Avatar of Timeless
  • Last Seen: 8 yrs ago
  • Joined: 9 yrs ago
  • Posts: 3 (0.00 / day)
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  • Username history
    1. Timeless 9 yrs ago

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Most Recent Posts

So... I am develping a game based on a mix of NES, Nation Roleplay and the computer game Civilizations. And after working a lot on the ruleset I am working on the map/grid game mechanics. It is based in a square grid, different from Civ's and other games hex grid. I am working with a HUGE original and detailed world map that I have drawn(and is still a WIP) using pixelart in a 4k proportion, all palyable, divided in Sector > Zone > Quadrant > from here we enter on the table map > Area > Cell, later I'll be working on a quadrant formula for depicting global positioning, but right now I need some help on the Terrain Types.


  • High Forest**
  • Sand Sea**

This is all I needed to love this idea. The first thing that came to my mind when the terrain of Sand Sea was mentioned it reminded me of the Final Fantasy XII Ogir-Yensa and Nam-Yensa sandseas. I'm... not quite sure what a High Forest would be but I do prefer terrain which just aren't the cookie cutter terrains which exist in the Civ series. That all aside, I never been all that great on stats or terrain working so there isn't much I can really do to help here.
I'm... interested if you'll have me. I am quite a bit rusty from not writing in a long while but I should be able to shake it all off by the time I feel I have made a proper sheet.
Normally I would say there is something interesting behind my name but I really don't have anything here. Just felt like making an account after stalking around the site for the past month. Use to roleplay but I haven't done it in about two years because life was getting in the way. Just going to... slink off and look at things.
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