Name: Sepias Corleone Parooz aka “Parooz”
Age: 36 appearing
Gender: Male
Race: Human/Devil-like
Profession: Underboss of the Sarcoen crime family

Random descriptors:

He was a shaggy-looking man of average height and build with heavily damaged, matted slate-gray hair. His mophead contrasted with his clean-shaven face and he smelled like an unholy concoction of charcoal fumes and Eau de Parfum. Some stubble snuck through his peculiar red-tinted skin and he often scratched it with an aloof expression while talking. This strange mobster's complexion is easily mistaken as the result of an extremely bad tan but it was a reflection of his race. For lack of better words, he was a "devil" but not quite when looking closer. He wasn't the devil Just one of many.

Sepias was the owner of a pair of lethargic vermillion eyes with yellowing sclera signaling intense liver damage. When he widened his eyes a bit, a noticeable amber glow projected. Despite his hair, he was relatively well-kempt in terms of attire, often sporting matching slacks, blazers, and hats, appearing as some sort of ‘not so smooth criminal.’ For a devil, his horns were rather miniscule and hidden by his hair but he was certainly headstrong.

Physical Description: He had somewhat bad posture, always walking with his hands in his pockets, head down, usually mumbling to himself. He smoked a lot, and even when cigar-less, smoke and fumes escaped from his cuffs, hems, ears, and even his mouth when speaking. He had veiny hands with natural black nails and an odd spiral pattern to his palms. Sometimes he’d talk to people with closed lips through a voice that came from the base of his brimmed hat. Clearly, there was a mouth somewhere within that forest he called the top of his head, but not many people were inquisitive enough to try to find out.

Personality Description:

He was a frequent goer to casinos, particularly those run under the intergalactic Pleiades Casino & Resort chain owned by the perpetually uptight frost demon and business tycoon Vileiro. The only reason Parooz wasn't banned was because of the frost demon's respect for the mobster's superior, Ealdorman Sarcoen, who guided them both as youth and was the primary financial support of the Casino chain at its inception. Even as early as that, it was clear they were on two separate paths but in a way, they were like brothers. A pair of cramp twins. Whereas Vileiro had an unhealthy fascination with luxury, Sepias had an equality unhealthy relationship with vice and of all things, numbers.

The idea that the world is made up of numbers and that everything quite possibly had a numerical explanation kept him up at times. In a sense, numbers serve as the new deity for him, but it was one to be challenged and he often did with his unlucky dice. This led to him becoming quite a gambling addict and his obsession with dice rolls and coin flips determined if he'd act on a situation at times.

That being said, if you happened to be unlucky, and you failed to pay up from a bet, he’d take a finger or worse for his inconvenience. When Parooz became animated, more of his fiendish characteristics manifested. His already sharp canines became pronounced, multiple mouths and eyes appeared just about anywhere on his body, and a deathly heat radiated off of him, followed by random eruptions of fire. However, aside from that, he often clung to his self-proclaimed title of being a "fun guy."

Skills, powers, and abilities:

Tough son of a - Parooz's skin has what can be described as an iron-like elasticity to it. It was exceptionally tough and thick, allowing him to handle and take on some of the sharpest of weapons and projectiles very well, mostly dealing with the blunt force. With enough focus and time, he can augment its effectiveness. Combine that with his already exponentially fortified ram head of a skull and skeleton. Parooz was not one to challenge to a fight when you're feeling moxy in a speakeasy.

Occult Anatomy - Sepias can spawn the features of his head anywhere along and within his body at will. This includes eyes, mouths, ears, noses, and even sabbatical goat horns. He can remove them, cartoonishly jumble his face like Mr. Potatohead, and even place them on foreign objects with the functionality to grow.

It is no surprise the energy radiating off of Parooz is malefic in origin. He is not simply a practitioner of the occult, he is the occult, hailing from a race of human/devil hybrids who live in a hellscape version of Vegas. Its strip extends endlessly, only rumored to end at the gates of hell.

Though he had no affinity for massive feats of external manipulation, he had exceptional control over his soul, body, and demonic energy. Sepias could grow multiple of his body parts like arms and legs out his frame. He could place parts of his soul into basic objects to give them fiendish personalities, increase their strength, and grant basic movement. For example, he could put a switchblade on the floor, give it eyes and have it jump up and take a whiff at someone when they walk by. In reality, these objects aren't actually alive and just represent the multiple personalities he has. It's a coping mechanism for him to stay sane, though if enough of them are together, it's common to see them bicker amongst each other.

Cremation - Parooz has an affinity for manipulating heat, smoke, fire, and ash, often utilizing them in unorthodox, creative ways. He could turn a boulder into a wave of hell fire and brimstone. He could turn a forest into a small hell and there was no foreseeable limit to how hot his flames could get. The mobster is particularly fond of igniting opposing forms of energy, especially magical barriers, and shields. Parooz was especially sensitive to things that passed through the smoke he produced. The faintest of charred smell in the air could mean he's scouting out the area you're in.

Not so fast, buddy - With the ability to replicate parts of his brain, Sepias gained the ability to manipulate his central nervous system as well, allowing him to react significantly faster. In combination with Sepias' ability to place his eyes anywhere and his accelerated understanding of physics, trajectory, and arithmetic, it makes him quite the challenge to blitz or ambush, even with high velocity projectiles.

Dancing with the devil - For someone who slouched in seats, has bad posture, and an unexplainable leg drag that switched depending on the day, Parooz was cartoonishly nimble and flexible when motivated. At times he’d even resemble a snake, narrowly evading in slithery manners when contorting his body to avoid threats. He could briefly turn his body into the shape of a stop sign to hide behind one. He could dislocate his elbow, whirl it like a propeller and fly away like a helicopter. You never seemed to know what you will get when dealing with him.

Buck 50 - Parooz tail is thin and spade-shaped. It extends at will much like his forked tongue and was ridiculously quick, strong, and sharp. It could be used like a whip and it was capable of lifting boulders, clashing with swords, and cleaving fortified metal armor. Truly, a lethality effective weapon for surprise attacks, slicing and even constriction.

Knives out - Parooz had a seemingly endless amount of stiletto knives that never encumbered him. They were stored just about anywhere: Pockets, socks, shoes, sleeves, in hats, under his tongue, ass crack. Use your imagination. Not to mention, he also happened to pull much larger objects seemingly out of thin air like glass bottles, standard Tommy guns, anvils, and sometimes even freakishly large hammers. It was common for him to embed said weapons with his hellish energy to increase their effectiveness against magical shields and armor.

Character Equipment

Barrel-Tone Tony - A slick talking ghoulish-looking pistol with noticeable anxiety that only got worse when firing. He'd often taunt Parooz when he was off the mark, especially since specific rounds physically hurt him to fire. During disagreements, it wasn't surprising to see Tony attempt to pistol whip Parooz on the spot and even take literal shots at his owner.

Bullets shot by Tony could curve at absurd angles and the rounds themselves had a habit of gnawing and devouring absolutely anything they seemed to be lodged in or penetrating. They also had the capability to stuff themselves fat and explode. The effects they'd have was dependent on what Barrel Tone Tony told them to do. They could turn corrosive, explosive, incinerate, become cryo rounds, etc. Parooz considered him an idiot but he did have some amount of psychic proficiency. He could at least warn Sepias when someone was trying to penetrate his mind.

Pair of dice: Cerulean glass dice whose snake eyes are actually snake eyes.

Zippo Lighter: A holographic lighter embroidered in his emblem. When flicked open, it revealed a set of razor-sharp teeth like a barracuda and a blue flame. If you weren't paying attention, you could lose a finger or two.

Switchblades: Stiletto Milano Knives whose blades could extend moderately to become sword-like.

A stick of dynamite: Bang Bang

Character History:

roleplayerguild.com/topics/191144-par…