Avatar of Footman
  • Last Seen: 7 yrs ago
  • Joined: 8 yrs ago
  • Posts: 66 (0.02 / day)
  • VMs: 1
  • Username history
    1. Footman 8 yrs ago

Status

Recent Statuses

8 yrs ago
Member
1 like
8 yrs ago
I wanna cast... magic missile!
4 likes

Bio

User has no bio, yet

Most Recent Posts

@Ashevelendar What you have will suffice, so long as you're happy with it.

@Legion02 Awesome mate. Accepted with all haste :)

I suppose that now most people have finished, or stated their intentions for their sheets, I can start working on mine.
For real though we should put some serious thought into what commanders are known by other commanders. And cultures. And things like that.


Missed this... and possibly some other things? I've been pushed to the limit this week lol, and I'm starting to worry I got too focused on getting sheets accepted than answering any questions. Looks like I'll have to trawl through things and see if I missed anything. Sorry if this makes me look incompetent, but I am just one guy with a full time job - not sure how fast you guys expect me to work, but I do go as fast as I reasonably can when it comes to organising things.

Any patience you can lend me will be greatly appreciated. Anyway, moving onto this topic of commanders knowing each other, and of other realms.

SOOOOOOOOOOOOO, I've left the Moonsong Alliance as this vague, great unity of diverse nations for a reason. And that reason is to allow maximum creativity. To have crafted the Alliance properly, would have meant me turning this into a Nation RP, which I don't really want. Therefore, this "Moonsong Alliance" of ours will remain fairly vague - but perhaps now is the time that I should shed more light on it.

I hadn't done so this far because A) I didn't think I'd get enough players to make it a problem, and B) I hadn't entirely decided on its origins yet, other than it has been around for centuries and is a volatile union of states that exists out of mutual gain rather than any form of moral agreement.

Sorta like our world at the moment, all nations have realised that many of them have enough power to do some serious damage to each other - perhaps even the planet as a whole. Therefore, many of them live in an uneasy harmony, a kind of forced union. The same way you don't really see much war these days. Not real war anyway. Just petty struggles with no clear or obtainable objective... which parallels the state of the Alliance perfectly.

Nations within the Alliance bicker constantly, and there are always skirmishes and minor wars between states, but things are usually reigned in before things get too end-of-worldy, or if a particular country threatens to become greater than a significant amount of its neighbours. There are of course countries that are near-super powers within the Alliance, and those that are barely a city-state. Political unions and economic spheres of influence overlap each other, resulting in a cauldron of boiling disaster that may eventually blow up and end everything.

It can't possibly last, but for now it has, and in a way, Gargth's rise to power has given the Alliance a real purpose: mutual defence in the face of a great catastrophe.

... I better add a section detail this in the RP

Anyway, to finally answer the question: the Alliance is vast, it's possible that many countries only know vaguly of others; on the other hand, its possible they're very familiar with some. This is simply down to player preference. If two of you want your Champions to be best buds or arch enemies, then that's up to you.




EDIT: Here's what I've put up for now. Hope it sheds some light. Shouldn't break anyone's sheets who referenced the Alliance.

The Moonsong Alliance Explained: What happens when two nations possessing the means to obliterate large swathes of the planet come toe to toe in a conflict of political, religious or economic interest?

There are only two outcomes of this age-old conundrum. Mutual annihilation, or a reluctant peace.

The Moonsong Alliance was birthed from the latter scenario, between a group of warring nations many centuries ago. None had the power to both destroy their enemies and yet guarantee their own survival in a cauldron of war and death that had all but exhausted both their peoples and their resources over the span of decades.

Realising that they could not move forwards with continued hostilities, this group of nations instead formed an Alliance - creating a shallow peace in exchange for the liberty of conquest in areas that were not contested by conflicting interests.

This should have paved the way for mighty empires to arise, but it was not so. In their bid to expand their borders, the founding nations of the Moonsong Alliance raced each other to acquire land and influence. Rather than conquer smaller countries and isolated city states, they sought to bring them into their own respective blocs. A way of officiating this process, was allowing these vassal states into the Alliance.

At first, the founding members of the Moonsong Alliance and their political blocs ballooned. Large swathes of land came under their respective influences, and soon, over a third of the world carried the same banner - if only in name. However, it did not take long for these blocs to break down, as minor nations sought their own independence. Revolutions erupted across the land, thus fracturing what power the founding members held over all those that had once paid homage to them.

Fast forward five hundred years, and several thousand rewritings of the Moonsong Treaty, and the Alliance is now a loosely aligned patchwork quilt of over a hundred nations, all bound by the same flag, but little else. Petty skirmishes and minor wars are a common daily event, and any attempt at creating a central authority has proved a fruitless endeavour. Instead, the Alliance has so far maintained itself by a method of self-policing.

A country invades a neighbour; that neighbour's sponsors and allies rush to its aid, as do those who hold sway with the aggressor. Before long, nations from across the globe are dispatching soldiers to fight on the newest battlefield, until things come to a head and all parties realise that the only way forwards is mutual destruction. What usually follows is a slow de-escalation of violence, lengthy negotiations, reparations, and then the world goes on.

Several times the Alliance has come to the brink, where the greatest warriors and wizards of the land threaten to undo each other in an hour of senseless and wide reaching destruction - yet always reason has prevailed, and both sides back down after realising the futility of their struggle.

But this can't last forever; in fact, it wont last forever. Gargth's rise to power in Everstrine is perhaps the first time the Alliance has mustered its forces for reasons other than keeping the peace; this time, the soldiers of Moonsong fight to stop a great catastrophe from casting a shadow over the world.


@Footman Would a captain be enough or do I need an actual Champion? I wanted my Guild to be accepted so I was sure I wasn't wasting time at making a captain for a regiment I can't use. Thanks!


Ah okay, that's fine. Yeah the Guild seems good to me. We're going to need a solid Magic wing, that's for sure.

Well your men will need an identifiable leader, for the other Champions/Captains to reference if nothing else. Ah also, I forgot to mention you need to define a banner. You seem to be a competent writer who has grasped the general gist of things quite nicely, so I'll automatically accept your sheet. Once you've got your leader detailed, move it on over... although obviously I withhold the right to reverse this decision if I see you snuck in a Soviet-era nuke into your magical inventory whilst I wasn't looking.

And on that note, I think I'm up to date on the current completed sheets. I'll have another quick look, but it's been a long night and I'm knackered so please forgive me if I've missed someone.

Does seem we have a few stragglers. I'll see what the situation is tomorrow, and then think about launching.
@Legion02 Turns out I didn't miss it, I ignored it because I thought it was still under construction.

Your men seem to be lacking a tangible leader, though much is spoken of him in the regiment's bio. Or have I missed something else?

In any case, what you have seems totally fine, it's just a matter of giving Yrios form.
@Footman Are you overlooking the other CS's? I posted mine on the first page of the RP and don't want to be overlooked XD. I can post it again for your convenience.


Yeah I might be missing 1 or 2, but will be going back over it all to make sure I've covered them all. I intend to get them all done this very evening, one after another. Thanks for letting me know though.

@Dead Cruiser Accepted buddy. Some nice diversity you have there. Enjoyed reading.
@TheFake I like it. An elite core of damned troops.

Our second expedition is starting to look like the March of the Damned lol.

Anyhow, accepted!
@Ashevelendar Accepted. Thanks for having another crack at it, it looks much better.
@Klomster So, this guy is interesting. Like a Steampunk Master Chief with a clockwork dragon. Ish.

I'll provisionally accept this interesting fellow. Though he seems a walking invincible titan (with insane dance skillz), his lack of a regiment should hopefully hinder his ability to go off and single handily "sanctify" hordes of Gargth's minions with wanton abandon.

These lasers you speak of. Are we talking, like Star Wars lasers? Or beams of channelled arcane energy? I'd like some clarity on how his pyre lance works, if you'd be so kind.
@Ashevelendar So, first things first, Alexis was just born and then looked after by an Orc warlock? ... that was a bit abrupt lol. Who were her parents? Where did she really come from? Have another crack at her bio for me, could ya?

She's a god damned Half-Demon, there has to be more to her than "She was born. An Orc Warlock raised her. Someone summoned demons to take her away. She killed the demons. Now she owns the demons. Now she's going across the sea to kill a Wizard."

Come on, dazzle me! :D
@Vas Khaleen On the whole, what you have looks good.

Unfortunately, it seems you've yet to totally finish it. Also, adding a bit of polish to its layout (i.e deleting template text), or using a hider for that matter, wouldn't hurt! :P

But let's see if we can't sort these things out, shall we?

1) Your Magic section just has the template text in it. If Assarah hasn't got any magic, then just put N/A. Also, it's the same problem with her skill section.

2) The magic available to your regiment isn't really explained. I see what it does, but not who uses it, nor how they use it.

3) Aktun's racial abilities are "Added later"... I assume you've forgotten to put something?

Take your time my friend, there's no need to rush through it all and throw something at me without giving things a good old fashioned proof read. Correct these issues, give your sheet another read and ensure that it makes sense to you, then give me a shout when you're ready for me to have another look. :)
© 2007-2024
BBCode Cheatsheet