Hidden 4 yrs ago Post by Tatterdemalion
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IN THE NAME OF THE HIGH GODS OF HEAVEN


KNOW that it is the third year of Their glorious return to this world, for Their hearts were moved by the ignorance of your kind;
KNOW that the wheat has been sifted from the chaff, the gold from the dross, and the worthy from the beasts;
THUS give praise and adulation to the High Gods, who rule over the heavens and the worlds and the spaces between, and their blessed children, the Annunaki, to whom has been given the stewardship of all creation.

KNOW that your feeble Resistance has been crushed by the fearless warriors of the ab-Marduki;
THUS rejoice that you have been saved from the malgovernance and the barbarity of the talking beasts who would style themselves your saviors, jarring you from your rightful place in the GREAT CHAIN in service to your appointed overseers.

KNOW that you shall be evaluated and set to the task that your heart yearns for, despite being as of yet unknowing of it;
KNOW that the animals shall be set to labor on the unworthy earth, and the wise to clever work aboard our vast ships, each a city and a vessel alike;
THUS pray earnestly that you may be found worthy of service, that one day you may see far distant stars and lands unimaginable, and be filled with wonder.


***

It is the year 20XX. This is heresy. Keep it close to your chest.

It is the third year of the Return. Babylon, holy and terrible, hangs low in the sky: a second moon, a glorious and decadent holy city, the narrow point between heaven and the earths. Her children each have their own tasks. Uruk oversees the brutal mining camps which vomit forth gold. Nineveh hunts those misguided resistance fighters who would deny humanity their rightful place beneath the Annunaki. And Caphtor, jewel of the stars, oversees the construction of a new djinn-vessel, which will serve as the heart of a new, glorious city-ship.

For each of the cities of the Annunaki is powered by the djinn who sing in the darkness between stars, imprisoned and plied with the wines of magnetism to keep them tame. It is their ceaseless labor that turns the wheel of the engines and banishes the dark, and when they are called, the silly and foolish things will do their best to obey their masters’ every command. (Pity them not, you are sternly reminded. Were they to remember who they were, they would choose the cold chaos of the void above the glories of civilization, shucking their place in the great chain of being. Like you, they must be forced to fit where they belong.)

The Annunaki and their janissaries divide and sort humanity as they please. The recalcitrant and the unintelligent alike are forced into work camps, regarded as beasts who require harsh treatment and exist only to be exploited. Those who are attractive, clever or sufficiently unctuous are instead granted personhood, taught the precepts of civilization in sprawling academies, and then tested to assign them their grade and quality; those who fail are branded and returned to live among the beasts, while those who succeed are auctioned before the households of the city. O fortunate slaves of the Annunaki, to be granted leave to serve their overseers directly, to live in their estates and to witness their beauty beneath sheer silks!

Soon you shall have been cleansed of all you thought was culture, rude and brutish. You shall forget the forbidden names of Gilgamesh and Enkidu. You shall forget that your ancestors took the tools of their overseers and thought themselves heroes. You shall know only what you are taught, and you will think yourselves grateful to be a person and not a beast.

As for you yourselves, you are the Phantom Thieves of Caphtor, the talk of the town after your incredible first strike against the Annunaki. In your superhero identities, you are already infamous, wanted by the authorities, and — bizarrely — very popular among the decadent Annunaki, who find you transgressively exciting despite your inevitable defeat at their hands. In your civilian identities, you are close to the seat of power, being lowly members of the household of the Seneschal. The risks are great, but so are the opportunities. You, and you alone, might be able to bring down the Annunaki, or at the very least drive them off Earth.

Somehow.

It’s a process, right? You’ll figure something out. And the only alternative is rolling over and accepting your fate, and that’s not worth even considering. Fight! Demolish the Tower! Bring down Babylon!











On your first incredible mission, you...

...did well and impressed an important ally. Who was it?

...saved the life of someone important, either to the Resistance or to yourselves. Who was it, and why are they important?

...had to deal with a danger from the farscapes. What was it, and how did you send it back home?
Hidden 4 yrs ago Post by Thanqol
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Thanqol

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...did well and impressed an important ally. Who was it?


Robbie Raver, Superstar Journalist - who moonlights as the hero Omega Man. He was the one who popularized the Crusaders of Light previously, and he was filled with vindication to see that Canada hadn't given up after everything that had happened. Seeing her still doing heroics restored his faith and he has been the pen behind the furious popularization of the Phantom Thieves.

He does understand popular mood, though. Keeping Canada's name out of the headlines is necessary for now. He's looking to invent her a new alias and get the public used to that before asking for their forgiveness. But he, personally, is a believer.
Hidden 4 yrs ago Post by Anarion
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On our first mission, we encountered a, hmm, what would the word translate to, a Projector perhaps? Not like the tool, but one who projects. The primary creature is actually quite large, perhaps twice the height of a human, nearly ten feet tall with long arms, a tan fur across the whole body, and an elongated snout-like face with small sharp teeth. They have the power to create illusions, mental landscapes of various sorts. They're not particularly complex, the creatures primarily use them as a hunting tool, overlaying details on the landscape that camouflage them or make them entirely invisible while the victim may not even realize that they're seeing an illusion (unlike the more complex fair that one gets from, say, Asterion). They normally hunt on the other side of the galaxy and exist in a sort of half-physical, half-etherial state, their primary prey being various kinds of pyschic parasites they can devour.

The ab-Enkiji had some kind of small device that was attuned to the realms of one of these creatures and they activated it when we broke into their lab. The Projector was enraged at first. It projected an illusion as it entered of itself suddenly disappearing to hide its attacks and we had to fend it off. It eventually calmed itself after smashing most of a lab and hurling away several guards that we directed it towards. When it did, we were able to communicate with it in basic terms and it let us activate the Enkiji device again so that it could escape.

Althoug the Enkiji had activated it themselves, it was much easier for them to explain to their superiors that the Phantom Thieves had summoned some sort of monster that had wrecked their lab and that they had no responsibility for the damage whatsoever, which only added to our reputation.
Hidden 4 yrs ago Post by Tatterdemalion
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Hidden 4 yrs ago Post by Anarion
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That miss is an advance, so flagging here that I'm grabbing Watch C-Beams Glitter.


I don't feel like we've progressed enough to set up a call to the Zhianku, but I think calling the cavalry is what I'm aiming for next advance, with maybe some plans to pick up the fictional tech Anathet will need for that in this session (maybe even some spare bits from #MAT here to get things started).
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