This is an idea I came up with that might initially seem complicated, but it's pretty simple. Overtime, however, a network of intricate supply chains and relationships may develop.
The setting would be late-19th century North America, with the potential to include other locations later. Each player creates a character who is the owner of some type of business. You will work together to create Ventures, which increases your wealth every season, which is then used to create more ventures. I will provide a basic example below:
Player1 owns a mining industry; player2 owns a locomotive company; player3 owns a steel mill in Chicago. All three players decide to create a Venture where a railroad is built to transport the iron from the mine to the steel mill in Chicago. It's a pretty basic supply chain, and each involved party increases the wealth of the venture by $100,000 - so this venture is worth $300,000 per season. Your characters will need to decide how to divide up the profits; the fairest thing to do is to split it evenly - but that doesn't always have to be the case.
Over time other ventures can be made. A supply chain involving the transport of bananas from Latin America to the United States, for example. Perhaps another player wants to join an existing venture: a weapons manufacturer buying steel from the Chicago mill? Maybe another player wants to smuggle those weapons to another country. The ideas are endless - but it's all about production and transport and combining your occupations to get it done. You can even attempt to take someone's spot in a venture by offering a better deal.
After a little while a new season begins: time passes, your wealth increases, new opportunities arise, and if the player's are interested we can create storylines. A storyline might concern a city riot that ruins a business, or a union strike, or a foreign war, etc - the outcomes of which are determined by the involvement and investment of the players.
I would want to aim to create an intricate web of supply chains and logistic networks, while doing the same thing with character relationships!
What do you think of this idea - and would you like to try it out?
The setting would be late-19th century North America, with the potential to include other locations later. Each player creates a character who is the owner of some type of business. You will work together to create Ventures, which increases your wealth every season, which is then used to create more ventures. I will provide a basic example below:
Player1 owns a mining industry; player2 owns a locomotive company; player3 owns a steel mill in Chicago. All three players decide to create a Venture where a railroad is built to transport the iron from the mine to the steel mill in Chicago. It's a pretty basic supply chain, and each involved party increases the wealth of the venture by $100,000 - so this venture is worth $300,000 per season. Your characters will need to decide how to divide up the profits; the fairest thing to do is to split it evenly - but that doesn't always have to be the case.
Over time other ventures can be made. A supply chain involving the transport of bananas from Latin America to the United States, for example. Perhaps another player wants to join an existing venture: a weapons manufacturer buying steel from the Chicago mill? Maybe another player wants to smuggle those weapons to another country. The ideas are endless - but it's all about production and transport and combining your occupations to get it done. You can even attempt to take someone's spot in a venture by offering a better deal.
After a little while a new season begins: time passes, your wealth increases, new opportunities arise, and if the player's are interested we can create storylines. A storyline might concern a city riot that ruins a business, or a union strike, or a foreign war, etc - the outcomes of which are determined by the involvement and investment of the players.
I would want to aim to create an intricate web of supply chains and logistic networks, while doing the same thing with character relationships!
What do you think of this idea - and would you like to try it out?