The Enchiridion

A Hero's Guide to Being a Hero

And Other Cool things about Kissing Princesses


Welcome, Brave Soul, to Mount Cragdor, where the Enchiridion is kept safe from evil clutches.

The Key-Per and Mannish Man the Manly Minotaur will be glad to help you.
The Key-Per is the holder of the Enchiridion, and will give you quests regarding lessons and logic.
Mannish Man the Manly Minotaur is the guardian of the Enchiridion, and will give you quests regarding protection and strength.
Other quests called Helping Hands Quests may be given out by residents of the Lands of Ooo and Aaa. Quests that are given by good beings are called Heroic Quests. Quests that are given by evil beings are called Chaotic Quests. No matter the type, Helping Hands Quests will have a variety of different topics.

Check the Enchiridion {OOC tab} frequently for quests and updates from The Key-Per, Mannish Man the Manly Minotaur, or other Land of Ooo and Aaa residents.

Now, Brave Soul who dares venture to Mount Cragdor, please provide the information below to prove yourself worthy of the Enchiridion's guidance.





How To Play

This roleplay will be an interactive set of stories, where you can choose to accept quests from the Key-Per or Mannish Man the Manly Minotaur. To accept a quest, private message @4EverEntei. On a quest, situations will be described to you (or your party), and with each situation comes a set of choices. These choices must be discussed and agreed on by all party members. Please make sure to @mention all of your party members and your Quest Giver when you make a post regarding your quest. You may also interact freely with other characters by @mentioning them while off quest (just make sure that the interacting characters are available and off-quest.) Also, please make sure that you are selecting one of the options given to you by your Quest Giver and not just making a story. You will be presented with a new set of choices once the previous choice is made so that the quest can progress. In the event that you have to fight, the opponent's stats will be displayed. A dice is rolled to determine how the battle will go. Upon completion of each quest you will be rewarded with Quest Points and possible loot, or new companions and friends to help you out. If you fail to complete a quest, you will be given the opportunity to attempt it again, but the rewards will be reduced. Please note, that because this is based off a kid's show, that swearing and being a jerk is not okay! Have fun and be rad, not bad!







Clans

Clans are a good way to keep up with your buddies, as well as reap even more radical rewards that are exclusive to clansmen! The more active a clan is, the more it will rank up. Clans will have one leader, and up to ten members. If you have multiple characters, they can all be in the same clan, but only one can be the leader. When a member of a clan goes on a quest, everyone in the quest gets a little bit of experience, although the participating clan members get extra experience, as well as loot and gold. Only members of the same clan may go on Clan Crusade quests. Members of allied or neutral clans may go on quests together if the quest is not clan-oriented. When members of allied clans go on a quest together, they get more experience than when members of neutral clans go on quests together. The only quests that members of rival clans may go on together are Clan Clash quests. The losing clan gets just a little experience, while the winning clan gets more experience, as well as loot and gold.
To ally a clan, you must private message the leader and discuss. You two must both agree, and message @4EverEntei to confirm. To rival a clan, only one clan leader must message @4EverEntei and request it. If two clans are not allied or rivaled, they are neutral.
Good clans and evil clans cannot ally.






Backpack




Dice

The Enchiridion : an Adventure Time dice roll campaign