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Hidden 9 yrs ago 9 yrs ago Post by Jazzy
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Hidden 9 yrs ago Post by Jazzy
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Hidden 9 yrs ago Post by Maxx
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[hider=Walter Williamson][u][b]Basic Information[/b][/u] [b]Name:[/b] Steven Walter Williamson [b]Nickname/Alias/Etc:[/b] Walt, The Cartoonist, Mountain Man [b]Gender:[/b] male [b]Age:[/b] 21 [b]Height:[/b] 5’9” [b]Weight:[/b] 145 lbs. [b]Home District:[/b] Arcadia Heights, on Eureka Boulevard [b][u]Appearance[/u][/b] [b]Hair Color:[/b] Walt’s hair is a cocoa brown with a very slight tinge of red. [b]Eye Color:[/b] light blue. [b]Ethnicity:[/b] English Irish, and German. [b]Physical Appearance:[/b] Walt is a short man with a medium frame and the general appearance of a couch potato. While one would not describe Walt as fat, one would also not describe him as thin or physically fit; he’s generally a sort of lumpy couch potato-y shape. He obviously spends more days sitting at a desk than he does in a gym. Walt’s skin is somewhat pale and is dotted occasionally with very light freckles. As Walt isn’t in the business of kicking ass and taking names, you will not find any tattoos on him, and he has no significant scars of any kind (let’s try to change that by the end of the rp, eh?). Walt has long arms and long, nimble-looking fingers with small knuckles. Walt’s head is somewhat egg-shaped, and he has a thin neck, making his bust region look comparable to a soft-boiled egg on a stand. His hair is a medium-ish brown and is somewhat short, with long sideburns. It is usually messy but frames his face rather well. What also frames his face well is his full beard and mustache which cover the majority of his face. He generally keeps this beard well-trimmed so as to avoid looking like a member of Mumford and Sons. Walt’s hair is short and slightly curly, though he keeps it so short that it’s hard to tell it curls (in high school he had a jewfro and he still can’t look at the prom pictures). He has small ears with very small lobes. Walt’s eyes are large and almond-shaped, making him look quite cheerful. He generally can be found with a slight smile on his face, like he gets a joke that you don’t. Walt walks quickly and with purpose, like he’s late for something. His voice is high and slightly raspy, slightly reminiscent of Tom Hanks. [b]Attire:[/b] Walt dresses somewhat casually with a slight hipster vibe, preferring darker blues and greys to brighter colors. Walt’s average outfit consists of a white tee shirt, a blue fleece pullover hoodie, skater khakis and a pair of Chuck Taylors. When it’s cold, Walt wears a black wool coat over whatever else he’s wearing. The coat has a pin of a silver mickey head on the left lapel. [b][u]Personality[/u][/b] [b]Personality:[/b] On a base level, Walt is a king, curious kind of guy. He is very curious about things and enjoys learning. He is easily bored and even more easily distracted, making it hard for him to learn in a conventional way (ie, in a classroom). He learns better through media like videos or through lectures lacking a lecturer with a monotone voice. His borderline ADHD makes it so that he is constantly doing things, never standing still long enough to catch his breath and survey what he has accomplished. He often spends more time socializing and playing than he does working, although when he finally does begin to work, he has a near-unbreakable focus. He can easily become irritated as well. He hates being in large crowds a lot of the time, especially when people are shoved in so tightly that they’re bumping up against him. If there was a phobia of people constantly bumping up against you and/or climbing on you, he has it. Walt likes children but often finds himself too impatient to do things like teach. He often has a kind of defeatist attitude, and can very easily rage quit from an activity if he is not good enough at it. When he is enraged, it is wise to simply leave Walt alone and let him get it out, for, just as the weather in London changes every five minutes, so does Walt’s demeanor. He kicks himself often after making a mistake, berating himself for doing stupid or amoral things; he is very scrupulous. Walt is generally slow to be angered, but when he does get angry, he is also quick to forgive, and people who wrong him are often forgiven easily. Walt’s pet peeve is people who are apathetic towards others’ plights. Most of the time, Walt is content or happy, and when he is in this state, he is pleasant to deal with. He has a sarcastic, situational sense of humor that some find amusing and others find annoying and unamusing. He is terrible at telling normal jokes, and most of his funny stories fall flat. Walt always seems a little awkward in a social group, though his driving optimism and kind demeanor make him somewhat popular in crowds. Walt is known to be very generous and kind towards others, giving a lot of money to charity. Every Christmas, Walt has a special sale in his shop where he sells Christmas paintings. All of the money from these paintings goes towards local charities. Walt is a sucker for the poor and unfortunate, willing to give money to any beggar on the street with a sad face. From a morality point of view, Walt is a McCoy, making him emotional and humanistic (direct quote from TvTropes there). Basically, he doesn’t want to do what is ethical or what is required; he wants to do what he feels is right, and often doing this can lead him into very dangerous situations. In his opinion, the needs of the many do not outweigh the needs of the few; everyone’s needs are equal. Ideas like the “Greater Good” are completely lost to Walt, and seem to him to be exceptionally cruel. He will not go with a plan that he knows will intentionally cause loss of life. He will fight for his beliefs and refuses to compromise them, making him both noble and stubborn. A major character trait of Walt is his incredible capacity for mercy. He is quick to forgive those who have wronged him, though struggles sometimes to forget what they’ve done. His mercy makes him soft in some ways, as it, combined with his morality, prevents him from doing overly bad things to others. It is very unlike him to pursue revenge or hold a grudge. [b]Hobbies/Interests:[/b] Walt’s favorite thing to do is draw. He spends hours and hours every day working on art, from sketches to canvas paintings to graphic design. He has the greatest affinity for simple pencil-and-paper sketches, though he paints a lot too and occasionally spray paints. Walt has begun to recently dabble in writing, but he’s new at it so he’s not very good, generally speaking. Walt’s favorite thing to do on a warm, sunny day is fly a kite. Walt volunteers a lot in the community, doing things like working at food drives and helping out at orphanages. He donates heavily to orphanages and volunteers his time on some days painting murals on their walls for the children. Walt enjoys cooking too, but he’s notoriously bad at it. He finds that when he tries to follow a recipe, his short attention span causes him to get impatient and either try to heat the food too much, overcooking it, or simply start adding things to keep himself busy. Walt has a great love for Disney and for Walt Disney himself (this is why he calls himself Walt). Walt’s house has an influx of Disney memorabilia and he collects original sketches and sculptures, such as the Dumbo sculpture which sits on his nightstand. Walt’s favorite Disney creations are the original Mickey Mouse cartoons, though he has more or less seen every Disney movie out there, give or take a few. He doesn’t like the newer movies as much as he liked the older ones, though he was a fan of Big Hero Six (partially because he sorta kinda worked on it). Walt’s become a fan of some online videos such as Ze Frank and Wheezywaiter. Walt’s favorite general food is chocolate. He loves chocolate sweets of all kinds, and never skips desert. As far as normal foods go, Walt likes Italian a lot. His favorite meal in the world is a meatball sub from this small dive-type place in Arcadia Heights known as Tubby’s Subs. Musically, Walt likes a lot of indie-type bands like the Mountain Goats, Neutral Milk Hotel, the Black Keys, and others. Walt is a big proponent of small-time performers and spends a lot of his off time going to see lesser-known local performers. [b]Skills/Talents:[/b] Well Walt is one hell of an artist, good enough that he attended a prestigious art college and makes a living off of art. He owns a little shop on the corner of Eureka Boulevard and 23rd Street called “Inks and Things” which sells his sketches and paintings (both of which he advertises as electronic moving paintings, though after reading Walt’s power section one will realize that there’s nothing electronic about them) as well as art supplies. He is best with simple, cartoon-style characters which he can reproduce consistently perfectly and assign personality and meaning to. [b]Prized Possession:[/b] Walt’s most prized possession is a sketch of Steamboat Willie drawn and signed by Walt Disney himself. He received it as a high school graduation gift, and it hangs in a gold frame in his bedroom. Walt’s second-most-prized possession is his copy of that same sketch which hangs on the wall next to his desk in his workshop. The sketch is his best friend (spoiler alert: Walt can bring his own drawings to life) and he talks to it often. It is a very wise drawing and is good at giving advice. [b]Quote(s):[/b] “I find that while some say that they never have anything to do, I am always doing something. I’m never idle, constantly going between here and there to make sure that everything I do is the best I can do it. After all, why stop moving now when one day you’ll never move again? Some call em industrious or a workaholic; I call myself severely ADHD.” [b]History/Bio:[/b] [b]Family:[/b] Cap. Michael Williamson - Father Katie Williamson - Mother Mike Williamson - brother [u][b]Relationships[/b][/u] [b][u]Abilities[/u][/b] [b]Power Class & Rating:[/b] Other [b]Power:[/b] Walt has the ability to bring anything he draws to life. these drawings can have a variety of unique functions and personalities depending on what Walt is thinking of at the time of writing. Through his instruction, Walt’s drawings can do things such as travel through cartoon-like holes to other places or rearranged the words on documents. They are governed by the laws of cartoon physics meaning that they can do things like travel through holes or produce objects out of thin air. Any picture which Walt draws has the capacity to come to life no matter what medium it is drawn in, whether it be a spray painting on a brick wall or a doodle on paper. Though the 2D images which Walt draws cannot directly interact with the 3D world, they have been shown to have the capacity to hear, smell, and see the three dimensional world as a three dimensional being would. If they are either in danger or are touching another piece of paper, the drawings can jump mediums, moving from paper to paper. While on a piece of paper, the drawings can change and manipulate anything on that one specific piece of paper, such as rearrange letters, write their own messages, change aspects of the pictures, etc. What makes the doodles most annoying is that they are extremely hard to kill. As they can jump from paper to paper, the doodles are immune to shredding and water damage and are not killed by erasing (though an eraser can damage them if they are drawn in pencil). Walt has recently discovered that he can also bring origami to life, paper figures which can interact with the 3D world. He is very new to origami, however, and the origami papers are much easier to damage (if they get wet or malformed, they immediately die). Walt’s drawings can know anything which he can know, however he can cheat this slightly by learning things and then making a doodle to remember them before he forgets, allowing him to create doodles pertaining to things which he has forgotten (such as his doodle Albert, a six-inch-tall Chibi-looking pencil drawing which wears nerdy clothes and large round glasses. Albert is designed to remember whatever Walt tells him to remember, so when Walt forgets something he can turn to the drawing and ask it what he forgot. It also has the entire english dictionary memorized). [b]Weaknesses/Drawbacks:[/b] Walt’s drawings are really more annoying than they are dangerous, as they have no way to interact with the outside world outside of paper and ink. Unlike many other art metas, Walt’s drawings can never take a 3D form and thus cannot actually harm other things. Walt’s drawings are also confined to their own mediums. If a doodle is drawn on paper, it can only transfer to paper and not to wood or plastic. Walt’s drawings also can only know what he knows, so he cannot create one which is omniscient. The drawings can only move from paper to paper via wormhole if Walt designs them to do so and provides them with an original wormhole (though if this wormhole is erased they can create more after that). Walt’s drawings can only move from paper to paper without a wormhole if they are in grave danger or are physically touching the other piece of paper. Neither form of movement allows them to breach the contents of a sealed letter, and they have a maximum range of about one half mile in every direction. As Black Fall is a fairly large city, this radius is actually a valid weakness. The only way that the drawings can break this rule is if Walt designs them to be able to visit a specific place where he has been, in which case they can travel to that place and only that place. Drawings can only do what Walt designs them to do and nothing more. He cannot repurpose the drawings or give them any new aspect. While there is no exact limit to what the drawings can do, the more functions they have, the more average they get at each subject. For example, the drawing Albert has a perfect memory but is bad at editing the world around him, whereas Picasso, a different drawing which (you guessed it) looks like a picasso drawing of a cartoon character, is adept at vastly changing the world around it can is the only drawing Walt has yet made which can manipulate colors. Basically, the more a drawing can do, the more of a jack of all trades, master of none it becomes. The drawings typically tend to do what Walt says, but nothing says they have to. Drawings take on a kind of life of their own after being completed, often expanding their own generally narrow personalities as they go. A drawing can always choose not to do what Walt says and go do its own thing, and they can be convinced to disobey him by others. Drawings drawn on 3D surfaces such as walls have the ability to move along any part of the inside or outside of the structure they are drawn on, but cannot leave that structure and cannot use a wormhole. As far as destroying drawings goes, the options are somewhat limited, though it is still possible. Whiteout has shown the capability to immobilize drawings at least temporarily, and drawings seem to shy away from water, as smudged drawings lose a lot of their functionality. The only real way yet discovered to “kill” one of Walt’s drawings is by burning it. Drawings cannot use wormholes to escape burning paper, and burning the edge of a piece of paper prevents drawings from using their emergency escape. A drawing tossed into a fire is most certainly doomed to die. The burning process is completely irreversible for Walt, meaning that burned paper cannot be repaired, even if the burned segments are removed. [b][u]Other:[/u][/b] So in this section I am going to describe Walt’s art shop on Eureka Boulevard, his office, and I will talk about a few of the drawings he has created thus far which hang in his office. Firstly, the store. Walt owns a small shop on Eureka Boulevard, and lives in the apartment above it. The shop area is about thirty-five feet long and twenty feet wide, with shop windows in the front containing drawings which talk to passersby and entice them to come in. Inside, the shop’s walls are covered almost entirely in canvas drawings, with LED lights up above illuminating the room brightly. The wall to the left of the front door contains sketches of Disney characters and a few of Walt’s own original character sketches. These sketches move like all the others but do not interact with the outside world often besides occasionally waving to a passersby or saying a seemingly pre-designed catchphrase, such as Walt’s Genie sketch which sings and asks its audience what their three wishes are (though if someone says an enticing enough wish, that specific one will have a conversation with them). The right side of the wall is all paintings, from landscapes to portraits. Everything in the landscapes move and the portraits tell their observers who they are and recite a small biography of their life. At the back of the store is a marble counter with cash registers and a glass case which contains fountain pens and expensive art supplies, as well as a few engravings (those don’t move). On the left wall behind the counter is a narrow wall of art supplies. The floor of the shop room is white tile that is waxed regularly to keep it shiny. The walls are kept white, but the wall behind the counter is light blue. The counter has a flip-up partition on the right side which leads to the back rooms, closed off by a wood door. Also behind the counter are two cash registers under the countertop and a window which leads to a conference room, a small room with a round table and some chairs in the middle, as well as a palm tree-looking office plant and, of course, some art on the walls. There are four doors from the conference room. If you go left, you run into Walt’s office. If you go straight, you run into the stairs to Walt’s apartment. If you go right through the door and then make a left, you find yourself in a very short hallway containing an employee office, a restroom, and a door into the alley next to the shop. The fourth door is to the left of the door to Walt’s apartment. This door leads to the break room, where there is a coffee machine, a fridge, a wall-mounted TV, and some chairs. Walt’s office is to the left of the conference room. It is a rectangular room about fifteen feet long and thirteen feet wide. In the center of the room offset so it is against the right wall (from the perspective of someone walking in), facing the door, is a massive mahogany office desk with a desktop computer to the left (of the person sitting behind the desk) and a slanted desktop surface in the middle, where Walt draws his art. Next to the desk is a little-used document shredder. Behind the desk is a comfortable-looking leather office chair and in front of it is two small wooden chairs where guests sit. The room’s right wall (from the point of view of walking in) is Walt’s Wall of Fame, where all of his favorite drawings are hung, all of which move and possess personality. The left wall of the office contains a long row of somewhat skinny windows which are offset just above a series of grey filing cabinets which go all the way down the wall. These contain all of the drawings that Walt has drawn and has yet to sell or archive. The last filing cabinet on the line is Walt’s archives, the place where he keeps all of the drawings that he doesn’t like enough to put on the wall but likes too much to sell. The back right corner of the room contains a small counter with a wooden cabinet under it and a coffee machine with a sink, and the back left corner contains a large modern art-style painting which sits above a mesh trashcan and a small office plant on the wall. The walls of the room are white and the carpet is beige in color. So I’m a little cramped for time, so I’m going to give a very basic rundown of Walt’s favorite drawings that sit closest to his desk on the Wall of Fame: -Will: a sketch of Steamboat Willie which sits right next to Walt’s desk. It is Walt’s best friend, constantly talking to him and giving him advice. He is always driving his steamboat while in the picture, and the background behind him changes as the boat “moves”. Will can transfer to a portable piece of paper if the paper touches his frame. He does not have teleportation privileges (the ability to travel through cartoon wormholes). -Albert: A chibi-like humanoid sketch which resembles a stereotypical young nerd. Has neat, parted blonde hair, circular glasses, a polo shirt, a sweater vest, a pocket protector, and khakis. Speaks in a german accent. Albert has a perfect memory and remembers whatever Walt asks him to, as well as physical descriptions of anyone he sees. He also has the dictionary memorized. Albert does not have teleportation privileges. -Picasso: A cartoon figure drawn like a human Picasso, [url=http://2.bp.blogspot.com/-bl4Vk3977ss/Tx021s12-II/AAAAAAAAAAw/OCwGXKgD-oo/s1600/maar_dora-portrait_de_pablo_picasso%25257E300%25257E10000_20091209_PF9020_28.jpg] with a head resembling this[/url]. Wears a beret and speaks very quickly and loudly in a Spanish accent. Holds a paint brush in his hand. Picasso is designed to encrypt or vandalize documents. Any piece of writing which Picasso touches can be turned into a code which resembles cubism forms of english letters and numbers. Picasso also can create ink splatters of different colors, and so far is the only one of Walt’s drawings which can use color. He has teleportation privileges. -Mr.Carroll: A colored drawing of the caterpillar from Alice in Wonderland, smoking a hookah and sitting on a mushroom. Speaks in the exact voice that the caterpillar does in the movie. Carroll has the ideas of over twenty different philosophers memorized, and uses them to debate with and irritate anyone who approaches him. He always says “Who are you?” when someone approaches his portrait. Does not have teleportation privileges. -Colonel: A drawing of a soldier wearing a ghillie suit minus the hood and plus camo facepaint and an old-style military bucket helmet. Speaks very officially and always says “Sir!” when approached. He salutes every time he sees Walt. Colonel is drawn on a canvas, and thus has the ability to use wormholes to move to other nearby canvases. Once there, he can blend into the background of any painting almost perfectly (he changes colors and textures to match his surroundings). Is bad with modern art pieces. Has teleportation privileges. -Sally: A tramp-looking female character drawn in anime style. Has caucasian skin, dark brown hair, dark eyes, and a generally unhappy look. Wears a leather jacket, driving gloves, jeans, and biker boots. Leans against a blue Suzuki GSZ. Can move extremely quickly between papers using wormholes that seem to spawn from her bike. Often spends her time thinking of ways to insult people. Has teleportation privileges. -Bookworm: A drawing of a green worm with glasses, arms, and a sweater vest/polo combo. He is bursting from a golden delicious apple. Bookworm has an entire dictionary and thesaurus memorized (Walt had to read the thing to him. It almost drove him berserk). Bookworm assists Walt by providing him with the definition and synonyms/antonyms of a word. If Walt is stuck for a word, Bookworm supplies one which could work in the situation. Does not have teleportation privilege. -Sergeant and Private: Two murals of the Green Army Men from Toy Story which were drawn onto one of the walls inside of “Inks and Things”. They watch the store at all times and immediately alert workers if there is a robber. Sergeant, who holds a walkie talkie and a pistol, can alert Colonel if a painting is being stolen so that Colonel can track the thief (the two can communicate using radios in their pictures). Private, meanwhile, holds a pair of binoculars and can use them to memorize the appearance of a potential thief. Neither have teleportation privilege. [b][u]Sample Post:[/u][/b] [/hider]
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