A Rift of Expectations
(OOC, Applications and Discussions)

Welcome, this is an RP with a Twist. It is not about the characters but about the nations they lead. It is not like the usual adventure and you will not often be in 'direct' action. In this RP you will be the leader of a Nation or Faction in the Steam Punk world of Thiroxia and its up to you whether you lead your nations to war or peace. The Question is can you lead a new nation to victory in the uncertain times, new powers are emerging as the old super powers of the past collapse.

Backstory
Lore said Let me take you back 80 years. In this time, 1243, the old Kingdom of Ventirica is finding it difficult to stop the riots and rebellions that are arising though out their lands, their slow advance across the world forgotten as their armies are recalled to quell the uneasy population. The great Emperor stands atop his high walls looking over banks of smoke as the city below him is overtaken with rebellion. One by one the great cities and forts of the Kingdom fall to various rebellions and Army begin, what is now known as, the long retreat. They march to their Emperors aid as the forces stationed in the capital retreat to the outer palace, keeping the Emperor safe but leaving the city unprotected. They hold it for some months as yet more cities are lost. Up in the emperors high chambers the war council mutters and murmurs, outrage hidden by fear. Messenger birds flowing in and out in a near constant stream. All exits blocked and all the supplies they have are being rationed, even the Emperor is facing hunger problems. The City is soon besieged by the returning Army, as the rebels attend to the new threat the Emperors loyalists take opportunity to push the rebels out of the inner city. The Emperor sees this all, and face still wet from tears, jumps from his high tower.

The old Kingdom of Ventirica stands no more and the Rebels occupy the city as the Emperors forces leave to roam the land, leaderless. Many of the Prominent Factions that fled the various cities and towns either return to help regain order and to pledge to the numerous lords that have claimed them, whilst others stay in the countryside to form their own kingdoms and to start new nations. The old city becomes a slum as the new rebels find out that the great hoards of gold they had heard of where nowhere to be found and the they money they needed was not around. The old Council who surrendered was exiled, joining another Faction and, no doubt, helping another of the various pockets that rose in the chaos. Some of the Powerful Guilds found themselves moving all their branches to one city and, yet again, forming more kingdoms. All the while the Kingdoms that had remained as yet unoccupied and free from the Old Kingdom where beginning to rise and take the land that was now owned by no more then rabble and where joining in council to discus their actions to these new nations. Many voted for them to be crushed, should a new power arise. The new kingdoms found themselves facing a powerful enemy and many of the smaller towns and cities found themselves joining with larger ones, thus creating the powers that the kingdoms of the west and east had hoped to avoid. As airships roared overhead and many nations found themselves facing equal foes, many of the nations declared peace whilst others continued their campaign's against the upstart kingdoms.

Yes, time has passed since the collapse and the playing field is, once again largely balanced, but it is still fresh in the minds of many of the people and nations of Thiroxia, none more so then that of the Dwarves and Isidious, many of whom still remember the days from their own past. But now, with the collapse of the Powerful old Dwarvern Kingdom, a mere 5 years before this day, there are new nations. These new nations, not all Dwarvern and not all as happy to leave their surface dwelling friends alone as the old kingdom was.

Technology and Magic
Military
This is a land where airships dominate the sky with their great cannons and their ability to cover rough terrain, the sea is dominated with massive battleships, some the size of villages, covered in cannons and favored for their speed and ability to survive long periods of time without docking. The land, however, is a different story. Until recently the best that could be managed was crawlers mounted with soldiers using bows and one-handers without shields because anything else was too heavy but, with the refinement of wheels and improved steam engines, more and more land-crawlers and Battle-carts are being made, using light cannons and arrow (and lead-shot) stopping armaments. Favored for the sole purpose that they can roll up to the gates of land locked enemy cities while being able to take more damage then an airship.
When it comes to battle only a few armies are using muskets and basic guns on a large scale, and then only those of powerful dwarves or dwavern allies.

Non-Military
Towns and cities fill with smoke as the great powerful factory's pump out their goods, that is in most places. In some, basic windfarms manage to power large areas, especially in hillier locations and in others hydropower is being harnessed to turn powerful wheels and get the cogs of efficiency moving along.
With the launch of the Great city of Aurora, many other town sized Airships where launched, namely taking the nomadic tribes of the land into the sky and focing sky based communitys to find alternatives to coal, they invented windpower for one.
Map of Thiroxia.

(Click for a fuller view, Place names and prominent landmarks as well as borders to come)
Now. If you want to join this RP you are saying you have read, and agree to, the following rules.
[1] No godmodding!
[2] No story derailing/hijacking
[3] No upgrading unless you make sure it's okay from an acceptor or thread maker (and it isn't something like Derp finds a shining sword left on the ground picks it up and looks at it's inscription which in ancient tongue says Excalibur).
[4] No teleporting! Think of distance okay like if a kidnapping is happening in a forest and you’re in a city and you somehow manage to rush to their aid!
[5] You can make up your own race but please give a description of what they are like with a full set of information such as name of kingdom or Faction, or perhaps even guild if they swing that way.
[6] No Mary/Gary Sues! they really ruin things
[7] Keep conflict realistic, try not to attack everyone you meet.
[8] Make sure your romances do not go beyond what you might see in a PG-13 film.
[9] Acceptors ruling is final if your app is denied no complaining
[10] Try not to post one liners in roleplay.
[11] Do your best when it comes to your application.
[12] Feel free to make as many characters as you like, an application for each of course.
[13] To confirm that you've read the rules delete everything in brackets in your application.
Application:
Leader(s).
Name(s):
Appearance: (Pictures are welcomed but detailed descriptions allowed)
Race:
Backstory:

Nation.
Name:
Location:(use my map if you can, otherwise describe its location. Feel free to add pictures of any major cities or locations if you wish)
Government:(Monarchy, Republic, etc.)
Impression:(How the nation is viewed by others)
Foreign Policy:(What are its long term aims)
Formation:( was your nation formed, from its earliest known history to today.)
Economy:(How does it make most of its money, does it trade fish or raid its neighbors?)
Military:(How is its military divided up, is it mainly Spell-casters with some soldiers to keep the enemy off of them or does it rely on its airships?)

Hmm... Thank you. If you have made it thus far have a happy appmas and I hope to accept you guiz soon!