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    1. Macabreengel 9 yrs ago

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General:
Name: Victus Metalus
Gender: Male
Age: 21
Appearance: Victus is deathly thin with his skin pulled tight over his pale face. His hair is black with shocks of white. He stands at an average height for a man, but his slumped shoulders make him seem shorter.

Origin
Homeworld: (Paaliaq Primus) Highborn
Highborn Custom: Trappings of Power: It is essential to display power in order to wield it properly; fine clothing, carrying batons or other devices of control, and well styled hair should always be the goal.
Homeworld Memento: Tattered Cape. The family's cape, passed down for generations, is all that Victus has to remember his family by, as he was wearing it when he was taken by the Inquisition. It was made of the finest silk and brightly displayed the family crest, but now he rarely takes it out of its wrappings because he fears it could fall apart.
Class Memento: Charcoal Stick. Before being allowed to use ink, children training to join the Administratum use sticks of charcoal to write with. Once, when he forgot to bring his, a girl passed him one. She ended up being his first kiss and first crush.

Class: Adeptus Administratum

Background: Victus was born to two very important members of the Administratum on a Paradise World. It was rumored that his family was even distantly related to one of the High Lords of Terra. He lived a life separate from the horrors that most of humanity faces. As a child he trained to follow in his parent's footsteps and was an above average student. Everything changed when one of his families rivals made a move against them, however.

One of Victus's Father's rivals made a move against him to advance the power of his house. The move was executed poorly, and Victus's father managed to have his rival's family all executed by the Inquisition. In a final act of spite, however, one of the rival's family members named Victus as a heretic. They could not strike out at Victus, so they aimed for his first born instead. The Inquisitor seized Victus before his family knew what was going on.

By the time Victus's father managed to get one of his political allies in the Inquisition to intervene, Victus was inches from death. The Inquisitor was sure of Victus's guilt, despite no confession or proof, and refused to release him. Finally, a compromise was reached. Victus would join the Inquisition where they could keep a good eye on him. Less than a day after his interrogation ended, his initiation began.

Many in good health do no survive the initiation into the Inquisition, let alone those already half dead. Somehow Victus survived with his mind intact. His body never fully recovered, but he was not left a cripple either.

After his acceptance into the Inquisition, he was transferred to the far side of the universe to a nuetral Inquisitor. With his family no longer there to protect him, Victus would have to learn to rely on himself.

Stats:
Experience: 0/100
Level/Rank: 1

Wounds: 15
Armour: 4

Corruption Points:
Insanity Points:



Characteristics:

Weapon Skill: 32

Ballistic Skill: 29

Strength: 33

Toughness: 21

Agility: 30

Intelligence: 30

Perception: 30

Willpower: 26

Fellowship: 45

Influence: 41

Divination: "Trust In Your Fear." Increase Wounds by 1 and Agility by 2.

Class Bonus: Master of Paperwork: All items are one level more available.

Homeworld Bonus: Breeding Counts: Lose one less Influence when losing Influence. Finds it easier to join higher class circles.


Talents:

- Weapon Training (Las) (+15 to Ballistic Skill when using Las weapons)
- Imperial Knowledge (+20 Intelligence when recalling Lore on the Imperium)
- Lore of the Xenos (+10 Intelligence when recalling Lore on the Xenos)
- Commerce (+10 Fellowship or Influence when haggling to sale higher or buy cheaper)
- Medicae (+15 to checks to save or heal a wound or injury)
- Linguistics (Low Gothic)
- Linguistics (High Gothic)

Equipment:
-Las Pistol - 1 handed - 30m range - 1d10+2 energy damage
-Combat Knife - 1 handed - Melee - 1d5+3+3 rending damage - primitive
-Imperial Robes (+1 Armor, already included)
-Backpack
-Autoquill
-Chrono
-Writing Kit + 3 candles
-Medi-Kit
-Several Roles of Paper
-Coscarla Pass Tokens: These coded devices, each about the size of a small thick coin, will allow them legal clearance for the Coscarla Division and free passage on the transit rail around the midhive area.
-Hand Vox: These are cheap and battered looking personal communication devices that use a private encrypted channel, and are good for a range of a few kilometers in the hive. Sand will happily explain that thanks to signal interference in the areas of the hive where they are going, vox traffic is almost impossible over any real distance or between levels, except by wire station, but these hand vox will let them keep in touch with each other at least.
-Low Hiver’s Overcoats: These voluminous and somewhat tattered patchwork leather and canvas highcollared overcoats are common lowhiver garb in Sibellus and will easily fit over anything the Acolytes are wearing. They are also quite tough and will provide 1 extra Armour Point. (Included in armor)
-Chem Lamps: These small portable lamps use a chemical reaction to provide light and operate continuously while their shutters are open. Such lamps will illuminate an area of about a three metre radius around it or provide a six metre directed beam of whitish light.

Throne Gelt: 96
Hi. I'm interested in joining your game if you are still accepting new players. I have never played Dark Heresy before, but I have roleplayed for a long time and am a big fan of the 40k universe.

Let me know.
Thanks.
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