
Welcome to Veluria — a different kind of Pokémon region.
Here, kids don't set out at ten with a rucksack and a dream. In Veluria, all young trainers pursue a compulsory education plan, coming out at twenty after years of demanding, multi-faceted training.
Students are taught an extensive range of abilities—some with applications in everyday life, others specially specific to Pokémon. They learn survival techniques, ecological science, healing methods, Pokémon behavior and health, battle theory, ethics, engineering, agriculture, etc. Each is taught not only in classrooms, but in the outdoors too—through forests, labs, mountain camps, battlefields.
Other graduates continue their studies in such academic disciplines as Poké-medicine, cryptozoology, elementary physics, aura studies, or ancient civilization studies. Others become Rangers, Habitat Restoration Architects, or Conservation or Competitive Battling specialists with special permits.
Veluria doesn't hurry its youth. It sharpens them.
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I’m looking for three players for this campaign—one to fill each role: a Trainer, a Coordinator, and an Explorer.
You don’t need to feel boxed in. Your character doesn’t have to be freshly graduated—but they can be.
In this region, there exists an enigmatic organization known as the Major Arcana, operating under the authority of the Imperial Family. Each member wields a magical brooch—an amulet embodying one of the Major Arcana:
Eight of them serve as Gym Leaders.
Eight are the icons of the Contest Halls.
Five form the Elite Four and the Champion, collectively known as the Emperor’s Royal Guard.
But one brooch is missing, lost to history, or hidden for a reason.
Even tho, I'm looking for three players, each for a specific role don’t feel locked into standard archetypes.
The Trainer is someone striving to conquer every Gym, to face the Elite Four, and ultimately to challenge for the title of Champion—becoming the Emperor’s newest sword and shield. But maybe...
You are a retired policeman, now middle-aged, haunted by your days in service, seeing the gym challenge as a path to redemption—and a way to protect the future...
...or a former academic dropout, who once studied battle theory but never touched a Poké Ball—until now...
...or a bright-eyed prodigy from a remote island, who fights with instinct and improvisation, their bond with Pokémon forged without formal education.
The Coordinator seeks to dazzle the Contest Circuit, rise to the rank of Top Coordinator, and earn the right to wield the Star Arcana, ascending directly into the elite 4 ranks. But maybe...
You are a glamorous drag performer, blending art, illusion, and fierce battle style into breathtaking contests—trailblazing and unapologetic...
...or a reclusive older woman, once a contest legend, now coming out of retirement for one last shot at the Star Arcana...
...or a grizzled biker with a love for sparkle and showmanship, proving that beauty and brawn aren’t mutually exclusive.
The Explorer is driven by curiosity, chasing whispers and ruins scattered across Veluria. They seek the truth of the Major Arcana’s origin—and the secret of the missing brooch. But maybe...
You are a young single mother and former construction worker, drawn to ruins by strange dreams—dragging her toddler and her partner along in a heavily modified van...
...or a scholar of ancient languages, excommunicated from the academic world for “unethical” theories about the Arcana...
...or a blind seer, guided by the hum of lost magic, following instincts and cryptic visions, not maps.
The examples above are just inspiration—jumping-off points.
You can absolutely create a Trainer, Coordinator, or Explorer with any kind of backstory. Even something more classic, like a small-town kid with big dreams, or an Ash Ketchum-type setting off into the world.
When it comes to choosing players, I’ll be looking for characters with strong stories—people who feel real, alive, and driven. I’ll also be considering how well the characters fit together, because at the campaign’s starting point, all three will already know each other. They’re more than acquaintances and have a reason to journey across Veluria side by side.
But don’t stress too much about that yet. That’s a future-us problem.
For now, just focus on building the best Trainer, Coordinator, or Explorer you can imagine. The kind of character you’d want to follow through a whole region.
Alright, now for the “boring” part—mechanics.
⚠️⚠️ the mechanics guide is live, but I'm suspending it until further notice, because I think this might be driving potential players away ⚠️⚠️
For Pokémon stats and battles, the game will shift into a light tabletop mode. Each Pokémon will have a small creature-style stat block, inspired by D&D (the system I’m most familiar with). I’ll be handling evolution tracking and updating stat blocks as needed—you won’t need to worry about the numbers behind the curtain.
Here’s the important bit: most of the time, you won’t even touch the mechanics.
Stumbled into a flock of wild Pidgey? No need to roll dice— we'll just narrate it out.
But when you step into a Gym, hit the Contest stage, or face down villains? Oh yeah, we’re breaking out the stat blocks. That’s where the randomness kicks in to keep things tense, wild, and unpredictable.
Just enough crunch to spice things up—never enough to bog you down (hopefully)

Alright, so if you’ve read all of this and want to join the journey through Veluria, here’s the application form. When you fill it out, focus on what your character wants to do, and how where they came from informs that.
Why do they want to be Champion? Maybe it’s out of loyalty to the Imperial Family. Maybe they’re chasing glory, trying to prove something to themselves or the world, fulfilling a promise, or even running from something darker. Whatever it is, give them purpose. Make them feel alive.
Guides on the Major Arcana and the Mechanical Side of Pokémon coming soon in the posts below.


