
Once the world saw the destructive power of these dreadnoughts, every country with them money imediately began research and construction of their own, as well as anti-dreadnought weapons. While dreadnoughts were almost impervious to any attack, there was one man who invented the first real way of destroying them. Completely on accident. An increase in the studies of various gases led to the identification of the microwave, a form of radiation which jumped mankind ahead about 100 years. And with that discovery, came the MASER.

The maser was a highly intense and invisible beam of microwave radiation that could be created simply using gas in a crystalline chamber and a certain type of lamp. Using redirective zinc plates the Maser could fire this beam at a target up to 500 yards away with pinpoint accuracy and with none of the kickback of conventional guns. Because it could be intensified or broadened depending on the desired effects, it was a very versatile weapon and tool, used for everything from cutting through metal, to instantly cooking a plate of food, to heating up gas for emergency lift. With its adaptability, low cost, and light weight it quickly became a favorite aboard vessels of all class. While sky bows were still also used, the Maser became the most common and dangerous weapon in a Airship's arsenal.
Now the sky above cities is often littered with the gleam of zinc plated balloons, and trade is at an all-time high. But as always, an increase in trade and the need to supply new settlements also means the rise of Pirates...
The year is 1746.
You are a sky sailor, an agent of the wind and air.
Are you a captain?
A pirate?
A cabin boy?
What ship do you fly, what port do you call home?
Who are you in this world, and are you prepared for what's to come?
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The RP will start out in the Settlement on the Florida Keys in a Pub. All of us will be there, and afterwards everyone will go to their ships. Events will happen on a predetermined storyline, but for the most part how you respond to NPC's and individual situations will be up to you. I expect gore will likely happen, and if there is a sexual encounter I would prefer (well, really I mean you have to as per the rules) that it take place in PM. This will be a potentially offensive RP. Rascism is likely to be apart of many characters and NPC's as well as bawdy humor and aggressive language. If you are easily Offended, or are underage, or suffer from heart conditions which may prove fatal if you are startled or aroused, please press the left arrow in the top-left corner of your screen and go somewhere else.
Thank you for your time.
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Welcome to the OOC Post for Airborn. Airborn is set in the world of Kenneth Oppel's book "Airborn. If you are an avid reader I do highly suggest it.
Anyone wanting to take part in this roleplay will be required to submit and have a CS accepted. Post your character sheet and...
If you are not a captain, please do not specify what ship you are on. This is because it will be alot more fun if a player is not the only RP'er aboard a specific airship. If you are not a captain than any non-NPC crew will be assigned to you from the non captains. If there are enough players then you will be asked (as a ship captain) to GM a PM-group for you and your shipmates to avoid confusion. If you choose to be a captain please keep in mind that there will be some level of responsibility to your shipmates involved. Crew members please specify whether you want to be pirate, merchant, or Navy. Or if you have a specific preference as to who your captain is, then please clarify that as well. Rank will come on a first come first serve basis and will be subject to change at the captains discretion.