Legacy of the Dark Earls Character: Midia Anndil of Deepmire
Name: Midia Anndil of Deepmire
Sex: Female
Age: Fourty-Six
Backstory(36,22,39): Having grown up in Deepmire--a relatively small City-State cast in the shadowy bogs north of Yvindel--Midia was born as the youngest daughter of two middle-class crafters; one an engineer, the other a toy-maker, the relatively content couple sired four offspring before sadly, Midia's mother--the toymaker--passed away in attempted childbirth for a fifth. The child went with her into the nothing. Midia's father would die to murder at the hands of Yvindel soldiers during a surprise siege, knocking him off a high-wall and far, far down onto the ground below; his body could not be found--or more aptly, 'recognized'--after the assault. Following the fall of the Momyr Ruling House, the throne went to the more favorable of Yvindel's secret allies, the Kyranda House, which quickly set about repairing damages and establishing the foundations for a--presumably--long line of reigning nobles. Sadly, this was not to be; identity struggles between members of the old-guard and established rulers of the new proved fatal on both sides, eventually culminating in the successful revolt--and subsequent slaughter--against the Kyranda House. By this time, Midia had long since been stripped of her previous innocence and was now a well-doing member of the newly crowned Baseeth House's army, who took great care to not follow in the footsteps of their predecessors. Such care, in fact, that Midia, her elder sister, and several other hand-picked fanatics were sent deep, deep into the most dangerous parts of the bog; The living-grounds of supposed evil-dwellers, where they were to deliver terms: "Teach us your ways, and we'll allow you to live as you have."
Out of the initial fourty-eight, six returned home, carrying only partial knowledge of their mentor's teachings -- the rest had perished either of training or from the sickness that struck the relatively isolated village, eradicating the majick-users that once inhabited that domain. Her service is still to house Baseeth, who--out of their well-place precautions--still rule contentedly among that dank rotting hell north of Yvindel, though with obvious diplomatic arguments with their southern neighbors.
Description: The younger Anndil stands around 137 centimeters tall, with a relatively small frame to hold her. She sports a mop of sloppily cut, medium-length black hair on her head, and is of a pale Caucasian hue. She suffers from an abnormality of the head, and is at times seen switching from long bouts of sporadic happiness, to longer bouts of unhappiness. This too occasionally tampers with her memory, causing dreams, her past, and reality to mingle -- in particular cases, she has even been seen going into an almost trance-like state, where the boundaries of time's three states seem irrelevant to her.
Knowledge/Skills/Equipment: When not dressed in her standard battle-fit padded light-armor, Midia carries a large satchel holding the tools of her trade, as well as various other possessions. She is well-trained in identifying a variety of plants of various effects and statuses, though only related to areas around Deepmire or Yvindel. Her knowledge in manipulating certain beasts is limited to a fault, though she can mostly make up for it with a decent knowledge of the martial arts -- especially in the case of spears and staffs.
Name: Midia Anndil of Deepmire
Sex: Female
Age: Fourty-Six
Backstory(36,22,39): Having grown up in Deepmire--a relatively small City-State cast in the shadowy bogs north of Yvindel--Midia was born as the youngest daughter of two middle-class crafters; one an engineer, the other a toy-maker, the relatively content couple sired four offspring before sadly, Midia's mother--the toymaker--passed away in attempted childbirth for a fifth. The child went with her into the nothing. Midia's father would die to murder at the hands of Yvindel soldiers during a surprise siege, knocking him off a high-wall and far, far down onto the ground below; his body could not be found--or more aptly, 'recognized'--after the assault. Following the fall of the Momyr Ruling House, the throne went to the more favorable of Yvindel's secret allies, the Kyranda House, which quickly set about repairing damages and establishing the foundations for a--presumably--long line of reigning nobles. Sadly, this was not to be; identity struggles between members of the old-guard and established rulers of the new proved fatal on both sides, eventually culminating in the successful revolt--and subsequent slaughter--against the Kyranda House. By this time, Midia had long since been stripped of her previous innocence and was now a well-doing member of the newly crowned Baseeth House's army, who took great care to not follow in the footsteps of their predecessors. Such care, in fact, that Midia, her elder sister, and several other hand-picked fanatics were sent deep, deep into the most dangerous parts of the bog; The living-grounds of supposed evil-dwellers, where they were to deliver terms: "Teach us your ways, and we'll allow you to live as you have."
Out of the initial fourty-eight, six returned home, carrying only partial knowledge of their mentor's teachings -- the rest had perished either of training or from the sickness that struck the relatively isolated village, eradicating the majick-users that once inhabited that domain. Her service is still to house Baseeth, who--out of their well-place precautions--still rule contentedly among that dank rotting hell north of Yvindel, though with obvious diplomatic arguments with their southern neighbors.
Description: The younger Anndil stands around 137 centimeters tall, with a relatively small frame to hold her. She sports a mop of sloppily cut, medium-length black hair on her head, and is of a pale Caucasian hue. She suffers from an abnormality of the head, and is at times seen switching from long bouts of sporadic happiness, to longer bouts of unhappiness. This too occasionally tampers with her memory, causing dreams, her past, and reality to mingle -- in particular cases, she has even been seen going into an almost trance-like state, where the boundaries of time's three states seem irrelevant to her.
Knowledge/Skills/Equipment: When not dressed in her standard battle-fit padded light-armor, Midia carries a large satchel holding the tools of her trade, as well as various other possessions. She is well-trained in identifying a variety of plants of various effects and statuses, though only related to areas around Deepmire or Yvindel. Her knowledge in manipulating certain beasts is limited to a fault, though she can mostly make up for it with a decent knowledge of the martial arts -- especially in the case of spears and staffs.