Avatar of KingOfTager
  • Last Seen: 8 yrs ago
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    1. KingOfTager 8 yrs ago

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After much delay, I have finished my character sheet. Let me know if I went overboard with the backstory, I tend to build edgy/backstory heavy characters, but I won't try to steal the spotlight in any way.

Question: Do you have any guidelines as to how "magic" functions in the setting? Asking about the setting, not game mechanics, I already understand that much.
Have room for one more?
Hey guys, I'm interested in joining the game. I know I'm new to the forum, but I'm very used to Tabletop Roleplay and am known for my love of theatrics, over the top characters, and use of flair among my friends. If you'll have me, I'd love to participate in this one. I can sit out until the next mission starts, but I'll make sure to make myself known on the OOC so you know I'm still here.

As for my character, I'm thinking of using a Flanker with the power set of Darkplane Evoker. The idea is that my character would be able to materialize objects such as shields, walls, and chains to use in combat, as well as summon a set of armor to enhance his own abilities. I like to consider the possibility of him also being able to utilize illusions, but if that's going too far I can easily cut it out. What do you think?

EDIT: And I just realized that you guys are talking about the GM being away. Hooray for not paying enough attention.
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