The Dunadine - a race of shapeshifting humanoids with telepathy that tend to be larger than normal humanoids usually bearing fur and/or scales horns of various design and looks and wings numbering between 0-16 (class depending) that vary in colors, shapes, and forms of existence(ex.angelic,demonic,dragonic,plasma,flames,and ice) they all have tail that vary in size, length, and girth and lastly claws of any type from a world 70x bigger than earth called Tanis it supports a booming population of these beings totaling between 900,000,000,000 and 1,000,000,000,000 known and identified through what are called classes not meaning in terms of power or wealth but rather sub classifications due to key features and abilities starting with the air aces the -Aero class- superiorly gifted in speed and flight tending to be messengers or workers and having between 8-16 wings being lethal predators from above with swift speed and control of the skies but do become slower and less coordinated when near or on the ground unless supported by another class. next up is the -Brute class- typicaly the biggest of the classes almost unparalleled in means of raw physical strength and size making for perfect grunt workers, builders, and overall warriors but most all brutes lack greater knowledge and some even common knowledge very good as brawlers able to take on large groups they tend to roll through the enemy but not one of the more strategic of the classes being one of their few weaknesses they bear only between 0-2 wings most are unable to fly due to their overwhelming body mass also due to such density and mass sink like rocks in deep water some can adapt to the water gradually but in a straight drop they almost always drown so very good when paired with some of the rather smarter classes. the third are the -Seeker class-known as the smaller of the classes they are aptly named for their reclusive witty nature most roam as nomads, treasure hunters, scribes, record keepers, or temple keepers being fast on their feet able to devise devastating tricks and strategies spur the moment bearing between 2-4 wings their small stature making them manuverable on or just above the ground. lastly the master subclass of the dunadine and pinnacle of their race the -Ultima class- the ultima class are the overall guardians, peace keepers, travelers/explorers and the main balancing force among the classes being almost as strong as the brutes faster than the aeros and leagues more knowledgeable than the seekers with a single ability the others do not have all dunadine may adapt but none other than the ultima's can adapt and evolve bearing between 6-16 wings and are powerhouses able to build and use vast amounts of energy while clearly they are monsters to deal with as they may seem their evolution takes time to get them to that point when they seemingly have no limits the main downside to these world breakers is they are very few in numbers only a few dozen per trillion are born. (in rp I'll roll a die per 10 players with dunadine char builds if your lucky you may get this class) the weaknesses the dunadine all share are as follows: a mineral known as ageal burns a dunadines flesh upon contact weapons or bindings of this kind can be lethal and unbreakable as the minerals overall formation is denser and heavier than most dunadine physiology can handle also dunadine can kill each other easier than most humanoids a dunadine weapon when used against them or anothers is also lethal other than those the only other ways to kill one are to obliterate the skull or entire body. From among the stars a cluster of what seems to be meteors crash in a rather large valley filled with forests cities and 2 feuding kingdoms. to the north several races of pure bloods all living in absolute order and law to the south a mix of half blooded races and pure bloods all living in peace but suffering severe weather all year round causing them to venture outside their own boarders which caused the whole feud so they say (Joining the post you may choose 1 class build a char and bio looks are purely up to the player as well as weapons the only exceptions are if a dice is rolled and you are lucky enough to get the ultima class and if your current build requires an adjustment players may choose where they start adaptation allows you to take other forms and learn languages besides the brutes they can change forms but due to lack of brain power per say they can only speak in broken languages unless done through telepathy )