(Physical description)

Singe, stands 7 feet tall, weighs 300 lbs has a well sculpted medium physique. His skin is an ash grey. He was born a Genasi. His mid length silver hair is accompanied by 2 horns each 1 foot long that point towards the back of his head, and curve slightly up at the tips. His eyes are a deep dark yellow that exuberate a bright yellow glow. He dons a v shaped head brace that extends around the back under his hair. His ears are pointed due to his infection of vampirism usually this would not be possible but as all genasi he is only half elemental, his other half was human. His superior strength is well earned from years of training. He can lift 4200 lbs of weight, can strike with 40,000 psi with his arms, and 70,000 psi with his legs. He can attack at speeds of 1000 punches per minute or 65 mph and kick can reach up to 60 mph or 88 feet per second.

(Equipment and Clothing )

Usually he don’s what ever clothes he wishes as he has no need to carry armor with him. Being a void knight he is able to call upon an armor made of solidified void. With the physical durability of void steel, which is 25% denser than steel. It’s a full plate armor with no helm. It has a chest plate with a gold trip on the neck hole and bottom of the plate. His shoulders have pauldrons that resemble a sort of demonic face with 3 eyes. Each embedded with an enchanted ruby of war. That allows him to absorb negative energy created by emotions to heal his fatigue from long fights restoring his vigor. These are on both sides of his arms. His gauntlets cover his entire arm up to the elbow. Each finger has a hole for his sharp vampire nails to pierce from the armor.On his waist is a traditional warrior's belt that dawns a ruby such at the ones on his shoulders, along with a2 foot lion clan that drapes between his legs. His greaves are layered to allow movement while allowing protection. Each knee dons a 4 inch up facing sharp spike, his feet have pointed toes so kicking a foe does extra damage. His cloak made of ebon weave and dyed purple is enchanted with the shadow step spell, allowing him to use nearby shadows to travel to various locations. It hangs down to the back of his knees and is intangible unless one knows how to grab shadows. The armor itself is weightless as it is comprised of void. Held in this world by his subconscious.

His sword is made of Void steele, It’s a 5 foot long medieval longsword, one foot of it being handle. With a 3 inch blade guard. It weighs 11 pounds and was crafted in the void. A powerful null elemental was sealed inside the blade. Due to it being exposed to the taint of the void, and having the nether creature imprisoned within it, it was given the ability to nullify all forms of energy it may come in contact with. If a being is hit it’s respective power source and connection to it would be nulled. Robbing them of all supernatural qualities. The being or object in question must be damage by the blade for this to take effect.

(Abilities,Racials, Powers)

Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.The Elemental Planes are often inhospitable to natives of the Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal guise and travel incognito.During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting an elemental heritage that’s lain dormant for generations.Occasionally, genasi result from exposure to a surge of elemental power, through phenomena such as an eruption from the Inner Planes or a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.

The Elemental Planes are often inhospitable to natives of the Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal guise and travel incognito.During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting an elemental heritage that’s lain dormant for generations. Occasionally, genasi result from exposure to a surge of elemental power, through phenomena such as an eruption from the Inner Planes or a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.

As a fire genasi, He has inherited the volatile mood and keen mind of the efreet. Singe tends to be impatent and makes snap judgments. Rather than hide his distinctive appearance, he exults in it. Nearly all fire genasi are feverishly hot as if burning inside. Darkvision: He can see in dim light within 60 feet of him as if it were bright light, and in darkness as if it were dim light. His ties to the Elemental Plane of Fire make him highly resistant to flame. He has the natural ability to produce and manipulate his own fire as he is linked with the elemental plane of fire. Singe serves his Master Zetarus as one of his chosen few. He was gifted a touch of the void. This altered him, and turned his flame into one of obliteration. His flame burns the quintessence from things making it vanish from existence. Done so at the same rate it would take a regular fire to burn anything to ash. As his master follows the path of the void so does Singe. Making him resistant to all forms of damage except physical. A gift from the void itself.

When he stared into the void, he asked for 2 things. The power to aid him in the destruction of his elemental parent, And the awakening of the fire elementals signature trait. The ignition touch: Causing any creature or item he can lay a flat palm on to ignite in flame. Staying that way until the target takes action to snuff it out. He wishes to personally return the fire elemental that is responsible for his existence into the void. He was turned into a vampire by the void, unlike regular vampires he hungers for energy not just blood. Some vampires are different than others, depending on the type deal or curse, not to mention what made them a vampire in the 1st place. However, all generally have the following traits. His base speed is 60 feet per second, or 40 mph. Superior Darkvision: He can see in dim light within 120 feet of him as if it were bright light, and darkness as if it were dim light. He can't discern color in darkness, only shades of gray. He are considered undead but still needs to eat and sleep. Weak Telepathy: He can speak into and read others minds but only if they allow him in, any none basic defense against his minor psionics will work. Unholy Body Dark magic runs your life force, therefore you become immune to necrotic damage and instead gain health equal to the damage taken.

Vampire Bite : Vampires develop a ferocious bite after turning. But, if the vampire wants to, it can choose to not deal damage, other than the fact that it’s biting you. While he can sustain yourself in the short term with normal food rations, He must feed in order to sustain his existence. He was granted what is known as the “spider climb ability”, which allows him to climb difficult surfaces, including upside down, Animating Bite his fangs produce an animating non-toxic venom that animates corpses. If a humanoid dies after it has been bitten, it will rise on midnight as a zombie and will take simple commands from Him. He can only create up to four zombies under his control.
Children of the Night: He can summon a swarm of 3 foot tall 15 pound bats from the void that attack his foes. The bite and drain the blood and supernatural energy from the victim casing it to feel physically and supernaturally drained.
He was Trained by a master void knight whom owed his master a favor. Through his Connection to the void he is able to use the ancient void knight techniques. The knight also taught him to use his supernatural vampire senses in tandem with his knight training. This helped him hone his abnormal senses, using his supernatural mental processing he can see mach speed movements with color, his hearing allows him to hear the tiny sounds most cant using a constant eco location, and his smell can literally find a needle in a hay stack.

Might of the Void: Singe gains Might of the Void charges 5/day. Whenever the Void Knight wishes to deal damage of any kind. He may have the void imbue his attack with none matter. This means that the attack has no nature and so can not be supernaturally defended against.

Void Slash: He can channel void onto his blade, then with a mighty swing the energy flies from his blade in the form of an energetic slash. Its range is 30 feet. The slash is made of void meaning that contact with it results in a small deletion making blocking with out magic of some sort unwise.

Void Zone: With a range of 10 ft In the middle of the Void Zone sphere is the Void Core, the Void Zone attempts to pull creatures and unattended objects to the Void Core. Creatures and objects within the Void Core are subjected to intense pressure and cold causing them to fall victim to hyperthermia and literally shatter if the don’t free themselves within 10 seconds. The Void Knight is immune to the effects of Void Zone and Void Core.

Void Barrier: By willing it into being He can create a barrier comprised of void. The barrier only works on non physical attacks and reflects them back to the originator at 2x the speed of its incoming. The barrier is 10 feet wide and tall shaped like a dome around him.

Void Blast: He can harness the power of the void into a powerful attack once per day. Void Blast creates a 100 ft. long, 20 foot long line of void that erases anything it comes into contact with. After its usage He suffers from fatigue dwindling his physical abilities by half.

Aura of Courage: A Void Knight is immune to mind altering states such as fear, shame, or anything of that nature . It radiates and gives the same effects to anything in 10 feet he deems an ally.

Void's Might: Void Knight are immune to all diseases.

Demoralizing Strike: A Void Knights blade harbors intense negative energy. It can be intentionally harnessed. This causes creatures cut by it to feel sheer terror and inferiority making casting and attacking difficult.

Void Mount: Void knights can gain the loyalty of a spirit guardian of the reverse world to aid them in the pursuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of The Reverse. Once per day a Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned. It’s 12 feet long. It’s as strong as a 1000 lbs constrictor able to crush a orc with not ease but still undeniable authority. Singe has an emphatic link with their Spirit Guardian out to a distance of up to 1 mile. He cannot see through the mount’s eyes, but they can communicate emphatically. Because of this empathic link, the void knight has the same connection to an item or place that his mount does, just as with a master and his familiar. It also has it’s own few but interesting abilities.

Breath Weapon: A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals shadow fire damage and causes fatigue to whatever it strike in addition to its normal damage, able to exhaust an enemy within 10 seconds of full exposure.

Void Jump: The Spirit Guardian is able to safely carry itself and anything touching to the Reverse World and back. The Spirit Guardian may jump out of the reverse world anywhere within 30ft, and must wait 3 seconds before doing so again.

Spell Resistance: A Spirit Guardian’s spell resistance equals its master’s to affect the Spirit Guardian with a spell, it must be more than 10 feet from it’s summoner.

(Pictures available upon request)