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Hidden 10 yrs ago Post by Renose
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Fine :3
Hidden 10 yrs ago Post by Dingo
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Excited GM is excited :P
Hidden 10 yrs ago Post by Dingo
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I'm gunna be making a 6-hour round trip drive into town today to do my monthly shopping, so I will most likely not have time to get on and check/reply to posts, just to give y'all a heads up. I tend to get back home around 11pm or later, sometimes as late as 3am depending on the day.

If I can get on, I will, but I thought I'd let ya's know just in case ^_^
Hidden 10 yrs ago Post by Renose
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Of course, for those who got Active Skills, none of you know how to even activate them yet though (for those who got Active Skills).

Luckily you might be able to learn how from the Gamer you meet at the location of your Quest Objective.
Hidden 10 yrs ago Post by Renose
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Since Jester is gone until a later date, we are just going to assume that Jester's character went home.
Hidden 10 yrs ago Post by Renose
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So now Dingo and Snow need to post.
Hidden 10 yrs ago Post by Renose
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So Skills will all vary based on your character as well.

For instance, Physical Skills will cost less MP and be more effective in the hands of physical characters.

Mental skills will cost less MP and are more effective in the hands of mental characters (this being magic and stuff).

So lets take the Counter Skill for instance. In Tim's possession it costs 6 MP, but in the hands of someone like Rainer it would cost less.

This sort of creates a way to customize your characters as your skills will all vary depending upon what you make your character into. You may even find yourself getting special unique skills upon reaching certain milestones depending upon how you have grown your character.

This gives a level of character customization.
Hidden 10 yrs ago Post by Renose
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It also balances the system some as well, as a mage character should have a hard time performing a warrior skill and vice versa (that doesn't mean they can't perform said skills, its just harder)
Hidden 10 yrs ago Post by Renose
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Oh man, I forgot to give Talent increases for those who performed Criticals on rolls. Ill get on that
Hidden 10 yrs ago Post by Renose
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Its been taken care of.
Hidden 10 yrs ago Post by Renose
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And note that with Talent Points, every time your Int reaches a number divisible by 3 you get another Talent Point.
Hidden 10 yrs ago Post by snowblzr
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Renose said
Oh man, I forgot to give Talent increases for those who performed Criticals on rolls. Ill get on that


Yesssssss!
Hidden 10 yrs ago Post by Renose
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Snow, you and Dingo still need to post for the plot to advance.
Hidden 10 yrs ago Post by Omnial
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Talent Increases sound good. Can the talents go above 4 now? or is there a cap to high high prior to a certain level?
Hidden 10 yrs ago Post by Valeric
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The ability that sasha gained is quite useless, since she has low luck. Why can't she get something stealth related, since she essentially performed a near perfect stealth kill?
edit:not complaining, just saying
Hidden 10 yrs ago Post by Renose
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You know... you're probably right. I did mean to give you something like that, but I forgot.

I only gave you the Lucky Strike Skill because you got a Lucky Strike.

Just like I gave Lucian the Critical Strike Skill when he got a Critical Strike.

and now that i think about it, Tim should get that Skill as well.

Alright, more Skill givin out time.
Hidden 10 yrs ago Post by Renose
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Im not gonna bother to write an IC post about it, its too late now.

Ill give Sasha the Assassination Skill and Tim needs to get the Critical Strike Skill.
Hidden 10 yrs ago Post by Renose
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Read your CS to see what they do.
Hidden 10 yrs ago Post by Valeric
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Hurray! Long live King Renose!
Hidden 10 yrs ago Post by Renose
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Omnial said
Talent Increases sound good. Can the talents go above 4 now? or is there a cap to high high prior to a certain level?


Yes, Talents can go up above 4, it was only at Character Creation when they can't. You can only Level Up a Talent once per level, but certain events (including getting Criticals or getting certain special skills) can also raise your Talents.
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