He's meant to play with the big guys. Only for RP's where OP is allowed.
Name: Kilo Nanoya
Nickname: None
Age: Technically, he's 1,002,000 years old. However, his current self has been around for 2000 years. He appears to be in his mid to late 20's.
Gender: Male
Personality:
Kilo is, despite how simple he may appear, a very complex individual. Oftentimes, one will find him in either a bored or book-ish mood. However, he has an insatiable curiosity and desire to expand his already vast knowledge. When in a good mood, he likes to joke about and use his reality warping abilities to pull harmless pranks on others. When in a bad mood, he is unapproachable, and liable to verbally attack friends and foes alike at best. At worst, he'll just straight up attack them.
Title(s): Head of the Nanoya Clan, The Reality Anchor, Lord of Reality
Powers:
Outside of his Reality Warping, Kilo has gained several abilities from his travels across various dimensions.
Nickname: None
Age: Technically, he's 1,002,000 years old. However, his current self has been around for 2000 years. He appears to be in his mid to late 20's.
Gender: Male
Personality:
Kilo is, despite how simple he may appear, a very complex individual. Oftentimes, one will find him in either a bored or book-ish mood. However, he has an insatiable curiosity and desire to expand his already vast knowledge. When in a good mood, he likes to joke about and use his reality warping abilities to pull harmless pranks on others. When in a bad mood, he is unapproachable, and liable to verbally attack friends and foes alike at best. At worst, he'll just straight up attack them.
Title(s): Head of the Nanoya Clan, The Reality Anchor, Lord of Reality
Powers:
Kilo's Reality Warping manifests itself in the following manners: Cartoon Physics, Possibility Reconstruction, Science Manipulation, Reality Anchoring, and Reality Separation. He also has slight access to Infinite Supply and Space-Time Manipulation. Due to the abilities he posseses, he's ranked as an Advanced Level Reality Warper.
Cartoon Physics- The user gains the ability to re-write the strict laws of physics in their universe to their convenience and is allowed to overwrite the laws with more lenient and much more absurd physics
Abilities
4th Wall Awareness- the ability to acknowledge that there is an audience or some type of people watching
4th Wall Interaction- the ability to actually communicate and interact with the audience or people watching him
*Acme Arsenal- the ability to be creative and use anything and everything as a weapon.
Antagonal Impairment- Violent rearrangements are impermanent
Elasticity- Stretch limbs or any other part of ones body to absurd lengths
Gravity Manipulation- Body suspended in space (i.e. air) will remain suspended until made aware of the pertaining situation of gravity. Also, sometimes gravity still works in space
Hammered!: When he's slammed by a heavy object (such as a giant POW hammer, or fat people), he will then be slammed deep into the ground. This usually results in a crater in the ground shaped just like the him and the object combined.
Flattened: In some cases, he will be made paper-thin. However, this can also be caused by being hit by large objects, like a train
*Pocket Dimension/Hammerspace- Ability to draw out large objects from seemingly nowhere, usually behind the back or in a pocket
Limitations
-Limited to defying the laws of physics, cannot rewrite or manipulate universes themselves. (Gravity still pulls down, even if it takes a really long time to do so.)
-Non-Lethal Damage, i.e. he can't use these abilities to kill.
Possibility Reconstruction- The ability to create a new possibility from using pre-existing ones as materials. Low Level Mastery.
Abilities
Death Inducement- He can kill anyone and possibly even anything using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has gone. May be used by touch, at a distance, simply willing it to happen, or performing certain ritual
Insanity Inducement- He can cause madness in a person or group of people that have no mental illness, depending of the users will victims may go slightly loopy or lose total grip of reality becoming delusional, lose control over themselves, paranoid, catatonic or hostile.
*Luck- Basic Level: Slightly more lucky than other people. On average good things happen to him more often and bad less often. Random chances tilt slightly to their favor.
*Jinx- However, his luck may turn sour at any given time...
Uncertainty Manipulation [Limited]- He can manipulate some uncertainties/unknowns, manipulating a few things that lie beyond his perception or understanding. In short, what cannot be perceived or understandable at a given moment can be anything he chooses.
Limitations
-He cannot control the possibilities
-Possibilities are limited to the situational context
Science Manipulation- The power to manipulate laws of science [Basic Level: He can defy the laws of nature/science or the physical laws to perform phenomenal powers. Making the impossible the possible such as dividing zero, walking on water or create ice from water by applying heat.]
Abilities
Chemistry Manipulation- He can manipulate the laws of chemistry. Cannot create new laws/substances.
Physics Manipulation- He can manipulate the laws of physics. Cannot create new laws.
Limitations
-Requires study, understanding and experiments- He must test to see what will and won't work.
-Hazardous applications can backfire in devastating ways
-Inaccurate applications can cause dangerous side-effects
-With many variables to consider, it can take as much as one small mistake for the power to be pushed into disarray
*Reality Anchoring- He is completely immune to reality-altering powers.
Limitations
-His power deactivates after death.
-Powers like Logic Manipulation can still harm the user.
Reality Separation- He can exist outside the concepts of reality, and as such become immune to just about anything that would affect or harm him, whether it's any changes or halts made to space, time or reality; any potential changes made will be rectified and restored and regenerated to its original state. Any changes to the reality will be noticed by the user, aware of the differences between the original and any changes.
Limitations
-Absolute and Conceptual Attacks that transcend reality can cause damage to him
-Pain is not be negated
-He will still feel temporal changes, even if he is unaffected by them.
*Infinite Supply- He is able to possess an unlimited supply of any essential. For example, he could cause a canteen to never run out of water, a notebook to never run out of paper, or a gun to never run out of bullets.
*Self-Sustenance- His body is able to make the nutrients and other necessities he needs to live. This has completely removed his reliance on food, water, sleep, or even air. Note that this makes him nigh immortal, unable to be killed by conventional means, since he can regrow and restore whatever he loses, whether it be blood, oxygen, or his own body parts.
Limitations
-Limited to non-combat applications, as in he cannot give weapons infinite ammo. The only combat application is that his body restores whatever he needs, even limbs or his own head.
-He can create a infinite supply of something but only if there's something to begin with. 1 -> infinity, zero cannot turn into infinity
Space-Time Manipulation- He is able to manipulate, distort or bend the space-time continuum.
(Alternate planes of existence, and timeline sight)
Limitations
-Kilo's control over this is very minute, and he is only able to do so because of his role as Lord of Reality.
Limitations to Kilo's Reality Warping abilities
-He needs to be within a reality to be able to bend it
-If he is placed in a realm with its reality is destroyed, his abilities are useless
-He will be overpowered by Omnipotence, Omnilock, Omni-Negation and other Omnipotent Powers
-He's vulnerable to Illusion Manipulation
-Basic knowledge of things, creativity and desire for things to happen are needed for users to warp reality effectively
-He cannot fool users of Reality Perception
-His Reality Warping abilities are reduced to practically nothing while in combat
-Other users of Reality Anchoring are immune
Kilo also has usage of Reality Restoration, which means he can reverse all/every effects and changes caused by Reality Warping, regardless of what they are. Thus he could undo death, resurrection, healing/restoration of objects/people, damage to objects/people, etc., as long as these were caused by reality warping.
Limitations
-Restricted to a limited area
-Users of Logic Manipulation are immune
-Changes must have been caused by Reality Warping, otherwise he can't fix it
-All changes are reversed, with no distinction between his changes and others' changes (at first)
If an item is marked *, that ability is available during combat.
Cartoon Physics- The user gains the ability to re-write the strict laws of physics in their universe to their convenience and is allowed to overwrite the laws with more lenient and much more absurd physics
Abilities
4th Wall Awareness- the ability to acknowledge that there is an audience or some type of people watching
4th Wall Interaction- the ability to actually communicate and interact with the audience or people watching him
*Acme Arsenal- the ability to be creative and use anything and everything as a weapon.
Antagonal Impairment- Violent rearrangements are impermanent
Elasticity- Stretch limbs or any other part of ones body to absurd lengths
Gravity Manipulation- Body suspended in space (i.e. air) will remain suspended until made aware of the pertaining situation of gravity. Also, sometimes gravity still works in space
Hammered!: When he's slammed by a heavy object (such as a giant POW hammer, or fat people), he will then be slammed deep into the ground. This usually results in a crater in the ground shaped just like the him and the object combined.
Flattened: In some cases, he will be made paper-thin. However, this can also be caused by being hit by large objects, like a train
*Pocket Dimension/Hammerspace- Ability to draw out large objects from seemingly nowhere, usually behind the back or in a pocket
Limitations
-Limited to defying the laws of physics, cannot rewrite or manipulate universes themselves. (Gravity still pulls down, even if it takes a really long time to do so.)
-Non-Lethal Damage, i.e. he can't use these abilities to kill.
Possibility Reconstruction- The ability to create a new possibility from using pre-existing ones as materials. Low Level Mastery.
Abilities
Death Inducement- He can kill anyone and possibly even anything using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has gone. May be used by touch, at a distance, simply willing it to happen, or performing certain ritual
Insanity Inducement- He can cause madness in a person or group of people that have no mental illness, depending of the users will victims may go slightly loopy or lose total grip of reality becoming delusional, lose control over themselves, paranoid, catatonic or hostile.
*Luck- Basic Level: Slightly more lucky than other people. On average good things happen to him more often and bad less often. Random chances tilt slightly to their favor.
*Jinx- However, his luck may turn sour at any given time...
Uncertainty Manipulation [Limited]- He can manipulate some uncertainties/unknowns, manipulating a few things that lie beyond his perception or understanding. In short, what cannot be perceived or understandable at a given moment can be anything he chooses.
Limitations
-He cannot control the possibilities
-Possibilities are limited to the situational context
Science Manipulation- The power to manipulate laws of science [Basic Level: He can defy the laws of nature/science or the physical laws to perform phenomenal powers. Making the impossible the possible such as dividing zero, walking on water or create ice from water by applying heat.]
Abilities
Chemistry Manipulation- He can manipulate the laws of chemistry. Cannot create new laws/substances.
Physics Manipulation- He can manipulate the laws of physics. Cannot create new laws.
Limitations
-Requires study, understanding and experiments- He must test to see what will and won't work.
-Hazardous applications can backfire in devastating ways
-Inaccurate applications can cause dangerous side-effects
-With many variables to consider, it can take as much as one small mistake for the power to be pushed into disarray
*Reality Anchoring- He is completely immune to reality-altering powers.
Limitations
-His power deactivates after death.
-Powers like Logic Manipulation can still harm the user.
Reality Separation- He can exist outside the concepts of reality, and as such become immune to just about anything that would affect or harm him, whether it's any changes or halts made to space, time or reality; any potential changes made will be rectified and restored and regenerated to its original state. Any changes to the reality will be noticed by the user, aware of the differences between the original and any changes.
Limitations
-Absolute and Conceptual Attacks that transcend reality can cause damage to him
-Pain is not be negated
-He will still feel temporal changes, even if he is unaffected by them.
*Infinite Supply- He is able to possess an unlimited supply of any essential. For example, he could cause a canteen to never run out of water, a notebook to never run out of paper, or a gun to never run out of bullets.
*Self-Sustenance- His body is able to make the nutrients and other necessities he needs to live. This has completely removed his reliance on food, water, sleep, or even air. Note that this makes him nigh immortal, unable to be killed by conventional means, since he can regrow and restore whatever he loses, whether it be blood, oxygen, or his own body parts.
Limitations
-Limited to non-combat applications, as in he cannot give weapons infinite ammo. The only combat application is that his body restores whatever he needs, even limbs or his own head.
-He can create a infinite supply of something but only if there's something to begin with. 1 -> infinity, zero cannot turn into infinity
Space-Time Manipulation- He is able to manipulate, distort or bend the space-time continuum.
(Alternate planes of existence, and timeline sight)
Limitations
-Kilo's control over this is very minute, and he is only able to do so because of his role as Lord of Reality.
Limitations to Kilo's Reality Warping abilities
-He needs to be within a reality to be able to bend it
-If he is placed in a realm with its reality is destroyed, his abilities are useless
-He will be overpowered by Omnipotence, Omnilock, Omni-Negation and other Omnipotent Powers
-He's vulnerable to Illusion Manipulation
-Basic knowledge of things, creativity and desire for things to happen are needed for users to warp reality effectively
-He cannot fool users of Reality Perception
-His Reality Warping abilities are reduced to practically nothing while in combat
-Other users of Reality Anchoring are immune
Kilo also has usage of Reality Restoration, which means he can reverse all/every effects and changes caused by Reality Warping, regardless of what they are. Thus he could undo death, resurrection, healing/restoration of objects/people, damage to objects/people, etc., as long as these were caused by reality warping.
Limitations
-Restricted to a limited area
-Users of Logic Manipulation are immune
-Changes must have been caused by Reality Warping, otherwise he can't fix it
-All changes are reversed, with no distinction between his changes and others' changes (at first)
If an item is marked *, that ability is available during combat.
Outside of his Reality Warping, Kilo has gained several abilities from his travels across various dimensions.
Kilo's most used powers are from Psynergy. As he inadvertantly absorbed the power of the Golden Sun, he can use all elements of Psynergy (except for class-changing items)
Venus Psynergy- goldensunwiki.net/wiki/List_of_Venus_…
Mars Psynergy- goldensunwiki.net/wiki/List_of_Mars_P…
Jupiter Psynergy- goldensunwiki.net/wiki/List_of_Jupite…
Mercury Psynergy- goldensunwiki.net/wiki/List_of_Mercur…
He can also utilize every summon [http://goldensunwiki.net/wiki/Summon]
Venus Psynergy- goldensunwiki.net/wiki/List_of_Venus_…
Mars Psynergy- goldensunwiki.net/wiki/List_of_Mars_P…
Jupiter Psynergy- goldensunwiki.net/wiki/List_of_Jupite…
Mercury Psynergy- goldensunwiki.net/wiki/List_of_Mercur…
He can also utilize every summon [http://goldensunwiki.net/wiki/Summon]
He has learned Alchemy [http://fma.wikia.com/wiki/Alchemy] during a visit to Amestris. He also inadvertently became a Philosopher's Stone [http://fma.wikia.com/wiki/Philosopher's_Stone], thus allowing him to bypass the Laws of Equivalent Exchange, so long as it has power.
Ultimate Eye- He also managed to take Wrath's Ultimate Eye [http://fma.wikia.com/wiki/Wrath]. However, the Eye is useless if his vision is obstructed.
Ultimate Eye- He also managed to take Wrath's Ultimate Eye [http://fma.wikia.com/wiki/Wrath]. However, the Eye is useless if his vision is obstructed.
Modified from the Spirit Gun, Kilo learned this technique from Genkai. However, instead of firing spiritual energy, Kilo fires elements. He has also learned how to combine the elements, giving this technique a great versatility.
Elements: Fire, Ice, Lightning, Earth, Dark, Light, Force, Matter, Poison, Metal
Rate of Fire: 5 shots/sec per hand (300 shots/min per hand)
Elements: Fire, Ice, Lightning, Earth, Dark, Light, Force, Matter, Poison, Metal
Rate of Fire: 5 shots/sec per hand (300 shots/min per hand)
Kilo has been taught how to manipulate his Chakra [http://naruto.wikia.com/wiki/Chakra] by Jiraiya of the Sannin.
Byakugan- Kilo was gifted his Byakugan [http://naruto.wikia.com/wiki/Byakugan] by Hizashi Hyuuga's spirit.
Tenseigan- Kilo managed to take Hamura Otsusuki's Tenseigan [http://naruto.wikia.com/wiki/Tenseigan] (He has 9 Truth-Seeking Orbs with his Tenseigan)
Jutsu- Kilo, thanks to his Tenseigan, has access to all five nature transformations, as well as Yin-Yang release Jutsu.
Byakugan- Kilo was gifted his Byakugan [http://naruto.wikia.com/wiki/Byakugan] by Hizashi Hyuuga's spirit.
Tenseigan- Kilo managed to take Hamura Otsusuki's Tenseigan [http://naruto.wikia.com/wiki/Tenseigan] (He has 9 Truth-Seeking Orbs with his Tenseigan)
Jutsu- Kilo, thanks to his Tenseigan, has access to all five nature transformations, as well as Yin-Yang release Jutsu.
Kilo was fortunate to be born attuned to the Septimal Stage of the Lifewave, and has been injected with Septimal Power. His Primary Septima is Psychokinesis [http://azurestrikergunvolt.wikia.com/wiki/Nova_Tsukuyomi_%22The_Mighty%22 {He uses all of Nova's attacks except for the final form ones}]. He also has access to two secondary Septimas: Wormhole [http://azurestrikergunvolt.wikia.com/wiki/Merak_%22The_Slothful_Conjurer%22] and Magnetic Arts [http://azurestrikergunvolt.wikia.com/wiki/Carrera_%22The_Magnetic_Avarice%22]{He only uses the Special attacks of the secondary Septimas (Wormhole and Quasar Collapse)}. He is known as "The Telekenetic Conjurer)
Haki- Kilo has been trained in the use of Haki[http://onepiece.wikia.com/wiki/Haki]. In particular, he excels at Bosushuku Haki[http://onepiece.wikia.com/wiki/Haki/Busoshoku_Haki]
Moku Moku no Mi- Kilo accidentally consumed the Moku Moku no Mi[http://onepiece.wikia.com/wiki/Moku_Moku_no_Mi] The abilities granted to him by the fruit make him nigh invulnerable while he's using the fruit's powers..
Moku Moku no Mi- Kilo accidentally consumed the Moku Moku no Mi[http://onepiece.wikia.com/wiki/Moku_Moku_no_Mi] The abilities granted to him by the fruit make him nigh invulnerable while he's using the fruit's powers..
Kilo has managed to find a way to absorb the essence of some enemies he faces, allowing him to use some of their abilities. He can only have one Active Enemy-Kind, although two more can be listed as Passive. He is limited to using powers of these three Kinds, although he can swap the Active Kind with any of his two passives. Each one grants him a passive ability as well.
Antasma-Kind: Kilo can generate Realistreats to power himself up. Attacks powered up this way have a chance to put foes to sleep, where they will enter a Nightmare Realm. They can escape, although they might be harmed instead. Any injury sustained in the N.R. is real, and affect's the target's body.
Asriel-Kind: Kilo gets a small illusion, where foes see after-images of his movements and a rainbow-colored background. This slightly disorients foes, but not too greatly.
Sorceress-Kind: Kilo is granted a slight increase in physical and magical defense.
Gruntilda-Kind: Kilo is granted a larger magical reserve.
Ansem-Kind: Kilo summons the Guardian Heartless, which may attack or defend him.
Antasma-Kind: Kilo can generate Realistreats to power himself up. Attacks powered up this way have a chance to put foes to sleep, where they will enter a Nightmare Realm. They can escape, although they might be harmed instead. Any injury sustained in the N.R. is real, and affect's the target's body.
Asriel-Kind: Kilo gets a small illusion, where foes see after-images of his movements and a rainbow-colored background. This slightly disorients foes, but not too greatly.
Sorceress-Kind: Kilo is granted a slight increase in physical and magical defense.
Gruntilda-Kind: Kilo is granted a larger magical reserve.
Ansem-Kind: Kilo summons the Guardian Heartless, which may attack or defend him.
Kilo has five different melee-based fighting styles that he can switch nearly flawlessly on the fly. All but one are also elementally-enhanced.
Neutral Fist- Ki Manipulation [dragonball.wikia.com/wiki/Ki] Kilo was taught this technique by the Grand Supreme Kai. He also can use the Kaio-Ken technique (max is x20)
Fire Fist- Gentle Fist (Jyuuken)- He can enhance the blows with fire, or chakra.
Earth Fist- Assassin's Fist (Ansatsuken)- He can enhance the blows with earth. Cannot use Satsui no Hado or Power of Nothing.
Thunder Fist- Santouryuu (Three Swords Style)- Can enhance his strikes with Electricity
Ice Fist- Pure Violence- Can enhance blows with Ice instead of Fire.
Neutral Fist- Ki Manipulation [dragonball.wikia.com/wiki/Ki] Kilo was taught this technique by the Grand Supreme Kai. He also can use the Kaio-Ken technique (max is x20)
Fire Fist- Gentle Fist (Jyuuken)- He can enhance the blows with fire, or chakra.
Earth Fist- Assassin's Fist (Ansatsuken)- He can enhance the blows with earth. Cannot use Satsui no Hado or Power of Nothing.
Thunder Fist- Santouryuu (Three Swords Style)- Can enhance his strikes with Electricity
Ice Fist- Pure Violence- Can enhance blows with Ice instead of Fire.
Kilo also has access to a variety of weapons
Katanas x3- Kilo has three standard katanas that he uses only when utilizing the Santouryuu.
Excalibur- An Artifact Weapon that Kilo obtained from Weyerd. Has three unleashes
Rolling Attack- A rotating attack that strikes multiple times
Sky Diver- A high leap attack
Legend- The foe is blasted with an energy sword. They may instead [rarely] be hit with three energy swords.
Masamune- Another Artifact Weapon Kilo acquired from Weyerd. Has four Unleashes
Double Attack- Two powerful blows
Combat Dance- Rushes at a foe, avoiding strikes before hitting with a flurry of weak blows
Vengeance- Foe is struck with multiple energy arrows
Rising Dragon- Two energy dragons strike at foes
Sol Blade- Kilo's most powerful Artifact Weapon he obtained in Weyerd. His most favored blade, it has five unleashes. This blade also houses the guardian spirit of the Nanoya Clan, a Phoenix named Illumine Lucent
Centurion- Strikes through some of a foe's defenses.
Radiant Fire- A fiery explosion consumes foes when struck with the blade
Purgatory- Fires of purgatory may make foes drowsy.
Megiddo- Strikes with a small-sized meteor.
Call of the Phoenix- Kilo can unleash some of Illumine's power, striking foes with pure energy.
Buso Renkin- Kilo possesses a kakugane[http://busorenkin.wikia.com/wiki/Kakugane] marked with an "R". This stone can form into a Buso Renkin[http://busorenkin.wikia.com/wiki/Buso_Renkin], which is a weapon formed from his fighting spirit. As such, if he loses his will to fight, it will lose it's power. Kilo's Buso Renkin is The Buso Renkin of the Polearm, called the Gae Bolg. It has 2 sets, and 8 stances.
Standard Set- No unique properties
Unleashed Set- These weapons can temporarily cut reality [marked with *].
Stance 1*- Standard Stance: A basic polearm
Stance 2- ??? [Kilo has yet to use this stance]
Stance 3*- Chloro Plant Stance: A plant that uses roots and vines to attack
Stance 4*- Hive Mind: 200 Kunai float around and attack at Kilo's will
Stance 5*- Thunder Strike Stance: A powerful but slow-firing rail gun that fires plasma bolts
Stance 6- Status Tome Stance: A book that can inflict various status ailments on foes
Stance 7- A scorpion puppet with various hidden weapons
Stance 8- ??? [Kilo has yet to use this stance]
Chaos Emeralds- Kilo has all seven Emeralds [http://sonic.wikia.com/wiki/Chaos_Emerald] in his possession, and can power up with them. 4 allow him to enter a Semi-Super State, and all 7 grant him a Super State.
Black Elfstone- Kilo has the Black Elfstone[http://shannara.wikia.com/wiki/Black_Elfstone] that he recieved while visiting Shannara. This stone negates other magics, which is then transferred to Kilo. So far, he has only absorbed Druidic magics [http://shannara.wikia.com/wiki/Druid]
Firearms- Kilo has 10 different firearms at his disposal
Blaster[http://ratchetandclank.wikia.com/wiki/Blaster] 200 max ammo
Pyrocitor[http://ratchetandclank.wikia.com/wiki/Pyrocitor] 200 max ammo
Bomb Glove[http://ratchetandclank.wikia.com/wiki/Bomb_Glove] 40 max ammo
Mine Glove[http://ratchetandclank.wikia.com/wiki/Mine_Glove] 40 max ammo
Glove of Doom[http://ratchetandclank.wikia.com/wiki/Agents_of_Doom] 20 max ammo
Tesla Claw[http://ratchetandclank.wikia.com/wiki/Tesla_Claw] 250 max ammo
Suck Cannon[http://ratchetandclank.wikia.com/wiki/Suck_Cannon] 5 max capacity
Visibomb Gun[http://ratchetandclank.wikia.com/wiki/Visibomb_Gun] 25 max ammo
Devestator[http://ratchetandclank.wikia.com/wiki/Devastator] 25 max ammo
R.Y.N.O.[http://ratchetandclank.wikia.com/wiki/R.Y.N.O.] 40 max ammo
Other Items of Note
Insight Glass- Kilo uses this item[http://goldensunwiki.net/wiki/Insight_Glass] to get info about various people, places, and objects of note. {Different from it's in-game uses, I know}.
Katanas x3- Kilo has three standard katanas that he uses only when utilizing the Santouryuu.
Excalibur- An Artifact Weapon that Kilo obtained from Weyerd. Has three unleashes
Rolling Attack- A rotating attack that strikes multiple times
Sky Diver- A high leap attack
Legend- The foe is blasted with an energy sword. They may instead [rarely] be hit with three energy swords.
Masamune- Another Artifact Weapon Kilo acquired from Weyerd. Has four Unleashes
Double Attack- Two powerful blows
Combat Dance- Rushes at a foe, avoiding strikes before hitting with a flurry of weak blows
Vengeance- Foe is struck with multiple energy arrows
Rising Dragon- Two energy dragons strike at foes
Sol Blade- Kilo's most powerful Artifact Weapon he obtained in Weyerd. His most favored blade, it has five unleashes. This blade also houses the guardian spirit of the Nanoya Clan, a Phoenix named Illumine Lucent
Centurion- Strikes through some of a foe's defenses.
Radiant Fire- A fiery explosion consumes foes when struck with the blade
Purgatory- Fires of purgatory may make foes drowsy.
Megiddo- Strikes with a small-sized meteor.
Call of the Phoenix- Kilo can unleash some of Illumine's power, striking foes with pure energy.
Buso Renkin- Kilo possesses a kakugane[http://busorenkin.wikia.com/wiki/Kakugane] marked with an "R". This stone can form into a Buso Renkin[http://busorenkin.wikia.com/wiki/Buso_Renkin], which is a weapon formed from his fighting spirit. As such, if he loses his will to fight, it will lose it's power. Kilo's Buso Renkin is The Buso Renkin of the Polearm, called the Gae Bolg. It has 2 sets, and 8 stances.
Standard Set- No unique properties
Unleashed Set- These weapons can temporarily cut reality [marked with *].
Stance 1*- Standard Stance: A basic polearm
Stance 2- ??? [Kilo has yet to use this stance]
Stance 3*- Chloro Plant Stance: A plant that uses roots and vines to attack
Stance 4*- Hive Mind: 200 Kunai float around and attack at Kilo's will
Stance 5*- Thunder Strike Stance: A powerful but slow-firing rail gun that fires plasma bolts
Stance 6- Status Tome Stance: A book that can inflict various status ailments on foes
Stance 7- A scorpion puppet with various hidden weapons
Stance 8- ??? [Kilo has yet to use this stance]
Chaos Emeralds- Kilo has all seven Emeralds [http://sonic.wikia.com/wiki/Chaos_Emerald] in his possession, and can power up with them. 4 allow him to enter a Semi-Super State, and all 7 grant him a Super State.
Black Elfstone- Kilo has the Black Elfstone[http://shannara.wikia.com/wiki/Black_Elfstone] that he recieved while visiting Shannara. This stone negates other magics, which is then transferred to Kilo. So far, he has only absorbed Druidic magics [http://shannara.wikia.com/wiki/Druid]
Firearms- Kilo has 10 different firearms at his disposal
Blaster[http://ratchetandclank.wikia.com/wiki/Blaster] 200 max ammo
Pyrocitor[http://ratchetandclank.wikia.com/wiki/Pyrocitor] 200 max ammo
Bomb Glove[http://ratchetandclank.wikia.com/wiki/Bomb_Glove] 40 max ammo
Mine Glove[http://ratchetandclank.wikia.com/wiki/Mine_Glove] 40 max ammo
Glove of Doom[http://ratchetandclank.wikia.com/wiki/Agents_of_Doom] 20 max ammo
Tesla Claw[http://ratchetandclank.wikia.com/wiki/Tesla_Claw] 250 max ammo
Suck Cannon[http://ratchetandclank.wikia.com/wiki/Suck_Cannon] 5 max capacity
Visibomb Gun[http://ratchetandclank.wikia.com/wiki/Visibomb_Gun] 25 max ammo
Devestator[http://ratchetandclank.wikia.com/wiki/Devastator] 25 max ammo
R.Y.N.O.[http://ratchetandclank.wikia.com/wiki/R.Y.N.O.] 40 max ammo
Other Items of Note
Insight Glass- Kilo uses this item[http://goldensunwiki.net/wiki/Insight_Glass] to get info about various people, places, and objects of note. {Different from it's in-game uses, I know}.
Kilo wears 10 rings, each of which can summon a different Ring Guardian
Guardian of the First Ring- Bonetail
Forms: None
Attacks: Bone Toss, Paw Slam, Tail Slam, Poison Breath, Piercing Breath, Fire Breath
Guardian of the Second Ring- Master Core
Forms: Forms
Attacks: Above Link
Guardian of the Third Ring- Mewtwo
Forms: Mega Mewtwo X, Mega Mewtwo Y
Attacks
Standard: Psychic, Ominous Wind, Dark Pulse, Aura Sphere
Mega X: Psycho Cut, Shadow Claw, Drain Punch, Bulk Up, Night Slash, All-Out Pummeling
Mega Y: Psystrike, Shadow Ball, Night Daze, Calm Mind, Focus Blast, Shattered Psyche
Guardian of the Fourth Ring- Metroid Prime
Forms: Forms
Attacks: Above Link
Guardian of the Fifth Ring- Kurt Zisa
Forms: None
Attacks: Attacks
Guardian of the Sixth Ring- Bongo-Bongo
Forms: None
Attacks: Drum Beat, Shadow Mimicry, Shadow Manipulation, Poison Liquid
Guardian of the Seventh Ring- Chaos
Forms: Forms(Requires Chaos Emeralds)
Attacks: Hydrokinesis, Flight, Chaos Blast, Chaos Control
0-3: Chaos Spear
5-7: Chaos Lance
Guardian of the Eigth Ring- Ballos
Forms: Forms
Attacks: Above Link
Guardian of the Ninth Ring- Bass.EXE
Forms: BassHub, BassFalzar
Attacks: Air Burst, Earth Breaker, Shooting Buster, Hell's Rolling, Dark Arm Blade, GetAbility, GigaFreeze, Style Change, Beast Out
BassHub- Explosion, Veritable Buster Rake, Darkness Overload,
BassFalzar- TankCann, GolemHit, FireBrnr, DrkSwrd, Sonic Storm
Guardian of the Tenth Ring- Dullahan
Forms: None
Attacks: Physical Attack, Bind, Break, Charon, Crucible, Curse, Dark Contact, Djinn Storm, Fulminous Edge, Haunt, Grand Gaia, Stone Spiral, Pyroclasm, Searing Beam, Spark Plasma, Destruct Ray, Freeze Prism, Froth Spiral, Pure Wish
Guardian of the First Ring- Bonetail
Forms: None
Attacks: Bone Toss, Paw Slam, Tail Slam, Poison Breath, Piercing Breath, Fire Breath
Guardian of the Second Ring- Master Core
Forms: Forms
Attacks: Above Link
Guardian of the Third Ring- Mewtwo
Forms: Mega Mewtwo X, Mega Mewtwo Y
Attacks
Standard: Psychic, Ominous Wind, Dark Pulse, Aura Sphere
Mega X: Psycho Cut, Shadow Claw, Drain Punch, Bulk Up, Night Slash, All-Out Pummeling
Mega Y: Psystrike, Shadow Ball, Night Daze, Calm Mind, Focus Blast, Shattered Psyche
Guardian of the Fourth Ring- Metroid Prime
Forms: Forms
Attacks: Above Link
Guardian of the Fifth Ring- Kurt Zisa
Forms: None
Attacks: Attacks
Guardian of the Sixth Ring- Bongo-Bongo
Forms: None
Attacks: Drum Beat, Shadow Mimicry, Shadow Manipulation, Poison Liquid
Guardian of the Seventh Ring- Chaos
Forms: Forms(Requires Chaos Emeralds)
Attacks: Hydrokinesis, Flight, Chaos Blast, Chaos Control
0-3: Chaos Spear
5-7: Chaos Lance
Guardian of the Eigth Ring- Ballos
Forms: Forms
Attacks: Above Link
Guardian of the Ninth Ring- Bass.EXE
Forms: BassHub, BassFalzar
Attacks: Air Burst, Earth Breaker, Shooting Buster, Hell's Rolling, Dark Arm Blade, GetAbility, GigaFreeze, Style Change, Beast Out
BassHub- Explosion, Veritable Buster Rake, Darkness Overload,
BassFalzar- TankCann, GolemHit, FireBrnr, DrkSwrd, Sonic Storm
Guardian of the Tenth Ring- Dullahan
Forms: None
Attacks: Physical Attack, Bind, Break, Charon, Crucible, Curse, Dark Contact, Djinn Storm, Fulminous Edge, Haunt, Grand Gaia, Stone Spiral, Pyroclasm, Searing Beam, Spark Plasma, Destruct Ray, Freeze Prism, Froth Spiral, Pure Wish