Hidden 12 yrs ago Post by axleonex
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axleonex

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Year: 9:15
Fifteen years before Dragon Age Origins

The premise of the story is that you are part of a secret organization of assassins. Your organization fights for freedom and equality throughout all of Thedas. The setting for this story is in Denerim. The nation of Ferelden has recently been freed from Orlais occupation, and many will use this opportunity to exploit the people of New Ferelden. Orlesian Conspirators, Dragon cultists, bloodmages, Elven supremacists, dwarven carta, bandits and theives, corrupt nobles, and other enemies the dragonblood guild have made.


Organizations:

DragonBlood Brotherhood: A creed hidden under the guise of a mercenary guild, they fight strongly for the belief of freedom of choice and protection of the innocents. Their trademark weapons are the duel hidden blades, retractable knives hidden within their steel gauntlets. Their standard armors are drake skin leather armors. Flexible and strong, this armor is often the only way DragonBlood members identify each other. A Dragonblood recruit is required to kill drake in order to obtain the armor and join their ranks.

Antivan Crows: A fearless group of elite assassins. Crows are renowned throughout Thedas as hired arms that will always take out their targets.

Orlesian Bards: Orlesian Bards, they are skilled spies that are masters in the art of espionage, disguise, and reconnaissance.

Dwarven Carta: An ancient syndicate headquartered Orzammar, Carta dwarves specialize in smuggling lyrium, weapons, and slaves, and they command a formidable racket in Dust Town, patronizing prostitutes, beggars, and businesses.

The Undercuts: A gang of surface dwarves that band together to terrorize dwarves and peoples alike. They smuggle or rob people, sometimes fighting as well as working alongside of other criminals.

Smugglars Guild: They come in various sizes, some smuggle slaves in and out of Tevinter, others settle for trading illegal herbs across the borders. Smugglars can be found all over the underground market, if you search long enough.


Gang Syndicates: Organized groups of criminals, they can be highway robbers, protection racketeers, loan sharks or hustlers, gang members work together to exploit those who don't have the means to protect themselves.

Reining Men Syndicate: A rising gang syndicate in Denerim, they are rapidly growing in their attempt of controlling the Denerim criminal underworld.

Invisible Sisters: Originally a gang of women banding together for protection against the Reining Men syndicate, the Invisible Sisters have become an all women criminal syndicate. They run protection rackets and racketeering that now rival the Reining Men Syndicate.

Dog Lords: Like the name implies, the Dog Lords are a gang of criminals whom go to great lengths of training and protecting their Mabari hounds.

Highway Hustlers: Like the name states, these are highway men that often disguise themselves as guards. They pretend to be kind, only to trick you or rob you for you goal. Travelers are asked to be wary of these impostors.

Theives Guild: Bands of pickpockets. Organized beggars whose only skills are that of stealing.

Crimson Weavers: An illegal guild or mercenaries that work crime syndicates.

Crimson Oars Guild: A barely legal guild of mercenaries, they take pride in their ruthlessness and will often take work that others refuse.

Red Iron Guild: Newly formed, this guild is one of the more respectable guilds in Denerim. They take pride in the prows and battling skill, and follow an unspoken code of chivalry and brotherhood.


BlackStone Irregulars: Mercenaries that serve nobility. They take up odd jobs more then they do combat jobs.


Chantry: The dominant religious organization of Thedas. They exist to spread the teachings of Andraste, and work as the charity organization of their local areas.

Mage's Collective: A group of magi, comprising of both Apostates and Circle mages, that operates outside the restrictions and oversight of the Chantry and the Templars


Blood Mages: Originally learned from demons, these dark rites tap into the power of blood, converting life into mana and giving the mage command over the minds of others.


Redwater Teeth: A notorious group of blood mages that have been organized in Denerim long before Orlais occupied Ferelden...

Demon Worshipers: To those who have lost faith in the maker or Old Gods, some have come to worship demons as their kings.

Followers of She: It's unknown when they began, but for generations a small group of followers obey the wishes and requests of an unknown desire demon.

Dragon Cultists: Worshipers of dragons as Gods, they often settle near the lair of a high dragon, blindly protecting and worshiping them.

Tal-Vashoth: Those who have abandoned the qun, they often become bandits or mercenaries because they lack any other skills of trade.

Emerald Knights: Elven supremacists, Dalish warriors who have moved into the city and work to terrorize humans for the centuries of humiliation elves have been put through.

Character Sheet:
Name:
Nickname:
Age:
Race:
Mage:
Faction:
Religion:
Personality:
History:
Weapon of Choice:
Appearance:
Quote:
Hidden 12 yrs ago Post by Asuu
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Asuu

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I'm interested.
Hidden 12 yrs ago Post by DAWNSTAR
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DAWNSTAR A literal Type 0 Super Luminous Star

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Interesting
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