**GDTRP Franchise Lists**
The list of franchises currently owned by players [REAL LIFE FRANCHISES]: [Note, a player may only claim 5, after that you can trade, sell, etc to get more franchises, depending on how many sales and good reviews a franchise gets, it may be worth two franchises or more! Basically a franchise worth more than others, this is all player-based.
**NOTE you MUST follow these regulations for real life franchises and games based off of others!**
1. The more original a game is (and not belonging to a real life franchise) the higher the score it gets, do NOT Carbon Copy the name or the details, change it up a bit, Plot, different items, etc will make the difference.
2. Be CREATIVE! A follow-up of Rule #1. Make up your own stuff, the main thing about reserving real life franchises is the Gameplay it keeps and the theme of it perhaps.
3. You may NOT create a game of someone else's/unclaimed franchise (co-developing is allowed, don't worry) but you can keep the gameplay of it, if you change it up a bit.
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**GDTRP Session 1 List**
The list of franchises currently owned by players [REAL LIFE FRANCHISES]: [Note, a player may only claim 5, after that you can trade, sell, etc to get more franchises, depending on how many sales and good reviews a franchise gets, it may be worth two franchises or more! Basically a franchise worth more than others, this is all player-based!
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DiamondBlizzard's Franchises: Assassin's Creed, Touhou, Super Smash Bros, Street Fighter
SimYouLater's Franchises: Sonic, SimCity, The Sims/GTA, Trainz, Spore/Star Citizen
Brink_'s Franchises: Anno, Bioshock, Grand Theft Auto, Infamous, Portal
TheDookieNut's Franchises: Pokemon, Tekken, Resident Evil, The Last of Us
Durandal's Franchises: Civilization, Age of Empires, Mount & Blade, Fable
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The list of franchises owned by NPCs: N/A
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**Non-claimed Franchises**
Command & Conquer:
Crusader Kings:
Europa Universalis:
Fallout:
Call of Duty:
Civilization:
Faster Than Light:
Kirby:
Sid Meier's Alpha Centauri:
Spore:
The Sims/MySims:
LEGO:
Professor Layton:
Super Mario Bros:
Legend of Zelda:
Megaman:
Doom:
Metroid:
Ace Attorney:
Crash Bandicoot:
Mortal Kombat:
Prince of Persia:
EarthBound:
Chivalry:
Metal Gear Solid:
Fire Emblem:
Soul Calibur:
Raze:
Supreme Commander:
Left 4 Dead:
Monster Hunter:
Oliver Zehn
Age: 24
Position: Lead Developer
**Location**
Medicine Hat
Alberta
Canada
_Although interested in video games and programming, Oliver Zehn's family was never wealthy and thus he only had experience with the consoles of friends and school computers.
After winning a raffle draw for $50k, he realized he couldn't afford college even with the prize and instead bought himself a computer to begin creating a game to test the waters. Oliver gathered a few like-minded friends with their own home computers to finish the game and form his new upstart gaming studio. 10 years later, with some money from investors and a game ready for release, the future of the company is looking bright._
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Sonic the Hedgehog: SimYouLater
SimCity: SimYouLater
The Sims/Grand Theft Auto: SimYouLater
Trainz: SimYouLater
Spore/Star Citizen: SimYouLater
The combos of The Sims/Grand Theft Auto and Spore/Star Citizen are a new rule I've suggested. I get claim to the particular combo, but not its components. So someone can make a game based on The Sims OR Grand Theft Auto but NOT both simultaneously. They also have to avoid overlap with features of my "combo" game series. Making a combo means you have to be more careful, as you are essentially taking two ideas and cherry-picking the best features, which may only work in theory; if the features don't mesh in your description (and you HAVE to describe every game in a combo-based franchise in detail) then the game will be considered a flop.
Note that the first game in a franchise is critical. You fail with it, the franchise becomes a dud and you have to rely on your remaining franchises. You run out of franchises, and you're stuck making one-off titles or creating AND describing a franchise in detail based on a totally unique game concept not seen in reality (which is essentially equivalent to writing an actual new game plot).