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    1. Isengrim 9 yrs ago

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I work as the general manager of a retail store and when writing the schedule obviously 4th of July is "all hands on deck."

When I saw you're camping through the 6th I had a momentary thought of "fuck you I didn't approve that RTO!"
Thanks for the interest!

Our characters will be reaching Havenstad soon, the port city where they can recruit to replenish the people they lost in the last mission. What kind of character are you looking to play?

The captain sat up straighter when Elara entered, dropping his boots off of the table and letting the front legs of his chair lean forward to rest against the floor once more. He watched her idly as she came to be seated too, and exhaled a last plume of blue-gray smoke before letting the noxious cigar idle in a nearby tray. The Aleph Null, safely away from the heavy freighter and on course for Havenstad once more, was being piloted by one of the sailing master's underlings, freeing Elara to join these meetings as needed. With the wardroom at the far aft of the ship just beneath the main deck, and the navigation room just above that, the girl could race to the helm in under a minute should anything arise. Not that he mistrusted her choice of second - though he couldn't remember the lad's name to save his life - but it was a comforting thought nonetheless.

"Reasonably well," Grady replied to her first question. "Everyone did their part as well as could be expected it seems."

"Fucking pyurgist," he grumbled in response to her next question. "Didn't know they had one aboard. Quick-thinking there with the sails, again. You and Kisaki put a stop to what would otherwise have been a real shitshow. 'Course, you didn't go batty afterward unlike the wright. Fucking pyurgists," he repeated as he picked up his cigar off the tray and stubbed it out subconsciously. Boarding any ship was of course dangerous - men fell from boarding ladders, or got shot or stabbed. Hell, he'd seen one unlucky man take all three. But if he'd known there was going to be a fireater aboard he would have gone about it all differently. Ah, fucking hindsight.

"Drink?" he asked as he stood with a wince, and made his way to the sideboard, all the bottles and glasses latched in padded straps in the oaken cupboard. After any mission like this, where you killed, fought for your own life and came through it unscathed, while some of your comrades weren't as lucky... well in the Sorrowars he'd learned to cope with that by getting back to town and drinking and ploughing the night away. The latter would have to wait for Havenstad, but the former he could get a jump on now. Grabbing two tumblers in one hand and a bottle of burnwine in the other - hoping Goldenwood would approve of his choice - Grady headed back to the table and poured two stiff drinks. The burnt amber liquid, made from distilled wine aged in heavy char, reflected back the wardroom's dull light and seemed even to enhance it. Grady clinked his glass against the other in a toast, swirled his around and swallowed it in one gulp before sitting back down with a long contented sigh. He poured another healthy belt, and held it swirling while loosening the v-neck lacing of his shirt with his other hand.

"You ever been on a ship on fire?" he asked somberly, staring contemplatively at the contents of his swirling tumbler before looking over at Elara.
Let's say they're plain-woven like sailcloth, but instead of being made from plant fibers like canvas is, they're woven from protein fibers like silk is. Because it is naturally made and not the work of artificing, there is no 'loose' stannum to draw from it, like there is alumen in alumail. The fibers come from a flying stannum Caithness called drakeins: winged-snake Caithness that inhabit coastal cliff areas, swooping from a height to spit out a viscous immobilizing spray at their prey. When harvested and treated, this spray becomes the material that forms ventus sails.
Yeah, it's a fresh round and each character is more or less wrapping up their part of the mission, so there's no real posting order. As long as you end your post with joining the meeting in the wardroom, you're golden.
Same thing as with aidkits and grenades and such, as long as we aren't downing kits like candy we'll be fine. With the schematics, Kimiyosis or knighthawk will need to rp a post creating the item, or back in Havenstad someone can rp taking the schematics to an artificer.
No, I don't expect us to keep track of it. I just figured I'd give all our urgists some caith back after the mission. Don't worry about measuring it or anything. As long as we don't go overboard with constantly casting spells, we'll keep trickling it in.
Who can take a rainbow ♫
Load it in some guns? ♫
Stopping Rei from ODing ♫
On all the caith at once? ♫
Belowdecks, the two arbiters prepare to attack the infiltration team before Lasrach's geurgic assault catches them off guard. The floor, walls and ceiling squeal as nails are ripped from sturdy oaken boards, shooting towards the arbiters like a flechette cannon's payload. The first arbiter is struck about the face from half a dozen angles - his scream of surprise, pain and anger is as bestial as any Deor's as he drops his sword and falls to his knees, clutching his bleeding face between the protruding nails. The second arbiter, able to throw his arm over his face in time, is protected from the attack by his alumail sleeve. Without a look for his wounded fellow judge the arbiter launches into attack at the nearest foe, the hulking Equine warrior. Two-handed longhammer thrust against the ground like a wizard's staff, Lasrach may not find himself in position to attack as the arbiter closes in, using his short sword to great effect with quick cuts and thrusts meant to keep him within the deor's guard, and shielded from the other assailant's ranged weapons. Even with five men against him the arbiter is neither looking to flee nor surrender, but will take as many down with him as possible. The first arbiter, a rictus of pain on his ruined, blood-drenched face, is still able to see through one good eye as he stands and joins the fray.

If bested, the two arbiters will have been the final obstacle in the infiltration team's path. The strongbox door looks to be of solid oak reinforced with metal bands, and features two keyholes aligned vertically a foot apart, requiring a key from the Bdelygmia's captain and first mate to be turned concurrently in order to open, or locks picked in tandem.

Inside the room, a simple cubic vault perhaps 6' to a dimension, are several plain chests bolted shut with common padlocks, as well as a small, ornately-carved lacquered box of rosewood, its lid closed with a simple button latch. A small brass key with a red ribbon is inserted into the side of the box. At the beginning of the mission, Grady had relayed to the crew the client's specifications: the box was to be retrieved and returned to the client unopened, and the reward was the remaining contents of the strongbox. In the chests are:

ʒ1,000
( ♃ ) +10
( ☉ ) +10
( ⊕ ) +10
( ♂ ) +10
[Extinguisher] schematics
[Alumen Well] schematics
5 x [Aidkit]
2 x [Ferrum Core]
3 x [Grenade]
1 x [Lighter]


On the main deck, the captain and first mate work to subdue their manic master wright before her incipient caith madness completely overtakes her, while the rest of the Aleph Null's boarding party regroups and rallies together; the heavy freighter's remaining fighters losing morale after the unexpected death of their pyurgist. Soon the ship yields, sailors throwing down weapons and begging mercy. Of the twenty-odd men who boarded the freighter's main deck eight have died, five of them due to the pyurgist's terrible flames. Others are wounded but will soon be seen to by the ship's doctor.




------------------------------


"Woof!" Grady exhaled, standing to his feet and brushing himself off. He looked down at his master wright, marveling at how such a tiny slip of a girl could turn into such a whirlwind of rage and destruction so readily. He knew little about urgists and caith madness but he'd never known any urgist to be as sensitive to its effects as his little redhead. He'd never seen Elara suffer from the violent shakes that aerugists endure, or Lasrach's body tense up as though turning to stone itself. But give Shinrei a whiff of ferrum and she lost all composure. He wondered if it was biological or mental in nature - could she be trained to control herself better, or was caith tolerance as much a part of her as her height or eye color?

"Keep watch over her till she gets back on her feet. See to the rest of it, and I want all officers in the wardroom as soon as possible." he said to Van Williams, walking away. After a mission he always assessed successes and failures in the wardroom, using his officers' for feedback as needed. Van Williams, Rennway, Kisaki, Goldenwood and Octavius were a part of every such meeting, but he'd also expect Lasrach and Latvanen to join. Reaching into his trenchers coat Grady removed his last two ferrum cores, loading them into his pepperbox pistols - the familiar movement helped clear his head, which allowed him to remember his injury as the pain slowly reached the front of his senses. He frowned, looking down at his right arm, at the slash in his coat, at the rivulet of dried blood running down the side of his hand and little finger. Not wanting to waste an aidkit or bother Octavius for something minor, Grady began to head back to the Aleph Null, where he could dress his wounds in his cabin. Across the boarding ramps he met up with Errol, one of Balder's men and acting in charge of the sailors left behind in reserve.

"Get your boys over there, meet up with Van Williams," he said in passing. He knew his first mate would coordinate the rest of the mission - teaming up with the infiltration team if needed, securing worthwhile cargo, getting the injured back on board and seeing to the dead, etc. Next mission Grady would stay behind and have Van Williams run it front-to-back. Errol nodded and began issuing orders with that harsh rasp of his, the result of a punched throat from before the doctor'd come on board.

"Good job with the sails, Ms. Rennway," Grady said as he found his sailing master on the deck of the ship still. He leaned his weight against the foremast with his good arm, looking up at the once-shimmery white ventus sails, seeing where they were burnt black and smoldering. "Get them taken down and stored in the hold. When we get back to Havenstad get them repaired. Give Big Chowder the estimate and he'll see you paid." The Quartermaster, Francis Chaudhry or simply "Big Chowder," was in charge of all of the ship's supplies and coin. Luckily for Grady the man was as smart as he was fat, and honest to boot.

In his cabin Grady gingerly stripped of his trenchers coat, wincing at the motion required of his arm. He shrugged the braces off his wide shoulders, leaving them dangling at his legs as he pulled his shirt over his head with a groan. His right arm was slashed laterally at the bicep, long but not especially deep. The wound was bleeding again, and he cleaned it in his sink basin, awkwardly wielding a jug of water in one hand as he poured it down his arm. After drying and wrapping a bandage around his arm, he dressed again.

Later in the wardroom Grady was seated at the table, puffing away at the same dried cigar as before, enjoying it none the better, waiting for his officers to arrive.
Sorry for the wait, I'll post tonight!
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