Hidden 6 yrs ago Post by Drewden
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Drewden The Exile

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Reinold Sul’athar, the Outcast. (MAIN)




Reinold Sul'athar is a name feared amongst many.

He was death incarnate.

Where he walked, his blade would never dry.

A trail of bodies remained in his wake.

The name "Sul'athar" came from an ancient dialect -- meaning "Gods' Fury."

They believed that Reinold was the act of a forgotten goddess -- Ner --, and that he was augmented with her power. It was by his overwhelming strength that he won a war that threatened to destroy his homeland and her people. But, it was at no small price.


Conflict in the Dragon's Maw




As his homeland's reach ran too far, civil war erupted. Men who were too tired of living under the boots of an untouchable caste rose to strike them down. Farm were drenched with blood. Soldiers and commoners littered the ground, where their atrocities would render the land barren for generations to come. As the soldiers sworn to protect and uphold any semblance of order fought and died for their cause, many independent branches were faced with a grim decision. Which side would they take? Would they have to slay their own kin?

Many withheld from choosing, as Ner's Shield did. A religious sect had no place in a war, after all.



When the war first began, Reinold prepared and prepared. He sought to learn everything he could, to be as ready as he could for the battles to come. However, the Shield was not to partake in the war. They were an order of pacifists, and were to uphold that principle to the death in Ner's name. As time went by, more and more innocent lives paid the price of the order's code.

On the day that Reinold was given the title of Templar -- the second-highest rank among those in the Shield -- he made a choice. No code, no forbidden action would outweigh the lives lost each day the religious order stood by.

By night, he slipped away from the Shield's temple, and made for the frontlines. Though he discarded the Shield's sigil, it was clear the moment he stepped forth into Commander-Knight Theseus' camp that he was no mere peasant looking to earn his pay.

During the campaign to retake the border, Reinold stood unmatched in combat. Through countless trials, he outperformed his commander's expectations, and earned the fear of his opponents. From the first battle to the last, he stood with his fellow soldiers. When the campaign ended, there were few who didn't recognize Reinold as a hero. However, Ner's Shield was not oblivious to his actions.

When he returned to the temple, they placed him on trial. He was expelled from the order, and was told that Oner would no longer tolerate his presence on its soil. He had saved the war effort, but at the cost of his life's dedication. Reinold was no longer a child of Ner. He would not longer devote his life to her will.

What became of him?




On that same night, he was sent over across the border into the world unknown; to hide like a coward, or find an honorable death. Reinold now wanders without a purpose; a blade for hire for some, a potential soldier with undying loyalty for others. What one makes of him is in the hands of his employer, leader, or god.

Though he had disgraced the Shield by his actions, Reinold holds their virtues without wavering. Quiet and stoic, his temper is not quick to flare. He will defend those who earn his respect, and teach those he comes to admire.

Those who ally themselves with the Templar learn quickly that he is not weak in combat. He is a master of the battlefield; ready to take as much punishment as he will deliver. There is not much one can do to determine if he is confident, cocky, or plain stubborn.
Reinold is a Weaponsmaster; adept with a wide arsenal. Very few blades, clubs and axes feel alien in his tested hands. However, his weapon of preference is a bastard sword, made of plain steel. With his gauntlets, he can turn the hand and a half blade into a hammer in a pinch. The pommel itself is sharpened to a point, more as a tool than a weapon. He wears a mix of chainmail and leather, preferring to be more mobile in combat. While his equipment holds no special properties, he has an emotional attachment with them. They are all he has left.

The remnants of divine favor that he still holds grants him resistance to some sources of profane magic. This sacred protection can be overcome by the more adept magic users.

Due to the same divine favor that protects him from the arcane, Reinold is incapable of utilizing any form of magic. There is a reason he sticks to what he knows.

While a skilled opponent on the battlefield, Reinold is a mere man. Illness, poisons and the likes can do him under as they would any other mortal. His wounds take some time to mend without the aid of a divine healer. Arcane methods will not sew his flesh together.




Hidden 6 yrs ago Post by Drewden
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Drewden The Exile

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Holden d'Alnharte, the Exile. (SIDE)




Some call him a war hero.

Others call him a murderer.

Holden served as a marine in the navy of On'hino. His job was to scout for the main forces, report enemy massings, and kill enemy scouts and targets of opportunity. What none expected was his excellence in his tasks. Throughout the war, he was considered a certainty to victory for whichever army he had scouted the battlefield for. It was even reported that after being spotted by lookouts from the rebel armies, they had retreated from a vital control point. However, it could be a myth.

Holden's capabilities of blending in were remarkable. After slipping into the chain of command of the rebel armies, he had not only intercepted vital information, but killed off multiple officials without detection. The result left him with the monicker "Ghost of the Sea". Though his stealth was noteworthy, he did not come up short in the field of combat. Having spent the majority of his time on the field, various battles and skirmishes left him to favor a longsword of unknown descent -- Yusil.

The only thing to outdo his swordsmanship is his marksmanship. A popular story among soldiers of the Royal Army: "When given the task to eliminate the commander of a rebel battalion in a fortified position, he snatched a longbow from an archer's hands. Before he returned, white flags were being raised from the rebels, who explained that 'the gods had struck down their commander with a single arrow to the throat.'"

The Betrayal


After being recognized for his bravery, dedication and effectiveness on the battlefield, Holden was recalled home, to the capital city of On'hino, Okeluiso. He became a war hero. One night, he was called into the king's castle for a celebration over their nation's clear victory over the rebels residing in their northern coast. However, the events that had taken place in the castle are not known, aside from two things: The murder of the king's son, and the exiling of Holden.

When asked, the king could not say whether or not the death of the only heir to the throne was at the hands of Holden, nor would he explain why he banished the war hero. The anarchy that swept the land was over the questionable innocence of Holden. Had he killed the prince? If that is the case, then why did the king let him leave alive? Such questions baffled either side, until a coup arranged by On'hino's generals overthrew the king, and left him to rot in a prison.

The men to replace the king promised an end to the controversy by summoning Holden to trial in On'hino. But, a large problem came to a head then. If exiled from the lands, then where would Holden go? With his vast array of skills, combined with the possibility of him being anywhere in Erelith, the war hero and possible killer could not be called upon so easily.

Having not the manpower to waste over this controversy, the men in charge came up with another solution. If Holden is to come home, his innocence would be redeemed, and he would be exempt of murder charges. However, until Holden comes home, the lump sum of coin on his head stands more than enough for one to build their own nation.

After a year of being hunted, Holden has yet to return to On'hino. However, in his wake over the world is a trail of bodies belonging to those searching for their claim to fame and fortune. One would barely be able to recognize him from his years in service, however his tale is not one to mistake for another's -- nor is his ability.

Age: 32.
Place of birth: On'hino.
Occupation: Scout, Ranger, Freelance.
Physique-
Hair: Chestnut brown, ungroomed, full beard.
Eyes: Stone grey.
Fitness: Strong and lean, resilient.
Morals: "The taking of a life is not a simple task, but one I will not hesitate to complete should I feel mine threatened."
Hidden 6 yrs ago Post by YySil Tahti
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YySil Tahti

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Yy'Sil Aletheia Tahti (MAIN)


"It's a shame the limits of medicine and magic...Maybe if there's a way to...? No...."




Appearance



Yy'Sil has a faded mark on the small of her back, reminiscent of her past days in Brothel Reduna. She has at least one book with her at all times, and a small bag to carry assorted small charms. The book contains assorted runes and spells that she can cast after speaking a few incantation.

Her ears are pierced with multiple piercings. Three on her right and four on her left. The earring are made of a special type of metal that amplifies her ability to absorb energy, depending on where she's located.

Character



Intelligent and bright, Yy'Sil loves to learn about new things.
Quick-witted and knowledgeable with magic and human anatomy, as well as medicine, she is calm, nurturing, and has a pacifist at heart and takes her ties to people very seriously; however, when pushed to the edge by specific people, she has a tendency to speak very openly about her thoughts with a sharp tongue. She isn't against using seduction to get her way on a trade deal, knowing quite well how to seduce people.

Often times, her thirst for knowledge sometimes triumphs over other tasks at hand. If there is something that piques her interests, her mind often becomes one track, and she dedicates herself to learning this new thing. Often times this revolves around learning about species of people, as well as their anatomy, physiology, unknown cultures, and even diseases that she has yet to touch.

Bound to Sikal by affiliation, Yy'Sil is required to serve under the blackmarket nation and often times is at the nations beck and call, taking orders directly from the head of the LeSara clan, especially for trades and item collections from traders outside of Sikal.

Skills



A keen mage that has the ability to use divine magic, and arcane magic. She uses her magic to mainly support people using spells that bolster ones defense or stamina, however she can use her magic to conjure magic to protect herself and to heal others. Using it on the wounded or while in a fight, Yy'Sil is one of the finest healers, and keeps her skills sharp in the art of healing.

Dabbling in cooking food and meals led to alchemy, and from that alchemy, led to medicine and poisons. Having access to a full library with a large variety of information, she is able to use her skills to treat the wounded and those who are unable to be treated by magic, as well as diagnosing people with insane accuracy, and make remedies to help them.

Being from Sikal, and having been trained at a young age for sex at Brothel Reduna, Yy'Sil is flexible and has incredible endurance. After being adopted from the brothel when she was quite older, she gained the knowledge of the LeSara family, and was taught to negotiate trade matters in a calm matter, and has developed a poker face when dealing with Sikal's trade partners.
Information




Age: 23
Height: 5'4"
Weight: 107 lbs
Likes: Books, cooking, medicine and alchemy, science.
Dislikes: Disrespect, gunpowder, streets of Sikal.

Morals: "Knowledge is a double-edged sword. A rather irritating, annoying, yet..Intriguing..sword."
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