Intended Effect: This potion heals the physical injuries of the consumer

Unintended Effect: Causes the consumer to become Lethargic as the potion uses the body's natural healing capabilities. The individual must eat and drink in order to counteract this effect.


Intended Effect: This potion replenishes the consumers Mana Well

Unintended Effect: This potion is highly addictive and also causes an overflow of Mana if it recovers more than the individual's well can hold. When this happens, the individual's magic becomes unstable until the excess Mana is used.


Intended Effect: Removes Fatigue and gives the consumer a boost of energy

Unintended Effect: Increased Anger, Fidgeting, inability to control emotions




Intended Effect: This Elixir is meant to bring Peace to its consumer, to ease any anxiety and panic that they may be feeling before its consumption.

Unintended Effect: Due to the sense of Peace that rolls over the drinker, they are often rendered into an Opiate like state. They become complacent and have no wish to do anything but sit and stare at a wall.


Intended Effect: This Elixir is meant to assist the consumer into a state of dreamless sleep

Unintended Effect: While the day the Elixir is taken offers a dreamless sleep, those who drink it have reported having Nightmares for up to a week after its consumption.


Intended Effect: This Elixir is meant to dull the pain receptors of the consumer

Unintended Effects: While it does successfully dull the amount of pain an individual feels, it also has a bad habit of dulling one’s senses for the duration of the Elixir’s intended effect.


Intended Effect: This Elixir shrinks the consumer to half their current height

Unintended Effect: The consumer ends up being skittish and paranoid for the duration of the Elixir’s effect plus three hours.


Intended Effect: This Elixir increases the size of the consumer by 150% of their average height.

Unintended Effect:This Elixir also impairs the common sense of the drinker, making them rather dull witted and quick to anger, not shying away from any challenge no matter how foolish.





Those within this Tier are not able to use magic at all, or, lack the capability of utilizing a specific Element of magic.

Untrained and often tied to instinct, the spells within this Tier are often considered too weak to do much past simple tasks.

The start of real training, those within this Tier are able to cast spells that are far more refined than those within the First Tier. While the damage dealt within this Tier is not particularly high, they are often considered to be an annoyance and depending on how much mana is put into the spell, can hit rather hard.

The more advanced stages of a Mage's training rests within this Tier. The spells here tend to require more concentration and more mana use, often tiring out the users rather quickly until they are forced to either stop or consume a Mana Potion for fear of dipping into their Life Force.

This Tier is reserved for the Master Mages, while they have an abnormally large Mana Well, they can not reach past this Tier. The spells here are far more complex than the first three tiers and cause far more damage should they be angled towards attacks while healing capabilities within this Tier are known to regenerate missing limbs.

The Final Tier, one that did not exist until the Sages came into being. The spells that rest within this Tier are ones that can typically be used only once or twice, even with the use of a Mana potion as they are not only taxing on the Mana Well, but extremely taxing on the individual who casts it. Anything after the first two spells is considered extremely dangerous, considering it runs the risk of causing permanent physical or mental damage to the individual who casts it.