Avatar of Marayla
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    1. Marayla 8 yrs ago

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Hmm...Never written one of these before...
Hi, I'm Marayla, nicknamed "Mother Mara" by some online friends for my tendency to boss people around.
Fun Fact: I mixed the names of two of my favorite book characters to come up with my username.
Let's see, what else...
I'm 15, and my hobbies are cosplay, watching anime, reading manga, gaming, LARP, ORP, drawing, baking, fangirling over seemingly random things, sharpshooting...
I could go on, but I don't think I'm going to.
I've been on robotics teams as a programmer for the past 6 years, so...that's a thing.
Friend me on Steam! I love talking to people and gaming with friends.

Steam: Marayla (I'm the first one that pops up, with the epic profile picture)
Skype: Marayla (I know, I know)
DeviantArt: Marayla
Town of Salem: LadyGearhead

Most Recent Posts

@Sanctus Spooki Mangahere.com is pretty good too, and you can press a certain button to load up whole chapters at once so you don't have to be constantly clicking through.
Also, Qrow dying will be taken with much lynching.
@Lord of Evil It is still going, yes.
Name: Arpeggio Marinos

Gender: Female

Race: Half siren, half elf.

Age: 311 years old as of last Thursday, but has the mentality of a 15-year-old (Sue me, I'm making this easier for myself)

Appearance:


Brown, unevenly cropped hair, electric blue eyes, pale skin. Outfit is as shows in picture w/ loose slitted knee-length skirt and bandage-wrapped feet. Eyes turn deep red and skin around her hands turns light greenish-blue when using abilities and fade back when not using them.

Personality: Quiet, methodical, prefers to avoid social interactions, nervous around anything even vaguely ceremonial or anyone who speaks too formally. Dislikes anything chalky.

Equipment: Bells encased in cotton which she uses to summon familiars, red wax sticks and paper strips to create magic circles and talismans, a heavily magically-reinforced sea glass staff with an extendable wax tip at the bottom end for spellcasting, and three thin tasseled knives which can be used for spells or defense. Also carries razor-wire and vials of sea water. Has a small grimoire which is attached to her belt when not in use. Carries mana-replenishing stones on her at all times.

Abilities: Can see into the past and future to a certain degree, as most sirens can, but is limited to either seeing a few seconds into the future for up to ten minutes or seeing flashes from up to ten years into the future for a few seconds before passing out or being rendered unable to continue a confrontation in some other way. She is able to see into the past of a location, object, or person for up to fifteen years prior, which renders her immobile until the vision is finished, but has no significant effect on her health or mobility afterwards unless she looks back further than fifteen years. She has a great deal less control over what she sees when she looks back in time, and can only control how far back she looks.
She can summon up to five familiars with the shape of any animal she's touched before, and see through their eyes at will. Can create magic circles to summon large familiars, but can only have one large familiar at a time and no others. Can also use magic circles as barriers to contain or protect. Can create talismans to do simple tasks such as 'Immolate,''Decay,''Hide,' or 'Revive' (Which animates a corpse enough to speak for three minutes). Talismans are invisible to all but beings with high magical affinity once placed.
Can cast a variety of spells which can be hashed out later at risk of being God RP. When Arpeggio sings, it creates a near-impossible compulsion for any being that hears it to stop whatever they're doing to listen and come closer, where she can slaughter her enemies at her feet. Can zap pure jolts of energy into people through skin contact.

Strengths: Has extremely good magical affinity, quick on her feet and highly agile. Has a borderline-unnatural amount of mana. Has extremely good reflexes. Can tell where things are, how big they are, and what they are through a constant trickle of magic flowing into the ground using her feet as conduits. Has extremely sensitive hearing. Can breathe underwater.

Weaknesses: Arpeggio is blind. She can only tell where aerial things are through sound. Hates being off the ground. She does not have much armor at risk of sacrificing speed. Extremely vulnerable when using psychometry or after using foresight.

The practice trial:
As Arpeggio stepped softly into the arena, she noticed two things through her initial energy sweep. One, the huge dragon in the center of the arena. Two, a rather large egg towards the back of the scaly obstacle. She tapped one foot twice against the ground, sending out another wave of magic to scan the area and simultaneously attracting the dragon's attention. No obstacles. That might be troublesome, but on to more pressing matters.
She skipped nimbly out of the way of a swishing tail she heard coming from her right. Flipping open the pouch at her hip, she held one end of a long cotton strip studded with bells and quickly shook it unrolled, ripping a thread connecting the top bell to the strip to let it fall into her palm. She gripped the bell in a fist and with her other hand flipped the cotton over her elbow twice. The bells tinkled softly as she ducked under the returning tail swipe and tossed the bell in her hand into the air. When she caught it, she caught it on the backsides of her fingers. A teal magic circle appeared the second the bell contacted her hand, and as she almost inaudibly whispered "Wake" the bell shook slightly, crystals of magic forming like condensation on the surface.
It burst from the inside, light spilling out until it would have been blinding were she not already. "Rise!" Arpeggio murmured, and the light sucked back until it formed the shape of a snakelike creature with wings and a rather vicious-looking set of teeth. She threw it into the air and it took flight, divebombing straight for the dragon's eyes. As her familiar distracted the monster and bought her time, Arpeggio plucked a talisman and red wax from her belt.
A telltale whistling-grinding noise sounded, and Arpeggio tucked her staff close and sprinted for a spot to her left just as a burst of searing heat barely missed singeing her skirt. The familiar was batted to the side and hit the wall, then darted back in to continue annoying the dragon. She dropped to one knee and cradled her staff in the crook of her left elbow, spreading the sheet of talisman paper on the smooth ground and sloppily dashing the symbol for invisibility on it. Affixing it to her shoulder, Arpeggio felt the magic slide over her skin, bringing with it a faint scent of citrus and iron.
Another familiar was whipped out and divebombing the flailing dragon before she again clamped her staff close to her and again was sprinting, this time between the dragon's legs straight to the egg. It took her a matter of seconds to snatch up the egg and tap the ground with her foot again to check the status of the dragon. It was still scraping the familiars off its eyes, so she pursed her lips, decided after a moment's deliberation to try her luck, and made a break for the pod she had sensed at the end of the arena.
The dragon was confused now, not seeing the small, colorful target it had seen mere minutes before, and turned towards its egg's place. On noticing it was missing, it gave a long, echoing roar and torched the ground around it. Arpeggio, however, was already at the pod. She placed the egg inside and in the split second before she was teleported away from the rampaging dragon knew the two bell centers of her familiars lay crushed on the ground by one of the dragon's talons.
Still, she had made it unscathed, and smiled into the dark.
Oops.
My hand slipped.

Sorry for the delay in posting, but I don't really have much to post about.
Cindra Dubrovnik

Cinder, responding to her superior's question, replies,
I likened their weapons to the closest thing we have to them. I don't sense any energy either, but they may have found a way to suppress it. Still, maybe they aren't psi blades at all, but something else entirely.
Cinder relaxes slightly when Count Dooku leaves them, but she remains wary of her surroundings as she awaits orders or the relaying of information to the Admiral.
Maybe I'm overthinking it. Maybe it's not a big deal. It still seems sketchy though...
Hmm... I Need A Day Or Two To Think, And Get A Good Long Sit Down In Front Of A Computer, So... Monday, Maybe Tuesday.

On That Note, It Is My Birthday :P

So... That's The Gist Of It, Alright, Time To Go Eat Cheesecake I Guess.

:D


Hey, Happy Birthday! Mine was this last Sunday, and I had cheesecake too!

On a side note, when my character gets nervous, a bit of her homeworld accent slips through, hence the vaguely British wording. It's not a British accent, but something between it and an Irish brogue. Yet another derpy detail I added to Cindra.
Cindra Dubrovnik

Cinder's eyes dart around without moving her head, taking in as much of the foreign ship as she can before they are led into the large room. She decides she gets a distinctly uncomfortable feeling from the old man before them, but she halfway discounts it to her usual discomfort before those in positions of power. She keeps her eyes on him, though, and the droids, and takes a position standing at the admiral's side and a little behind, slightly facing the door.
Cinder, get a read of how these droids work from one of the Nemoidians. Might give us something to pass along to Raven if we need leverage later.
She makes no sign of acknowledgement, but her shoulders slacken a bit as she throws her mind in a net around her. Now that she is closer, Cinder can recognize the differences between the human mind and the mind of these "Neimoidian" creatures. She slips into the thoughts and memories of one, immediately stifling a shudder at the slimy feeling she gets from it and the overwhelming greedy confidence. This...thing...was worse than the inhabitants of some of the slums she had visited.
Shoving unnecessary thoughts aside, Cinder focuses on its memories of the droids.
Her probing reveals far more than she had expected, and she quickly sifts through the creature's mind with interest and bewilderment. She checks a few more aliens, just to be sure.
Shit.
She snaps back into herself, her eyes widening.
They seem to be a common metal, maybe a reinforced aluminum or something, nothing special...but fekking hell, Crim, watch out for the ones with the little metal cylinders! So far it looks like the only person with one here is this Dooku fellow, but for criminey's sake, be careful.
Cinder stops, composes herself, and quickly relays what she found.
I got lucky. The things I checked had seen some action. The cylinders seem to be some form of psi-blade, and can deflect the energy bursts those droids' guns fire. But that's not what worries me. These cylinder-people can jump insanely high, have crazy-fast reflexes, can choke a person without touching them, and heaven knows what else. It doesn't look like they have any equipment to help them do it, and it doesn't look like the psionic abilities I've ever seen either. I don't like this. Looks like some of them don't like others enough to kill them. The blade color seems to vary depending on faction...What in hell have we gotten ourselves into?

Cindra Dubrovnik

Cinder salutes cheerily at the admiral upon being given her assignment.
"Yessir. Always did want to meet a count. Should I bring some garlic, I wonder?"
She grins, looking absently towards the ceiling.
Cinder, you've got stronger telepathy than I do. Sense anything on the ship we're going to? How many minds?
Cinder glances sideways at her team leader, nodding infinitesimally in acknowledgement before blanking her expression and mind. She extends her consciousness outwards, feeling a multitude of human minds bumping up against hers. She pushes out further until she feels nothing but the void of space, then pushes further. Still feeling nothing, her brow slightly furrows in concentration and frustration as she shoves out to the furthest reaches of her ability. She touches a couple of minds, all seemingly human, but finds herself unable to reach any further, much to her chagrin.
All this takes place in the space of a few seconds, and she turns to Crimson with a just the barest hint of a grimace to her smile.
Sorry, Crimson. All I can tell you is they're human. Or, at the very least, a few of them are something like human. I can't reach far enough to tell how many there are. We're heading in blind.
Her eyes lower and slide off to the side as her smile fades a bit.
Fekking hell.
She adds, a bit more weakly.
Cindra Dubrovnik

Cinder sits bolt upright on the bench at the announcement, grinning. She leaps to her feet, snatching her C-20A canister rifle, grenades, psyblade, and other equipment, opting for her Nyx cloaking device instead of her jetpack. Upon double-checking her gear at lightning speed, she deploys her headpiece, waiting for it cover the majority of her face before going on the move again.
Scooting out of the glorified locker room, she sprints down the corridor and dodges personnel as she heads for hangar 12.
Finally, something to do.
Her smile slowly fades as she gets closer to the bay, though, as she contemplates the possible hazards of this escort mission.
Where are we going for this escort mission? Could it be a hazardous environment? Will we have to fight? Whom are we meeting? We must be meeting someone, or the admiral himself wouldn't be going...
Though nobody could possibly read her expression through her mask covering the top half of her face and quite a bit of the bottom half, she schools her expression into mischievous, careless glee out of habit.
Arriving at the hangar, she whips through the doors, sliding to a stop next to the other ghosts on her team.
The admiral arrives shortly after her, and she hears the team leader ask a question which she, too, wishes to know the answer to.
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