Hidden 10 yrs ago Post by SyrianHamster
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Raptorman said
It is possible to have it be dogs. I mean this isn't exactly earth so one could have different things if one wished I would assume. As you said, creativity is good.


Agreed. I'll list them under "Beast Handlers". That way people can have what they want. Their handlers would likely be interested in the local wildlife too, I imagine.
Hidden 10 yrs ago Post by SyrianHamster
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Alright, we happy?

- Medical Supplies | Can be used to prevent your peoples from succumbing to tropical diseases, food poisoning and other ailments.

- Guns | Crates of muskets, with gunpowder and balls. Use them to destroy your enemies, but be warned – the humid weather can play havoc with their mechanisms. Do not use in rain.

- Seeds | A variety of seeds used by farmers back in your homeland. Some may not grow in this climate, but others will. Use them to fast track your safe and renewable food program!

- Carpentry Supplies | Will help you build bigger and better structures and/or defences.

- Religious Texts | The Holy Books you devoted your life too, once upon a time. Perhaps the tribals can be made to see the “true powers that be”?

- Steam-Powered Generator | A simple but powerful steam generator, requiring only water, wood and fire to harness electricity.

- Expert Fisherman | You find an expert fisherman amongst the wreck; with his trusty rod and nets, he will teach you all to live off the sea.

- Wildlife Professor | Don’t eat those berries, you’ll bleed out your eyes! Will grant you a better insight on the trustworthiness of the local food supplies.

- Linguistics Professor | One of your group is a professor in the world’s languages, both dead and alive. He may be able to communicate with the locals, if they let him, that is.

- Specialised Outdoor Clothing | Tough, but made from lightweight fibres, these overalls will deter the strongest heat, and keep out the fiercest rain. A technological marvel of our time, and look, there’s a whole compartment full of them!

- Chemical Protective Suits | During the outbreak of the plague, doctors and surgeons used these to protect themselves from the bodily fluids of the infected. They cover the body from head to toe in hardened but flexible rubber. Can become very uncomfortable in heat.

- Experimental Plague Vaccine | Before your homeland was overrun by the plaguers, scientists were close to developing a vaccine against infection. You find two boxes full in the wreck, but will it work?

- Broken Life Carrier | Amongst the wreck, you find a smaller sky ship big enough to fit twenty people. Perhaps if you get it operational, you could scour the island without threat of attack – or escape it all together in the event of a crisis. Requires steam-powered generator, water purifying equipment and carpentry tools to repair.

- Large Non-perishable Food Stockpile | Pallets stacked high with tins of preserved meats and vegetables, enough to feed a thousand people for a year. Why catch that weird looking half-cat half-rat creature over there behind the bushes, when you could crack open a can of corned beef?

- Ballistic Armour | Boxes full of leathery jackets, designed to withstand musket shot and cannon shrapnel. Not very effective against close-combat weapons, but you never know if your countrymen from across the way will bring their guns to a knife fight.

- Beast Handlers | Some of those in your group are trained animal handlers, who either worked for the military or the law enforcement before the evacuation. With their skills, you could put to better use your domestic animals – if you have any. They may also be able to provide some educated insight on the island’s native animal kingdom.
Hidden 10 yrs ago Post by Sovi3t
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18, if we do 20 we could have everyone do 4 traits each
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- Surgical Tools | Medicine wont cure a broken leg, or remove a bullet from someone's rib cage. You find a stash of surgical utensils in the sky ship's sick bay, along with some sterilising liquids. Even without proper training in their use, anyone would prefer to use them to cut open someone else over a sharpened rock any day!

- Cannons | Your sky ship's armaments are intact, and so you salvage them. Big and clunky, they require ten strong men to haul, and wont be of much help in an offensive battle. However, they'd make a wonderful part of your peoples' defences, or an Ace up your sleeve in certain combat scenarios.

These look good?
Hidden 10 yrs ago Post by Raptorman
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Steampunk world. Maybe robots of some kind?
Hidden 10 yrs ago Post by SyrianHamster
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Raptorman said
Steampunk world. Maybe robots of some kind?


Wanted to stray away from that much steampunk, if possible. Me and big robots don't get along so well.
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It was just a thought.
Hidden 10 yrs ago Post by SyrianHamster
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Raptorman said
It was just a thought.


Any idea is appreciated. I didn't mean to sound like I was shooting you down, if people want robots, then they'll get robots.

I just thought, you know, tropical island, big jungles, bands of people trying to survive - then suddenly people have ten-feet tall robots marching all over the show. I just don't think it'd fit personally.

But then this is a semi-democracy, so I'll let the people speak and go by popular opinion.

Anyways, I'm off to bed. The OOC will go up tomorrow, I should imagine.
Hidden 10 yrs ago Post by Sovi3t
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Shit, we have 18 not 20 XD

Will think of two more traits for later
Hidden 10 yrs ago Post by ulsterwarrior
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I am very much interested in this thread. I was wondering if I could possibly lead a group of younger kids, the oldest being 18 or so. The leader may have been in an orphanage or something and led the other kids out. And then collected the younger kids that some survivors probably wouldn't want. Also, a trait idea, not sure if you already have it, but a diplomat, who helps negotiates with other groups and factions.
Hidden 10 yrs ago Post by Skylar
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Call me very interested.

Crash Site: 18

Items Salvaged from Crash Site:
- Guns | Crates of muskets, with gunpowder and balls. Use them to destroy your enemies, but be warned – the humid weather can play havoc with their mechanisms. Do not use in rain.

-Large Non-perishable Food Stockpile | Pallets stacked high with tins of preserved meats and vegetables, enough to feed a thousand people for a year. Why catch that weird looking half-cat half-rat creature over there behind the bushes, when you could crack open a can of corned beef?

Leader’s Name: Victor Hawthorne

Leader’s Age: 39

Leader’s Appearance: Here

Leader’s Former Occupation: Criminal Gang Leader

Leader’s Mentality: "Never let a sense of morals stop you from doing whats right!" Is his motto, and one he ruthlessly abides. He is firmly the leader of his clan of survivors, and is willing to perform unpleasant actions himself if that is what it would take to survive. He favors aggression and absolute commitment to a task once started, and is not the type to let other dictate his fate.

Amount of Survivors at Start: 250

Survivor Group Type: Majority of survivors are lower-class refugees, predominantly laborers, factory workers, farmers, and unskilled craftsmen. 45 are military deserters or former airship crew fallen in with Hawthorne.
Hidden 10 yrs ago Post by SyrianHamster
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ulsterwarrior said
I am very much interested in this thread. I was wondering if I could possibly lead a group of younger kids, the oldest being 18 or so. The leader may have been in an orphanage or something and led the other kids out. And then collected the younger kids that some survivors probably wouldn't want. Also, a trait idea, not sure if you already have it, but a diplomat, who helps negotiates with other groups and factions.


Sure that'd be fine with the whole group of kids thing.

As for the diplomat, I'd rather leave diplomacy to the players in the IC.
Hidden 10 yrs ago Post by SyrianHamster
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Alright, I think we're ready. Agreed?
Hidden 10 yrs ago Post by Raptorman
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Sure
Hidden 10 yrs ago Post by SyrianHamster
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Alright, it's up. I suggest you revisit your survivor group sheets.

OOC
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