Avatar of Tangletail
  • Last Seen: 3 yrs ago
  • Joined: 9 yrs ago
  • Posts: 703 (0.21 / day)
  • VMs: 0
  • Username history
    1. Tangletail 9 yrs ago

Status

Recent Statuses

7 yrs ago
Current Game halfway done: but on pause
8 yrs ago
Programming a Wasteland/Fallout 1&2 style game. Going so and so.

Bio

User has no bio, yet

Most Recent Posts

@Tangletail Good catch, I had forgotten Cheliax was aligned with devils specifically. Have you played the AP Council of Thieves?


Nope, I was predominantly a DM in pathfinder. I ran the Rise of the Ruenlords campaigns, the Shattered Star, and Kingmaker. And read most of the settings for the world.
<Snipped quote by Tangletail>

Haha, not this time! He did actually find a home elsewhere though - he's an Arcane Trickster 3/Chronurgy Wizard 2 in a weekly text-based campaign now.

I was eyeing the kitsune race instead, among others.

... So I just learnt "Antipaladins" are a thing and they seem pretty cool. So I think I'll either go with a Demon-spawn Tiefling Antipaladin, or a Moroi-born Dhampir one.


Juuust a warning about the demon spawn. Cheliax is a city that primarily has an allegiance with Hell, and heavily promotes it. There are lesser devils like imps all over the place. Demons and devils are not really on good terms.

You're probably not going to get murdered, as law is an absolute. But the interactions would be interesting. Bright side is... Cat sized house drakes are common too, and have turf wars with the imps
Gonna bring back the Kenku Tengu rogue?
@Tangletail Very nice, you seem like you're ready. You have good traits too. I'll be nice and let you take the maximum starting gold for your class.


Can I use them to make potions?

@rush99999 It all depends on how you want to fight. Fighters have versatility and different builds. Barbarians are a little more one note, but no one is better in melee combat.


Adding further. The versatility of fighters is one of their major strengths. Both barbarian and Fighter share the same weapon selection. But fighters take superiority in the armor and shield department. Where the figher really shines is how extremely customizable they are. As they have a feat quite literally every level. You get a bonus Combat feat at level 1, and then a feat every even level. Followed by every character getting a feat at all odd levels.

Starting at level 1, you get two feats. One feat of any choice, and one combat feat (the bonus). As a human you would have access to three. Two feats of any choice, and one combat feat.

The fighters in pathfinder are well known for their insane battle dance at early levels. And becoming much more nightmarish later on with additional options. From walking into a room full of fourteen gobos and absolutely clearing it out in a single turn. To being charismatic power houses with the feat Cornugan Smash, and intimidating people as they tear their friends in half. And lets not forget mounted combat.

Barbarians aren't as versatile. But they are fast power houses. Unlike 5e, they can rage whenever they want, and maintain it for however long they have rounds of rage. Their rage does significantly more in pathfinder, but not at the first level. Similar to fighter, you gain a new rage power at every even level of your selection. Which gets pretty insane once you get a few, d20pfsrd.com/classes/core-classes/bar…. The barbarians also have much better staying power at the get go from fighters. While they can't hit heavy armor and tower shields like the fighters, they tend to have much more HP, can't be made flat footed at level 2 (lose dex bonus to AC), get natural damage reduction

Don't forget, you can take two traits, which must be from different categories. If you take a flaw, it gives you a third trait. But keep in mind that flaws tend to get be nasty.
@Morgrym76 Are we using Average Gold? Or Rolling for it? And here's what I have so far. myth-weavers.com/sheet.html#id=2255937

@rush99999 Good luck on that. Both of them are incredibly fun.
Ah, I thought we were limited to the base classes Morgrym76 listed earlier? If not, I might look around some more too.


@Morgrym76

Unless I am mistaken, he said that as a suggestion to newer players. As the base classes are simple, but the later classes like Kineticst, Eldritch Scion, Witch, Oracle, Alchemist and so on can get pretty complicated and confusing fast for newer players. Largely because they have additional stuff you gotta worry about in a game where you have enough to keep your attention.
Think I'll go with an alchemist. Can't have an evil party without some megalomaniac with spicy cocktails
Im interested if there id room, though I am curious if this is going to be a discord or a forum ran adventure.

Also Pathfinder isn't that bad in the math department. Its a bonus heavy game. The rules are essentially similar to 5e with some differences. There are more rules outside of the basic, but those are more for freedom rather than stop players. The players generally don't have to know the advanced ones to play.

For example, a gnome can grapple and pin a dragon, that is allowed. They just can't bull rush, overrun, reposition, or trip anything two sizes larger than themselves. In 5e this wouldn't be allowed in general.

And creature sizes offers disadvantages and advantages. Small creatures are generally weaker and deal less damage, but have an easier time hitting and avoiding getting hit (+1 ac, +1 to attack rolls for small creatures) and a larger creature is easier to hit (-1 to ac for large)
When you say Standard Humanoid races, is that predominantly Tolkien limitations (Only Human, Elf, Halfling, Gnome, Half Orc, Dwarf) Or does that span further into other things that DnD would concider humanoid (Gynasi, Lizardfolk, etc)
Do you have room?
© 2007-2024
BBCode Cheatsheet