Path of Destiny takes place an undisclosed amount of time after enemy nations brought about the fall of an advanced technological society, destroyed their research, and censored the truth from history. These nations would go on to form a one-world government, stalling technological and societal progress globally, causing most countries to regress to mideval-level states. With technology halted, magic fills the gaps. Magic is a secret to the general populace, but employed by the chosen elite to manage all facets of society. There is a normal limit of seven spells that anyone can learn at any given time, with each successive spell putting an exponentially larger strain on the user, and those who unlock all seven "slots" generally not living past age forty. The first of these slots is filled by an inborn unique ability called a "Birthright" that all have but few know of, and fewer still can use.

The story begins on crime-riddled Crescent Moon Island, a port town off the coast of the continent to the west controlled by the mad king, during tensions between the king and the emperor of the east.

For this game, you must apply with a character profile including:
Nane
Age
Race
Gender
Occupation
Equipment
Birthright
Other spells and abilities

Magic, including birthrights, is hardcapped at seven.

Unavailable/taken Birthrights:

Pyrokinesis

Tracking objects

Mood-based powers

Changing your body density

Concealing presence

Hardening your body

Talking to animals

Absorbing and redirecting momentum

Stealing souls

Universal translator

Controlling reflections

Controlling gravity

Aerokinesis

Purifying Things

Controlling Vectors

This role play is vased on a novella series in progress that itself is based on a series of roleplays with my friends. Segments of ensuing play may be used as inspiration for future stories.