You wake up in your cell with a start, gasping awake as a loud BANG echoes around your cell. Moments later a crackling intercom comes on. "Prisoner, wake up. The Office of Naval Recruiting has approved your plea to join the Privateer Flotilla. Get yourself presentable and stand in front of the door."

The intercom cuts off with a sharp static crackle, and a small hatch opens in the side of the wall to reveal a set of freshly pressed dress clothing - what counts for dress clothing in space, anyway. A simple form-fitting jumpsuit with the standard nanochromatic coating, to fit whatever patterns or colors the wearer wants. You put the garment on, followed by the shoes that were provided.

You stand infront of the door for a long moment, starting to get anxious for a few minutes before the door creaks open with a wailing strain, a heavily armed and armored guard holding his shock-baton at the ready. He makes no move to cuff you, but seems miffed about having to play transport duty for a former inmate. "This way." he gruffly says, and the scene is repeated down the hall as the others that have been approved are transported out by the guards.

The doors at the end of the hall hiss open as you approach them, following your guard...
The Recruiting Office


You pause in wonder as you arrive in the ONR office, staring at the hustle and bustle of the facility - but not for long. The guard jabs you in the back with his stun-stick, buzzing you for a second. You wince as pain spikes through your body, still slightly numb from the first stun-stick strike. Hours ago.

The guard physically 'encourages' you in the right direction: to a booth with a harsh-looking blonde woman with the Office of Empire Intelligence logo emblazoned on her uniform. Wordlessly, she slides two papers towards you: a contract full of legalize that you can't comprehend, and the second, a Letter of Marque that needs your signature. She even slides you an old-fashioned ink pen.

With the papers signed, she files them away and stares at you a moment before waving you off with a look of disgust. She mutters something questioning your heritage and then looks away, filing the papers away as the guard directs you to a holoterminal: time to choose your ship.

A little menu appears, providing info on each of the three choices when you hover a finger over each one.

TermiMate 1050:







The Hangar


After choosing your ship and her name, you were herded off to the hangar to meet with your fellow captains while the crews readied your ships up for service. A small bar awaits you, while you wait for the rest of your crew and fellow captains to arrive.

Welcome to the fleet.
You feel a vibration in your pocket; seems they returned your Nanocom. The screen lights up and you see that you've been given a signing bonus of 10,000 credits. A lot, in this day and age. Attached is a small message from the ONR:

Welcome to the Privateer Flotilla.