Nicknames: Little Red and Silent Blue; The Gemini Sisters
Appearance: Both Ai and Yuu stand at the dainty height of 4'11", weighing roughly around 95 lbs.
Ai was gifted with dark, emerald eyes, and shoulder-length auburn hair, a perpetual scowl is engraved into her childlike features that cause "Little Red" to seem younger than age identifies her as. She dons a red cloak and cowl tied together with an orange ribbon over a white shirt and beige breeches, hiding a surprisingly muscular body that has been trained and modified to the peak of physical fitness.
Yuu possesses platinum-blonde hair that was cut off before it touches her shoulders, framing her smooth, gentle features and dulled, blue eyes as a black bow hangs loftily from her bright colored locks. Her perpetual, light smile warms all who are graced with her presence. A blue mantle with hood is worn ontop of a white dress that cuts right below her knees.
Their numbers are located on the outside of their left thighs in coal black ink as Roman numerals. Predictably, they are not very pivy to showing it off.
Personality: Ai, while not terribly ill-mannered, emulates a misanthropist in how she deals with other people. She keeps her distance, even from her fellow half-brothers and half-sisters, only replying with curt sentences that explain absolutely nothing in-depth. However, she always listens to whatever is said, and juggles it within her mind before giving an answer. The only person she speaks with constantly is her "true sister", and is terribly protective of her, to the point where she gets physical with whomever dares to cause her "sister" discomfort. For whomever can deal with her pelutant attitude, they will be rewarded with a true friend, someone who can open up and share everything about them and expect the same in return. Break that trust, and her habits will spiral into a worse than before, shutting out everyone except the person who has been with her throughout her life.
Yuu, on the other hand, cannot speak at all. Or, if the ability of speech is available to her, she refuses to. Instead, she conveys her feelings through actions, such as butterfly-hands when she's intrigued, waves when discomforted, and hands clasped together when happy. She can even use sign language, usually when something needs to be explained when no one else is around. Not many understand her language of hands, mostly because of her "true sister" getting in the way, but those who do are usually surprised at how snarky she could be if spoken to. Despite all of her speaking deficiencies, Ai can somehow understand what Yuu tries to convey without fail, sometimes without Yuu having to do a single thing, creating some interesting one-sided conversations. Not much phases her compared to others, and keeps a calm, collective state even in the face of dire circumstances. When her "sister" isn't keeping everyone away, Yuu can be a silent friend who can keep company with anyone, even the worst kind of people.
The situation of Mina is a silently unspoken subject between the two, having been separated from her for more than 11 years of their lives. Strangely, she is one of the few things that give Yuu pause, and Ai a reason to speak talkatively, mostly in praise and positives.
Both sisters, no matter what the circumstances, have sworn to protect anyone they can, going out of their way to save civilians and their half-siblings even when it may put them in danger. The only reason Ai agreed to such a thing was Yuu's threat of intentionally stepping into danger without reason if she would not. While they do follow orders to the letter, if it involves breaking their vow, they are willing to fake losing communication in order to carry out their promise.
Yuu • Groups of people • Her fellow AGs • The Happiness of others • Water • Nature • Watching others train • The concept of a normal, human life
Dislikes: Ai • Seeing Yuu hurt • Oath-breakers • Liars, cheats, and the like • Insistent people (sometimes) • Gods and Fiends • Death without reason
Yuu • Unhappiness • Watching others fight and die • The scent of war (smoke, death, etc.) • Fighting with no cause • Fighting without care for others • Bland food • Sticks-in-the-mud (She's trying to get her "sister" to stop being like this. Its not going anywhere.)
Enhancements: *Mina was created to be the ultimate duelist, one who could fight a God one on one and come ontop. Ai and Yuu emulate her to the best of their abilities, fighting single, priority targets while other AG destroy the waves of enemies supporting the targets. • Vision - Ai and Yuu can see farther than the average human, with a whooping full mile of clear sight before bluring. Ai has a magnified sense of detail, giving her an easy time for pointing out weak spots and areas of attention. Yuu's eyes are sensitive to movement and action, even the faintest shimmer of the light is caught by her steady vision.
• Movement - Both of the Gemini Sisters can cover ground quickly, moving up to speeds of 50 mph when not under the effects of adrenaline and even faster under stress. Ai uses quick movements that allow access to all flanks of a target, while Yuu employs elongated movements to keep within Ai's blind spot and block anything that comes their way.
• Strength - The strength to fight a God on equal footing... is not what these two have individually. Rather they use what enhanced strength they DO have to compensate. Denser muscle fibers and skeletal structure along with general enhancements throughout her whole body allow Ai to use enough strength to crush steel alloy with only arm and hand strength, and throw a Fiend with full body movement. Strong but flexible joints and ligaments, coupled with a sturdy body in general gift Yuu with the ability to block at any angle, take hits, and still stand without much wear on her body.
• Reflexes - Both Ai and Yuu can act on a dime, reacting within 1/20th of a second to any threat upon their persons. Whether their bodies are fast enough to handle it, however, has yet to be seen against an enemy faster than the fastest Godslayer.
Weapon(s): • See: Abilities - Heaven's Armory
Abilities: • Convergence - Ai and Yuu, believe it or not, are one and the same. Two halves of the same whole, Mina, that have only a fifth of the original's power, and even less of her potential. They are forbidden from reuniting as Mina until they are ordered to, ontop of the regular limiters, as merely the power released from her awakening created a small crater eleven years previous. While as individuals, their collective rank is B. Mina's current rank, however, has not been disclosed to anyone. This invisible bond between the two has forced them into having connective abilities that can be both boons and banes.
°Spirit Link - The two "sisters" have an intrinsic "link" that ties them together having strange affects such as shaking, nausea, and other withdrawal symptoms when they are separated by more than fifty feet. If one is knocked out, the other will follow moments later, and the same is assumed for death. However, they each have the precognizant ability to understand what the other is thinking, as well as what they may be doing, allowing them to work in perfect tandem without fail.
• Specialized Training - As both parts of the whole named Mina, each sister takes a certain role of the original's power. Ai wields her sword, the offensive portion of combat, while Yuu completes it with her shield, the defensive. Ai has mastered multiple types of close range weaponry, easily changing her style of combat with each weapon. Yuu can efficiently position her shields to take as little damage as possible while still defending her objective entirely, diverting blows as easily as breathing. Their entire lives were trained upon this principle, and both of them can easily cover the other if they fall.
• Heaven's Armory - The Gemini Sisters can create constructs of pure, yellow light, weapons of battle that suit their needs and enemies. Despite the usually ethereal nature of light, these weapons are as physical as any weapon, and as strong as steel alloy. Enough to equalize the playing field against a normal Fiend. Each weapon created has a set size, and cannot be modified from its original make (Ai's broadsword is five feet long, while her javelin in four foot three, etc). The weapons are created and dismissed within moments, and should a weapon be broken for whatever reason, it can be mended in seconds so long as there is illumination.
°Heaven's Armory: Blade - Broadswords, Zweihanders, Nodachi, etc. °Heaven's Armory: Shield - Bucklers, Towers, Kites, etc. °Heaven's Armory: Point - Spears, Javelins, Halberds, etc.
• The Two Flashes of Heaven - This ability is limited to Ai only. By vibrating the molecules within her weapons and the air around her, Ai can use two different attacks that have destructive results. Using more than three a day, however, puts a massive strain on her person, and subsequently her "sister". Used only when nothing else damages her foes.
°The First Flash of Heaven: Laser Light Show - After a short delay, Ai's next attack splits into dozens of rays made of the same substance of her weapon, essentially emulating high-speed strikes as they strike in multiple directions onto the target. These strikes are no stronger than her regular blows, and only hit the same side Ai swings at. °The Second Flash of Heaven: Dove's Song - Her weapon emits a bright blue glow, and then swung to create a wave of pure plasma, vaporizing anything within ten feet of her strike. This sent distance is usually dodgeable by faster opponents if the target isn't held in place.
Heaven's Raid - This ability is limited to Yuu only. When the situation calls of it, Yuu can create a blindingly bright wave of physical light that both blinds and knocks back anything it comes into contact with. This ability can be used to propel Yuu across long distances if aimed at the ground beneath her feet, and can even carry a passenger should she employ her Tower Shield. Can be used much more frequently than the Flashes of Heaven, but becomes straining after multiple usages.
“Not everything needs to happen all at once. Some things just need a little time.”
O V E R V I E W
N A M E
A V A T A R
A G E
G E N D E R
V I S A G E
Ochre can be identified as a lean, Caucasian male, who stands at a relatively average height of 166cm, displaying intriguing jade eyes and raven-black hair. While usually seen in light, leather cloth that boasts a bronze pauldron on the left shoulder, it would not be surprising to see him wrapped within a cloak, equiped with chainmail under scale armor, or donning full platemail while out in the field. His entire figure, despite his current state of movement, seems to be in perpetually sedated position, as if the state of affairs in the immediate world around him are merely just another second in time.
P E R S O N A L I T Y
Ochre is slow.
That is not an insult to his intelligence, despite the popular belief that he is mentally impaired as well. No, the description is used to describe him as a person. Everything he does, despite its true speed, seems downplayed in comparison to the actions of others. If a line of people moved at an equal pace, with the same tempo and in a perfectly straight line, the drill sergeant composing the practice would shout at him to pick up his pace. It is an almost instinctual reaction to his presence, to the lethargic air that seems to encompass his sphere of influence. Even in combat, as he moves throughout the field, setting traps on the fly and slicing at foes as quickly as any fighter, his allies have frequently noted that the man works less than the rest of them. It befuddles everyone around him, even those who are knowledgeable of his passionate side, of the man who would go far and beyond the call of duty to get a job done. If it wasn't for his similarly fervent attachment to the bonds between others, a close friend would think him more suited for Draethir than Sikth
This unhurried nature spreads to his mannerisms as well, having no sense of the word "Quickness" in his consistency of arriving late to every sort of function or meeting. Any person who knows of him understand to give him the time of a meeting up to thirty minutes earlier than the designated, as to make sure he shows up on time. Something to note about him is his patience, and while it may strengthen the idea of his unnatural sluggishness, it is probably one of the main reasons for his success in Pariah. Minutes, Hours, and once, even Days, he is capable of waiting out the perfect circumstance, springing a trap when the most optimal situation may appear. During special occasions, however, one would be amazed at the speed of his momentum, taking him from point A to point B in record time for the sake of his companions. But, as fitting of a Sikth, this sort of behavior is seen rarely, to the point where his closest friends may comment that "a blue moon is more common than seeing Ochre move quickly".
Any who are capable of seeing past such idiosyncrasies would find a young man capable of extraordinary compassion, taking to heart any sort of problems a person may have and seeking to make it right, even complete strangers. Anger is not a word in his vocabulary, accompanying "Haste" in the mental garbage bin, though irritation is very likely to be present within a situation that isn't solved within the first few tries. Most of the time, however, he is usually laid back in his way of speaking, not usually taking offense to many things. Any mistakes or issues with his own person are corrected almost immediately, though retaining his amendments may take a few weeks. The only exception to this is his own skills, and a one track mind is set on developing the strongest set of armor in Pariah. While he is still far from reaching that goal, he gains another step closer everyday.
B A C K G R O U N D
Honestly, there's not much to say about his life. He lives in a modest apartment, graduated with a college degree in the past year, and even more recently found an internship as a business associate. His only sibling, his sister, is going through her freshman year in a university, sending him postcards from her little corner of the world. His parents, happy for his accomplishments, drive to see him every month to catch up, enjoy each others company, and generally live life in a joyous manner.
However, a few months ago, his sibling sent him a package instead of an envelope. Curious, he opened the container to find a copy of the latest hit "game", Pariah, and the regular postcard he usually received. Apparently, his parents and his sister had pooled money together in order to give him a congratulatory gift for his currently progressing life. Having forgotten to buy one for him on the day itself, it was agreed to procure a present more opulent than they otherwise would have. Touched by the gesture, he started up the program only minutes after receiving it.
He remembered to thank them for the gift a week later with a surprise visit to his sibling, and a big hug to his parents when they came for their routine visit to his home.
A T T R I B U T E S
R O L E
A F F I L A T I O N
P R O F E S S I O N
W E A P O N O F C H O I C E
Griffzungenschwert, though the use of a Hammer cannot be unfounded
B E N C H M A R K S
Exploit Armor Weakness - Many foes have some sort of armor equipped onto their person within the world of Pariah. Metals, scales, shells, all sorts of protection that may deflect or mitigate the extent of injuries created by attacks. Having created a variety of armors himself, Ochre has used his experience to innately pinpoint the flaws within the protective coverings of his enemies, taking advantage of openings and cracks that naturally occur, or even those created by wear and tear to harm the more malleable, fragile flesh underneath.
Magical Trap Creation - Gathering materials from the creatures of Pariah is quite vexing, as combat with monsters and beasts may unintentionally render such elements useless, marred by cuts, fractures, and other sorts of disfigurement. As such, Ochre has taken measures in order to keep his targets as closest to completely intact as possible, delaying the activation times of debilitating spells that cause afflictions capable of incapacitating targets, such as momentarily restricting movement via paralytic sparks, plagues of vertigo and blinding flares, or slow-acting poisons useful for steadily draining a monster of its energy. Through practice, he has gained the ability to "set" such spells at designated locations, and granting them the ability to be remotely activated by special conditions, such as proximity or pressure.
Second Skin - As Ochre crafted more, and more, and more varieties of armor and attire, he slowly became used to each individual style, the contours and shape of each becoming as familiar as an old friend. As a result, he is able to move unrestrained in any sort of armor, from the lightest cloak to the heaviest platemail.
Optimal Decortication - Hunting monsters and beasts within the world of Pariah is commonplace, the corpses of the fallen creatures holding unrefined treasures that are just waiting to be put to use. Noting this aspect through his own musings, Ochre has developed the precise talent of extracting materials from the corpses of monsters, selling the procured components for money from fellow merchants, or making use of them for his own desires.
Proficient Leatherworking - Through his natural routine of skinning the creatures that fall in battle, Ochre accumulated a surplus of pelts and hides from multiple species of beast and monster. To keep his efforts from falling to the way side, Ochre has matured for himself the facility of crafting leather instruments from the materials he collects. From clothing, to decorations, to actual musical instruments, Ochre has developed his art to a fine point, capable of creating a multitude of products for both his business, and for himself.
Competent Blacksmithing - While harder to come across than pelts, metal is a commodity common within caves and dungeons. Being an adventurer as well as a merchant, Ochre was able to come into possession of such materials from the areas he visited, and monsters defeated. Supplementing his Leatherworking skills, Ochre expounded on his craftsmanship, molding and striking metal into equipment and trinkets as well as he sew leather.
Adept Armorsmithing - Protection is key within the world of Pariah. When an enemy is more nimble, stronger, smarter, and generally a better combatant than another, the only way the underdog would be able to win is by the state of his equipment. Specifically, his armor. After developing his skills in shaping cloth and metal, Ochre was able to use such talents in the development of protective equipment, ranging from light, heavy, and even domestic pieces of attire. While not as efficient as the enchanted apparatuses rewarded through high-level dungeoneering, his works are a cut above the average.
Traveling Salesman - Taking the phrase “off the beaten path” literally, Ochre has become a well-versed salesman in the art of "travel". A vendor no matter where he is, no matter the place, situation or time, due to the fact he is constantly moving and selling his wares in towns throughout the realm. This has given him trade awareness within various provinces as well as an understanding of the various economies of aforementioned provinces, picking up information from the multiple prefectures that others would lack.
R O U G H V I R T U A L H I S T O R Y
A peculiarity within the secretive Sikth, the name "Ochre" would have most people outside of the pathos scratching their heads. Who is that? Isn't that the name of a color? Inside, however, many know of the Blacksmith like one would a childhood friend. A numerous amount of those who know his name have some sort of equipment on their person created by the man, each of them vouching for his efficiency and the longevity of his works. A helmet here, an arm guard there, some have entire sets of armor that they could certify were molded by his hands. Although, many who browse his wares wonder how he procures materials for the durable pieces he makes, and are usually surprised by the answer.
He obtains them, himself.
Supporting large raiding parties, accompanying travelers, and sometimes on his own, each and every one of his creations were made with his tireless labor, both with the anvil and with the sword. Many may call him a fanatic, others a man to stick along side. Those who truly know him, and understand his rather unsightly habits... Don't want to deal with his perpetual down tempo.
"Did you know that there is a neatly laid line between a poison and its antidote? The line is pretty thin, though. I have to take measures to make sure I don't accidentally fall off and hit my head."
Name: Elaine "El" Delanor
Appearance: A modest-looking woman who seems to be in her late twenties, Elaine, known to everyone as "El", is a dainty little thing of only five feet and an inch. Light, neat skin is framed by a curtain of faded, fuchsia hair that's long enough to reach her thighs. Similarly colored eyes seem to radiate both intrigue and naivete alike under the guise of her plain, white cloak, the mantle decorated only by the depiction of the moon on its hood. Occasionally, one may see a night black locket hanging around her neck, depicting the symbol of a flame. Despite the unnatural shade of both her eyes and hair, her presence doesn't seem to radiate the unnatural energies of a witch. In fact, she almost seems completely normal... besides her eccentric attitude.
Age: 71 (Though she prefers to say 26 instead)
Personality: If there is one thing that can explain the mindset and personality of El, it would be "nonchalant". Not in a conventional sense, mind you, but in a "logical" sense. No, she is "nonchalant" in the sense that she does not give a single damn about the social world. Hunters and Witches? What's the difference? To her, nothing really matters except what happens now, and in the immediate future... except for certain events that may or may not be real, such as the birth of the Unicorn Dragon on January 1st. She is strangely oblivious to things people usually take for granted, such as social boundaries, personal space, why it's not okay for a hunter and a witch to be talking cordially, etc. However, she DOES understand certain rules that aren't quite written anywhere, such as the fact that magic shouldn't be used in public (unless used discreetly), that witches aren't supposed to be advertised as such (which seems really stupid), and that the presence of a familiar may be taken as an act of agression (though she has absolutely no idea why), so she isn't completely dense. Probably the only subject that she is truly knowledgeable in is Alchemy, and it would be a cold day in hell that could stop her when she starts talking about it. An enthusiasm for learning and a hungry mind for thoughts is what keeps her world moving, trying to expand her knowledge whenever she can, even on subjects that may or may not have absolutely NO bearing on reality.
Her "logic" is very straight forward, but would probably be seen as insanity by another person. What's wrong with experimenting on a dead body? It's not like they care, do they? Why can't hunters and witches share their inventions? Wouldn't that make everything in life so much easier? Couldn't I just not wear clothing when walking through the field tonight? It has such a nice breeze, and my stuffy clothing gets in the way... You get the point. Her innocence when it comes to the world, despite her age, is still present, to the point that the phrase "stranger danger" doesn't really make sense to her when going with a stranger could mean making a friend, or learning something new. When it comes to meeting others, she doesn't have a "danger sense" in any shape or form, greeting anyone she meets with a smile and a laugh even when they are obviously there to "burn the witch". Usually, someone has to bail her out or explain the problem with the situation before she actually does something about it, and even then she usually sees attacks on her life as "just a friendly greeting." However, if any others within her presence are hurt, or even killed, all bets are off. Something is going to explode, and it's probably going to be the guy who has blood on their hands. This is probably the only way to get her angry, and its not a pretty sight.
History: Born as the daughter of the Mother within a Witch Coven, El was brought up within a confined space, never really given any sort of outside influence. All she'd ever knew was the Coven, and her "Sisters", who taught her magics whenever they were able. The only rules her mother ever set for her were "To listen to everything she asked of her child, and follow the rules of the Coven." El, who was but a child, understood and followed these words to the letter. Her studies started before she could even walk, spurred by her mother who lead the Coven, and the hopes of the "Sisters" who saw her as the Coven Mother's successor. Early on in her life, she gained a fascination in Alchemy, observing as the Coven Mother brewed a potion within her cauldron. It became an interest, which lead to a hobby, which then transformed into a specialization, dropping all kinds of spell casting that didn't involve Alchemy, except for Enchanting, which she used to magnify the potency of her potions. This eventually became an obsession, taking up most of her life within the Coven even after she gained access to the outside world. By that point, she had forgotten that there even WAS an outside world.
Of course, this wasn't seen as a very healthy lifestyle to any of her "Sisters", and even her Coven Mother started to worry when her daughter began to speak with backwards logic. They learned to live with it, however, and all was well... for a time.
One day, as El had reached a metaphorical ceiling within her Alchemic efforts, word was caught by her ears that one of the more powerful Witches within the Coven had been slain, but her body was still intact. The Coven sought to hold a funeral of sorts for their fallen "Sister" within a few days time, but El had other plans. At the time, the only things she was capable of experimenting upon were the few small animals that wandered within the Coven's hideaway, and an occasional horse brought by her "Sisters". What she needed was something with a little more... substance. Something that she could experiment on that had some sort of Mana that could react to her potions...
And the corpse of the Witch was still warm.
When El was found out to have stolen the deceased "Sister", and used her corpse for a variety of tests, most of the Coven was infuriated, the Coven Mother most of all. There were few rules within the Coven, but the one that El had violated was one that kept the entire family together: The oath to never use magic upon a "Sister". Despite her promise as an Alchemic Witch, and the uniqueness of her magic, she was exiled from the Coven. The last thing the three and twenty El had seen was the disapproval and sadness on her mother's face before she was casted off.
After this incident, El started to travel the land as a nomad, learning about the world she forgotten had existed, and developing her skills as an alchemist. If a few people meant to be executed disappeared, only to reappear a few days later unrecognizable beyond repair, then who minded that they ever disappeared? Not the vivid woman of pink. She was actually quite happy every time she had the chance to test her new concoctions on a living test subject.
Currently, she is lost within the woods near a tavern named "Siren's Funny", or something like that, holding the map she was given, upside-down. El is unknowingly walking into something that may very well end her life... or maybe give it greater purpose. Who knows?
Special Power: Liquid Transmutaion - As Elaine became more entranced within the intricate arts of Alchemy, her mana usage slowly transferred from spell casting to potion enchanting to fuel her pursuits. As a result, after years of practice, her magics eventually gained an affinity towards liquid matter, able to change the composition of the state of matter in any configuration she desires. Changing water to wine, toxic ooze to pure honey, she may also add components into a liquid to suit her purposes, modifying a cocktail into a <Basic Conflagration Potion> or the like. She can even purge a liquid of any additional components that were added to it, returning it to it's natural state. El uses this ability in particular to an excessive degree, always transfigurating any of her drinks into water before purging any sort of pollution within it just in case the drink was poisoned. All manner of fluids are under her command... except blood. Despite multiple years (and by years, I mean decades) of formulation, calculation, and experimentation, her mana could never gain dominance over the life fluid. However, to her piling excitement, the composition of the blood within a lifeform is so intricately intertwined with mana, that she believes that controlling such power would increase her own immensely... Also, blood tastes really good when mixed with ambrosia and red wine.
Currently, El can only manipulate anything within her field of control, being 5 feet, but any change caused by her manipulations are permanent until reversed by her own will, even after leaving her sphere of influence. Depending on the scale of the transmutation, transforming a liquid into another kind could take from merely seconds to an hour. The bigger the change, the longer it takes to transmute. Her current repertoire of transmutable potions is very diverse, and yet her list keeps growing by the day as El continually experiments with combinations of aspects and formulas. One day, she may be able to even create an "Elixir" from merely water... but that is long in the future... maybe... she's getting closer everyday... Yeah, head for the hills.
Extras: Current Inventory: - 1 Satchel Bag + 1 Map + A Small, Runed Dagger (See: Rune Blade) + 28 Glass flasks of water + 2 lbs of Valerian Root + 5 Candle Wicks + 1 Notepad full of writings + 2 Vials of Ink + 1 Inkwell + 2 Quills
Things they look for in a partner: There isn't much that is needed from El to be happy with someone. All they have to do is be generally be nice to be around... and be willing to taste test her potions for her. What? She has to learn how to make <Healing Potions> that don't taste like they came out of a sewage tap!
Description: Caliope is the result of a Potion-Experiment-Gone-Wrong-That-Actually-Gone-Right during El's first tests in creating her devastating <Zombie Brew>, brought to life by the inky black substance that was "supposed" to be able to temporarily revive the dead. While it wasn't a success in the budding young witch's quest of having a zombie butler to service her tea parties, she was quite happy with how it turned out. Caliope is one foot, four inches, possessing two bright, glowing, orange eyes that seem to emit the fires of creation within her gaze. The same glow is present within her limbs, originating from the diluted, night black skin that seems to shift like the waves of the ocean when Caliope stands still. A helmet and gauntlets of casted rock are worn on her person, along with a pair of pointed, yellow shoes that seem sharp enough to puncture steel. Burning brightly above her helmet, expelled from a small opening within the armor piece, is a light, blue flame that dances to the tempo of the winds, rising and falling with her emotions. She acts as El's guide, friend, and servant. El calls the small creation her "maid", when asked by other witches. Most of the time, El speaks to the small construct as she works on her alchemy, bouncing her thoughts off of her mute companion. More often than not, Caliope is usually needed to bail the witch out of sticky situations, fending off hunters until her master can transmute a potion that can allow them to retreat. She enjoys lounging on El's hair whenever she is able, and expresses concern over her master's well-being and lack of companionship whenever El seems less excitable than normal. Despite this, however, Caliope is not adverse to dealing out "punishment" to her master whenever El goes out of line, frequently admonishing the witch in her own, unintelligible way.
Abilities: Limited Transformation - When needed, Caliope can temporarily configure her form into a "disguised" state, turning into a night black locket that holds the engraving of a flame on its face. El usually wears the transformed Caliope around her neck, unless they are alone or within the presence of other witches. She is also capable of using her own body as a storage space, storing her equipment and items needed by her master (El) whenever the witch sees fit to use them.
Physical Damage Resistance - Because of the nature of her form, most physical sources of harm do not affect Caliope. Both blunt and piercing attacks merely cause her body to deform under the pressure for a few moments, and slicing, while effective in separating parts of her body, only temporarily cause her annoyance, as she can pull her body back together via Mana. Magical weapons and Magic itself, however, are capable of incapacitating her for long periods of time if enough damage is taken.
Rune Blade - As a result of the construct's existence, El saw fit to equip her "maid" with a few add-ons. While the armor was easily created by molding iron and cloth, the sword that she wields is something else entirely. The one of the few gifts given by El's mother to her child, the Rune Blade is a weapon capable of disrupting magic within anything it touches, temporarily disabling spell casting within a person wounded by it, or dismantling a spell before it can do damage when it comes into contact with the metal blade. Originally, it was a dagger meant to protect El if her magic ever failed her, but the eccentric witch gave it to her creation instead. If the Blade ever cut Caliope, it temporarily dismantles her physical form, causing her body to lose consistency and pool into a formless goop for a few minutes. She would reform after a while, but would be much weaker than she was previously until her body regains its strength (She IS powered by El's mana, after all).
“Don't worry, you'll be perfectly fine! Just don't move a single inch or breathe and the traps won't activate. Safe as houses!”
Full Name Kimura Inuzuka
Alias Seeing-Eye Dog
Parents Obu Inuzuka Mimi Inuzuka (Deceased)
Appearance With wild, teal blue eyes and a face perfect for cheek-pinching, Inuzuka Kimura is a 4’5” young would-be-genin with a head of short, unkempt black hair. Two red triangles similar to the fangs of a dog are painted onto her cheeks, one for each side. Her attire consists of kimono with varying colors, ranging from a meek white with royal purple outlines, to a vibrant orange with pink dogs running across its surface. Usually, the grey puppy known as Guremaru is seen seated on her head, who himself is a lightweight animal of 1’7” in length.
Personality Kimura is a strange child, even for an Inuzuka. Skittish, jumpy, paranoid. The girl can be easily described by those three words. Her eyes and ears twitch at every sound, every movement, every change in a situation she notices, as if waiting for something unexpected to happen with the change of the wind. Unknown to most, this is most likely caused by the overload of information she gains everyday from each of her senses, which only fuels her paranoia even further when she senses something out of the ordinary. She always seems to believe that someone is out to get her, hands never straying too far from her kunai holster and always standing where she can use something as cover or close to an escape route. She even comments on her own thoughts, speaking of spies and conspiracies at every corner to whoever is willing to listen.
Kimura seems to be prepared for literally any encounter, or rather prepares for things that should be out of one’s control, hiding multiple kinds of objects that don’t seem to have much use except within very situational matters, as well as subtly placing traps within the general area she is within if she feels that her attention could be separated from her usual monitoring. She even might be a bit too prepared, when at points in time where she should have never known something would have happened, and yet seemed to have the exact answer in the form of an object hidden in her kimono. She can’t hold everything at once, however, which is a point she sorely brings up whenever she doesn’t have an answer to a problem.
Despite this, the girl is incredibly loyal, as many Inuzuka are. She would willingly stand in the face of danger for a friend, an accomplice, sometimes even complete strangers she’d only met once in her life, in order to protect them from an event beyond their control. This protectiveness of hers can at times be seen as overbearing, to the point that more than a few have wondered if she had intimate feelings for them, or if she was a crazed lunatic. Mostly the latter. And even though she speaks of backstabbing and hidden enemies as if they were a certainty, Kimura doesn’t seem to have much of a jaded viewpoint of others as one would be led to believe, her true motto being one of trusting the goodness in someone’s heart despite the dangers that could come from a lack of it.
The Inuzuka affinity for animalistic traits seem to have taken a strong hold within Kumura's mannerisms, such as a habit to scratch herself with her feet, relying on smell instead of her eyes to identify others, and even chasing after objects when thrown in her general direction. This likeness bleeds into paranoia-fueled protectiveness when she tries to bury those she cares for under layers upon layers of traps, like a dog would bury its favorite bone in the ground. Currently, her mannerisms are kept largely in check by the advice of her trusty partner, Guremaru, but who knows how far the instinctive nature of her affinity truly goes.
Deep Maroon. What a fun person to be around! He doesn't seem to have any super secrets or be very special, but he's one of the first people to actually believe me and my theories! He's always the first person I visit at night, and I make sure his traps are extra-sharp!
Warm, sunny yellow. He's a bit cold, but his color is totally different. Is he trying to hide something super secret that could possibly get him in trouble? Hmm... Maybe not, but I'll keep tabs just in case.
Rosewood pink. She's super nice to everybody, even me, when she isn't hiding behind her scary facade! Although, she likes to hang out with her brother lot, to an uncomfortable degree. She must really want to keep his secret safe so that no foreign ninja take him away to find it out. I'll cheer you on, Aoi!
Wheat brown. So mysterious... He doesn't seem to have many friends, and never seems to try to make any. Is he secretly a foreign nin trying to keep himself from getting attached to Konoha? If that's the case, then I should totally make him fail at that!
Solid gold. She's so... bright. Just being around her is like staring at the sun, but even worse because I can't help but watch her go. If she's trying to wiggle her way into Konoha's heart as a spy, then she's certainly doing her job well. But... I can't think of such a bubbly girl doing that.
"Gūremaru! Status report! Any changes to the kitchen sink? Check the tap and water too! You never know what Papa's got hidden in this place." - To Gūremaru, during a normal day of dishwashing.
"Shhh! Keep it down. Oto nin could have picked up our conversation!" - To anyone, mid conversation. She, of course, isn't lowering her volume at all.
"Prepare, prepare, prepare! With enough preparation, anything is possible!" - Her thoughts on mission-taking.
From a young age, the members of the Inuzuka Clan are paired with a canine partner, allowing the two to bond and become practically inseparable. Through this bond, they are able to pull off powerful Cooperation Techniques, as well as work with a high level of teamwork within any given task. Clan members are able to communicate with their ninken partners, able to understand their inhuman speech and translate it for others. Kimura's own ninken is a large, grey puppy named Gūremaru, who acts as both a partner to fight alongside as well as a partner through life. In combat, he takes on a supportive role, distracting the target from Kimura's own actions as well as taking ones of his own accord, using chakra enhanced jaws and teeth to rip through flesh as easily as a knife through butter.
Intermediate Trapping Skill
After multiple, incessant attempts by her father to catch her when she was least expecting it, both through sneak attacks and trapped areas of the house, Kimura had eventually wisened up and began learning how to use, and more importantly dismantle, traps of all shapes and kinds. While she isn’t quite capable of creating a trap while distracted by a pressing matter, she is quite capable of setting them up quickly and effectively when left alone. Should she be allowed to, a regulation-sized training field could be riddled with a few dozen traps that are relatively hidden within half an hour.
Kimura was born with the ability to see sounds as color. The sound of the blowing wind as a sea green, the clash of metal on metal as a grey with blue streaks, the hint of happiness within a person’s laugh a peachy pink, and so on. While this can be seen as more of a quirk to her person than an actual talent, she is capable of using it as a supplement to her already enhanced hearing, the color of a sound is sometimes easier to notice than the sound itself. This can also be a bane to her as well, however, as overloading her sense of hearing is capable of additionally blinding her with the hue of the noise.
Naturally Enhanced Senses
Much like their ninken partners, the members of the Inuzuka Clan are blessed with greater senses than a normal human, especially their sense of smell. If chakra is channeled to their noses, the capability is increased exponentially, able to track, detect, and even monitor scented targets across incredibly long distances. When combined with her twitchy nature and her quirk of Chromesthesia, Kimura can cover multiple avenues of keeping track of a target, as well as being relatively difficult to surprise.
S Rank N / A
A Rank N / A
B Rank N / A
C Rank N / A
D Rank Manipulated Shuriken Technique Manipulated Shuriken Wire Binding Imitation Beast Ninja Art: Four Legs Technique Beast Human Clone Passing Fang (Gūremaru Only)
History Explain your character's life and the circumstances which led to them being offered a place within Sato-sensei's delinquent program.
Ambitions All heroes are driven by something, and even less than cooperative hooligan heroes have something they want to achieve in life. Money, fame, their daddy's acceptance. Put their most cherished ambition here.
"Fashion and Heroism are two sides of the same coin. You can't have one without the other, I say!"
Hattori Himōri 服部 紐織り
16 - 13th of January
Height: 5' 2"
Weight: 185 lbs
While in public, Himōri wears baggy clothing that covers most of her body, mostly long sleeve shirts and pants, with a sweater or a jacket on top of it. In the company of friends, however, Himōri reveals the depths of her wardrobe, donning clothes that reflect the currently popular fashion trends modified to cater to her body type.
In general, she prefers lighter colors over darker ones, specifically earthy colors. That being said, you'll never catch her dead wearing anything pink, though she never explains why exactly that is. During the winter seasons is the only time she'll ever sport darker colors, but even then it will probably be a shade of brown.
If it wasn't for her weight, Himōri would probably be seen as just an ordinary girl with no real stand out features. But because of it, she draws attention, and it's usually not the pleasant kind.
The first to start and the last to leave, Himōri is the type of person who never leaves a job unfinished, doing what needs to be done, and sometimes even more than what is asked of her. A good work ethic is something that had been drilled into her since the day she picked up a needle for the first time, and the countless days she'd worked at her mother's shop have trained her to do whatever job she's assigned thoroughly.
If there's anything that you can count on Himōri for, it's the strength of her word. A promise given by Himōri will always be kept to the best of her ability. If it's ever broken, she's sure to bawl longer than the promisee is able to hold a grudge. It's a bit scary, really, to what lengths she's willing to go to keep her word, a value Himōri believes is necessary to become a person she can be proud of.
Any time she places her investment into anything, she'll always step up to show how much she's willing to show how much she cares, never allowing herself to be turned away by the opposition as she stands up for what she believes in. While it's an admirable trait to have, it's sometimes a double-edged sword when it's coaxed to life for the wrong reasons, becoming more of a detriment in some cases than it is a positive trait.
A good idea should always be acted upon as soon as you think of it. It's this mindset that fuels Himōri's frequency to act on her own accord, changing plans on a dime and working off of even the smallest of chances to reach her goals. It causes her to act rashly and without much prior thought when her emotions run high, and can very well get herself and others into danger because of her reckless actions.
Thinking about her own safety was never a priority for Himōri. At a time when she didn't know the difference between her hands and her feet, she'd given into every selfish thought that came into her mind. But after she became a person that her mother was forced to rely on, she never really had a chance to think about what she wants, what she needs, rather than the needs of others. Even with her newfound independence, she still hasn't shaken away this mindset, instinctively putting others before her own wellbeing.
Born to a Quirkless tailor mother and a Thread Manipulation Quirk father, it came as no surprise to anyone that Himōri’s life would be intrinsically tied to clothing. Even at a young age, Himōri had already been taught how to sow and weave, helping her mother in small amounts at the shop while her father worked as a small-time businessman. She was always entranced by her father’s Quirk, his threads dancing before her eyes as they morph into animals and various shapes to entertain her before he would put her to bed. It was a normal, simple life, up until her father got caught up in a protest from Anti-Quirk extremists and lost his life during the riot along with a few others before the police could rein in the situation.
With only her single mother supporting the family, Himōri was forced to cope with her father’s death alone at the tender age of six while her mother worked furiously to keep them afloat. Over time, the small amount of time Himōri spent to help her mother increased, from minutes to hours to any moment awake she wasn’t at school. By the time she turned eight, Himōri was essentially her mother’s employee, working hours before and after school with no time for breaks in between. Despite her circumstances, Himōri never asked her mother why she would have to work at the shop while other children played at the park, never brought up that her circle of friends had begun to leave her while she was stuck inside repairing a customer’s clothes. She merely trusted in the last member of the family she had, supporting her still-grieving mother while ignoring the grief in her own heart.
It only became worse when her Quirk awakened itself, her mother horrified by the seemingly empty bed she found that morning, only to realize that the curled-up ball of what she thought was a blanket was a Himōri-shaped silk figure. When the misunderstanding was resolved, the family immediately made plans to move, fearing a similar incident of what happened to Himōri’s father could occur should they stay any longer. Even while her mother was frantically preparing for the relocation, Himōri would find herself playing with her newfound powers, reminiscing a time when it was someone else who would show her the wonder of a Quirk. It was only luck that brought them to the city that would eventually construct the UA, and by the time Himōri had reached high school age, she wished to enroll there.
Fearing for her Himōri’s safety, her mother refused, and for a time they were conflicted with one another. For a year, Himōri refused to enroll in another high school, spending her days as a full-time employee at her mother’s shop instead. The woman was surprised, thinking that her daughter was truly taking up the mantle of becoming her successor. It was only when the next school year began that the mother realized what her daughter was trying to do. She would have never let her daughter work for free, so she’d been giving Himōri spending money at the same rate as an actual employee. What she never realized is that Himōri had been saving her money ever since her first paycheck and that she’d saved enough to enroll herself into UA. Their last day together in the same household started with a fight but ended with tearful goodbyes as Himōri set off to become a student at the Quirk-centered UA, with the goal of becoming a person with the strength to keep a family from being forcefully torn apart like hers was.
Short Quirk explanation:
[Silk Weave] - Himōri can transform her body into silk, and manipulate said silk easily with but a thought.
She owns a bonsai tree that she's been taking care of for the past four years. She used to have other plants, but for some reason, she couldn't take care of them as well as her bonsai, so they all died out.
Not too big a deal, unless you were born in a city-state outside of Caerleon. If so, describe it a bit - let everyone else know where you've come from.
Any titles, be they aristocratic or more in the vein of a personal sobriquet (like a Red Baron type of title if your character is particularly recognized for some reason or another). Those who haven't inherited their family's estate would only be recognized as Lord/Lady. Those who do possess some manner of estate, or who are in the line of succession in the case of princes of the royal family, could hold proper titles - I.E., Duke, Countess, etc.
An image is nice, but a short description never hurt anybody. Focus mostly on stuff we can't see - like how they carry themselves, particular tics, or characteristic mannerisms - or on explaining important bits of the things we can - like drawing attention to how their hair color doesn't match their father or mother's, or how they're always wearing gloves and huh, that's pretty weird.
Keep this pretty brief. Just give the most basic character traits and such, and leave the rest to make itself obvious through RP.
This replaces backstory. Explain not only where your character is coming from, but also where they'd be going on the normal routes of the game, as well as considering some of the questions I listed earlier in the Introduction. Basically, this is here to give the Reincarnators some foreknowledge or awareness of your characters' immediate futures and the decisions you're likely to make. As such, I expect this part to be pretty detailed, even if it's alright for most of the rest to be somewhat barebones.
Successor of Bors the Younger
Whose Successor are you? Phrase like "Successor of Gawain," or "Successor of Mordred," etc. Additionally, describe what kind of bond and relationship you have with the original spirit stuck in your head, and what powers, items, etc. your status as a Successor grants you.
Seele, from where one would have seen a small speck in the distance where city of Sonnehall lies on the horizon
Nicola was only nine when a fateful morning started with a paltry sprinkle of rainfall, a light veil of moisture as miniature clouds formed overhead. Hardly anything to remember or even pay notice to. The teasing laugh of his father and the reassurance of his mother dissuaded any doubt in his young mind that there was anything to worry about before they left their home to restock for the winter. Only small beasts slightly bigger than his childish self had shown up in the city that day, and the people could only scoff as the unthreatening Regentier were chased off or subjugated with ease. A man who'd been leading the local militia, wearing an SNDP logo with pride, tipped his hat as Nicola and his father passed by.
No one had been prepared for the sudden explosion that rocked through the city's foundations, the screams of his neighbors reaching Miles just before a blinding light consumed both the smiling man and a chunk of their city block, a roar of power and the sounds of destruction filling his ears. Unable to see nor hear within the cacophony, all the young boy could sense was his father clutching him tightly until it finally died down.
When the dust settled and Nicola's eyes adjusted to his surroundings, a sea of devastation awaited him where there was once recognizable landmarks. The auntie's diner, his uncle's barber shop, the nice grandma's bakery, all glassed by the superheated blast and reduced to rubble. His father, covered in cement shrapnel from the aftermath, whispered for him to run away as bloody fingers slipped from around his arms down to the pavement.
Nicola's memories after that moment are hazy. He didn't remember if he had ran as his father had instructed, or if he had frozen in fear, or even if he'd reached into his father's coat for the blaster he always carried. He could only remember what happened afterwards, embraced by his mother while amongst the rest of the refugees of Seele as a cleanup crew from the SNDP explained the circumstances of the incident. An unidentified assailant had infiltrated the city, causing untold amount of damage to the city that may take several years or even decades to recover from.
He remembered that his mother had questioned what had caused the destruction, and where it went. He remembered their hesitation in responding, the looks the agents gave each other as they were unable to disclose such information to civilians.