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11 mos ago
Knife of Evil is too great, prince of the robots meets his fate! Auchtertool no longer fight, killed by the wizard lord this night!
11 mos ago
Robot Prince of Aucthertool, over thy robot kingdom rule! Electronic lord of war, destined to reign forevermore!
1 yr ago
Happy Hogswatch!
1 yr ago
Still not sure why Guel Jeturk is getting isekai'd to the Paldea region though but I can roll with it I guess.
1 like
1 yr ago
The closest thing I can think of like that was that a scoop of ice cream in a glass of coke was a treat when I was a kid.
2 likes

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I need more to my idea than just "hammer gremlin" but still.
Might have a really vague idea but we'll see how it turns out I guess. Been kind of in a big RPing slump for a while so hopefully I can get this to work, but if I end up not being able to keep up or whatever at least Gundam being what it is makes it easy to write out my character if it comes down to it. XD
Oh right uh yeah as much as I really want to make a mecha pilot I kind of realized my ideas for that were way too vague and incoherent so I was thinking of trying something else instead. So the JAGUAR pilot position is free I guess.
I need to get to work on my JAGUAR pilot!
You know I am interested even if my ideas were kind of dumb so yeah!
Interested but we'll see how this turns out I guess.
Alodia

Admittedly, Alodia was a little slow to react to the ambush. Not merely because she was standing at the back, although that probably contributed a little. Really, she was just not used to the idea of someone "playing dead"; after all, doing such a thing in the forest would just lead to you getting snatched up and eaten whilst you waited for whoever you were trying to fool to pass by.

Still, when the call to attack was issued she swiftly raised her demon skull-topped staff, and was about to begin an invocation to the fire spirit when the tiny, somewhat grouchy senior member of the knights requested that she avoid fire spells. Really? She could totally control her magic enough to not accidentally burn down the surrounding area, but if she insisted...

"Hmph... Let's go with this instead then..."

"Lord of the Thunder, Father of Storms, bring forth thy power! THUNDERSTRIKE!"

As she yelled out her incantation, the sockets of the demon's skull began to glow blue, before suddenly discharging bolts of lightning at a group of unfortunate bandits; their twitching, smoking bodies lay helplessly as she rushed past them.
Alodia

It was a little overwhelming, really, riding alongside so many people for the first time. Sure, she'd talked to a lot of people since she started leaving the forest, and she'd seen a bunch of them around the castle a few times already, but this was her first time actually out on assignment with them. Admittedly she was riding at the back, supposedly because she was inexperienced in actual combat and due to her not being as physically capable as the actual knights (although with how trigger happy she was that was probably partially just an excuse), but still... Not only that but she'd never rode a horse for this long either! Honestly, she was starting to get a little bit twitchy by this point.

"Then again I guess Granny always said life's all about new experiences!"

Like bandits. Bandits! Back home in the forest you rarely ever saw actual bandits, and when you did they were usually being victimized by wolves or boars or trolls or the angry trees with vine tentacles. Thinking about it, she should probably go back to her cottage at some point in the near future. The trees were probably getting hungry again, and that was never a good thing.

Although really, when she stopped to think about it she wasn't entirely sure what was going on with the bandits. Fanilly (she looked so young and cute! Was she really the leader of these knights?) had mentioned something about one of them being a king or something, and something about a rebellion. Honestly, trying to remember everything the captain had said made her head hurt. Politics and current affairs were definitely not her area of expertise, after all.

Speaking of Fanilly, she seemed to be about to give the order to dismount. At least that was something she could understand. After all, if she forced her horse to cross rough terrain and ended up getting it hurt, the horse spirit would probably be disappointed in her at best.

Now, if only she could remember how to actually dismount this thing.

"Ah, um... Wah!" She slipped, she tumbled, she somehow managed to still land on her feet. Definitely all due to natural acrobatic skill, definitely not because she'd cast a minor air spell to correct her fall. Nope, definitely not that at all.

  • Name: Alodia Farohildis
  • Age: 50, which comes as a surprise to most due to her magically slowed aging and her general demeanour.
  • Gender: Female
  • Race: Human
  • Appearance: Stands at about 146cm/4'9"
  • Personality: A good natured witch who tries her best to help others. Alodia is generally cheerful, although she finds it difficult to talk with others due to the vast majority of the social activity in her life being with a single old lady in the middle of the forest. Not to say that's she particularly shy, she just has trouble filtering her thoughts whenever she talks and often says more than she really should or something she really shouldn't have. There's rarely any actual malice behind what she says, it's just she doesn't really think properly before she says it. Despite witches still being the subject of taboos and prejudice, Alodia is proud to declare herself one and is quick to try and share Granny's words of wisdom... Even if she sometimes mangles what Granny actually said. Even though she's generally a good person, Alodia has a tendency to get a little overenthusiastic when it comes to destructive spells, and may need to be lectured on the concept of "collateral damage" at some point in the future.
  • Brief Backstory: Alodia was an unwanted child.

    The full identities of her parents have been lost to time, but what is known about them is that they were minor nobles from the north of Thaln. The birth of a child should have been a time for celebration, but any joy to be had in her birth was immediately deflated as soon as her parents looked at their baby girl. Even a brief glance was enough for anyone to realize that she did not look at all like her father; those who had been serving her family for the past year would instead notice that her appearance was far more like that of a foreign diplomat who had been staying with them, one whose departure for his homeland was soon followed by her mother discovering she was pregnant. In order to prevent a scandal from breaking out, everyone present at the birth was ordered on pain of death to claim that she had been a stillbirth and that she would instead be raised in secrecy, never to leave the mansion's walls until something to do with her was figured out. For eight years, this state of affairs was kept in place, until the day of her eighth birthday arrived; her father, who had been incredibly distant from her since the moment of her birth, came to her chambers and asked her if she'd like to see the outside world. For a sheltered girl who had been denied her parents' affections, this was all she had ever dreamed of and without even thinking about it answered in the affirmative.

    Her father had decided that the best way to deal with her was to simply dispose of her, leaving her lost in the middle of a forest full of wolves and worse so he could at least claim that he wasn't the one that killed a child. Once he had led her there, he asked her to wait for him like a good daughter, before proceeding to head home with no intention of ever returning to her. It didn't take long for her to realize what was going on, but by that point she was still hopelessly lost and unable to find her father, and the only thing she could do was just sit and wait for the beasts of the forest to devour her.

    At least, that's what both she and her father had assumed would happen. Whilst he had heard rumours of a witch living in the forest in addition to the ravenous beasts, like everyone who knew of her he had heard she was a horribly grotesque and wickedly evil hag who loved nothing better than eating the flesh of children. Thankfully for the young girl, such tales were little more than the results of superstition and prejudice, for the woman who approached her was a kindly, grandmotherly woman who was disgusted to learn that someone had left a child in her forest to die. Without even a second thought, the witch took the young girl back to her home, and although it took a while for her to realize that the old woman wasn't going to eat her she eventually came to see her as her true family. "Granny", as she came to call her, renamed the girl "Alodia", for she felt her birthname had been tainted by the actions of her father, and due to the young girl's curiosity she soon began teaching her the secrets of witchcraft. Time passed and Alodia grew into a young woman, whilst Granny's age began to catch up to her. Whilst she could have used her magic to extend her already considerable lifespan even more, she had started to regret living so long, wishing to peacefully return to the earth rather than be corrupted by agelessness like some of her fellow witches had become. Despite her initial reluctance, Alodia eventually realized that it was Granny's right to choose her own fate, and that whilst her physical body would be gone her spirit would always be with her.

    It still took her a while to get over it, though.

    With Granny having left the mortal coil, Alodia decided that she wanted to at least make sure her name was remembered for the good witch she actually was, and thus began visiting the villages and towns around the forest. From this, she found out that her former family had long since fallen into ruin and obscurity... Not that she really cared what had happened to them, mind you. Soon she became known as the Witch of the Deep Forest, growing in popularity amongst the commoners for providing cheap medicines and taking on various oddjobs and monster slaying requests. However, many years living alone with Granny had led her to not realize when to stop talking about something. One thing Granny had passed down to her in addition to the teachings of witchcraft was her religious beliefs, an animistic system that claimed that the world was governed by elementals and spirits, and that even the so-called "gods" were nothing more than simply exceptionally powerful spirits; that mighty though they may be, they were no more divine than any other being in the world. What got her into trouble was that this included the goddesses Reon and Mayon, and her talking too much about this ended with her being arrested for heresy.

    Thankfully, the judge was somewhat lenient, and knew about Alodia's acts of charity amongst the community. However, this did not change the fact that she was not only a witch but her words (however clearly misguided they may have been) were still heresy. After much contemplation, it was decided that she would atone for her sin by providing magical aid to the Iron Rose Knights, since not only would it allow her to continue positively contributing to society but would also help teach her the truth about the goddesses. Thus, she is currently attached to the knights for the time being, even if some of the more religiously devout or superstitious knights aren't too keen on having a heretical witch hanging around the order.
  • Equipment: Alodia possesses two magical artifacts inherited from Granny. The first of these, the Staff of Sureban, is a staff of blessed wood topped by the skull of a powerful demon; not only does Alodia use this as a catalyst for casting spells but it also amplifies her magical power. The second is an ancient tome of magic, The Malveillant Grimoire, which contains many powerful spells within its pages. However, not only are many of these spells too powerful for Alodia to properly control, but some of them are of the darkest magicks and cause horrifying and unspeakable things to happen to not only the target but also the caster themselves if they are not properly prepared. Due to Alodia's nature, she is very reluctant to even look at the pages detailing these spells.
  • Skills: Alodia has studied witchcraft for several decades now, and whilst there's always something new to learn she's rather adept at it by this point. She is extremely skilled in the arts of medicine and potion making, and is able to easily identify plants and fungi that can be used in making various different concoctions. As for combat skills, Alodia shows great skill at magic utilizing the four elements of earth, fire, wind and water, and is able to weave any of them into powerful spells. However, she shows a notable (and somewhat alarming) preference for fire magic, or more specifically explosion magic; the way she sees it, if she has to use offensive magic, she'd rather make sure the target isn't getting back up again than hold back and risk letting them get away.
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