Hidden 8 yrs ago 8 yrs ago Post by LHG100
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LHG100 Irreverent and Salty!

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NCQ5: Rebellion in a Howling Age

Codex


The world of NCQ5 is based around the Ruling Companies, their colonies, and the pilots of the great warmachines that define the modern reality of warfare, NC's.

This 'Codex' will detail each Ruling Company, their holdings, and the technology behind Burrows, NC's, and everyday life. As stated in the OOC OP, this Codex will be worked on, and its current state is not necessarily complete.





Hidden 8 yrs ago 8 yrs ago Post by Admiralkio
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Admiralkio The SPACE Admiral.

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Name: Samara Nyx

Pilot Rank: [AWAITING CLASSIFICATION]

Nickname(s): Widow

Age: 22

History: Samara was a orphaned child. At birth, her parents loved and doted on her, but with a second child soon coming along, she fell out of the favored standing with her parents. Unforeseen mental complications soon drove them away from her even more, leaving her a ghost in their house. Samara was a savant, unknown to her and her parents. At the age of four, her parents up and left with their 'perfect' child, leaving Samara abandoned in the streets of one of the major Burrows. Lost, afraid, and terrified, she survived for a few months, just barely, before being put into a orphan home.

Her mental troubles proved to cause issues there as well. A tendency to commit violent acts towards herself and others made her unsuitable for most homes, and for four years she was bounced around various foster homes before finally being dubbed 'Unadoptable'. With no diagnosis, Samara spent most of her life alienated and socially stunned, with a reluctance to speak that neared being mute. At the age of fifteen, she was about to be put into psychiatric care, but was lucky enough to get caught in a regular sweep for NC-compatible children. Samara scored excellent for integration into most systems, with her strengths leaning towards fine motor control and mathematics.

Picked up by Invictus, Samara started training early in life for her career in mechs. She had little choice in the matter. Become a instrument of death and war, or live on the streets. Samara's issues proved somewhat useful - brutally effective at close ranges in the simulations, she was decided as a stealth combatant and pushed towards that path. It took quite some time to find an NC for her, as no particular configuration had ever been found that Samara would need to be effective. While special, she was certainly not the best. She became bitter rivals with other NC pilots that piloted with a far more direct style, but none quite ever lived up to the same potential as her.

Personality: Dark, brooding, and edgy. All of these things describe Samara well. She is socially stunned, with a aversion to verbal communication and does her best to shake off those that want to know more about her than required. At times, she is irredeemable hostile towards others, but most of the time she is simply in a state of apathy...but looks at most people like they're nothing but insects to her. She has an incredible fascination with sharp objects, bordering a fetish of some form. This has affected her choice of NC weaponry, for sure.
Appearance: i.imgur.com/FpsomWo.jpg

Personal Skills: Incredibly skilled at mathematics, coding and with a great sense of spatial awareness, Samara is suited to stealth roles. She can provide advanced battlefield support in the form of ECM and electronic warfare, with a bevy of scripts and skills that she will employ to confuse, disorient, and destroy those who go against her.

Tactical Preferences: Strike in the darkness. Samara lurks in wait for a chance to attack, preferring to jam communications and engage in close-range combat with a variety of blades, as she has found that most enemies do not expect someone to be laying in wait for them. Or above them, for that matter.
Neural Network Synchronization Score: Approximately 75%. Samara does worse with two-legged conventional NCs, and does better with multi-limbed mechs. Two-legged NCs result in a 62% score, with four-legged mechs providing a slight boost to her.

Other: Nothing to see here, citizen. Move on.


NC CS
Designation: Widow

History: Found in a ancient hangar, buried under rubble and uncovered by Invictus's excavation operations. Originally incomplete and without an armament, Widow went through various modernization cycles and passed around Invictus's forces for about as long as Samara had been alive, eventually being relegated to her after an inventory sweep discovered it. It's ranged weaponry and armor was stripped down and replaced with lighter alloys at the cost of strength, and added were E-WAR systems, including active comms jammers, smoke grenade launchers, including the capabilities to launch visual, IR and chaff-smoke. Chaff launchers, radar jammers, and computer mainframes replaced previously mounted lasers and heatsinks.

Frame Type: 4L-A. The frame was a four-legged prototype, originally designed to mount heavy weaponry, and included mounting spaces for an over-sized reactor core. However, the frame was ahead of it's time, originally, and thus, was put into storage until the technologies to make it relevant were created, however, nuclear war disrupted that, and 4LA was left to gather dust until being rediscovered.

Offensives: Dual blade-arms. The blades are made out of a hardened steel-titanium alloy, designed to punch through the metals used in the construction of NCs and cut through them like butter. Originally designed as a last resort weapon, Widow mounts two clusters of these, used to dismember and ultimately destroy hostile mechs in close-range combat.

Widow also includes previously mentioned electronic warfare systems for support and offensive operations.

Defensives: 60mm Tri-steel alloy plating provides some, but not much protection to Widow's frame. It however, reduces Widow's sensor signature and allows it to hide where other NCs would be bleeding obvious.

Equipment:
Sensor systems include a variety of multi-spectral systems, including radar detectors, radars, IR probes, x-ray scanners and deploy-able drones which allow Widow to scout ahead of it's position.

Propulsion systems consist of four legs with six claws on the end, with hydraulic spikes inside the end of each claw. This allows for Widow to anchor itself at the top of caves or buildings and drop down onto it's prey, often leading to a brutal but quick decapitation, or atleast, a brief struggle. Widow is fairly fast, as well.

Widow's reactor consists of a single MUX-4 Fusion reactor, providing the power required for the NC's core systems and EWAR operations but leaving little for anything else. The MUX-4 is a weak reactor, generally designed for individual weapon mounts to allow for it to ease the strain on a mech's primary systems, and was never designed to power an entire NC. It is a leftover from previous missions.

Widow has a distributed heat-management system, with various outputs around the armor to prevent a singular identifiable heat output point, to allow for the mech to hide better in cold spaces. Due to the MUX-4's low output, this system is even more effective, but would become rather useless if used with a higher-power reactor.

Special Equipment:
x4 EWAR Grenade launchers
x2 Chaff launchers
x2 EWAR multi-emitters (capable of RADAR, radio, IR, and sonic)
x2 EWAR receivers (allows for analysis of hostile NCs and replication of their signals)
x2 Broad-spectrum jammers (spews EM radiation, generally a blanket-jammer for various forms of communication and sensors.)

Grade: C/C/A/S/E/E/C/S/A++
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