Introduction

The realm is in chaos. The Dwarven Kingdom of Dormoor endures invasion from the seafaring Orcs of the Northern Isles, who have finally been united into one tribe. While the Centaur Khanate has launched an attack against the Yorak Sultanate in the east, the human Kingdom of Sorus struck them from the west and is quickly gaining ground. Meanwhile, the Drow Shogunate is wracked by civil war. The Elven Tribes and the Gnomish Republic of Naris do nothing, avoiding these disputes as they always have.

It is during this chaos that mercenaries, adventurers, and heroes prosper. With the armies and the lords out fighting the wars, there are fewer soldiers available to patrol the roads, protect the villages, and root out brigands. Citizens must instead look to these wandering individuals to solve their problems, paying them hefty sums for their trouble. Whether it is protecting caravans or slaying dangerous beasts, there is no shortage of work for anyone with a weapon and half a brain.

However, this already unstable realm is about to become even more chaotic. Within the Kingdom of Sorus, the Duchy of Elkwood is filled with tales of travelers disappearing on the roads, or Caravans being discovered looted and bloodstained, with no sign of either the attackers or the owners.

One might assume it is the work of bandits, or mages - a far more sinister foe. Whatever the case, no one truly can truly foresee the consequences of this rising threat. How could they?




Summary

So, welcome to The Rising Threat. As the tags suggest, this is a Medieval Fantasy RP. It is set within the Human Kingdom of Sorus. More specifically, the Duchy of Elkwood - a forested region spotted with lakes and rivers. You are a traveler currently resting in the humble lumbering town of Grinfield, which also happens to be a pitstop for merchants and travelers. You don't know it yet, but events are about to quickly heat up.