This is Survival RP

took the idea from a Minecraft, dungeons & X-men

Dungeons with lost city with a lost civilisation being found.

Roleplay may be little dark themed and can be overwhelming because of dark, cramped spaces. limited survival accessories, monsters, danger, death and live or die situations.

The deeper the dungeons goes there will be radiation that alters human DNA. Causes either mutations or death.

PLOT/PAST

The cave and the dungeons are being stay unknown for many years, before an accident which took the cave to the humans knowledge.

Ten years before the RP Starts. There was group of teen who found the caves by accident and curiously decided to check the caves. Eitehr of them was not seen after that, they were looked for a several years, but was not found before after a five years of being missing one traveller found the cave entrance and staff which belonged to those teens. The found was informed to the authorities who made a group to invistigate the caves to find the msising teen even if their being alive was just minimal. Thought jsut like woth the teens the rescue team also vanished and was not seen after that. For the rest four years they sented there more and more teams to look for the missing ones and none of the never got back, before one team. Team of three people got there and was there for two months and everyone thought that they also vanished, but one day one member of the team did come out of the cave, alive. The member was in bad shape, and mentally absent and psychotic. Attempts were made to get answers from them, but the person never answered anything, just mumbling vague sentences, but everyon thought the person being just paranoid.

Now they was found special persons to group up a team to look for those missing persons and find out what happened to them.
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Rp rules or not really rules but things to know!

** The rescue teams could only have adult humans. The missing teen group could be adults too as they're be gone for ten years. Unknown groups can be any aged, but prefer up to teen to adult.

** You can make the missing teens or missing rescue persons, just keep in mind for the year they're being missing. 15 year old could not be 15 after 10 years, etc. the unknown group/ persons has not settled ages, so you can decise yourself who many years they are being there or did they just sneak to the dungeons.

** Mutations - longer you are in those dungeons the more mutated you are. also being too long for some places may speed your mutation.

*- full mutation - you're fully mutated.
*- half mutation - you're not fully mutated, but still mutating.
*- Initial mutation - the first sensations, body changes that indicate you are infected by the mutation.

** Mutated teens, rescue groups (mutated) are either together or separated, its up to you what kind of path you want them to take, but they will never be with the current rescue group, before much much later when they are deeper into the dungeons.

** The monsters, the mutated ones are also not able to get out of the dungeons...for now, maybe later in the roleplay something tragic may happen...but for now, the roleplay only moves around inside the dungeons.

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Mutations

** Superpowers (agility, shreight, magicial, or elemental manipulation), without having body mutations

** Animal mutations, body mutations (either fully or partly "ears, tails or claws if the animal have them"), animal abilitities (wereanimal is common, but able to turn into a animal is rare)

** Elemental mutations, body mutations, (flaming body, tree like body, stone like body etc.) power manipulation (only one element, but that element can be used different ways).

** Extra body mutations, extra body parts, (hands, legs, eyes etc.) can have wings, horns, tails.

** Monster mutation, mutation which are hard to say what they are, no humans no animals, they're monsters. The most uglies, and most fearful mutations, this is the last mutation any of you wants to become at.

** You can go to your own mutations too, but not too overpowered.

Monsters / Cursed monsters

** Mutated animals (Common, weak to semi-strong "including what animals")
** Cursed mutated humans who are lost their mind (rare, very strong)
** Cursed Zombies, Water Zombies, and Zombi Skeletons. "common, semi-weak, except Water Zombie because they're underwater monsters, and hard to defeat"
** Cursed Skeletons, Armored Skeletons (common, weak, except Armored Skeletons, the armor make them little harder to defeat)
** Skinwalkers (Uncommon, lives on groups, strong)

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Dungeon map


(this is horrible I know xD)

The rainforest, the lava ruins, Lava caves, unknown town ruins, destroyed temples/ shrines, massive underwater canyons, Underground moon canyon, Crystal caves, cursed golden temple, Tunnels, Maze, Lost city. Underwater tunnel to the lost city
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