Hidden 10 yrs ago Post by Balena_Rex
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Balena_Rex *I wish I was I can I who*

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Hey y'all, welcome to dixie land A house Divided in which the CSA goes and destroys the USA teabagging them for the rest of time, just kidding. This rp takes place at the beginning of the ACW, It will be turned based and stat based, so no lucky CSA mass conquering.

Nation Registration: OPEN/closed

Procedures
The way A House Divided will play shall be very simple. You send your orders to me, Balena_Rex, or any other Gm who takes the job if this gets to big to handle.The orders you send to me shall then be rolled and posted by me (or another GM) in an update in the IC. Each round of orders will take be one year in game. With the only exception of the first round which begins in April and ends in December. There shall also be war updates, which takes place during wars.

Orders work like this: each country gets 1 main order, an order that always works, and 3 normal orders, they have a 50/50 shot at working. The main focus will always succeed to a point, but it can only be used to improve your country, not to steal land (ie, improving infrastructure is ok, taking a colony is not). During a war, a nation also gets three war orders. War orders can only be used for things such as raising troops, launching attacks, etc.

Orders shall be due every Friday, and posted every Saturday.

Orders must be sent to a gm like this AHD, (Insert Nation), year.

Example:
Morgan Freeman said
AHD-UK-1861
Order One (MF): Increase the level of factories.
Order Two: Perform naval exercises off the coast.
Order Three: Build a railway from Ghent to Antwerp.
Order Four: Spread Belgian influence in the Congo further east.


The stats
The statistics, typically called stats, Are the things that will keep this rp moving along (Except the Players, you are more important). They are mostly automated and kept in a Microsoft Excel Document, and sadly they are complex. But for the player, you lucky bastards, get it easy, and just have to see them in posts.

Example
United Kingdom
Bank: -£3590 (1)
Income: +£700 (2)
Population: 29,070,930 (3)
Population Growth: 0.70% (4)
Industry Level: (2/5) Average (5)
Education Rate: 65% (6)
Prestige: 18 (7)
Public Support: 78% (8)
Infrastructure Level: (3/5)Average (9)
Army Level: (2/5) Average (10)
Equipment: 56.00% (11)
Regulars: 48,000 (12)
Conscripts: 0 (13)
Navy Level: (4/5) Poor (14)
Ironclads: 0 (15)
Ships-of-the-Line: 2 (16)
Screw Frigates: 3 (17)
Sail Frigates: 6 (18)
Transport Ships: 3 (19)
Nation Ruler: Queen Victoria (20)
Played By: Morgan Freeman (21)

1 - This is how much money (or dept) you have
2 - This is how much money you gain (or lose) in a span of a turn.
3 - This is the population of your entire country and colonial holdings.
4 - This is how fast your Population is growing (or shrinking).
5 - This is the industrial output of your nation is.
6 - This is how good your Education system in your country is, including literacy, so yeah.
7 - This is how well your country is viewed on the World Stage, yeah.
8 - This is how much support you have from the population, and if you let it get too low, you will have a Revolution on your hands.
9 - This is the total value of your Hard Infrastructure (Roads, Railways, and Bridges), as well as your Soft Infrastructure (Bureaucracy, Government Structure).
10 - This is how advanced your Army is, and how well it will be able to fight other armies.
11 - This is how well equipped your army is. All of your soldiers will have weapons, but how good they are and what else they have is determined here.
12 - This is the number of Regular, trained Soldiers in your army.
13 - This is the number of Conscripts, Citizen Soldiers, in your army.
14 - This is how well your Navy is able to fight, and how advanced it is.
15 - This is the number of Ironclad Ships you own.
16 - This is the number of large, Sail ships you own.
17 - This is the number of Steam-Powered Frigates and Commerce Raiders you own.
18 - This is the number of Sail-Powered Frigates you have.
19 - This is the number of Transport Ships you have. They can transfer 1,000 Soldiers in a year for each ship.
20 - This is the in-game ruler of the Nation.
21 - This is who plays the country.

Note: This is inspired by WiR 1861 and Victoria 2. Thats why the victoria 2 map is the one we are using.

Map (Note, the land with the Greyish color is unclaimed and can be colonized starting in 1870):


Rules
1) Remain civilised at all times.
2) I am not the US Marines, and I do leave people behind. If you don't get your orders in on time, you will not be included in the update, and you will have to catch up next week.
3) Keep things realistic. I understand that it is unlikely that we will be following the real history to the point, but no Ebola Nukes
4) Don't be afraid of losing a war, just fight as hard as you can.
5) Don't rage in IC.
6) Keep war goals normal, not insane.
7) Don't start wars unnecessarily or at the drop of a hat. Try diplomacy first.
8) Secret Alliances must be sent through me.
9) No editing IC posts except to correct grammatical errors.
10) Wars can only end with a mutually agreed upon Peace Treaty. This includes if a nation is wiped out completely (see rule 5).
11) Declarations of War are final, and cannot be taken back. Only a Peace Treaty may resolve the conflict, even if no fighting occurs.
12) All Mobilization by countries must be announced 24 Hours before the official order deadlines.
13) All IC posts must include either your nation's name or flag.
14) If you are AWOL for more than three updates, you will be dropped and your nation up for grabs. You can reapply, but someone else may have taken your old nation. Warnings will be given out first.
15) I am not infallible. In fact, I fall pretty often. If you have a concern, feel free to ask, but don't get snarky with me.
16) My word is the final word.

Countries shall be sent in the top 3, like this.
1: CSA
2: USA
3: Mexico
Hidden 10 yrs ago Post by Balena_Rex
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Balena_Rex *I wish I was I can I who*

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1: Csa
2: USA
3: Mexico
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