"The world has changed... battles have torn cities asunder and wars have ravaged these lands countless times, but every time we've rebuilt. A thousand times nations have crumbled only to be born again from the ashes under another name, another banner. Yet, I fear there is something in the air that is poisoning us, something sinister, a harbinger of something far worse to come than the petty quarrels of mere mortals. I fear an end for us all... a final end. Even now, there is a chill in the air, it clings tightly to the skin like something sickly... leaching away the warmth and the light making everything seem dim and grey. Something is wrong, something is off. The Seers have gone blind to the future, able to see nothing but darkness and blurred shapes in their mists. Even the harmonies of our reality have become discordant and unpleasant to the ears of the Elder ones. Dragons are disappearing, sinking in to unnatural hibernations from which they will not wake, turning into living stone.
It is as if someone is sucking all the magic from the world, bleeding it dry... and in a world that thrives on magic, where magic is as much 'life' as is the blood in our veins, children are being born without it for the first time in millennium... and people are terrified. I know what is to come, I've seen what the other Seers cannot... or refuse to. Yet another war, people tearing their own cities apart and turning on their own families... The death of the Elders, the Fae slipping behind their veil and closing themselves off from a dying world in hopes of escaping an inevitable fate, our people divided against a threat that we cannot afford to ignore. The future is shrouded but I do not need my sight to know what is to come... If we do not find some way to band together... our world will fall."
-- Seer Asala
~*~
It has been nearly 800 years since the young Seeress hurriedly scribbled that, the first of many warnings, into the margins of what is now known as the Litany of Asala or the Scroll of Sorrows. The Books of Prophecy the Seers had carefully maintained burned along with their island home when the war that Asala foretold finally came knocking at their door. The Kingdoms were angry. The Seers, who had always had some form of advice even when it was vague or obscure, had no answers as to why magic was dying... People blamed them for not seeing the Waning coming and some even suggested that it was the direct fault of the Seers who they claimed were lying about the loss of the Sight and were stealing the magic for themselves... It was the beginning of the end and it was the start of the era known as Skyfall, so named because the day Sieran fell the sky above the island and most of the southern region clouded over and these clouds have not dispersed ever since...
After Sieran fell, the nations toppled one at a time into chaos and destruction... falling into constant wars against one another, both sides blaming the other for the lost magics. All the while, no one was paying any attention to the darkness rising in the South... the spread of those ominous storm clouds... and the sightings of strange creatures lurking in the mountains and forests were brushed aside as paranoia in a world gone wrong. Even still, there is hope... however slim it may be. Near the end of her tragically short life, Asala's writings became cryptic and nonsensical. Some people believe that being the last of the Seers able to still peer beyond the mists, and whatever she saw there, drove her insane and that these writings are nothing more than the desperate ramblings of a mad woman... However, others believe that as her abilities faded she wrote the only things she could see... bits and pieces of the future, vague hints... They see it as a prophecy and one that speaks of a pinprick of light in a world covered in thick, otherwise impenetrable darkness.
~*~
So, basically I don't even know where I'm going with this yet but that's what makes it fun. :) I know that we will be playing characters who were born magic-less and that through some kind of weird shenanigans that I'll be pulling off we'll all be meeting after our introductions to the story and attempting to figure out what is going on with the world and all for our own individual reasons. Our characters, and I'm only accepting five main players(not counting myself), will be co-GMing with me... What I mean by that is you'll be helping to make big plot decisions and tossing in your own twists and any ideas you might have. Whereas, anyone else I accept will be oblivious of what is going to happen until things happen and will be minor characters who may have magic if they want but will be playing more of a backup role to the main characters. I'm only really going to be in charge of maintaining order and of course I'll have the final say over what (or who) does or does not make it into the story... Don't worry, I'll only flat out reject your idea if it's terrible. XP
I'd like players who can post once a day and who can write at least ten sentences... The more the better so long as you aren't describing every hair on your dog's nose, if you know what I mean. As far as maturity levels in this story, please keep it PG-13... This means some cursing is okay and fading to black at intimate moments is fine but no constant snoodling in the corners, or going past snooding in the public thread (that's just rude... and gross... don't forget gross), and no never-ending streams of bad language, thank you!
As far as our main characters go, as I said, they must be non-magical. By that I don't mean you can't play an elf or some other mystical being, you just won't have any magical ability. Physical abilities of races such as seeing in low light for dwarves or intense hearing for elves are still fine, you just won't be waving your magic wand and poofing bunnies about or anything. :P
~*~
Name:
Race: (Elf, Dwarf, Human, Fae-there are different kinds, or Lizard-person... I won't be accepting cat people or fox people or furries because in general I don't like the way they are played... Attention grabbers after romantic smexy time that takes away from my story aren't my favs. I MIGHT reconsider if you surprise me by seeming sufficiently different than the above stereotype or if it is a ligit type of Fae like a Cait-Sith.)
Gender: (Male, Female, Genderless)
Age:(You cannot be over 100 or so years of age even if you're an elf because the magic that keeps you immortal is dying)
Racial Abilities/Weaknesses: (Such as elves and their speedy healing, dwarves and low light because of caves, or Fae and their weakness to iron)
Personal Abilities/Weaknesses: (Such as you can charm the pants off the pope but you are clumsy as hell?)
Element: (Fire, Water, Earth, Air, Lighting, Spirit... Only the main characters get these and once one is claimed by an accepted character, you cannot has. These won't come into play at all until later.)
Inventory: (Let us know what you're starting the gameplay with...Also, do you have cookies? I guess if you don't it doesn't matter but... if you do you should totally share... Just saying.))
Personality: (Do I like you? :P )
Background: (Who are you and where did you come from... and why are you following me?! Creepy stalker people... Sheesh... Go make your profiles already!)
Name: Trakeas Lionheart
Race: Human
Gender: Male
Age: 35
Racial Abilities/Weaknesses: We're human we aren't exactly special... but yay magic and our curious learny nature, to bad we die early compared to everoyone else
Personal Abilities/Weaknesses:
+Talk to animals (though this may seem magical it's more of a you've been trained from birth druidy thing if thats chill)
+Decent swordsman
+Animal Affinity
-Seen as "Uncivilized"
-Not well educated
-
Element: Earth (you come from Earth you return to earth, the giver and taker of life)
Inventory:
Herbal Kit- Medicine, poisons, drugs
Bag of 3 Vipers: As it says a bag of three albino vipers
Hawk named Meda
Sword in the pic
Personality: Trakeas is very calm and relaxed, but very protective of nature and people close to him. He tries to stay close circuited appearing unemotional to people looking in, but tends to find someone and warms up and they see whats going on
Background: Trakeas was born to the Birch Tree Circle of the branch known as Lionheart. Growing up he was taught the ways of druids (I.E remain neutral to outside affairs, revere nature, love all, be a friend to animals), but this his generation and all that came after lacked the touch of magic, the main trait of druids. With it missing, Trakeas took up the mission to find its cause leaving the Circle dishonoring his branch, at least he didn't have a bud of his own to leave shamed.
Name: Nazrah Sabrae
Race: Half Drow
Gender: Female
Age: 26
Element: Spirit
Racial Strengths/Weakness:
+Low light vision with which she sees clearly in shades of grey.
+Dark vision with which she can see outlines and detect movement in almost complete darkness.
+Her hearing is incredibly sharp.
+She heals quickly.
+She is faster than the usual Drow but less hardy.
-Her sensitive vision means that sunlight hurts her eyes, so she often keeps her hood up to shield them.
-She is weaker than normal Drow and humans and her complete lack of magic since birth has made her an outcast.
Personal Strengths/Weakness:
+She can move almost completely silently.
+She is skilled with a short sword and bow.
+She is trained in many forms of combat.
+Manipulation and cunning are her strong suits.
-She is not good at actually being friendly... Seductive and sly are easy...friendly is a problem.
-She is better at attacking from stealth or with strategy than outright battle.
-She sometimes thinks that she is going insane because she hears voices... and recently she has started listening to them.
Inventory:
*Two blades known as the Gemini Sisters. They were once sentient enough to speak with their wielder and to grant their strengths... even shift forms, but now they have gone silent and they sleep. One is so hot that if you should touch it you would be burned. The other is so cold that to touch it would cause frostbite.
*A longbow and arrows.
*Poisoned throwing knives.
*Two daggers on her hips.
*Coin purse.
*Meager rations.
Personality: Stand-offish, cold, distrustful, sly, mischievous, somewhat sarcastic, curious, protective of those she gets close to even if those people are few.
Background: Nazrah was born into the Drow world to an elven mother who died in childbirth and a Drow father who passed her off to the Drow women to handle. Nazrah was not expected to live as her mother was a high elf and so she'd been highly attuned to the stars and the moon which is why she'd been so weak during her pregnancy and why she'd died... She wasn't made to be kept underground. Nazrah surprised everyone with her strong will to live and as she grew she continued to surprise as she fought tooth and nail against others her age not only for her own life but to prove to her father that she could be just as good as any full Drow. The life of a Drow child revolves around training and survival, children were pitted against each other and those to weak to win were killed... The fact that Nazrah was physically weaker than the others meant she had to compensate by being vicious and tactical. She was taught not to care for anything more than her own life and she was taught never to trust another... Her softer nature earned her quite a few nasty scars until she learned to harden herself. Nazrah's father was an Arcane Warrior and though magic was dying most Drow still had at least some... Nazrah had none and this served to further make her an outcast. It was the night of her 20th birthday when she began hearing voices. At first she thought it was just her mind playing tricks but then she noticed that sometimes she could hear the rocks hum... The more she listened to the voices the more convinced she became that someone was calling to her... trying to get her attention. In the end, Nazrah stole her father's blades and broke to the surface... a place she'd only been a few brief times in her life when she became pale and sickly and her father became convinced she needed the sky. Now, she is simply wandering... trying to find the source of the voices in her head.