone catatonic for a few months

Well, back in my day, his brain would've exploded.

I'm the original creator of the setting lmao


papa lhg layin' down the dangers of plugging your brain into a robot thingy
Probably would've gone catatonic for a few months, but I have faith he would've persevered and built an okay life for himself, provided, you know, he could still move his limbs after everything.

Oh, by the way, should I wait for another GM to review the sheet before posting it in the Character tab? I noticed that's what seemed to happen with DruSM157's character, which I think is the only other new character that's been accepted so far.


it also helped that I had nepotism on my side!
Alan Fouren


“Tons of danger, low odds of mission success, and I’m probably going to lose a limb. Sounds great!”


[ ⛨ ] C A L L S I G N
Wild Wolf


[ ⛨ ] N C O R I G I N
Fairbanks


[ ⛨ ] D - O - B
July 14, 2654 (22)


[ ⛨ ] G E N D E R
Male


[ ⛨ ] A P P E A R A N C E
Scruffy would be an understatement with Alan: nothing about him screams soldier. Shaggy hair, unkempt facial hair, and roughshod angular features. Alan sports a scar running from his left ear down his neck; a wound he received during his first sortie in the Wild Wolf. He stands roughly around 5'11, just a hair shy of breaking 6 foot. He is lithe and had slight musculature, due to his history as a junker. His casual clothes consist of a faded denim button downed shirt and dark slacks. While still young, Alan sports dark bags under his eyes, and has gained deep creased wrinkles on his forehead. His shaggy mop of hair is a dark brown, with matches the near black spotty beard that runs down his jaw, working its best to cover the scar. He seems spacey, and is more akin to sport a smile when not under combat conditions.

[ ⛨ ] P E R S O N A L I T Y
Alan is friendly to everyone he meets. Affable, open handed and humorous, Alan does not seem to really fit the mold of a soldier by any respects—and he owes that to being more or less forcibly pulled into this life rather than simply volunteering or being raised to be a soldier. Alan has an incurable form of gallows humor when preparing for the sortie, and his mix of inexperience on the actual frontlines of combat make him an odd member of the team. It never helped that he was one of the lowest passing score in Graham’s test; a feat that did not endear him to any of his team.
Alan’s lackadaisical personality is the kind that veterans would push around as the man looking to get himself killed on the battlefield; the key difference is Alan’s personality when in the heat of battle. In combat, Alan feeds off of pain: both emotional and physical. Alan’s own personality in dire combat changes from his happy-go-lucky nice guy routine to a ruthless and aggressive psychopath. The further he is pushed mentally in combat; the more bloodlust consumes his personality. It makes him a dangerous wildcard on the field, putting himself at risk as well as his fellow soldiers.


[ ⛨ ] S K I L L S E T
Junkyard Mechanic: Unlike his counterparts who had access to proper materials during their combat stays, Alan grew up in the frontier where clean, shiny new supplies were few and far between. This meant that he had to scrounge and repurpose outdated, damaged or scavenged parts to keep his unit in workable condition. While he has to leave it to the professionals for proper upkeep of the WW, Alan can perform emergency repairs in the field if push comes to shove, and that ingenuity comes in handy when things go to shit.

Unshakable Will: In serious situations, the average pilot would lose their cool and give into negative emotions, shaking them and breaking their morale. Alan, due to both his insane drive for destruction when fully “in the zone” as well as his own nature of do-or-die, is not easily shaken in combat. It would take extreme duress to make him break his usual façade; though a break would be disastrous.

Adaptive: Alan’s past has forced him to make due with supplies and weapons he could scrounge either in the junkyard, the frontier or after battle. Alan lacks any sheer expertise with weapons; but he makes up for that in his ability to pick up and use a weapon with gradual skill. If he can find a half-working FMR or a Powered Spike, Alan can find a way to perform maximum damage with it.

Well Read: If Alan has one indulgence it's literature. At a young age, collecting bits of archaic literature became a past time for Alan, especially exploring the databanks of ruined libraries. Alan's datapad has to date over 800 novels, short stories and poetry ranging from the seventeenth century to the twenty-third century. Alan prefers the classics over the later literature, enjoying chivalric romances, gothic horror and transcendental poetry. Alan's favorite stories include Le Morte d'Arthur, The Once and Future King, Frankenstein, T.S. Eliot's The Wasteland, and The Hound of the Baskervilles.


[ ⛨ ] B A C K S T O R Y




With no family and no prospects left in his home, Alan did what he could. Scavenging materials from the newer model mechs he had destroyed gave him a slightly better edge than a raider now, and with the beast inside of him awakened, he aimed to feed that hunger for carnage. That’s where he met Graham.

He was a disappointing prospect to the Commander from the get-go. No real military combat experience. He was a frontier skirmish fighter. He was unfamiliar with up-to date equipment and weaponry. His physical tests and his skill tests were passable and he barely skirted by with that. Ultimately, he looked like he would be a wash-out until Graham’s…test. Climb an aging, old war combat frame with no grappling hook, no mag gloves and make it run without. If you couldn’t get it scrambled in time, you weren’t worth it.

When it came to Alan’s turn, the instructors gathered already prepared for disappointment. Alan simply smiled.


[ ⛨ ] T H E M E C H
The Wild Wolf is simplistic in design, due to the no-frills need of a working combat mech without much to go on in personal armaments and equipment. Still, Alan had scrounged a few newer parts and weapons to keep up with some of the more professional NCs that he has to work with. The basic frame is simplistic, covered in a hodgepodge of mismatched armor; all roughly painted the same color; even if it doesn’t look all that pretty.

Equipment:

-Stock NC Control

-Leg and lower back thrusters to give strong bursts of speed and sustained air boosts for a limited time for extra mobility

-Average generator

-Mix of light and medium armor over the mech; the left arm and right leg have heavier armor due to the armor being taken from a stronger mech, whereas his right arm and left leg have lighter armor.

Armaments:

-Heavily Used LFR (Light Frame Rifle)-30 round magazine, short-to-mid ranger. (Right hand)
-Underbarrel HFG Launcher: A 3 round grenade launcher attached to the LFR. Equipped with standard fragmentary grenades.
-Scavenged light grinder blade: A heavy blade mean to pierce and then tear pieces of a mech apart. (Left hand)
-Electrical Discharge Canon: Emits high powered electrical bursts at close range. Can temporarily disable an unshielded NC or cause damage to the pilot in the cockpit.


[ ⛨ ] R E L A T I O N S
Commander Graham: Alan can’t exactly put his finger on where he rubs the commander wrong. Whether it’s his attitude or lack of hardened combat experience, the only thing that Alan has going for him is his impressive display during the test. And even that didn’t endear him too much.

Anastasia Kalfox:Alan knows how the wind blows with this girl. Cool, calm and professional; not the kind you piss with the wrong way. He respects her. She's military and she's well skilled. When the shit hits the fan, Alan trusts Stein to be the girl to follow in combat.

Elizabeth Jackspar: Alan isn't quite sure he's even had eye contact with Jackspar in his entire time in New Anchorage. Honestly, he doesn't think that's too bad of a thing.

Kathryn Dradht: Ryn and Alan have an odd relationship. Ryn insults him, Alan smiles and laughs. Ryn is the only pilot Alan knows personally, as he worked several sorties with her before coming to Anchorage. He respects her skill as a pilot and as a sniper. He can vouch for her skill, but he makes not mention of actually knowing her from before, and Ryn isn't out gossiping about Alan anyway.

Ordent Callaway: Alan honestly likes the guy. Since the day of the test, Alan took to manhandling Callaway and being honestly friendly to the guy. When Callaway actually passed the test, much to the shock of the others, Alan actually cheered the guy on. Still, he doesn't actually talk much to him. Alan is nice, but never opens up to him or anyone.

Percy Moore: Alan respects Percy greatly, due to his morals. He'll just never admit it to the man. Percy's attitude reminds him of his own father, and that's painful enough that Alan keeps his distance from the man, and lays the sarcasm on thick if Percy does talk to him.

Tahlia Styles: If he wasn't so damn intimidated by her indescipherable accent, he might actually want to get a drink with her. She reminds him of his kind of people but with an Aussie flavor. Plus, he's always happy to have some heavy artillery when things get hot and heavy.

Madison Cole: Alan's word to describe her? The hospital chick. He has had nearly zero interaction with her due to the woman being in the infirmary, and honestly, he's happy for that. One less person for him to grow to care about.

Vera Voloshyna: Damnit, of all the cute kids in the world, why did he have to have her in this squad. The baby recruit scares Alan, because he doesn't want to see her get into this world. With Ryn it's different; he and her are from the same world, forced to pilot to survive. If Alan had his way, Vera would never see combat.

"Jingo" Strange: Jingo is Alan's ideal drinking partner. Except Alan would be terrified to see the man actually drink. It's not that Jingo's face grosses Alan out (it does) but it's the fact that Alan sees Jingo as a man he could become if he's not careful. Alan's scar already feels too close to that.

Agatha Smith: While she's old enough to be grandmotherly, Alan secretly views her more as a replacement mother. The fact that he latched onto that so quickly terrifies him, and he tries to keep his distance, even if Agatha is the kind to go after you and talk while you're trying to hide in a NC. Not saying Alan has or anything...

Alexander Sky: Alan kept his distance and won't really talk about the guy. Alan seemed put off by his flirtatious nature. After hearing he tried a possible coup against Graham, Alan is glad he's gone.

Jan Van Gent: Alan had worked with guys like him before. They were always assholes, and they were always looking for a chance to blow you away to take your share of the creds.

Joshua Ray: Alan found a kindred spirit in Ray, and he enjoyed his time with him. Bonding over sarcasm and never opening up to one another. Alan thought of him as an almost friend because of that.

Penelope Maverick: She was cute, in the spunky female reporter kind of way. Alan's happy she's not hear risking her neck in combat now. Better off chasing scoops than getting shot at by ion rifles.

Yeshua Horowitz: 16. The same age Alan was when he got his surgery. Alan kept his distance from the quiet boy, seeing him as something terrifying. A lost childhood, gone in burning smoke and corpses.


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