Important Details
This is a fantasy world with technology limited to early medieval ages. This would consist of things such as basic siege weapons, metal melee weaponry and armor, etc. Gunpowder has not yet been discovered. Magic exists in this world, but is incredibly rare and dangerous to all involved. One can assume normal earth flora and fauna, and with special permission, the occasional mythical/fantastical creature exist. This story will be mostly character driven with a fairly loose plot (meaning I'm open to changing it as the story evolves). All characters should be in or around the village at the time of the attack, and have no pre-existing knowledge of it. Feel free to be whatever you'd like, citizen or visitor, soldier or civilian, shopkeeper or hobo.
Name:
Race: Humans Only
Age:
Gender:
Appearance: (In at least one paragraph, describe your character's appearance, including eye color, hair color and style, body build, height, skin color, scars/tatoos/birthmarks, etc. A picture will suffice, but please make sure to denote any differences from your envisioned appearance and the actual picture in text. Please avoid pictures that are too modern or otherwise don’t fit the setting.)
Clothing/Armor: (In at least one paragraph, describe your character's preferred style of dress. Remember that the setting is medieval fantasy, so please avoid modern clothing or something that is otherwise out of place. A picture will suffice, and it may be the same picture as your appearance, but please make sure to outline the parameters of your armor (if applicable) in text. Remember that the more protective armor is, the more it restricts movement.)
Weapons: (Describe the weapons your character carries with them on a regular basis. You may include pictures if you wish, although as long as you’re clear enough it’s not entirely necessary. In this section, you must also describe where your character keeps their weapons. In case your character is caught off guard or restrained in some way, it’s much more believable that they could quickly draw their dagger if it was sheathed at their waist than if it was at the bottom of a cluttered backpack, after all. This is for the sake of consistency. For weapons like bows or crossbows that require bolts or arrows, make sure to note how many arrows your character keeps on them on a regular basis and where.)
Skills/Abilities: (Describe your character's abilities, if applicable. This will often outline your character's profession, too. This includes combat ability (weapon proficiency, martial arts etc excluding magic) as well as general trade skills like blacksmithing, carpentry, farming, hunting, fishing, tailoring, and medicine (to name just a few). Basic skills like cooking or sewing, for example, need not be listed here unless your character is exceptionally good at them. Miscellaneous skills and attributes that are unique to your character should also be listed here. If you have any questions about what should and shouldn't go here, ask a GM.)
Magic: (If your character possesses magical or supernatural abilities, please describe them here in detail. There are many different methods of spellcasting in the fantasy genre, but feel free to use DnD's mage archetypes as a baseline for inspiration. Please make sure to describe the source of your character's magical abilities, whether it be their own internal "mana", magical runes, alchemical ingredients, wands, spellbooks, artifacts, talismans, or some contract with a deity or spirit (these are just a few examples). Certain magical abilities are generally considered off-limits for the sake of balance, such as time manipulation, teleportation, invincibility and total mind control. You can include a spell list, but this is not by any means required and you may take a more general approach to this description if you wish.)
Inventory: (List what your character currently has on them and regularly carries around, excluding weapons, armor, and clothing (see above). Try not to list too much; carrying heavy loads will considerably slow down your character and probably require a cumbersome backpack on top of that. In other words, pack light. It may be wise to organize these items in a list, as you will be editing this section frequently as your character acquires more items. This section should also include how much money your character has in their wallet. The currency of Daiar follows the traditional DnD system of copper, silver, and gold coins. 10 copper pieces are equivalent to one silver piece, and 10 silver pieces are equivalent to one gold piece.)
Backstory: (In at least two decent length paragraphs, detail your character's life up until this point. Make sure to explain why your character is in Estermere at present. If you wish to keep your backstory secret, you must message a GM about it beforehand to ensure it's reasonable and acceptable.)
I want to thank BingTheWing for much of the CS that I copied.
I am the only one that runs this RP and my word is final.
No OOC in the IC section.
No flaming, trolling, or general jackassery.
No godmodding, metagaming, autohitting, power playing, etc.
Respect the post order, and please always do at least 2 paragraphs per IC post.
Post Order: (Character Name: (Player Name))
1: GM (Tylerion aka myself)
2: Person 1
3: Person 2
4: Person 3
5: My Character (Tylerion)