Hidden 7 yrs ago Post by Bork Lazer
Raw
OP
Avatar of Bork Lazer

Bork Lazer Chomping Time

Member Seen 1 hr ago

Former Valorous Vigilant member, John Heinrich, walks out of talkshow as questions become personal


It's the hottest scandal in North America right now as Quinn Becker, the news presenter of CN7, has recently enraged a former member of the now de-commissioned government sanctioned vigilante group, the Valorous Vigilant - John Heinrich or by his famous psuedonym, Lumen.

Promoting his new charity organisation, the former superhero took slight offense to Becker's about his former vigilante past and how it related to the creation of his charity organisation. Heinrich responded by stating that " anyone could create a charity organisation, whether you're Superman or you're Superman.

When Becker continued to press the subject of his past-vigilante operations, Heinrich gave a hint that Becker was crossing the line, stating that " I thought this interview wasn't about hot gossip?"

The interview continued on unheeded before the final question that caused Heinrich to walk out of the interview, when Becker stated that he wanted to ask about "the works of fiction related to his past super-heroics." Heinrich testily agreed to it, the situation in the room becoming palpable with tension at this point in time.

During Becker's query about whether "the events depicted in the comic books were accurate of real-life events:, the former hero stood up without any word and walked out of the room, frustrated with the interview as Becker reportedly heard Heinrich remark that "don't have time for this BS."




Premise

In the early years of 1995, a massive boom of vigilantism started in the U.S.A as individuals with supernatural abilities started appearing out of nowhere. It was a limited phenomenon within the U.S.A. Whether it was a miracle of god, a experimental serum or some sort of tampering in the human genetic code from visitors from beyond yonder; people didn't care. They had powers now and they didn't need no stinkin' explanation for why they were now suddenly able to fly, lift locomotives with their bare hands or move objects with the power of their mind.

The U.S government, in the midst of all the chaos and all the vigilantism, decided to legally sanction superhero teams with government oversight without having them submit to registration and blaming them for simply performing acts of goodness. Samaritans, they were called. The unofficial term for 'heroes'. Numerous super-hero teams formed over the course of days and weeks, people from all walks of life who were determined to fight the Good Fight in this world. There was talks of leaps in scientific advancement, solving the ailments of third-world nations, fighting poverty and revolutionizing the overpopulation problem with the help of these 'Quirks'. From 1995-1998, these were known as the Golden Years in which all known Samaritans and the UN alike planned a international scheme to benefit countries all over the world with the help of their abilities.

Until 1999, of course.

Naturally, the baggage of all that came with these powers was that for every superhero saving a cat out of tree, there was usually someone else using their powers to break or subvert the law. Serial killers, snake oil sellers, frauds, burglars, sociopathic criminals, lawbreakers, villains, criminals and whatever. A period of 'cops and robbers' ensued where supervillains were captured by superheroes and escaped from prison numerous times. Attempts to design new holding cells to contain Quirks or fight back against them were useless. Supervillain Quirks recognised the lack of lethality used against them and were perfectly willing to continue their crimes. The public suffered for it and blamed their heroes all the same.

In 2001, the government quickly recognised the severity of the situation and decided to ante up. All superhero teams now had government oversight and had orders to specifically take down and kill any Quirks who broke the law or face retirement. A large proportion of superhero teams collapsed internally as members argued whether it was right to kill Quirks who broke the law or not. The government organised a massive effort known as the E.I.R.P (Enhanced Individual Regimentation Program) to control the 'Quirk' problem.

Fortunately for them, another massive wide-scale phenomena occurred over time. The Decay. A detailed thesis from Yale University indicated that the population of Quirks was slowly declining per year. Along with this, anecdotes and personal accounts of Quirks detailed a exponential loss in the quality and power of their abilities. Last year, they could lift a locomotive. The next year, they could only lift a van over their heads. It varied between every individual but one thing was for certain. The age of 'Quirks' was ending fast.

With this, organised 'Quirk' crime fell apart as cartels and criminal groups that relied solely on a Quirk's abilities were pulled apart hastily by the government. Vigilantism fell apart and visions of a Superman were blurred as individuals with vast amounts of power were reduced to a shadow of their former selves.

You couldn't see panels from a comic book in real life anymore.

After a number of congress hearings and decisions, a set of laws known as the Samaritan Concordat was made in 2010 in light of the ramifications that Quirks had on the culture of the U.S.A. Vigilantism was re-insistuted as a illegal law after 15 years of it being legalized in the U.S.A. Civilization continued to move on while the population of Quirks declined and festered in society. The work

In 2031, in a recent census, it has been confirmed that there are only 350 existing Quirks right now in the U.S.A, mostly concentrated in the region of Phoenix,Texas. Former superheroes and supervillains. Unmonitored by the government. No more 'Quirks' are being born. The future moves on.


Quirks and You

Quirks are the psuedonym for people in this reality who possess supernatural abilities. There is no limit to the variety and scale of these powers. Telekinesis. Control of electromagnetism. Turning yourself into a puddle of goo. Sticky hands. Telling the future. Quirks can have one single power or a 'grab-bag' of minor powers. Once upon a time, a Quirk could have shaped countries with his bare hands and fists.

Now? In 2031? Quirks are rather limited and weakened in their abilities and their powers have more drawbacks than advantages. You once had super-regeneration powers? Congratulations, you now have a form of cancer that regenerates extremely quickly and you don't regenerate as fast anymore.. You once had super-speed? Congratulations, the law of physics now apply to you and you will get shredded to pieces if you go past Mach 1. You could tell the future once? Now, you can only see certain futures which may not happen or happen at all, alternate realities.

Their powers only make them a threat to unprepared, non-military criminals or people with no training whatsoever. A competent police military or SWAT team have a fair chance of taking them out.

There are ways to increase a Quirks power temporarily to their prime but scientists have only created imperfect chemicals that have a toll on the body and are liable to kill the Quirk if taken in large enough doses. Quirks can't regain their former powers in bouts of strong emotion, either.

Your powers are weakening and there's no way you can stop it.


Roleplay Information

The main theme in this roleplay is the Romanticism of conflict and battles like in comic books and the loss of identity with individuals who are no longer in their prime. This roleplay will primarily explore in detail how powered individuals deal with real life issues and how the real villain isn't an over-the-top comic book super-villain trying to blow up a school full of children, but rather the worst elements of humanity at hand.

The main inspiration for this RP concept was Logan, a fantastic movie by all accounts. The over-arching plot for this RP will be completely different from the movie as a whole.

You will play as a former superhero or super-villain who is working in a white-collar or blue-collar job, trying to live the next day instead of enjoying their life to the fullest. You haven't used your powers in years and you are in your mid 30s-40s. My plan is for all characters of the RP to eventually meet each other and become involved in a local conflict that they want no part of.


Rules

1. No god-modding, mary sue bullshit, got it?
2. Posts must be a minimum of 2 paragraphs long.
3. Powers will need to be explained in detail along with the intricacies of how your power has weakened over time.
4. You will be allowed to play multiple characters, a maximum of 2.
5. Have fun!
Hidden 7 yrs ago 7 yrs ago Post by Krot
Raw
Avatar of Krot

Krot Detrimental to the ecosystem

Member Seen 5 yrs ago

I'm interested.
Hidden 7 yrs ago 7 yrs ago Post by Beliael
Raw
Avatar of Beliael

Beliael Mostly Void / Partially Stars

Member Seen 7 yrs ago

I'd love to be a part of this! It's a very interesting concept.
Hidden 7 yrs ago Post by EvolvedHigher
Raw

EvolvedHigher

Member Seen 7 yrs ago

Very interested.
↑ Top
© 2007-2024
BBCode Cheatsheet