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FATE: Generic Adventure #3: The Awakening: Prologue: Act 1
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10 yrs ago
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xCRAZYxFACEx
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xCRAZYxFACEx
The Sane
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Well, that's kind of the point, isn't it? Just enough rules to keep the action varied, but not so much as to be tied down to a particular setting or bogged down with hundreds of minute rules. What were you looking for in this, anyway?
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xCRAZYxFACEx
The Sane
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Well, looks like interest has dwindled. Kind of a shame, but if people don't want to play the system that was suggested that's fine.
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