I think the important matter concernin our storms is that it was at least two weeks ago for the hulk. Sand storms like most don't usually have long life cycles.
So another thing I want to ask. Does anyone need or want an assassin for anything? I could always make my own side thing but the advantages of a Co story is aid from other writers so if anyone is interested let me know.
Have you ever seen what raiders wear in Fallout 4? They might as well have raider printed on their armor. lol
That's discrimination, and you know it! Don't let me call the SJW on you! Snowflakes! Snowflakes where you at!
Though I kind of imagined most bandits being more techno-barbarians than what would pop up from a 21st-century post-apocalypse world. Though that does give me a wicked idea for a NPC raider faction. I shall add it to the pile!
Still, it's always good to keep in mind there are three people involved in a story, the character, the reader and the writer. Only one of them knows every detail in the story. Even playing F4 myself I was a bit confused how they knew IC they were raiders and kept thinking I must have missed something obvious. I mean just a line mentioning a gang symbol would have cleared up that confusion. As I can see organized gangs daring to operate so close to the Union. If I did too bad for me, but as I went through it that lack of info on how they knew kind of pulled me out of the story. Kind of hurts immersion a bit for me.
But that's just, like, my opinion man. Also if you read this, you should have expected some light criticism anyway! I'd expect the same. That's when you know someone cares!