Hidden 10 yrs ago 10 yrs ago Post by Gray Linings
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Gray Linings

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Hidden 10 yrs ago 10 yrs ago Post by Gray Linings
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Gray Linings

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Psychokinesis
Manipulate matter with the mind.

1. Telekinesis: move objects.
2. Pyrokinesis: create fire.
3. Hydrokinesis: influence liquids.
4. Cryokinesis: slow down atoms to freeze something.
5. Aerokinesis: manipulate air to make wind.

Energy
Psionics.

1. Construction: use energy to form something invisible but physical.
2. Psychometry: scan the state of an object or body.

Extrasensory
The heart, mind and conscience.

1. Aura reading: see energy fields of the living.
2. Precognition: see future events.
3. Postcognition: see past events.
4. Empathy: sense and experience the emotions of others.
5. Persuasion: make a target feel a suggestion is appealing.
6. Doubt: make a target feel a possibility is unlikely.
7. Fear evocation: cause a target to feel fear.
8. Mindplay: makes a target see illusions.
9. Astral projection: project consciousness when asleep outside body.
10. Dowsing: using an item to locate or see elsewhere.
11. Telepathy: communicate through minds.

Others
These do not belong in the previous groups.

1. Amplification: intensify others' ability or magick.
2. Nullification: negates others' ability or magick.
3. Copycat: use exposure to psychic or magick to emulate the ability.
Hidden 10 yrs ago Post by Gray Linings
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Gray Linings

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Abilities related to "afterlife" and "dimension" are not allowed to prevent breaking the RP. ^^;

I might consider teleport for a new character in the future if the RPer already has an ongoing character in the roleplay and has been getting along well with the others.
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